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Technology

The 240Hz OLED Gaming Displays Are Coming (theverge.com) 97

An anonymous reader shares a report: CES 2023 is now just days away, and there's already a standout category that we're particularly excited about: 240Hz OLED gaming monitors. Generally speaking, OLED panels can achieve better picture quality and a faster response time than their LED or IPS equivalents but have historically lacked the ability to match them in providing high-refresh rates. There have been some exceptions -- such as the Alienware AW3423DW, a QD-OLED running at 175Hz -- but now, OLED gaming displays have finally achieved the optimal 240Hz refresh rate prized by gamers who specialize in eSports and FPS titles. There are several 240Hz OLED displays (that we're aware of) being showcased at the CES 2023 conference. One of the more innovative offerings is the Corsair Xeneon Flex, a 45-inch OLED with a customizable curvature and a $1,999 price tag. By squeezing the screen together, you can switch between flat and 800R curved display modes, making it ideal for both work and play.
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The 240Hz OLED Gaming Displays Are Coming

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  • Nice but... (Score:5, Informative)

    by RitchCraft ( 6454710 ) on Friday December 30, 2022 @10:22PM (#63169598)
    The price tag of two grand is too much for casual game or home use. I saw an OLED display for the first time a while back and wow, they really are crisp and I do want one, but it looks like I'll need to wait a while for the price of them to come down (along with a video card to power it).
    • Re:Nice but... (Score:4, Insightful)

      by ranton ( 36917 ) on Friday December 30, 2022 @11:22PM (#63169684)

      The price tag of two grand is too much for casual game or home use. I saw an OLED display for the first time a while back and wow, they really are crisp and I do want one, but it looks like I'll need to wait a while for the price of them to come down (along with a video card to power it).

      Most top of the line gaming hardware is outside the range of casual gamers. Like most high end anything is outside the price range of casual hobbyists. If they are $2k right now, we're likely a decade away from them being mainstream at least. But if they can get down to $1200 or so in a few years I could see them being quite popular with enthusiasts.

      • Re:Nice but... (Score:5, Insightful)

        by gweihir ( 88907 ) on Saturday December 31, 2022 @01:05AM (#63169780)

        This stuff is not "top of the line". The correct term is "gold plated", i.e. it has features that are expensive but have no real benefit.

        • by Guspaz ( 556486 )

          OLED monitors and higher refresh rate monitors absolutely do have real benefits. If those benefits are worth the cost to any given person is totally subjective, but the benefits are significant.

          • by gweihir ( 88907 )

            OLED depends, but higher refresh rate, nope. A lot of clueless people believe the marketing lies though and even come up with more fantasy arguments themselves.

            • OLED depends, but higher refresh rate, nope.

              There are several reasons why higher refresh rates are beneficial. The whole idea that we can't see anything that happens faster than 60Hz is based solely on that being the speed at which video looks smooth. It's not a rational basis, nor in fact is it factual. Higher refresh rates reduce motion blur and input lag, and on an OLED display you can actually benefit from them because there's no LCD ghosting.

              • by gweihir ( 88907 )

                Nope. It actually does not. What reduced motion blur is better coding. Seriously. As to input lag, it _cannot_ do that to any meaningful degree. You cannot react to faster things you cannot perceive. Also it is quite factual that you cannot see things at 60Hz. The limit is somewhere around 30Hz. Above that you can detect flicker for a bit, but you can already not tell which frame was earlier when shown two in succession. The flicker is the only reason it goes up to 60Hz or 75Hz.

                Get some actual knowledge.

                • What reduced motion blur is better coding.

                  motion blur is a compound effect between refresh rate and underlying display tech.
                  give a CRT and an OLED the same exact source, at the same Hz, and the CRT will produce significantly less motion blur.
                  rtings.com has demonstration images.

                  Also it is quite factual that you cannot see things at 60Hz. The limit is somewhere around 30Hz.

                  are you referring to individual frames? because human sight/visual perception is not so basic.

                  in gaming, the difference between 30fps and 60fps feels massive, and is felt almost universally.
                  if you dont play video games, but have a fairly modern tv, take a 30fps youtube vi

          • Re: (Score:2, Informative)

            Most people can't see any difference between 60 Hz and 120 Hz.

            No one can see the difference between 120 Hz and 240 Hz.

            • Beyond the blind tests that prove otherwise, my personal anecdote is I can absolutely tell the difference between 120Hz and 165Hz on my 3080ti powered display. Lucky you if you canâ(TM)t. You can save money with a 60Hz monitor.
            • by gweihir ( 88907 )

              Most people can't see any difference between 60 Hz and 120 Hz.

              No one can see the difference between 120 Hz and 240 Hz.

              Indeed. And when they say "see" the difference between 60 Hz and 120 Hz, they do not see frames coming faster. They just see more frames mashed together or interference effects like moving a mouse and the pointer being on more frames in more positions. At 60 Hz nobody can tell which of two frames was shown to them earlier though. The human eye just cannot do it.

              • That's a retarded argument because those indirect effects make a gigantic difference in the image that ends up getting projected on your retinas.
      • by Guspaz ( 556486 )

        Most of the upcoming 27" 1440p 240Hz OLED monitors have an MSRP of $1000. Dough's one using the same panel has a $650 pre-order price. Dell's 34" 175Hz ultrawide QD-OLED monitors start at $1100. You can get a 42" 4K 120Hz OLED TV (the LG 42C2) for $900 at BestBuy and use it as a monitor.

        Who is waiting a few years? There are many gaming-class OLED displays on or entering the market below your $1200 pricepoint.

        • by Chas ( 5144 )

          And even the QNED MicroLED options are pretty damn impressive.
          You can hit 65" without crossing the 4-digit price barrier.
          120hz
          Optimized for use as a computer monitor.

          I still wish I could get 16:10 for something like that.

          But that large, at that price point, I can compromise.

          It'll still be superior to my 3x27" 4K LED setup on my system now.

    • by AmiMoJo ( 196126 )

      I'm looking forward to getting one for CAD and software development. My fantasy display would be 28" 16:10.

      Now laptops are offering 16:10 again, I'm hoping that desktop monitors do too.

    • by Guspaz ( 556486 )

      The 45" flexible one is $2K. The 27" 240Hz ones are $1K.

    • Looks like we're back to the early 90s, baby! Soon enough a halfway-decent gaming computer will cost five grand again.

    • by Entrope ( 68843 )

      Personally, I'm holding out for the year of the Linux HDR Desktop.

      (Ha, ha, only serious.)

  • Can anyone enlighten me to the point of having a display that refreshes four times faster than your best graphics card output? Maybe you'll say something like,"Helps eliminate ghosting," but... I'm dubious.

    Even with CRT's, I hated 60Hz. 75 was the sweet-spot. I couldn't differentiate between 75 and 85Hz. 240Hz? Nope.

    • by DDumitru ( 692803 ) <doug&easyco,com> on Friday December 30, 2022 @10:29PM (#63169618) Homepage
      Graphics cards are faster than you think. The current GeForce RTX 40 series is 4K @ 240 Hz, which is exactly what this monitor does (while, it is 4K warped, but that number of pixels).
    • by elcor ( 4519045 ) on Friday December 30, 2022 @10:32PM (#63169624)
      Recent gpu can do 240hz and competition players get half the latency of players on 120hz screens. Also huge visual comfort improvement when refresh goes above 120hz.
    • You can run Team Fortress 2 on Linux with commodity hardware at over 320FPS.

    • Dunno about the refresh rate but I splurged on a 4k OLED for my latest laptop and the contrast is literally 1000x better (1,000,000:1 vs 900:1), the colours are more vibrant and there's practically no banding in the blues.
    • by nagora ( 177841 )

      Can anyone enlighten me to the point of having a display that refreshes four times faster than your best graphics card output? Maybe you'll say something like,"Helps eliminate ghosting," but... I'm dubious.

      Even with CRT's, I hated 60Hz. 75 was the sweet-spot. I couldn't differentiate between 75 and 85Hz. 240Hz? Nope.

      There is no point to this except to sell units to morons. It's just the same old shit we saw for decades in HiFi - on-paper specs that one-up the competition or the old model but in reality have no noticeable effect.

      It's pathetic.

      • I refuse to game on anything less than 480hz. 240 is way too slow, I can feel it. But my 480hz monitor is great.

        • by nagora ( 177841 )

          I refuse to game on anything less than 480hz. 240 is way too slow, I can feel it. But my 480hz monitor is great.

          I demand a monitor with the same clock rate as my PC. That's the only way to be sure that your vsync is exactly right!

  • Who cares (Score:1, Interesting)

    by gweihir ( 88907 )

    The only way to even notice a display is above 60Hz or 75Hz for a human is interference tricks (moving the mouse in a circle, sweeping your eyes across the monitor fast) or measurement instruments. Human eyes do not have the capability of noticing anything directly and hence there is no difference outside of said tricks. It will not make anything "smoother", it will not give you any "advantage" in a shooter and it certainly will not be worth the money.

    However this kind of fetishism like stupidity runs deep

    • Re:Who cares (Score:5, Insightful)

      by Guspaz ( 556486 ) on Saturday December 31, 2022 @01:45AM (#63169824)

      You are objectively wrong. Not only have blind tests shown improved performance at higher refresh rates (with diminishing returns the higher you go, obviously), the difference between 60 Hz and 120 Hz rendering in games is very obvious. Especially the difference in input lag.

      • by jabuzz ( 182671 )

        Why the hell should input be tied to refresh rate? Obviously, if you have some piss-poor lazy programmers it would be, but a competent programmer should have the game engine input queue independent of the frame output.

        • Why the hell should input be tied to refresh rate?

          If you have a higher refresh rate, and especially if you have a higher refresh rate plus one of the refresh sync technologies, then you get the frame closer to when it is rendered, and not some variable amount of time further from that. But some games do in fact have a relationship between these things. The returns diminish as the refresh rate increases.

          • by gweihir ( 88907 )

            Humans reaction time to visual stimuli tops out at around 200ms. Now compare that with 60Hz, i.e. one frame every 17ms. Notice something?

            • by Guspaz ( 556486 )

              The latency threshold beyond which people start experiencing diminished presence and additional simulator sickness in VR is considered to be as low as 20ms. Even if you can't verbalize why something feels more or less comfortable, the effects of higher latency in such scenarios can definitely be identified (taken to an extreme, if forced to continue playing, did you throw up or not). In practice, having something on-screen delayed from your inputs by 200ms feels incredibly laggy.

              The difference in latency in

      • by gwjgwj ( 727408 )
        Blind test of monitors. Sounds strange.
      • ...the difference between 60 Hz and 120 Hz rendering in games is very obvious.

        He obviously has terrible eyesight.

      • by gweihir ( 88907 )

        Nope. The "higher performance" at higher refresh rates is a psychological effect and it is temporary. You can notice a display is faster indirectly up to a degree, but it does not affect possible performance. It does, very temporary. affect the performance people think that is expected of them and they try harder. The difference in input lag between 60Hz and 120Hz is wayy beyond what humans can perceive or use.

        • The difference in input lag between 60Hz and 120Hz is wayy
          beyond what humans can perceive or use.

          Citation?
          But of course, blowhards like you don't need actual evidence.

    • by vyvepe ( 809573 )
      It is not about the refresh rate directly. It is about the latency. The latency difference between 60 and 120 Hz monitor is going to be around 8 ms. Human response time is around 220 ms. 8 ms is not that large compared to it 220 ms but it is already noticeable. Of course that assumes that your VGA can work at 120 Hz FPS.
      And this all assumes that the monitor does not have some internal processing which increases the latency. Some (especially TVs) do. In fact, the sellers should advertise the low latency and
      • by gweihir ( 88907 )

        Those 4% are not going to make a difference. Not even if you have perfectly trained reflexes. Which almost nobody has.

        • by vyvepe ( 809573 )
          The top 3 skiers in competitions are often within a second or so ... which is about 1% of the total track time. A few percent advantage is significant among highly trained individuals.
          • by gweihir ( 88907 )

            We are not talking 4% of overall here. Anyways, nobody of the posers here that claim to have an advantage from this tech falls under "highly trained individuals".

    • However this kind of fetishism like stupidity runs
      deep in some people

      Yeah, like those loonies who believe there is something
      extra-corporeal about human consciousness.

      Oh wait, that's you!

  • I'd really like to see more OLED monitors in the 20 - 30 inch range, and OLED laptop screens in the 17 - 18 inch range. Even a 120 Hz 24" OLED display for under $1k would be very attractive to me, as would a 17+" OLED display on a mobile workstation.
    • by Guspaz ( 556486 )

      There are a bunch of 27" 1440p 240 Hz OLED monitors about to hit the market for $1,000 (or less for pre-orders).

    • by Chas ( 5144 )

      My next screen is probably going away from multi-monitor (since multi-monitor is broke as fuck on Wintel).|
      I'm looking to replace my 3x 27" 4K monitors with a 50" 4K MiniLED QNED running 120hz.

      https://www.amazon.com/dp/B09R... [amazon.com]

      If I can justify the price bump, I might go to 55". Beyond that I have to get too far back from the monitor.

    • Density is expensive. The high-res market is flooded with big cheap screens. Finding a good smallish high-res screen for a good price can be a chore.

      Still, 8K 240Hz HDR 38" screens are all I've wanted since the mid-90's and they're almost here.

      At that point I'll probably never care about upgrading again. Not bad.

  • The CES Monster Gold Cable Prize for selling shit to suckers.

    Why are so many self-proclaimed Nerds here falling for this nonsense?
  • LG has a line of 120hz 4K televisions that come in between 50 and 86 inches.
    And they're friggin' IMMACULATE.
    Input lag is non-existent.

    And pricing is quite affordable.

    Sure, OLED is the "gold standard".
    But when the "runner up" tech is this good, WHO THE HELL CARES?

    And all the people saying "I can see 120hz flicker"

    Only if you have some interfering light source or your monitor dropped to 60hz.

    Beyond that, only MAYBE one in ten million could ever discern even a minor case of visible flicker with just the Mark

    • TVs and monitors usually don't flicker anymore. Some gaming monitors have an optional strobing feature to minimize motion blur from eye movements, giving a sharper CRT-like motion experience. Flickering just the right way makes a big difference to motion clarity, but at the expense of long-term viewing comfort.

      Also 120Hz can totally be visible, even much higher frequencies are under many circumstances. The most obvious example I see almost daily is in the rain or snow with headlamp PWM turning motion blur

  • I see plenty of comments about how fast the human eye is. These generally miss the mark by considering only the retina or, roughly eqivalently, a fixed gaze. Human vision is a system that includes rapid eye movement/tracking and (neural) post-processing. Since the eye can track a moving target across the screen, you're going to get motion blur at any frame rate. The point of diminishing returns is limited by spatial resolution and the speed of the movement. An easy to understand rule of thumb: if something
  • Yes the VA displays are fast, but no where as nice looking as the IPS ones.
  • Now that monitors with refresh rates of 120 Hz, 144 Hz, and higher are becoming commonplace, it would be nice if the bare minimum was something greater than 60 Hz. Even 75 Hz shows a noticeable improvement with scrolling and pointer movement.

  • I'm still using my OmniCube KVM from Y2K for VGA & PS/2. I finally went HD for my TV and monitors back in the end of 2014.

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