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HTC Debuts New 'Vive Focus Plus' VR Headset; Available To Developers April 15 For $799 (uploadvr.com) 50

HTC has debuted their new virtual-reality headset called the Vive Focus Plus. Starting at $799, the headset functions similarly to the Oculus Quest, which starts shipping this spring at half the cost, but has improved specifications and is geared towards the business market. HTC says the Vive Focus Plus would be available to developers on April 15. UploadVR reports: The Vive Focus Plus will ship in most markets with an enterprise license. The headset is said to launch with 250 Vive Wave applications while its Viveport Infinity subscription program claims to include "over 70 premium titles." [Some of the specifications include a 3K AMOLED (2880x1600) display, Qualcomm Snapdragon 835 processor, 75Hz frame rate, 110-degree field of view, and inside-out tracking.]

HTC is a company that appears to be in technological transition -- with the Vive Focus Plus the latest example. HTC's first generation Vive headset debuted in 2016 for $$799, a full $200 more than the Rift with a wider feature set. That system relied on Valve's SteamVR Tracking technology to operate. All headsets HTC released since 2016, except for the Vive Pro, don't rely on this technology. It should still be possible for some HTC systems to interact with SteamVR content but we've yet to test that sort of of functionality in a home setting. While Vive Focus Plus is HTC's current standalone headset the company is also planning the convertible Vive Cosmos as well. It is hard to get a full picture right now of how different Vive Focus Plus and Oculus Quest are from another in actual real-world use. HTC is trying to gear the headset to the business market but it is not clear how the headset or its business license will outperform Oculus Quest for business use cases.

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HTC Debuts New 'Vive Focus Plus' VR Headset; Available To Developers April 15 For $799

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  • by Anonymous Coward

    Hp Reverb is full 4k 2160x2160 per eye, 114deg FOV, 90hz refresh, much less annyoing to setup inside out tracking (albeit less accurate it does the job in 90% of scenarios) and for 599$ ... no brainer to me...

    • You hook up the Reverb to a PC, this is a stand-alone headset on a Snapdragon SoC.

      Now in my opinion it and the Quest are garbage but many non-VR nerds will find the self-contained experience appealing, even if it has 1/10th of the performance and will be locked down.

  • I don’t know anyone who owns a VR set. Granted I don’t know anyone who owns a Ferrari either
    • by AHuxley ( 892839 )
      The people who did not take the time to look for the new 4K competition?
    • I have a vive. I play Elite in it. I'm willing to suffer the loss of resolution from a monitor for the immersive experience. Also, beat sabre is cool. They are expensive things to get and have a narrow use case, but hopefully the options will be wider and cheaper in the future and it will be similar to a joystick for gaming. Not essential, but a good purchase if you're into it.
    • I've had the original Vive since release, and I still play multiple games, but by far, most of my time is spent in Pavlov VR (https://store.steampowered.com/app/555160/Pavlov_VR/ [steampowered.com]) which is basically a CS:GO knock-off and amazing in a VR experience.

      In my opinion, which I'm sure HTC doesn't care about, they're really dropping the ball. I would buy an upgraded Vive in a heart-beat. Notably, a higher resolution is the obvious thing they could improve, but so much more could be done: lighter HMD, slimmer HMD,

      • and is "targeted at businesses" whatever that means, I suspect it means game experiences will suffer greatly.

        It means we were quite optimistic when we projected the expected growth of the VR gaming market, and ended up no pushing out as many units today as we expected back then. (See CCP Games shutting down their VR R&D and shelfing projectes such as EVE: Valkyrie)

        So in order to recoup cost, instead of aiming for more units (which will never find buyer, for lack of a big enough ecosystem of VR Games), we'll have to earn money buy selling more expensive "Premium" units. And we heard that the business sector is

    • by Greyfox ( 87712 )
      I have a vive in my house. Built a gaming right just for it. Also have a racing cockpit with a force feedback steering wheel and pedals. It's great with Project Cars and light enough that we can slide it back out of the way if we want to play one of the room-scale VR titles we have. It was much less expensive than a Ferrari, but makes for a unique gaming experience that amazes everyone who visits the house.

      There still aren't a lot of worthwhile VR titles, but it does offer an amazingly unique experience.

  • Why would I pay $700 for something that isn't mainstream or might never be. They need to have a set of standards for VR so people will know what they are buying into. I don't want to risk buying a piece of hardware that has very little software/apps available.
    • by AHuxley ( 892839 )
      Once Apple gets powerful GPU and CPU hardware for VR design work then creative people will pump out VR content.
      • Once Apple gets powerful GPU and CPU hardware for VR design work then creative people will pump out VR content.

        *Inserts Spongebob meme*

        "OnCE APpLE gets pOwERful gpu AnD CPU HaRdWARE..."

    • >Why would I pay $700 for something that isn't mainstream or might never be
      br> Because its an experience you cant get anywhere else. I have been a VR owner for 3 years now (vive and rift). It was worth every penny. I have stood in places you can only dream about. I know what its like to dodge bullets like Neo. I have sat on the Frozen Throne (that i constructed myself using Unreal Editor and ripped assets) I have held pretty much every famous fantasy sword in my hand, saw what it looked like from th
      • by rfengr ( 910026 )
        You’ll only get virtually laid wearing that fucking headset.
      • by WallyL ( 4154209 )

        I'm not interested in VR personally, but your descriptions are very imaginative. Thank you for sharing that!

        Do you get to build your own assets in the virtual world, or do you only have the capacity to import pre-built objects/designs? Have you played through any of the Matrix as Neo? (Who, a college roommate kept insisting, actually took a bullet in the leg for his troubles during the famous Neo-doge-bullets scene.)

  • I've given up on buying new VR kit until I can save up enough to purchase VR-1, still rocking a DK1 which I've modded to 4K and some other addons while in-keeping with the general DK1 overall design. I did post prior but realised I was not logged in for some reason, sorry. That product just pulls me right in from VARJO and it's a case of if I had the money, take the wallet too, here take my shirt and the skin off my back, still happy! Even just to look at it!
  • Now that we have a handful of different VR hardware options ... would somebody like to start making some AAA games?

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