DreamWorks Reveals Glimpse of "Super Cinema" Format For VR Films 39
An anonymous reader writes Warren Mayoss, Head of Technology Product Development at DreamWorks Animation, spoke at the 2014 Samsung Developer Conference last week about the company's forays into the young medium of virtual reality. In addition to real-time experiences, DreamWorks is exploring ways to enabled their bread and butter in VR: high-fidelity pre-rendered CGI. One method the company is exploring is a "Super Cinema" format: pre-rendered 360 degree 3D frames to be projected around the user in virtual reality. On stage, Mayoss showed a video glimpse of the format using assets from the company's "How to Train Your Dragon" franchise.
Re: Pre-rendered panoramic 3D? (Score:1)
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Can you program two bilaterial coordinates at the same time?
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And it's silly, kinda inside out. The next big thing should be life like 3D holograms playing on the coffee table or the deck out back like it's on a stage.
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You just want to see slave leia saying you are her only hope, as the "play" descends into a porno.
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I not only want 3D. I want to be able to touch (grope)!
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You leave yourself an out with the "to do correctly" part, as any solution proposed could be deemed to not be 'done correctly'.
If they pre-render/capture a scene at, say, 2 inch intervals in a 3D grid along where the user is allowed to go (if the user is only allowed to turn/move their head, rather than walk around, this shouldn't be a whole lot of points to render/capture from), and use interpolation between those points to construct a new view (which could entirely be done in the 2D projection space in re
Get your gravity and inertia models right first... (Score:2, Insightful)
... or do we have to spend the rest of time watching films with CGI that looks completely realistic when static, but as soon as something moves, the (strangely) incorrect gravity and inertia models give the game away?
It's almost as if they are training the public to think that all CGI has to look blatantly fake... so they can use the correct gravity and inertia models for their false flag productions, like 9/11... (September Clues)
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so they can use the correct gravity and inertia models for their false flag productions, like 9/11... (September Clues)
The 9/11 gravity and inertia models were so well done, it even fooled the people on the streets who saw it live.
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It isn't gravity and interia that tells the CGI from reality. it is the background. Not sure if it is depth, or shadows, or some combination of them. I can always tell when a green screen and CGI is being used to draw the backgrounds. Now if it is the complete background it is always obvious and jarring. If they use lots of props and use the green screen to draw the sky, or distant backgrounds that depends on what is in those backgrounds.
That being said my eyes don't work for 3D tech it gives me a head
half rendered ? (Score:2)
Instead of rendering a relatively small 1920×1080 frame, as you’d find on a Blu-ray for instance, a 360 degree frame would have to be many times that resolution in order to preserve quality after stretching all the way around the viewer.
Maybe the movie could be pre-rendered into a 3D model, with information about polygons, textures, and lighting, and then perform the 3D->2D conversion in the viewer's headset for the section that the viewer is looking at.
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Cinemas offer nothing special anymore in terms of viewing experience,
Not true. A congregation of people enjoying the same thing at the same time is very much part of the viewing experience. That's why people still do it, and they always will. Only the scale will change.
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Unless cell phone jammers are legalized the movie theater is over. 'Enjoying' is the key word.
They are feeling the pressure and mostly fixed the seats. Now if they only had a way of shutting idiots up. Triangulating microphones and tasers built into the seats? First it lights a shut up LED on the seat in front, then it buzzes, then it hits the talkers crotch with 1 million volts.
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Jammers? No.. Wrap the building in tin foil. And if the usher sees a light from any device, they can toss the offender out. Unfortunately, you won't find many ushers who are paid enough to give a damn. Regardless, the box office agrees with me [boxofficemojo.com]... People like to gather together, even now.
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'Gone with the Wind' is still the highest grossing movie. They have been fading for decades and will continue to decline.
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Well, I was talking about ticket sales. I can't tell if you are including all the ancillary stuff like broadcast/video royalties, etc.
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Unfortunately, you won't find many ushers who are paid enough to give a damn.
That's why theatre owners are so excited about the new ED-209 Robotic Usher project.
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Cinemas offer nothing special anymore in terms of viewing experience,
Not true. A congregation of people enjoying the same thing at the same time is very much part of the viewing experience. That's why people still do it, and they always will. Only the scale will change.
With a fair percentage of them talking, texting, farting, and being generally obnoxious. That's just what I want to spend my money on.
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And the butchering of language continues (Score:4, Informative)
When they created stereoscopic 2D technology, they marketed it as "3D", even though it was nothing of the sort.
So now, when they're creating actual 3D technology, they have a marketing problem, they can't call it 3D movies even though that's what it is, because then people will associate it with the earlier, inferior technology. So now they want to call it VR??
It's not VR. It's a movie format with a fixed viewpoint. Sure you can look in all directions from that viewpoint, but you can't move around in this "world", because there's no actual virtual world to interact with. It's just a movie, not VR, don't call it VR.
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Disney called it the Circarama. I kind of like the retro sound of that.
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Many people also don't move around in or interact with RR (Real Reality) all that much, really.
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Well, I'm not sure I agree. The wikipedia definition:
Virtual Reality (VR), sometimes referred to as immersive multimedia, is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds.
I think some limited forms of "simulated physical presence" is possible here in situations where you're not free to move, but the world appears to move around you, for example you're on a roller coaster ride. Granted that is somewhat like what you could do with 3D IMAX, but the goggles means you get full 360 degree experience as if you were the only one there, you can't break the illusion by looking at the people next to you. Being on the back of a giant
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Gillette are already working on 5D.