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Sony PlayStation (Games)

The PS5 Has Reportedly Been Jailbroken (videogameschronicle.com) 25

A limited but working jailbreak for the PlayStation 5 hardware has reportedly been released, potentially enabling players to install unsigned or unofficial software. From a report: The news was reported on Twitter by modder Lance McDonald, who previously made a name for himself by releasing an unofficial patch that made Bloodborne run at 60 frames per second on PS4. Although McDonald doesn't appear to have discovered the PS5 jailbreak himself, he does show footage of it in action.

As well as showing that the jailbreak gives him access to a debug menu, he also shows that it enables him to install a PS4 PKG file (i.e. a backup of a game), proving this by installing the now-delisted PT demo. At this stage the jailbreak is allegedly extremely limited -- it's only said to work on PS5 consoles with firmware version 4.03, which was released in October 2021 and replaced with version 4.50 in December 2021. According to the exploit's creator, it may be possible to apply the jailbreak to PS5 consoles with earlier firmware versions than 4.03, but later firmware versions won't work at the moment.

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The PS5 Has Reportedly Been Jailbroken

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  • It took several weeks of daily hunting to get one around Christmas time release.

    There's no way I'd risk my hard to replace system with any sort of hacks. If they were everywhere and I could get a used one for cheap, shrug, but they're still hard to get and prices are msrp+.

  • I still remember days when hardware ownership meant you have full control over it. I am afraid I will live to see the day when users are getting locked out (i.e., remotely bricked) from their own devices for unapproved uses.
    • by mccalli ( 323026 )
      Do you? Which days were those then? Right from the start consoles were locked down with 'authorised' cartridges in the 80s.

      I can see the objection for a PC or something sold to you as general purpose, but I find it hard to rustle up outrage for something explicitly sold as a gaming appliance only.
      • by dasunt ( 249686 )

        I thought authorized cartridges first appeared in the mainstream with the Nintendo Entertainment System and the 10NES system.

        That was in 1985 or so. The early Famicons lacked such a chip, and I believe the Atari 2600 system never had a lockout system.

        • by Ichijo ( 607641 )

          I don't think the Sega Master System had a lockout chip. So for a while maybe Nintendo was the only company to lock out their hardware like that.

        • by mccalli ( 323026 )
          There wasn't a lockout as such because it wasn't considered, but all third party cartridges were unauthorised and Atari sued [vice.com]. on the NES/Famicon, it was also present [kevtris.org].

          In fact the entire reason the Playstation exists is because Nintendo got cold feet about a CD add-on, stuck to their guns on cartridges to lower the piracy threat, and Sony developed their peripheral into a full fledged console instead.
        • by tlhIngan ( 30335 )

          I thought authorized cartridges first appeared in the mainstream with the Nintendo Entertainment System and the 10NES system.

          That was in 1985 or so. The early Famicons lacked such a chip, and I believe the Atari 2600 system never had a lockout system.

          Correct The whole reason for the Videogame Crash of 1983 was because of a lfood of Atari 2600 games that was released that were basically so bad, retailers stopped carrying videogames altogether. It was just so much crap and retailers were having so much unsol

    • by bws111 ( 1216812 )

      You have exactly as much control of your hardware as you ever had. No manufacturer has EVER been required to make it easy (or even possible) for hardware they sell you to do anything other than what they advertised it could do.

      • You have exactly as much control of your hardware as you ever had.

        False.

        No manufacturer has EVER been required to make it easy (or even possible) for hardware they sell you to do anything other than what they advertised it could do.

        True, but irrelevant.

        The earliest consoles had no copy protection, or none worth mentioning. After that they still had none worth mentioning, but they thought it would work anyway due to copyright. Then they found out that wasn't true and they started putting "protection" schemes into their hardware that made it genuinely more difficult to do what you wanted with the hardware. QED, you have less control over your hardware than you have had in the past.

        • by bws111 ( 1216812 )

          Wrong, as usual. The hardware is yours. You have full control over it. You can sell it. You can destroy it. You can cannibalize parts out of for something else. Or you can use it as advertised. A PS5 is sold as an appliance to play licensed PS5 games, and that is it.

          You're just whining that you can't make the device do something other than what the manufacturer intended. Tough. I find it very difficult to use my hammer as a screwdriver, but that hardly means I don't have full control of the hammer.

          • The hardware is yours. You have full control over it.

            it's people like you that are the reason why we needed the GPL

            You're just whining

            Nobody is whining, though you are being a little bitch.

            • If the PS5 (and 4,3 , xbox etc) were sold as general purpose machines theyd have to be be twice the price because as I'm sure you're well aware, consoles are sold near cost and the profit comes from licensing.

              • If the PS5 (and 4,3 , xbox etc) were sold as general purpose machines theyd have to be be twice the price because as I'm sure you're well aware, consoles are sold near cost and the profit comes from licensing.

                This is a real objection, thanks for making this one instead of some other one which isn't. However, it's not a large objection. Why not? Because while the console manufacturers do take a loss, it's not a very big one. It's estimated to cost Sony $450 to make a PS5 [polygon.com]. But Sony keeps prices pegged to profit margins [playstation.com], so they aren't losing much. Furthermore, the cost to produce the consoles is amortized across the entire production, so while they arguably lose money per console early in a console's life, they ca

                • by Viol8 ( 599362 )

                  There is no cost analysis other than big corporations expect big profits from consumer items (I mean, do you really think it costs Apple $1000 to make a phone or anywhere close to that?) and if they didn't they wouldn't bother to develop them in the first place.

                  So if they don't make profits on the hardware they're going to stiff you on the games and prevent any freeware being used on the machine. I'm not making a right/wrong case for that, just saying it the way it is.

                  • There is no cost analysis

                    Oh, OK. Let me know when you have some actual figures instead of just making shit up. Thanks in advance of never.

                    • I'm sure a genius like you can use google to find out the manufacture cost of a PS5 and the margin on games that goes to Sony. Or does ickle drinkypoo need to be spoon fed?

    • I still remember days when hardware ownership meant you have full control over it.

      No. You either don't remember the past or were ignorant of it at the time. DRM in consoles has been a thing since the 80s. https://en.wikipedia.org/wiki/... [wikipedia.org]

  • by twocows ( 1216842 ) on Monday October 03, 2022 @01:29PM (#62934099)
    Sony abandoned the OtherOS experiment on the PS3 because they were worried about the main system getting compromised from the OtherOS environment. But security now is a lot better than it was then.

    As recently as this generation, Microsoft had a system where anyone could sign up for a developer account and for $35 flip a switch that let you run homebrew programs on your Xbox Series console without any further stipulations. The system didn't get compromised from this environment and there was some cool stuff coming out until Microsoft bizarrely decided to put more restrictions on this program to lock it down more.

    There's obviously consumer interest for this kind of thing, even at the casual level for things like emulators and such. I don't understand why companies don't open things up, it only adds value for the end user and takes nothing substantial away anymore. Isn't it better to give your customers a locked down sandbox that you control anyway instead of waiting for them to hack their own in? With more and more stuff ending up on PC, is piracy even that much of a question these days? This isn't 2006, I don't think there are that many console exclusives that console piracy is such a huge problem. What console piracy there is seems to be, like Gabe said, largely a service problem (for example, Nintendo selling you the same emulated titles every generation instead of just creating a centralized library that you'll own across systems leading people to just hack Nintendo systems and run RetroArch).

    Still, good to see this work still going on. A lot of the systems I own I only bought for the express intention of hacking. The process itself is fun and, if you pay attention to what you're doing, teaches you a fair amount about how these systems are set up. And of course you come out of it with a device that is more generally useful than for the very specific purpose it was made for. I still use my 3DS and Vita, and from time to time even my Wii that was my first system I hacked back in like 2009.

    Also, if anyone's interested in how these kinds of hacks work, there are some really good C3 talks on YouTube about some of the older hacks on Wii, 3DS, etc. They're very interesting, although some of the presenters are hard to understand due to heavy accents.
    • by Saffaya ( 702234 )

      Other OS wasn't an experiment.
      It was a way for Sony to get PS3 categorized as computers, and thus benefit from lower duty tax in select countries.
      When the fiscal advantage disappeared, so did the option. PS3 owners be damned.

Anything free is worth what you pay for it.

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