An anonymous reader writes: 2015 was an undeniably huge year in Virtual Reality, breaking down the doors and setting the stage for an all-out 2016 consumer VR frenzy. The adoption of VR is not simply like ‘just another’ new device, not like a new aspect ratio for display panels, not like just an upgraded generation of gaming console, but a fundamentally new kind of technology that enables a new kinds of experiences that haven’t before been possible or comparable to anything else we’ve had (in the consumer market at least). Here is an article of some of my predictions for the coming years. What are your predictions?
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