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Graphics

Krita 2.8 Released 75

JDG1980 writes "Krita, an open-source graphics editor, has been around since 2005, but no stable version existed for Windows users — until today. With the release of Krita 2.8, full and stable support for Windows users is finally a reality, thanks to input from KO GmbH and Intel. Krita brings some things to the table that GIMP does not: 16 bit per channel color support, adjustment layers, and a name that won't set off red flags at HR, just to list a few. You can download the Windows version here. Might be worth looking into, if you're tired of the lack of progress on GIMP and don't want to pay monthly "cloud" fees to Adobe."
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Krita 2.8 Released

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  • Why so Anti-Gimp? (Score:5, Informative)

    by Anonymous Coward on Thursday March 06, 2014 @04:25AM (#46417117)

    Krita is not competing with Gimp. Gimp is an image manipulation program like Photoshop. Krita is an image creation software like Illustrator. They are slightly different categories of software. Has the author, JDG1980, even looked at Krita's website? Since the author clearly has not read the site, please read "What are Krita's Development Goals?" for yourself here [krita.org].

    • Re: (Score:2, Informative)

      by Anonymous Coward

      Well, not Illustrator. More Corel Painter. Illustrator does vectors, Krita does raster and vectors.

      • by Futurepower(R) ( 558542 ) on Thursday March 06, 2014 @07:04AM (#46417717) Homepage
        From the top of the Krita documentation page [krita.org]: "The first thing to remember is that Krita is a 2D paint application. Photoshop, for example, is an image manipulation program. Krita has tools that are relevant to digital painting -- concept art, creation of comics and textures for rendering." [Edited for clarity.]
        • More about Krita [kritastudio.com]:

          Krita is is both a community project development by volunteers and a commercial project supported by KO GmbH. The Krita Foundation supports the non-commercial development of Krita. Commercial support is offered by KO GmbH.

          My experience has been that software that is both supported by volunteers and commercially supported suffers from conflict of interest. Limitations can be arranged that push people toward paying.

          • Re: (Score:3, Insightful)

            by Anonymous Coward

            More about Krita [kritastudio.com]:

            Krita is is both a community project development by volunteers and a commercial project supported by KO GmbH. The Krita Foundation supports the non-commercial development of Krita. Commercial support is offered by KO GmbH.

            My experience has been that software that is both supported by volunteers and commercially supported suffers from conflict of interest. Limitations can be arranged that push people toward paying.

            Yeah, just like how the existence of paid versions of Linux ruined it for the rest of ... oh, wait...

          • If that's true, then there should have long since been limitations in the Linux kernel that you have to pay a premium for in order to get.

    • by Anonymous Coward

      yeah, looking at Krita's website, the anti-Gimp stance comes entirely from the submitter and not from TFA ... some (anti- ?) fanboyism in action I guess ...

  • by fromhell091 ( 1572879 ) on Thursday March 06, 2014 @04:50AM (#46417255)
    Krita is the best and most powerful open source program for digital painting. Period.It has a amazing brush engine. You can use other tool as your brush (for example, clone mode). In this version, the brushes were created by artist like Timothée Giet, Ramon Miranda, Wolthera or David Revoy. Also has handy tools for painters like rotate canvas, perspective tools, symetric and mirror modes, pseudo infinite canvas, stabilizer helpers, a lot of palette dokers, and now includes some tools for games developers like Clone Array or Wrap Around mode to create tiles. If you didn't give a try before to Krita, this is the moment. It's one of the best pieces of open source progams out there.
  • by Chrisq ( 894406 ) on Thursday March 06, 2014 @04:53AM (#46417269)

    tired of the lack of progress on GIMP

    GIMP is very feature-rich already and to me seems to be in the stage where change is more incremental. Even so it seems steady. Looking at the Krita site I get the impression it is aimed more at anime/comic book artists than the general-purpose GIMP. Does anyone know how they compare?

    • by postglock ( 917809 ) on Thursday March 06, 2014 @06:18AM (#46417577)

      GIMP is very feature-rich already and to me seems to be in the stage where change is more incremental.

      The single feature that prevents my wife from moving from Mac/Photoshop to Linux/GIMP is the lack of adjustment layers. This is the ability to non-destructively modify brightness/contrast/colour/etc. In GIMP, if you edit the contrast, then edit in another way, there is no way to re-manipulate the contrast again without losing information. As per the summary, Krita does have this capability. Apperently it's in development for GIMP.

    • Even if you aren't fazed by its quirky workflow, GIMP is buggy as hell and based on a toolkit that's no longer maintained.

  • by Anonymous Coward on Thursday March 06, 2014 @05:42AM (#46417411)

    So I don't know if the author entirely knows what he's writing about.

    • Re: (Score:3, Informative)

      by Anonymous Coward

      No; 2.8 had the 16-bit GEGL engine, but the ability to import all the bits of a 16-bit TIFF and save in a 16-bit XCF is pending 2.10 - although you can check it out from git now.

  • by wjcofkc ( 964165 ) on Thursday March 06, 2014 @06:58AM (#46417701)
    I realize this is not a replacement or even a competitor to the GIMP. The audience and goals of the two projects are completely different. However, I did notice that it supports importing GIMP native file format. If I can import GIMP files, then export in another file format and use CMYK, which it appears to support, then this is getting added to my workflow. Time to download and find out!
  • by Akratist ( 1080775 ) on Thursday March 06, 2014 @07:25AM (#46417781)
    I spend a lot of time (too much time) creating and editing textures for meshes. I downloaded Krita and messed with it for a few minutes, to see how it compared to Gimp. One thing that immediately jumped out is the archaic (i.e. 1980's) method of drawing a straight line. In Gimp, this is super-easy...the last place you were drawing is where the origin of a straight line is. In Krita, it looks like you're stuck having to do it the old-fashioned way of dragging the line from one point to another (I moved to Gimp from Paint.NET for this reason, among others). It seems like it is a very feature-rich tool, but seems lacking in usability in some areas (based on 20 minutes of searching, it seems like others have found some "pain points" of their own with it). It does look like a good tool for doing illustrations, though, so it's worth a look for people who tend more toward that type of work, but for editing/creating textures, I'm not sold.
  • Yeah, get rid of GIMP. It has an offensive name.

    Krita, on the other hand, has a logo of a voluptuous female squirrel with a highly visible... vagina???? *facepalm*
  • Full suite (Score:5, Informative)

    by jones_supa ( 887896 ) on Thursday March 06, 2014 @08:40AM (#46418153)

    GIMP, Inkscape, Blender, Darktable, Krita.

    Complete amateur/semi-professional graphics artist toolkit.

    Free of cost. Source code also available. Enjoy.

    • Exactly. Those arguing above about GIMP vs Krita are arguing Illustrator vs Photoshop. Just as Adobe releases a full sweet of products with a lot of overlap there is going to be overlap between Krita and GIMP. They are still each useful in their own ways. A digital artist often uses multiple programs to handle different tasks.
    • I don't know about that. I'm far from a power user, and can usually badger GIMP or Inkscape into doing what I need if I'm on a Linux box or at home, but they're nowhere near Photoshop and Illustrator in terms of features or interface. And it pains me to say that, because I'm not a huge Adobe fan and their non-cloud software is way overpriced.
    • I used to use Inkscape exclusively. Its great for a lot of things, can do a lot of things Illustrator cannot, but the handling of fonts and color is simply atrocious.

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