from the frames-per-stutter dept.
crookedvulture writes "Graphics hardware reviews have long used frames per second to measure performance. The thing is, an awful lot of frames are generated in a single second. Calculating the FPS can mask brief moments of perceptible stuttering that only a closer inspection of individual frame times can quantify. This article explores the subject in much greater detail. Along the way, it also effectively illustrates the 'micro-stuttering' attributed to multi-GPU solutions like SLI and CrossFire. AMD and Nvidia both concede that stuttering is a real problem for modern graphics hardware, and benchmarking methods may need to change to properly take it into account."
Thus spake the master programmer:
"When a program is being tested, it is too late to make design changes."
-- Geoffrey James, "The Tao of Programming"