Microsoft Working On Its Own DLSS-like Upscaler for Windows 11 (theverge.com) 42
Microsoft appears to be readying its own DLSS-like AI upscaling feature for PC games. From a report: X user PhantomOcean3 discovered the feature inside the latest test versions of Windows 11 over the weekend, with Microsoft describing its automatic super resolution as a way to "use AI to make supported games play more smoothly with enhanced details." That sounds a lot like Nvidia's Deep Learning Super Sampling (DLSS) technology, which uses AI to upscale games and improve frame rates and image quality. AMD and Intel also offer their own variants, with FSR and XeSS both growing in popularity in recent PC game releases.
I look forward to my players having seven fingers (Score:2)
"which uses AI to upscale games and improve frame rates and image quality."
Yeah. AI, such a very hot buzzword right now. Never mind that it results in people having random numbers of sausage fingers. Picasso would be outraged at the theft of his techniques.
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Yeah. AI, such a very hot buzzword right now. Never mind that it results in people having random numbers of sausage fingers. Picasso would be outraged at the theft of his techniques.
The finger thing is already a lot better--it certainly WAS the case that teeth, limbs, and fingers were dead give aways. It's already gotten much harder to identify and catch.
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Here's the fix:
$handsMax = 2;
$fingersMax = 5;
$legsMax = 2;
$toesMax = 5;
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Upscaling works fairly well, you don't usually let it change the image enough to add fingers. It still hallucinates detail of course, but if you describe the image well enough then it usually looks good.
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DLSS has been around for awhile. It was designed to work with the tensor cores on 2000-series cards from NV. FSR and XeSS attempt something similar while being relatively hardware-agnostic (DLSS only works on NV cards, even though it's quite different from DLSS 1.0 nowadays).
In any case, AI upscalars have been around for some time and they work. It's not just a buzzword.
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I thought nVidia stopped using AI to upscale after DLSS v1 and switched to using motion vectors, which is why that modder was able to add DLSS so easily to Starfield when it first came out.
Re:Are they bored? (Score:5, Informative)
because it's not 2003 anymore and the days of windows always crashing is an old stereotype more than reality and this is just to make desktop linux user feel they still have something technological to feel superior over
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Right, it doesn't crash. Instead processes like "git clean" sometimes gets IO errors when deleting files that aren't in use, robocopy corrupts DLLs (only) when it's called from a few layers deep of subprocesses, and the graphics look blurry when sizes are changed in any way unless you find the right demonic incantation that summons sharp fonts.
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Why don't they work on something like, for example, making sure the OS doesn't crash? I know that's an outrageous ask from a company that makes operating systems.
That team has been relegated to advancing personal data collection and auto-updates that turn on and off features at Microsoft's behest without notice to the end user. There's no time to worry about stability when there's data to be harvested and users to manipulate!
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Don't worry they are on it! Once Chat GPT 5 is completed they'll put it to work rewriting the NT kernel in rust.
Humor aside, I can't remember the last time Windows 10 or 11 actually crashed. Sadly I can tell you the last time my Linux workstation did, though. Kernel 6.6, and seems to have problems with the zram virtual memory system on this machine. I can't remember the details now, but it had to do with the kswapd process and zram. CPU would just spin and the computer would be unresponsive. I was abl
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Tell me you're an ignorant Linux zealot in one sentence without using the word Linux.
I wrote a long reply to this illustrating the level of ignorance, willful ignorance it appears.
Then I deleted because the first line really is all that needs to be said. 2003 called, they want you to come back and return your slash dot UID and try again. You've missed the last 20 years of reality apparently.
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True, since the signed-driver changes in what, Vista? windows as a whole has gotten far more stable.
But the poster your replying to has a point (even if it's misdirected at stability) -- can MS stop making their OS's such shitty abominations before rolling features that no one, and i mean no one asked for/wants?
Rather than making windows *better* through bug fixes or consolidating the whacky and oddly bolted-on UI controls (sound is a great example of this. there's like 3 different cpl widgets for manipula
Windows has made big advances (Score:3)
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Oh an
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And what are you doing that you run out of memory? Could it be an issue with page file settings? Or maybe it isn't an OS issue at all, but an Adobe/Autodesk/Whomever issue?
Increase swap space (Score:2)
HDR wasn't supported by Windows 7 at the operating system level, you cou
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Why don't they work on something like, for example, making sure the OS doesn't crash?
They did that. Windows hasn't crashed in well over a decade for me. If it's crashing for you take that as an indication that there's something seriously wrong with your computer's hardware or your computer's user.
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There's a Dell XPS 13 laptop that's about 3 or 4 years old in the lab that I walk by. It's got regularly updated Windows 10 (if not 11) and I regularly see it blue screened.
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Your sample size of one is indeed compelling evidence that Windows is not a stable operating system.
In case you missed it the first time from the parent you replied to: If it's crashing for you take that as an indication that there's something seriously wrong with your computer's hardware or your computer's user
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There's a Dell
As I said, something seriously wrong with your computer's hardware.
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At least in my experience.
Sadly.
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Yeah I jested, point is the same if Windows is crashing it will be because something has messed with Windows, typically a misbehaving driver. /Posted from a Dell. Sadly.
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Given my personal track record with Dells the OS wouldn't be the first thing I blame for a BSOD.
My office had a few hundred Dell Latitudes in circulation and a significant percentage of them (~10%, I ballpark) would immediately crash if you picked up the laptop from its left side.
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Intel isn't to blame. OEMs managing the power poorly are. Virtually all mobile devices are limited by their thermal envelope and Intel provides no end of ability to tweak this to OEMs. It's up to them to write the firmware correctly to make the CPU suit their chosen cooling design. If the chip is hitting 100C under normal use and is too hot to use that is 100% on the OEM.
Things are different for desktop CPUs where the CPU has a given thermal envelope and it's up to OEM to ensure cooling is adequate. It's no
Makes no sense (Score:3)
FSR and XeSS are at least partially open source. It would be easier for MS to work on improving one or the other (or both).
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I'd prefer competition instead of "easy". Last time Microsoft took the "easy" way the world went from 3 Windows browser engines down to 2 even further entrenching an incumbent.
Competition is a good thing.
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Three different upscalars is enough. XeSS is pretty good, too, and it works on just about everything. While I don't normally like anything Intel does, I have to admit that FSR3 still sucks image-quality-wise compared to DLSS or XeSS. It would probably be best for the industry to standardize around XeSS (DLSS is still proprietary NV crap).
MS isn't interested in "competition". They're going to integrate their own solution and, in all likelihood, attempt to wipe out DLSS;XeSS; and FSR. Or they'll embrace
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Three different upscalars is enough.
No it's not. We don't have 3 different upscalers to chose from either. We have 1.5. The choice is FSR, or the XeSS (which by your assertion of its quality can only mean it's the only one you've used given it is utterly trash compared to the other two, especially since FSR3 came out). You don't even have the choice of NVIDIA as implementation requires developers to get in bed with them.
There is value in a GPU vendor platform agnostic upscaler. And even if there weren't, who are you to decide whether 3 is eno
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Most of the concerned DiY market uses NV cards, so they have the choice of all three. And potentially anyone could fork FSR or XeSS is they really wanted to, or they could just contribute to FSR/XeSS directly.
FSR is still a legitimate choice if people are willing to put up with the reduction in image quality. I'm not, but a lot of people are, and they do use it. It's just not as good as XeSS. You can't treat it as half an upscalar when it fails to meet some arbitrary quality threshold.
Otherwise, if that
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Anything that executes code... (Score:2)
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If there's an If-Then statement, then it's AI.
Above sentence is AI too.
DirectX? (Score:3)
Isn't this exactly what DirectX has always been for? Having a common API layer to leverage proprietary hardware implementations of video and audio rendering, with an emphasis on performance and de-emphasis on performance-crushing unneeded precision and accuracy since it's a video game and not an architectural rendering?
But let me guess, people are going to get all bitchy because it's Microsoft doing it, just like with every other major advancement DirectX has brought the community in not having to bother with Nvidia or AMD (or even 3dfx back in the day) specific fuckery to get something to run properly?
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Oh, which I may have stumbled across. "DirectMLSuperResolution", a component of DX12. https://github.com/microsoft/d... [github.com]
Feature No One Asked For (Score:1)
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I'd like it.
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Literally zero people are craving a upscaler for windows games.
I am. Now you know one person. So is everyone with a screen larger than 1080p. Many modern games are limited by fill rate. Thanks to LCDs being LCD, dropping the resolution on your 4k or 1440p monitor to 1080p results in something that looks like arse and not the nice kind of arse. Upscalers have been one of the best developments in gaming, and that's before you consider the games hitting the market now which do not give you the choice of resolution. Yes I'm serious, that's the trajectory of game developmen
How will it work? (Score:2)
That said, how the heck will this be implemented? Games generally need to know if there is going to be upsampling so they know what resolution to actually render at. If I run a game in 1440, will a game render at 1440 and be upsampled by (checking my nvidia settings...) 78% to 1920 a-la DSR? Does Windows step in and force the game to render at a lower resolution then upscal