Apple's $3,500 Vision Pro Starts Shipping in February 75
Apple has announced it will start shipping its Vision Pro headset on February 2nd in the United States. Pre-orders begin January 19th at 8AM ET. From a report: In addition to announcing the availability of its $3,499 headset, Apple also revealed the pricing for the Zeiss prescription lenses that users can get with it. Readers will be available for an extra $99, while prescription lenses will cost $149.
Re:Pfft. (Score:5, Funny)
Yeah, but Apple's only costs as much as a 16GB Mac RAM upgrade.
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Re: Pfft. (Score:2)
That won't stop ArchieBunker from buying as many as he can until he's reached his credit limit, assuming there's enough for one given he's still paying off his MacBook Pro from 2013.
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Yeah, but Apple's only costs as much as a 16GB Mac RAM upgrade.
Yeah, but it's Apple RAM.
Vr will be huge in 10 years time. (Score:3, Informative)
There are two glaring issues with Standalone VR right now:
1) People don't have VR cameras for the level of VR you can watch with Apple vision pro or Quest 3, not even Quest 2.
The best we have with Youtube VR is 8k, and if you're lucky - you can find a few videos in 180vr with 8k, but they're not many.
It's the same dilemma we had 8 years ago with 4K television sets, zero material, and only the famous demo videos made by Jacob & Katie Schwarz (costa rica, which probably everyone with a 4K set today alread
Re:Vr will be huge in 10 years time. (Score:4, Insightful)
And that wouldn't all be half as bad if Apple hadn't abandoned the x86-64 platform entirely, and therefore all people's existing Steam/Mac library with it (and, no, you aren't gonna "emulate" high-end x86 games like that on a Mac).
This is a headset nobody can afford, that does things nobody really wants to do, on hardware that can't do anything interesting, on a platform that nobody makes content for, with no way to get the full benefit of it even if you plugged it into a top-end gaming PC worth even more thousands.
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And that wouldn't all be half as bad if Apple hadn't abandoned the x86-64 platform entirely, and therefore all people's existing Steam/Mac library with it (and, no, you aren't gonna "emulate" high-end x86 games like that on a Mac).
Hasn't Apple demonstrated that you can run x86 applications on their new ARM platform? Sure it is not the optimal performance and a recompile to ARM would probably help more; however, if you are running these games on a Mac, they were a separate compile to PC anyways.
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Re: Vr will be huge in 10 years time. (Score:2)
You can run them. You will not run them quickly.
Even if the translation were free you'd still be running them on a platform slower than a mid-range gaming PC, with inadequate RAM.
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Re: Vr will be huge in 10 years time. (Score:2)
Macs are sold with different RAM configurations, all of which are inadequate, but if you were paying attention to Apple's lies instead of only being their fanboy you would know they recently claimed that 8 GB on a Mac is worth 16GB on a PC... My fucking GPU alone has 16GB, not only are they liars but they are trying to reframe the debate to pathetically small numbers because they only offer pathetically small numbers.
Pay attention or don't talk to me. You're a waste of time.
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Macs are sold with different RAM configurations, all of which are inadequate, but if you were paying attention to Apple's lies instead of only being their fanboy you would know they recently claimed that 8 GB on a Mac is worth 16GB on a PC
So you are admitting that Macs have more RAM then.
. My fucking GPU alone has 16GB, not only are they liars but they are trying to reframe the debate to pathetically small numbers because they only offer pathetically small numbers.
Let me play my tiny violin for your RAM situation.
Pay attention or don't talk to me. You're a waste of time.
You responded to a conversation in which you were not involved and then you get mad when I don't consider anything you say to be important. But somehow that is my fault according to you. That is rather self-important don't you think?
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So you are admitting that Macs have more RAM then.
In fact, I am stating the opposite. Macintoshes have inferior amounts of RAM. Even the highest end macintosh cannot be upgraded to have as much RAM as an average PC.
Let me play my tiny violin for your RAM situation.
Your tiny violin is a nice match for your tiny brain. My RAM situation is great, I have 32GB (about to change over to ECC too) plus 16GB VRAM. I have more ram on my video card than most Macs can even be configured to have in the whole system, since now most of them don't have upgradable memory. Steve Jobs' dream of a computer which cannot be upg
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In fact, I am stating the opposite. Macintoshes have inferior amounts of RAM. Even the highest end macintosh cannot be upgraded to have as much RAM as an average PC.
1) So your point is not that Macs do not have enough RAM but they cannot be "upgraded" to the standards you want. 2) On the lowest Mac Mini [apple.com], you can get 24GB of RAM. My PC currently has 16GB. According to Steam [steampowered.com], the 69.55% of PCs surveyed has 16GB or less. The highest end Mac is the Mac Pro. As a workstation class machine, a customer has been able to get more RAM in a Mac Pro than an average desktop. For over a decade. So you're just wrong or lying about facts.
I have more ram on my video card than most Macs can even be configured to have in the whole system,
My math says 24GB on the current Mac Mini is m
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This is a headset nobody can afford, that does things nobody really wants to do, on hardware that can't do anything interesting, on a platform that nobody makes content for, with no way to get the full benefit of it even if you plugged it into a top-end gaming PC worth even more thousands.
So you are saying there's a chance it will succeed?
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Where's the sense of dreaming and adventure? What applications do we not even know we were missing, because we didn't have a device on which to create them?
There are two ways to make products: have a need and make a product to fulfill it, and to make a product and see what people can do with it.
Be thankful we have companies with so much money they can play around with crazy tech, even when they don't have a known killer app for it.
This is better than just "we'll only make something if we know how we'll make
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What is the single application that the showed that they suggest is the missing application? If they didn't show i, they didn't build it meaning they don't know what this use case is.
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Why do they have to even have an idea of what the missing application is?
The point is to create a canvas for all the app developers, isn't it? They are banking that someone comes up with the "killer app" using their tool. Sometimes you don't even know what you can make unless you have the tool first and can experiment with it.
If it fails, so what? (Unless you're a shareholder and worried about stock declines?)
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With the iPhone they showed the "missing application" when they announced it. With the AppleWatch they showed stuff they thought was missing, and stumbled into the real missing app
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Wait, what??! I'm supposed to be thankful that tech companies squeeze so much money out of their customers that they have piles of cash to burn? And you know Microsoft HoloLens, the Oculus, the Vive, etc. all came before, right? We have literally be playing around with this stuff for a decade.
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Whatever else you think about Apple, they are one of the few companies willing and able to spend the resources it takes to do something like this.
Agreed. The vision to take an existing technology, make it proprietary, and then crush those who actually developed the technology is something that few companies have the resources to do. Therefore, I for one appreciate that there are companies willing to do it. Otherwise, there would be an almost endless, dizzying array of choices. It would be chaos. Anarchy
NOT emulation (Score:1)
no, you aren't gonna "emulate" high-end x86 games
Not this rubbish again.
Rosetta does not emulate x8s on ARM. It cross-compiles (basically translates) x86 instructions fully over into ARM, in some cases dynamically for tricky code but mostly statically, once, before the app runs.
Thats why loads of x86 games worked in Rosetta and took no performance hit.
Educate yourself.
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You see the quotes, right?
You know what that means in English?
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While VR and games, etc might be nice at some point, that wouldn't be the reason I would or may buy one.
I like to edit video, running something like DaVinci Resolve where multiple high end monitors are quite nice to have....same with editing stills photos, and having color accuracy is an important part, particularly with printing.
Have large
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I don't believe they have the battery life to watch a full movie.
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I thought I saw it having a battery pack hanging off it....is that not hot swappable?
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I don't know if it is hot swappable, but it is apparently a USB-C battery, so you could use a larger capacity battery rather than the one they ship. Or even a USB-C power supply as opposed to a battery.
That said I would hope it is hot swappable.
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Cameras are not going to matter because upscaling will come "for free" with AI photogrammetry from video.
But I can't see where Apple is going with this.
Getting the app store cut for Microsoft Office365 subscriptions just because the user looks at a spreadsheet with the goggles.
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There's a lot of opportunity in passthrough, in my opinion. Specially around allowing for larger spaces.
Here's a video where all of the objects created are relative to the floor and where you are located (the grass only grows where the headset goes).
https://www.youtube.com/watch?... [youtube.com]
The concept was for controllerless interaction, with various worlds (before stopping on the project I had fire and ice worlds along with the nature one).
No market for it. And AI came along and that's far more interesting (and f
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I think the lack of content is actual
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Except they've been saying the same thing for the past 20 years.
Kinda like nuclear power and the death of the Desktop Computer.
Yet it never. QUITE happens.
Too many compromises keeping it from ubiquity.
Re: Pfft. (Score:2)
Pfft, no wireless, less space than a nomad.
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Are you on drugs? If not, get on them ASAP. If you are, check yourself into rehab.
Valve hasn't already won. The winning formula for VR is:
1. Form factor/weight. Must be under 120 grams (ie, match the Bigscreen Beyond which weighs 120 grams, instead of around 600 grams like the Quest or Vision Pro).
2. Resolution: 8K
So Apple is has some ways to go .. but it will get there. They need to go talk to the people at Bigscreen Beyond ASAP.
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*8K per eye. Note: I actually calculated 10K per eye .. but I assume it will be tolerable at 8K per eye.
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I think the mass is more important than the resolution. I have PSVR2 with about 4K per eye. The image isn't as sharp as the real world, but it's good enough for games. The big problem is that it's just too uncomfortable to wear. I limit sessions to about half an hour. I can't see VR becoming mainstream until the headsets are light enough to put them on and forget you're wearing them.
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I agree.
Nobody wants this (Score:1)
$3,500 for a bigger screen? I can already pay that money and buy a bigger screen, and not have to strap ski goggles to my head. This is stupid.
You want people to buy your VR goggles? Come up with an actual solution to an actual problem. This is the cart before the horse.
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Apple also revealed the pricing for the Zeiss prescription lenses that users can get with it.
You may be underestimating which problems were the real roadblocks here.
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Big screens have diminishing returns. I had two large 4k screens at work. I downgraded to one during the pandemic for space reasons in my chosen home office and found it a little worse, but not really that much. I downgraded again when I quit to a 2460x1440 screen, which is a bit worse yeah though the area is not much smaller, so I use slightly smaller fonts. It's not really that bad however. I'd definitely get a 4k screen if I was in the market, but it's not enough of a bump for me to actually shell out th
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Big screens have diminishing returns.
Diminishing, sure... but not negligible returns.
I have three monitors on my desktop (all 4K), and I wouldn't want to lose them. Losing one would be an inconvenience, but not too bad. Losing two would be an unacceptable reduction in screen real-estate. I would love to have VR goggles that are light, comfortable, high resolution and fast enough to wear all day long, and just fill my virtual view space with windows. I think we're a few years away from something like that, though.
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( think mcfly think )
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I'm getting one, mainly because I think it has potential .. I'm looking at it as a charitable donation. I could donate that money to St. Jude's Hospital or something but Apple clearly needs the money more in order to R&D this thing more. I admit the current Vision Pro is a ripoff, but it has potential. It'll be worth the money if it had the same form factor as the Bigscreen Beyond (120 grams instead of 600 grams) and had higher resolution (8K per eye instead of 4K). It should get there by end of decade.
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You had me until the last bit. Good trolling, sir
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Same here. The style reminded me of BayArean from 00's fuckedcompany.com, or the amazon's badonkadonka reviewer.
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I have one, but it is pretty niche. I do laser cutting as a hobby. My most recent laser cutter is a 40W diode laser in the visible spectrum. I have it in an enclosure with some class two laser safety plexiglass, which if the laser strikes it directly it'll just cut through. Unfortunately even catching the reflected light from the class three laser might be too much for it to prevent enough laser energy from escaping
VR/AR (Score:2)
Look, I spent GBP1000 ($1,276) on a Vive Pro setup, and everyone called me mad.
I know it's Apple, but I honestly will judge anyone I know who goes out and spends this amount of money on anything VR/AR. Not just "Yeah, you're an Apple fan just wasting your money" but "You are quite literally insane".
Re: VR/AR (Score:2)
People spend multiple grand in a fancy computer all the time. This is a fancy computer with all the screens you could ever want built in. I honestly think Apple might have a market. How much would 8 both high quality monitors cost?
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The fancy computer can run software written for potato computers as well.
The vision pro will have to deal with software written for the vision pro only.
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It lets you "project" a Mac display into it (yeah, it won't run the MacOS software). It will actually tun iPad apps directly (yeah, ok, maybe of limited value, but it is a lot more then "just what is made specifically for the brand new limited market sized product").
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Do remember, that there are a LOT of people out there with a LOT of disposable income, and that this purchase isn't going to even be a blip on the monthly bank statement, much less "break" the bank.
You are not their target audience for this first go around.
And...that's ok.
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There are simply not that many potential customers for this. Of those who could afford it, the majority will not want to strap shit onto their head.
A few people with more money than sense will buy it to say they bought it.
A few people without that much money but who are rabid Apple fans will do the same.
Everyone else is going to blow it off, even if they can afford it. They will wait for a cheaper version. The iPod was affordable, so it became popular. This isn't. It won't.
What a value! (Score:4, Funny)
$3500 for a headset with the following killer apps:
1. Check your email in space
2. Watch half of a movie on a single charge, unless you want to be plugged into a wall.
3.
I'll take 10.
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FPS gaming and virtual tourism.
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gaming
Don't the Apple users suffer enough without you having to rub that in their face too?
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Buyer Beware of First-Gen Apple Products (Score:3)
By all means, pick one up if it interests you. But that $3500 might not have as much longevity as you might hope.
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Apple has a track record of releasing a first-gen product, and then soon after, replacing it with a better, second-gen product, and dropping software support and/or feature support for the first-gen in a year or two.
This... This is exactly what this product will be. Remember iPad1 vs 2. Same is going to happen here.
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I think the first release here is really about charging developers to buy the hardware outright and the consumer version will launch next year when they have actual apps and some idea of what people could actually do with it.
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Apple has a track record of releasing a first-gen product, and then soon after, replacing it with a better, second-gen product,
Not sure that is true this time, from what I've heard at least three years to the next model.
Urg, type, two years (Score:1)
Sorry but I remembered two and my mind wrote out three... I would say TWO years to the next version, not three.
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Not sure that is true this time, from what I've heard at least three years to the next model.
Bullshit, rumor is already out that they're going to release a blue one this summer. Then, around the holidays, "A Black Hole" one, which is not just "black" like regular stuff, but rather which is so black that it physically cannot reflect light.
So that's three updates right there in less than a year. Not even counting the headset holder which is on deck for this spring, which will cost less than one-third of the
There goes my hope (Score:5, Funny)
I was hoping they'd call it iEyes.
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Does the mouse have more than one button? (Score:2)