POV-Ray Short Code Animation Winners 80
Paul Bourke writes "Every year the POVRay rendering community run a short code competition. The challenge is create an image using a limited number of bytes, normally just 256. This year the competition required the artist to create an animation rather than just an image. The winning entries are now online where you can see what can be created for a meager 512 bytes."
Slashdot + Many Videos = Where is the mirror (Score:4, Insightful)
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#local C=clock*pi;#macro B(N,F)sphere{0F/7 1scale 1-pow(I.5)translate-I*F*x rotate y*N*90rotate-N*x*pow(5I)*10*sin(I*2-C*8+i)scale.2+x*.8translate-x}#end#local i=C;#while(itranslate*2rotate x*37pigment{slope y}}#local i=i+pi/8;#end light_source{1spotlight}media{intervals 6scattering{2rgb/99}}
Re:Slashdot + Many Videos = Where is the mirror (Score:5, Informative)
Sorry, some robots are filtered from this site.
You are using Wget/1.10.2
This filtering is not intended to restrict your enjoyment of this site. There is a very large amount of data contained
within and robots who attempt to copy the whole site adversely affect our bandwidth and wallet.
Anyway, here's the winning result:
#local C=clock*pi;#macro B(N,F)sphere{0F/7 1scale 1-pow(I.5)translate-I*F*x rotate y*N*90rotate-N*x*pow(5I)*10*sin(I*2-C*8+i)scale.2+x*.8translate-x}#end#local i=C;#while(itranslate*2rotate x*37pigment{slope y}}#local i=i+pi/8;#end light_source{1spotlight}media{intervals 6scattering{2rgb/99}}
(by Jeff Reifel)
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Re:Slashdot + Many Videos = Where is the mirror (Score:5, Informative)
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Taking advantage of CoralCDN is simple. Just append
I'm going to forgo posting with mod points and actually post a meassge, the reason the first poster did not get modded up was because he posted AC and only posted the solution, whereas xaxa posted the solution, the author and the reason why mirroring the website wouldn't work.
(by MadnessASAP)
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Windows pov ray 3.6 (Score:2)
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Try this instead:
http://local.wasp.uwa.edu.au.nyud.net/~pbourke/exhibition/scc5/results/e_mpszaw.pov [nyud.net]
Re:Slashdot + Many Videos = Where is the mirror (Score:5, Informative)
Slashdotted... (Score:1, Redundant)
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I wonder (Score:5, Interesting)
I know that programming is very creative in the first place, but some of these submissions go beyond, especially when you take into account they are less than a k.
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I am not artistic by any stretch of the imagination, but I do enjoy math and programming and downloaded POV-Ray and the related documentation hoping to learn more about art through programming. So far, I made a sphere on a checkered floor, and POV-Ray handled all of the trig for me there.
Any tutorials out there on mathematic transformations a
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As for your question, I think the creative element is still well in play, it's just not in an existing conventional expre
Re:I wonder (Score:4, Interesting)
bad summary? (Score:2, Insightful)
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Er, it mentioned it was a "short code competition". How would that lead you to believe the output was short?
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How about some neat animations as 256-byte executables -- 256b.com [256b.com].
I think... (Score:5, Funny)
512B pov-ray? Screw that! (Score:5, Insightful)
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tube/3SC [pouet.net]
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Anyways, it's not a competition between demos and animation, those two can't compare. Totally different things.
Re:512B pov-ray? Screw that! (Score:4, Informative)
Oh, and these renders might be prettier, but these are still just input files for a huge raytracer, so IMO, there's nothing really to cheer about. Make a 'tracer in 512 bytes, then I'll be impressed
And yes, this post is really inflammatory, get off my lawn, you insensitive clod, etc. etc.
Re:512B pov-ray? Screw that! (Score:4, Insightful)
Utilizing OpenGL/DirectX you say? So, the code's 15 or whatever bytes long, but dynamically linked to a huge library. That's not so far removed from interfacing with a raytracer, at least it's a lot closer to it than the demos you originally posted.
I personally never did anything for Povray - honestly I didn't know it could do animation before this story. But given the range of quality of the animations in this contest, getting anything done in a 512 bytes Povray files seems to be a noteworthy achievement.
So, let them cheer
Re:512B pov-ray? Screw that! (Score:5, Informative)
Couldn't find the 15B one, so here's a one-byte bigger thing: fr-016: bytes/Farbrausch [pouet.net].
I remember doing school stuff in POV-Ray, simple things like cubes, spheres, intersecting cones and whatnot for my math geometry/stereometry classes. While not having heaps of experience like these guys, i think i can safely assume that, while requiring creativity and effort, these aren't truly that hard to make, since this is mostly 3d math, fractals and quadrics sprinkled a bit with randomness on the top. But i guess i just get my boner from creative software hacks (which, in turn, are too 3d/2d math, just hacked up beyond all recognition), not scripts. Oh well, different fetishes
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Eventually, you get to the point where it is silly. Setting a particular limit forces people to be creative and efficient, something that most software companies forgot decades ago.
Whether it's 512B animations in POV, 256B images, 4K demos using OpenGL, 4k assembly hacks, or whatever, they are all exercises in creativity and cleverness, and just really cool nerd-fu.
By the way, POV
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Does that really matter?
A lot of demos use software interrupts. Should those be considered invalid too?
It helps to think of the tracer as a platform-independent machine, and we're writing code for that machine.
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Re:512B pov-ray? Screw that! (Score:5, Funny)
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POV-Ray is not intended to render in real time, and there's no such thing as a fast-ass ray-tracer yet.
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No, but there are several fat-ass raytracers about.
And somewhere in Australia... (Score:1, Redundant)
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Mirror (Score:1, Informative)
Note to Editors, Next time you see a site that is on a 486 hosted on ISDN
Please at lest link to some kind of mirror
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Sheesh, the quality of
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Videos of first 4 prizes (Score:5, Informative)
(Posting anonymously)
Coral cache link (Score:3, Informative)
Maybe 512 bytes was too high of a limit... (Score:2)
Latest FLOSS weekly about POV Ray (Score:4, Informative)
http://www.twit.tv/floss24 [www.twit.tv]
Re:Latest FLOSS weekly about POV Ray (Score:4, Insightful)
That's pretty odd considering that the POV-Ray license, while quite liberal, is not open-source. The podcast erroneously lists it as such, and the podcast doesn't correct that (at least in the first few minutes). The POV-Ray license in particular prohibits much commercial distribution (in violation of OSD/DFSG term 6) and allows a revocation list of people/distributions who are not allowed to distribute at all (in violation of OSD/DFSG term 5).
I don't want to give the impression that the POV-Ray team is against open-source/free software. There is a lot of thought towards a GPL'd rewrite by the POV-Ray team, and the main reason it's not open-source is that the license predates any real definition of open-source or free software in the modern sense and there are too many contributors to relicense easily.
I just want to point out that the POV-Ray license is not currently open-source, that's a known issue that the developers are trying to address, and it's odd for a podcast dedicated to FLOSS not to mention that up front (and indeed to erroneously list it as open-source on the intro page).
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Where's the code? (Score:1)
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Need the ini.txt file, too (Score:2, Informative)
Well thats one figure of speech down the drain. (Score:1)
So much for poetry!
POV ray (Score:1)
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Just like to say (Score:2)
Tips hat.
Archive of old contest results? (Score:1)
but I can't find contests number 1, 2, nor 4. I tried the Wayback machine, with no luck. Maybe I didn't search right. Anybody know where to find 'em?
Found SCC4 (Score:1)
But still can't find 1 & 2.
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Not sure which year and can't find any others.
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April 2004 --- what number? (Score:1)
The contest explanation says that it concluded in April 2004. They don't seem to be going on any clear annual schedule. Since round 3 was at the end of 2004, I think this is probably SCC2.
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Quicktime, oh god why!? (Score:1)
The videos I tried crashed Media Player Classic using Quicktime Alternative codecs. But I guess I only have myself to blame for not installing that highly functional brushed silver "Quicktime Player".