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First Person Shooters (Games) The Military Games

Thousands of Videogame-Playing Soldiers Could Shape the Future of War (theatlantic.com) 216

An anonymous reader quotes the Atlantic: As far as video games go, Operation Overmatch is rather unremarkable. Players command military vehicles in eight-on-eight matches against the backdrop of rendered cityscapes -- a common setup of games that sometimes have the added advantage of hundreds of millions of dollars in development budgets. Overmatch does have something unique, though: its mission. The game's developers believe it will change how the U.S. Army fights wars. Overmatch's players are nearly all soldiers in real life. As they develop tactics around futuristic weapons and use them in digital battle against peers, the game monitors their actions.

Each shot fired and decision made, in addition to messages the players write in private forums, is a bit of information soaked up with a frequency not found in actual combat, or even in high-powered simulations without a wide network of players. The data is logged, sorted, and then analyzed, using insights from sports and commercial video games. Overmatch's team hopes this data will inform the Army's decisions about which technologies to purchase and how to develop tactics using them, all with the aim of building a more forward-thinking, prepared force... While the game currently has about 1,000 players recruited by word of mouth and outreach from the Overmatch team, the developers eventually want to involve tens of thousands of soldiers. This milestone would allow for millions of hours of game play per year, according to project estimates, enough to generate rigorous data sets and test hypotheses.

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Thousands of Videogame-Playing Soldiers Could Shape the Future of War

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  • by Anonymous Coward on Monday October 30, 2017 @06:46AM (#55456621)

    I wish there was a game, that did the oppisite of traditional shooters: Not show any of the "fun" of serial murder, but show all of the pain and suffering caused.

    Semi-dead people, bleeding like pigs, begging like children to save them. The horrible screams. So much blood and torn flesh. Your closest pals with everything below the hip ripped off. Children running screaming through the street. People snapping and getting crazy. Having to look everyone and their relatives in the face! Flashbacks for decades.
    Or just huddling in a half-bombed building, with snipers everywhere around, and no bullets or radio left, deciding whether to starve to death or run into certain death.

    It should be illegal, to show something without its real consequences. These kids have no fuckin clue what awaits them if real combat happens. So in a way, making such a game, is at least partially responsible for their deaths and the deaths of those they murder. It is not so much better than that 70 virgins in heaven fairy tale, is it?

    • by NoSleepDemon ( 1521253 ) on Monday October 30, 2017 @07:24AM (#55456707)
      Oh yeah man, that'd be sick! Some mechanics I've thought of just off the top of my head:

      A Sanity bar - you have to maintain your sanity by looking away from your dying friend's mutilated bodies, especially the eyes. Hearing their screams also decreases your sanity, so you need to quickly zip passed people who are suffering (or end it with your trusty shovel) to get through levels.

      Savior Points - You accrue points by putting people out of their misery, and you get a bonus combo multiplier that counts up if you save people within one second of each other, again with your trusty shovel or one of several savior's items, such as crow bars, wrenches, wooden crates or your foot.

      World-wide Locales - There are so many awesome environments this could take place in, including deserts, cities, the countryside and even soon, the border between China and North Korea.

      Achievements - This would tie into how you save people, whose models would have many different hit locations (think Soldier of Fortune). You could save someone by stoving their head in, or by crushing their arms off (so that they stop thrashing, which would give you a thrasher bonus). Blood and entrails would obviously be realistically modelled using PhysX.

      I dunno man, I think you're really onto something here. You should probably create it, you'll want a suitably fucked up game engine for such a fucked up idea. Say, Amazon's Lumberyard?
      • by Austerity Empowers ( 669817 ) on Monday October 30, 2017 @08:13AM (#55456863)

        Legacy of Valor - Returning home missing an arm or a leg, being passed over for employment because, it turns out, limbs are helpful. Having to pay for your groceries with food stamps while everyone cheerfully tells you "Thank you for your service". Then as the teenage boy loads your pickup, you hop in and drive with hand controls.

        Hero's Courage - Players can experience constant flashbacks (maybe this can be shaped by sanity bar or savior point balance) to that time when you saw your friends torso blown off, or when you had to mercy kill them.

        Defender of Democracy - As you lay on your deathbed, decades too early because of some drug they gave you before being sent to the field that hadn't been fully vetted, you can witness yourself in a gurney hooked up to a dialysis machine watching the guy who was the director of the research team that produced that drug, who has since been promoted to CEO, receive his multi-million dollar golden parachute as you finally suffer one last stroke and die.

        • by plopez ( 54068 )

          You forgot "Personal Pride" where after stepping on an anti-personal device or IED an electric shock is given to your genitals simulating crippling damage to them.

    • Wasn't Soldier of Fortune [wikipedia.org] a bit like that?

    • it's a survival game called "This war of mine".
    • Sigh. A couple of million years ago, the line that led to us became organized enough that the big cats could no longer hold down their numbers. After that, humans had to become their own predators. The times they do this are known as war. However, it's not in the gene's interest to fight all the time, only when the consequences of not fighting are worse than fighting.

      So in good times, the population grows until it has expanded to the limit of the environment to feed them. Then there is a glitch in the

  • by geekmux ( 1040042 ) on Monday October 30, 2017 @06:55AM (#55456635)

    The Future of War should be an absence of it. Greed will never allow that to happen.

    We pretend replacing humans with bots on a 21st century battlefield is "progress". It's not. We've won a battle, but we're still waging war for profits sake.

    • by Xest ( 935314 ) on Monday October 30, 2017 @07:14AM (#55456679)

      Sure but that's not just humans, that's just the very nature of existence. The whole universe and certainly life itself is built around conflicting forces to some degree or another.

      You're basically arguing that reality is harsh, you're right. Our biggest achievement will be resisting the very nature of existence if we manage it.

      • Sure but that's not just humans, that's just the very nature of existence. The whole universe and certainly life itself is built around conflicting forces to some degree or another.

        It's a hell of a lot easier to understand and accept the why of organic chaos than it is to understand or justify manufactured chaos.

        It's been long proven that warmongering is run as a for-profit business. The problem with that morally bankrupt justification is profit is measured by putting a price tag on something that should be priceless; human life.

        You're basically arguing that reality is harsh, you're right. Our biggest achievement will be resisting the very nature of existence if we manage it.

        Our biggest achievement will be solving for the disease of crippling Greed before it becomes the very cause of our own demise. The chasm continues to widen

        • It's a hell of a lot easier to understand and accept the why of organic chaos than it is to understand or justify manufactured chaos.

          It's funny that you think there's a difference.

          Humans are just another animal, trained by billions of years of evolution to fight as viciously as possible to gain and exploit every single advantage we have. Just like every other animal that exists. The only difference is that we are more effective, which means that we fight all the more viciously. That's just the natural order of things.

        • by Xest ( 935314 )

          "It's been long proven that warmongering is run as a for-profit business. The problem with that morally bankrupt justification is profit is measured by putting a price tag on something that should be priceless; human life."

          The people making money off of wars can't make money off of wars in isolation by themselves. They need people willing to fight those wars because they sure as hell aren't doing it and that's still fed by entirely organic tribalism, the will for conflict is still part of that entirely natu

      • Sure but that's not just humans, that's just the very nature of existence. The whole universe and certainly life itself is built around conflicting forces to some degree or another.

        You're basically arguing that reality is harsh, you're right. Our biggest achievement will be resisting the very nature of existence if we manage it.

        Not all species are as infected with our desire to kill others of our own species. There are some examples of interspecies warfare, but with humans, it is a core competency.

    • Re: (Score:3, Insightful)

      by Nidi62 ( 1525137 )

      The Future of War should be an absence of it. Greed will never allow that to happen.

      Human nature won't allow it. We are a tribal species, and our psychology practically requires an "other". To get rid of war means fundamentally changing the way people are wired.

      But I agree with you that adding robots into the battlefield is not progress, but for different reasons I think. When you take away the human cost of war, you take away the political cost as well. The public doesn't really care if you are blowing billions of dollars in munitions and equipment to fight a war(in fact that might

      • by Kiuas ( 1084567 )

        We are a tribal species, and our psychology practically requires an "other".

        This is true, but here's a hypothetical: 'the other' doesn't necessarily have to be other humans. I mean, the age-old sci-fi theme is humans uniting as a species against an external threat once we realize we're not that different compared to aliens, but the external uniting force does not have to be aliens either.

        In this century we'll be facing multiple, complex issues and catastrophes caused by the environment rapidly changing. Arm

        • We are a tribal species, and our psychology practically requires an "other".

          This is true, but here's a hypothetical: 'the other' doesn't necessarily have to be other humans. I mean, the age-old sci-fi theme is humans uniting as a species against an external threat once we realize we're not that different compared to aliens, but the external uniting force does not have to be aliens either.

          I'm in disagreement. Humans have a core competency of aggression, and this aggression is mainly toward other humans. The sci-fi trope is merely wishful thinking.

          And if the "enemy" is climate, we won't unite to fight it. We'll kill other humans in a fight over dwindling resources and useable land. It will be a lot more like Mad Max than The 4th of July.

      • If you want to stop modern war, you must make it so costly politically that no country would ever think to start one.

        That only works in the democratic countries, where the people can overthrow the rulers if the rulers go against the wishes of the people.

        In other words, this won't work for the majority of countries, only for a tiny handful who don't go to war anyway,

        • Like the US you mean?
          Wait, I'm being told they aren't a democracy but a Republic. Carry on...
        • by Nidi62 ( 1525137 )

          If you want to stop modern war, you must make it so costly politically that no country would ever think to start one.

          That only works in the democratic countries, where the people can overthrow the rulers if the rulers go against the wishes of the people.

          Because theocracies, monarchies, and dictatorships have NEVER had any regime change......

        • There is no democratic country in the world where people can "overthrow" the current government.

          They can vote for other assholes next election ... perhaps.

      • But I agree with you that adding robots into the battlefield is not progress, but for different reasons I think. When you take away the human cost of war, you take away the political cost as well.

        Bingo! I have long said that the concept of robot warfare isn't going to work in the end because we aren't killing people. Humas have a deep seated need to kill other humans.

        Right now, it is asymmetrical. We un the US are using robots that kill some other groups of people who aren't anywhere near the technology to create their own. So the deathlust is satisfied.

        But as technologically advanced nations create their own warrior robots, my best guess is that robot versus robot warfare is going to be borin

        • But I agree with you that adding robots into the battlefield is not progress, but for different reasons I think. When you take away the human cost of war, you take away the political cost as well.

          Bingo! I have long said that the concept of robot warfare isn't going to work in the end because we aren't killing people. Humas have a deep seated need to kill other humans.

          I'll disagree with you on that one. The purpose of war is for one group to force their will on another (and the converse, to prevent another group from forcing their will on them.) That might be: to take their stuff, to take their land, to control their politics, or whatever. Killing people just happens to be a very good way to do that: if you kill all the other people who can fight back, you can impose your will without opposition.

          But killing people isn't the objective, it is merely a tool to accomplish

          • I'll disagree with you on that one. The purpose of war is for one group to force their will on another (and the converse, to prevent another group from forcing their will on them.) That might be: to take their stuff, to take their land, to control their politics, or whatever. Killing people just happens to be a very good way to do that: if you kill all the other people who can fight back, you can impose your will without opposition.

            But killing people isn't the objective, it is merely a tool to accomplish the objective. If you could accomplish the objective with a better tool-- well, then the people with the better tool would impose their will on the people without the better tool.

            And yet, even aside from wars, the prisons are full of people who kill other people.

    • by sinij ( 911942 )

      The Future of War should be an absence of it. Greed will never allow that to happen.

      Unless you manage humanity 2.0, greed (and wars) are necessary part of operational cycle. Without greed we will stagnate. Just look at hunter-gatherer tribes that have no concept of property - they are still hunter-gatherers.

      • In what dream world do you live that you think hunter gatheres have no concept of property?
        This is my hunting ground.
        This is my river.
        This is my oasis.
        This is my wife.
        This are my kids.
        And this: is my spear and my axe to keep what is mine.

    • The Future of War should be an absence of it. Greed will never allow that to happen.

      We pretend replacing humans with bots on a 21st century battlefield is "progress". It's not. We've won a battle, but we're still waging war for profits sake.

      Greed is only one part. More deep seated is that humans simply love to kill other humans. We love to define "the other" and then kill it.

      This drive does not respond to rational thinking, it laughs at logic, and it has become linked to our survival instinct. The irony is that it might cause us to gleefully destroy ourselves. Our lizard brain is still in control while our modern brain allows us to create the weapons that will do it.

      The only actual scenario I can see where we won't make ourselves extinct

    • Actually more wars are fought over pride and women than greed. That's not to say the greedy don't take advantage of the situation.
    • > The Future of War should be an absence of it.

      Indeed. We already have a cliche for it:

      Fighting for Peace is like Fucking for Virginity

      > Greed will never allow that to happen.

      That's a rather cynical / pessimistic attitude. That's incorrect for two reasons:

      1. While we have been brought up the delusion of There is never enough -- our definition of abundance has already changed for some people:

      Having what you need, when you need it

      And while the problem is the majority of people still confuse "need" wit

      • We all know that zero point enrgy is 'a reality'.
        However exploiting it to 'gain power', seems impossible. But perhaps you have an idea?

      • Kids these days no longer see the point in owning a house or car. They value _different_ things -- they are slowing growing up from valuing physical things (materials) to meta-physical things (relationships).

        Greed is slowly going away.

        That's only because other people have provided you with far more than basic necessities. If you actually had to work for a living, or worse yet - had to compete with others for limited resources, you'd redevelop the concept of "owning a house" pretty fucking quickly. Your opi

    • by nyet ( 19118 )

      Are you sure?

      https://ourworldindata.org/sli... [ourworldindata.org]

      • Are you sure?

        https://ourworldindata.org/sli... [ourworldindata.org]

        If the world is truly in decline, then how do we explain the unending rise of the Military Industrial Complex?

        How do we explain the Incarcerated States of America?

        How do we explain the continued militarization of our civilian police forces?

        My original statement stands, because ruthless Greed created this shit. Warmongering is a proven for-profit business, which is why ruthless Greed continues to sustain it. The sick part about that is putting a price tag on human lives to define profit.

        Also, it's a bit d

  • meh (Score:5, Insightful)

    by Jonathan Carreño ( 3644989 ) on Monday October 30, 2017 @07:06AM (#55456663)
    I suppose you can only die once in the game and never play again in your life, otherwise their behavioural data would be worthless.
  • Brings to mind the scene from Arrested Development where one of the characters realizes he's been piloting drones and bombing actual people not playing a video game as he'd thought. Which I guess was just a play on Ender's Game...
    • I honestly wonder how many would actually stop playing when they realize this. And how many would redouble their effort because now it's MORE fun.

      • This was actively debated idea at the time of Arrestd Development, because there were reports of military drones being operated by soldiers physically located in US military bases.

  • by Speare ( 84249 ) on Monday October 30, 2017 @07:27AM (#55456715) Homepage Journal
    Hey, 1990 called and wants their headline back.

    Thousands of Videogame-Playing Soldiers Could Shape the Future of War

    There was a LOT of discussion about the "Nintendo Warriors" and the precision ordnance guided by soldiers with years of training in their parents' basements. Operation Desert Strike, and then later Desert Storm.

    • That concept from the 90s didn't have the "big data" magic sauce added yet. Back then, the idea was to use video games to train soldiers (or the notion that gamers would come ready-trained to operate modern weaponry). This time, the idea is to gather data and use it to select and evaluate new technology for the battlefield, and ways to apply it to best effect.
      • This time, the idea is to gather data and use it to select and evaluate new technology for the battlefield, and ways to apply it to best effect.

        From the Do-You-Want-Skynet?-Because-That's-How-You-Get-Skynet Dep't.

    • Hey, 1990 called and wants their headline back.

      Battle simulations and collecting data from them go much further back. There's a reason young knights were expected to master chess, hold "games" of jousting and fencing, and participate in a number of sports. Before that were wrestling matches, javelin throws, and on and on. They were training for strategy, testing equipment, and building strength. People learned not just from participation but by watching.

      There's a reason why military recruiters ask if recruits participated in team sports, Boy Scouts,

  • Enders Game (Score:5, Insightful)

    by traldar ( 635245 ) on Monday October 30, 2017 @07:35AM (#55456737)
    Are we finally reaching "Enders Game" age? Or have we already?
    • Comment removed (Score:5, Interesting)

      by account_deleted ( 4530225 ) on Monday October 30, 2017 @07:56AM (#55456803)
      Comment removed based on user account deletion
      • Re:Enders Game (Score:4, Interesting)

        by AmiMoJo ( 196126 ) on Monday October 30, 2017 @09:34AM (#55457247) Homepage Journal

        Drone operators demonstrate the problems with this approach quite well.

        While it undoubtedly protects the lives of the operators, it seems like it makes things worse for innocent people on the ground. This is true of all remote killing technologies such as missiles and bombs, and even guns to an extent. The closer you are to the actual killing the less likely you are to accidentally kill innocent people it seems.

        There is also the problem of operators going from a warzone to civilian life and back again every day. Turns out it's a stressful transition to make, when many assumed it would make life easier for them. Seems that it is actually harder to dehumanize the enemy when operating from a position of complete safety.

        Innocent people are exploiting this by ramping up psychological pressure on the operators, for example by placing large photographs of children on the roofs of their homes so that they are visible from the air. The hope is that it will make them hesitate before dropping bombs.

        In other words while being in an air conditioned office somewhere is physically much safer than being on a battlefield, it has simply changed the focus from inflicting bodily damage to inflicting mental damage and encouraged civilians to join in.

        • by dabadab ( 126782 )

          The closer you are to the actual killing the less likely you are to accidentally kill innocent people it seems.

          On the other hand, being close to the killing seems to make it more likely that soldiers kill innocent people intentionally. I mean no drone raped anyone nor has a drone operator gone on a killing spree killing a whole village.

  • Hmmm.... (Score:5, Informative)

    by Rick Zeman ( 15628 ) on Monday October 30, 2017 @07:51AM (#55456785)

    ...apparently, there's a boy named Ender who is really good at this sort of thing....

  • But can the generals adjust their doctrine for AFK, LeeRoy Jenkins, and Rage Quit?
  • Boot Camp will now include an entire day devoted to learning how to teabag corpses.

  • falken's maze
    black jack
    gin rummy
    hearts
    bridge
    checkers
    chess
    poker
    fighter combat
    guerrilla engagement
    desert warfare
    air-to-ground actions
    theaterwide tactical warfare
    theaterwide biotoxic and chemical warfare
    global thermonuclear war

  • They also should recruit former soldiers who play video games, who have been in combat and have a sense how things work.

    You'd get people who'd would try crazy stuff like.....

    spoke of how an early effort of his to attach a gun to an unmanned ground vehicle was declined because if the gun were fired, it would flip the vehicle over.

    It's a simulation, let them try it. The soldier already know chances are good it will flip but maybe not if the weapon is restricted to specific degrees over the front or rear of t

  • by OneHundredAndTen ( 1523865 ) on Monday October 30, 2017 @08:16AM (#55456877)
    The only desirable future for war is its complete extinction - not this. We still have SO much to learn as a species.
  • Unfortunately, while I agree with the sentiment that we should always search for a solution without war, people are dumb and selfish, so we will have conflict. What I enjoy with this idea is that the real soldiers who are putting their lives on the line are the ones who get to work the simulator and make notes. They get to have some input on what they think should be happening or they could be asked to do, regarding tactics or weapons. Now maybe in the end, someone will say 'nope' and ignore it all, or m
  • by burtosis ( 1124179 ) on Monday October 30, 2017 @08:23AM (#55456903)

    The data is logged, sorted, and then analyzed, using insights from sports and commercial video games. Overmatch's team hopes this data will inform the Army's decisions about which technologies to purchase and how to develop tactics using them, all with the aim of building a more forward-thinking, prepared force...

    We have analyzed the data from over 2.4M games and the results are clear - we need:

    1) wall hacks
    2) aim bots
    And
    3)185k cases of RedBull

    • 3)185k cases of RedBull

      You kid on the RedBull. On one of my overseas deployments, the base I was attached to got upset because our guard force was drinking $20k worth of RedBull a month. We weren't even getting shot at. I could only imagine how much it was while I was in Iraq.

    • Comment removed based on user account deletion
  • There is no respawn

  • I thought they had already done this many years ago with www.americasarmy.com (the "official" game of the US Army). Even years ago, I remember that game devolved into basically folks memorizing the angles to point a rifle augmented with grenade launcher such that you'd hit through windows or the start point. Do these kinds of tactics work in real life? No. Also, there's no civilians on any of the battlefields.. Just a recruitment tool "Hey kid! You like killing people in video games? What if you could do t
    • That was a fun game, but I do remember when it devolved into running and diving for cover immediately upon the match starting to avoid the grenades.. seems like it'd have been easy to patch out either via temporarily disabling the grenades or protected the spawn area.
  • Already a few hundred paid soldiers fought and won an election.
  • The problem is that this form of combat doesn't accurately simulate physical and mental fatigue, nor does it carry the same potential cost as a real firefight (death, injury, psychological trauma). The result? Soldiers will behave in a completely different manner than they would in reality.

    • The Total War series simulates those sorts of things to try to make combat more realistic (ie, you can break morale of the enemy and route them more easily than killing them to a man as in StarCraft). No reason they couldn't put in parameters like that here.
  • by petes_PoV ( 912422 ) on Monday October 30, 2017 @09:21AM (#55457203)

    Overmatch's team hopes this data will inform the Army's decisions about which technologies to purchase and how to develop tactics using them

    As German military strategist Helmuth von Moltke noted “No battle plan, survives contact with the enemy.” [ Wiki ]

    And this sort of "strategy" seems to make the basic error: that the enemy is playing by the same rules, or has had the same training that these soldiers - on either side - are employing.

    I fear this will go badly and catastrophically wrong. Probably the first time it's tried.

    • by Anonymous Coward

      Indeed. Take muslim jihadists for example. Basically a bunch of bearded savages with medieval mentality and values, and limited resources, against the migth of modern western warfare and its state of the art weaponry, satellite intelligence, drones, etc. This should have been not a massacre, but an extermination. They should have been dispatched in days.

      And yet, years later, they endure. The only reason they are loosing ground, albeit very slowly, is because they are overwhelmingly outnumbered and outgunned

      • What makes you think our elites want to win against the jihadis? Where'd you get that idea?

        They're useful. They provide constant war, which means a constant churn of military action, which is highly profitable. They create chaos, which our elites love because it means they get to change things. They love messing with things. Ever know one of those people who likes to take things apart just to mess with them? But they're not really good at putting them back together and tend to move on to the next pr

      • What made you think any of this is the case?
    • I love how people who have heard of von Moltke once know all about military strategy and how to apply it. Training is useful because it gets you used to making decisions. Badly and catastrophically wrong LOL. Who says we're going to fight jihadis for the rest of history? Where'd you come up with that idea? Our elites are desperately trying to start a big shooting war with Russia or North Korea right now. Both of those are conventional militaries.
      • Who says we're going to fight jihadis for the rest of history?

        Which is the whole point.

        Coming up with fixed strategies and then discovering they don't work was exactly what von Moltke was criticising. It didn't work in WW1, It definitely didn't work in Vietnam - despite overwhelming technology, firepower, money, bombs and munitions. The russians failed in Afghanistan for similar reasons. The "plan" in Iraq seemed to be to destroy everything (that part succeeded) then to work out what to do with the rubble (that part failed hopelessly).

        The only thing the army - and

    • Or if you prefer Mike Tyson: Everyone has a plan until they get punched in the mouth
  • Lords of the New Church - Open Your Eyes (1982) https://www.youtube.com/watch?... [youtube.com]
  • Is Operation Overmatch a Kapersky product ?
  • Fear and pain. And the combination, being afraid to die after catching a bullet.

    Real life combat is not a milsim. One is business, the other is fun. And you notice the difference VERY quickly. No matter how "professional" you want to pull it off. People are WAY braver and WAY more collected when their ass isn't on the line.

    People who get shot scream. That's maybe the worst thing missing here, and you cannot simulate this. Yes, you can make the character model scream, but who gives a fuck about some generic

  • Instead of planting landmines, plant sensors? LOTS of 'em? Maybe the true advantage of embedding computer simulation in real world battle wouldn't be improving military control and tactics as much as maximizing sensor data and finally *lifting* the fog of war.

    Let's call the policy of planting billions of sensors everywhere 'BoSE'. In embattled settings, police and peacemaker orgs would willingly adopt BoSE as the ideal way to minimize the element of surprise, both during battle, as well as when preparing

    • Use drones to drop them. Have them report GPS coordinates a few seconds after pressure/weight trigger. They only need to last 3-4 days (situational awareness rather than full time monitoring), they could be the size of a nickel. Maybe have higher power radio transmitters dropped as well that the individual sensors communicate with and proxy info to the command center (makes battery issues much easier to deal with, also resolves distance issues).

      Color them to match the locale (so dull yellow for the endle

  • Some of us have been here before, a somewhat-long time ago-
    https://en.wikipedia.org/wiki/... [wikipedia.org]

    If you want to get good at fighting, you must practice fighting. Even if it means "lasertag with tanks" that cost $1000 per mile and planes that cost $5000 per hour to operate.

    Playing games leads to good game strategy but not good fighting.

    (-I'm not generally an advocate of war, it would be real nice if humans could stop killing each other--at least in massive amounts... but I think we're still quite some tim

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