Google Is Rolling Out WebGPU For Next-Gen Gaming On Android 14
In a blog post today, Google announced that WebGPU is "now enabled by default in Chrome 121 on devices running Android 12 and greater powered by Qualcomm and ARM GPUs," with support for more Android devices rolling out gradually. Previously, the API was only available on Windows PCs that support Direct3D 12, macOS, and ChromeOS devices that support Vulkan.
Google says WebGPU "offers significant benefits such as greatly reduced JavaScript workload for the same graphics and more than three times improvements in machine learning model inferences." With lower-level access to a device's GPU, developers are able to enable richer and more complex visual content in web applications. This will be especially apparent with games, as you can see in this demo.
Next up: WebGPU for Chrome on Linux.
Google says WebGPU "offers significant benefits such as greatly reduced JavaScript workload for the same graphics and more than three times improvements in machine learning model inferences." With lower-level access to a device's GPU, developers are able to enable richer and more complex visual content in web applications. This will be especially apparent with games, as you can see in this demo.
Next up: WebGPU for Chrome on Linux.
Firefox (Score:4, Informative)
>"Next up: WebGPU for Chrome on Linux. "
It is already in Firefox Nightly (and working with Vulcan). I will not use a Chrom*-based browser.
https://wiki.mozilla.org/Platf... [mozilla.org]
https://developer.mozilla.org/... [mozilla.org]
https://bugzilla.mozilla.org/s... [mozilla.org]
https://hacks.mozilla.org/2020... [mozilla.org]
Re: Firefox (Score:2)
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Hooray! (Score:5, Insightful)
Is native usually better? (Score:2)
Would it be better for games to be native (and have access to everything) than to run in a sandbox? Worse yet, if a game is native, there's a temptation for the developer and publisher to develop, test, and distribute the game for only one platform. And last I checked, iOS was the leading platform by far for paid downloads and IAPs in industrialized anglophone countries, which means that one platform is unlikely to be Android.
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You're right, native is better, and the main platform is usually Apple. This is another brown stain on Google's bedsheets, intended to goad Apple into something but in reality nobody cares. WebGPU is going to end up like PWAs, a little-used technology that nobody really wants.
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my dream has become reality (Score:2)
thanks google
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So why would you ever think that WebGPU would?
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gpgpu began with opengl
Are you done proving that that you are completely ignorant of these technologies at the most basic of levels?
Got anything else that is completely fucking stupid to splurge here in your desperate attempt to not look ignorant after you forgot to never post when you dont know anything at all about what you are talking about.... ???
Give us more, ignorant fuck. Pro-tip: Dont double down when you are pulling it out of your ass
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