Games For Windows Live Update Coming Soon 46
CVG is reporting that Microsoft will soon be rolling out an update to the Games for Windows Live service, their PC gaming equivalent of Xbox Live. Service improvements include offline achievement tracking, a 'joinable' notation near online friends, and some UI enhancements. "Nothing Earth shattering, but its nice to see Microsoft committed to something in the PC department anyway. The last patch (that's 1.1) in case you forgot about it, added DirectX 10 and Windows XP support for future titles along with a plethora of error reporting features. According to Microsoft, it's just the beginning: 'We've come a long way since announcing the vision of Live across multiple Microsoft platforms last year,' reads its pristine press release, 'and are committed to continually refining and bringing future functionality to Games for Windows - Live.'"
plethora (Score:3, Funny)
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Gaming for Windows Looks Okay... (Score:5, Insightful)
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The free part is certainly a valid, perhaps a compelling motivator. Though on the XBOX side Live has been a pretty popular service even though there are free alternatives out there.
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I can't remember the name of the program offhand though..
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www.xbconnect.com
It is NOT a xbox live alternitive, although you can play multiplayer. It does not use the xbox live option in the game, but rather the LAN setting)
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There are free alternatives to Xbox Live for the XBOX (such as XBConnect [wikipedia.org]) but mostly I'm referring to other multiplayer gaming networks that existed for consoles and the PC that were typically set up on a per-game or maybe per-publisher basis.
Obviously Steam is a major success but it was developed and released at about the same time as Xbox live.
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Otherwise, it's not really a Live alternative, is it? Just an alternative to tp-cables.
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I haven't used it but I'm pretty sure it only allows multiplayer gaming ala system link.
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1. Independent company (Valve) introduces a new type of product (Steam).
2. ??? (Many years pass as legions of Steam bugs are fixed, and Steam goes from being "the hated program that broke Counter Strike" to being pretty useful, even to people who hate DRM.)
3. Independent company makes a profit.
4. Microsoft is angry! (Ballmer throws a chair.) Microsoft clones the product and bundles it with Windows, ensuring that most users will never know about the original.
5. Microsof
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As long as (Score:2, Insightful)
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Can't speak for the games for Windows Live but on the XBOX new messages and notifications aren't too distracting while you are playing a game. I thought it would be much worse.
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Interesting to see how this affects the XBOX (Score:3, Insightful)
XBOX Live has been one of the more successful aspects of the entire XBOX franchise, personally I didn't "get it" myself until we got an Xbox 360 a few months ago and started playing with the free 30 day trial, now we have 2 paid XBOX Live memberships (one for me and one for my son), talk about some nice revenue for Microsoft.
One could see an increase in Live for Windows as potentially cannibalizing Xbox sales, as there could be fewer games out there that people might be willing to pony up $$$ for a console for.
On the other hand, if this get more people onto Live, it might get people wanting more and getting a console so they can play more games.
Personally, there aren't that many games out there now (or announced for that matter) that I would be compelled to buy, though as someone with an XBOX Live membership I might be more likely to buy a Live for Windows game knowing I can use my existing account.
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They also have a whole bunch of up sells and useless achievements to piss on your friends about, and maybe some demos that are important enough to people.
The only really sad fact of all of this is that beyond Steam on the PC, nobody's been able to do better than XBL. They don't need
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It's really hard to explain, the whole system is really seamlessly integrated so you can keep track of multiple games from multiple publishers, the social network aspect of it is more interesting/less annoying than I thought as well. It's nice that you have "friends" and that you can play with/against those friends on all the games that you both/all have. Of course it also doesn't hurt that Live is so pervasive in the entire Xbox (360 at least) environment.
Like I said, when we got the 360 I never would
Nintendo WFC has no lobby (Score:2)
Nintendo and Sony also have free online play
Unlike Xbox Live, Nintendo's system doesn't have a lobby. In half the games, you can't play online at all without a pair of friend codes. Nintendo doesn't state how to exchange friend codes except that if you try to do it on Nintendo's official forums, you get banned from the forums. In the other half, either you can use friend codes, or you can get a randomly selected opponent and you can't use text or voice chat. This situation is good for parents of under-13 players, but it's not so good for players age
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Nintendo Achievements? (Score:2)
How are the tokens earned in Metroid Prime 3 (and shared with Friends), the Trophy's in Super Smash Bros, or a "High Score" board fundamentally different than Achievements?
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I'm also bitter against achievements because I've actually seen reviews where a cross-platform game had the non-360 versions marked down for not having achievements... which is pretty much the biggest load of crap I've ever seen in a review.
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You can turn off notifications in the 360, and that would silence "Achivement Unlocked". Just FYI.
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Not all games on DS/Wii have online score board (Score:2)
How are the tokens earned in Metroid Prime 3 (and shared with Friends), the Trophy's in Super Smash Bros, or a "High Score" board fundamentally different than Achievements?
Because unlike with Xbox Live, not all Wii games and post-WFC DS games have an online high score board. For example, Animal Crossing: Wild World gives rare items for achievements (e.g. feathers for supporting Boondox, golden watering can for a perfect town, fish trophy for landing the biggest sea bass on Fishing Tourney day, etc.) but it does not keep a count of earned achievements, especially one that can be interpreted as a percentage.
Still don't get it (Score:4, Insightful)
Most games come with a built-in multiplayer option. X-Fire keeps track of stats & meeting up with your friends - the list goes on.
Nope, won't be paying for that.
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I don't mind if folks want to monetize things--even on the PC end--but paying for "online play" access at ALL? Puh-lease. Gamescore is pointless (and before anyone bitches, whatever will hit PSN's Home will be equally pointless, as is any other multi-game "rating" system), and after experiencing automatic online chat on PC more and more, I've come to realize I don't really WANT it except when you already know every
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If the money is worth it to someone, they will have no problem paying...millions of other people share my opinion that it is worth it, and millions of other people don't share my opinion an
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I like playing games online with my 360. That requires paying $50 a year. Would I rather it be free? Of course I would. Do I have an absolute blast with the time I spend on live? Yes I do.
I certainly get my money's worth...of the 20-30 hours a week that I game, roughly 10-15 hours of that is spent playing Live. That's 520 to 780 h
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Those services were hardly a requirement to play anything online, but maybe a few small games on MPlayer or others. There was some service that allowed IPX games to play over TCP/IP, for a fee, but that serviced died out long ago with IPX games.
QSpy/GameSpy was free and could browse and launch for a ton of games. There wasn't just a couple of free multiplayer online games, MOST were. Doom 95,
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Pretty much, yes, it was.
but you forget about services such as TEN, Dwango, MPlayer, Heat.net
No, those were matchmaking services. Multiplayer was already available on an "enter the ip address of the server", basis.
Besides those were never that popular outside of what they offered for free. (I vaguely recall using mplayer for something, rainbow six maybe? But I never paid them a dime.
The only reason Xbox live is
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Games for Windows Live Update (Score:4, Funny)