Sony Reportedly Pauses PSVR 2 Production Due To Low Sales (roadtovr.com) 23
According to Bloomberg, Sony has paused production of its PlayStation VR 2 virtual reality headset, as sales have "slowed progressively" since its February 2023 launch. Road to VR reports: Citing people familiar with the company's plans, Sony has produced "well over 2 million units" since launch, noting that stocks of the $550 headset are building up. The report alleges the surplus is "throughout Sony's supply chain," indicating the issue isn't confined to a single location, but is spread across different stages of Sony's production and distribution network. This follows news that Sony Interactive Entertainment laid off eight percent of the company, which affected a number of its first-party game studios also involved in VR game production. Sony entirely shuttered its London Studio, which created VR action-adventure game Blood & Truth (2019), and reduced headcount at Firesprite, the studio behind PSVR 2 exclusive Horizon Call of the Mountain.
Meanwhile, Sony is making PSVR 2 officially compatible with PC VR games, as the company hopes to release some sort of PC support for the headset later this year. How and when Sony will do that is still unknown, although the move underlines just how little confidence the company has in its future lineup of exclusive content just one year after launch of PSVR 2.
Meanwhile, Sony is making PSVR 2 officially compatible with PC VR games, as the company hopes to release some sort of PC support for the headset later this year. How and when Sony will do that is still unknown, although the move underlines just how little confidence the company has in its future lineup of exclusive content just one year after launch of PSVR 2.
Just desserts (Score:4, Insightful)
3D television (Score:3, Interesting)
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Sony killed the PSVR2 due to their PlayStation 5 production screw ups and by continuing to allow scalpers to snap up all available PS5 stocks to resell for extortionate prices. Numerous people I know abandoned PlayStation and PSN after that years-long fiasco: they either moved to Xbox or PC platforms, or they took up entirely new hobbies like metalworking, music or painting.
It's this. It's kind of hilarious, really, I've watched the PS5 go from a thing you couldn't get in stores because they were never in stock to a thing stores aren't stocking because no one wants one. Sony has screwed the thing up to the point that Sony themselves have started releasing games on PC.
But the PSVR2 was always kind of a weird product. It costs as much as the console itself (I think, it looks like buying both would be $1100 total), making it more expensive than the Quest 3 ($500), while being tet
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PS5 sales are pretty much tracking exactly what PS4 sales were, so it's been selling well enough. Not sure what you mean by production screw-ups. Initially, Sony couldn't get enough parts to create enough PS5 units. Supply chain issue, not production issue.
I have a PSVR headset, but not PSVR2. Why? Because Sony pissed me off by not making it backward compatible. I have a library of PSVR titles, and I would have certainly bought the PSVR2 had I been able to play them.
Perhaps if Sony reduced the price o
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I have a PSVR headset, but not PSVR2. Why? Because Sony pissed me off by not making it backward compatible. I have a library of PSVR titles, and I would have certainly bought the PSVR2 had I been able to play them.
This decision was technically so stupid that I honestly think it was fueled by Sony's greed.
Why do I say that? Recurrent behavior.
_Remember when people started buying their VHS movies again on DVD this time? Well, Sony thought they'll make a portable console that reads a special format of small video disc. People will just buy their movies a 3rd time! Imagine the money!
_That portable console could be hooked to TV, so for its successor we will castrate it by removing the TV output, and we'll make a different
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I have a PSVR headset, but not PSVR2
Same for me, tho if PC compatibility becomes a reality I will probably grab one. I think its been a year since I used the PSVR.
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Why do you pay any attention to Adam Savage? I used to watch him on YouTube until I figured out what a huge douche he is.
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You really expect people to part with $550 during a cost of living crisis?
People are happily parting with that money for non-Sony products. Ones that are actually useful, other than a $550 paperweight that can play 3 year old PSVR 1 games.
Makes sense (Score:2)
VR headsets need to weigh no more than 120 grams, like the Bigscreen Beyond.
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VR headsets need to weigh no more than 120 grams, like the Bigscreen Beyond.
The weight of the PSVR2 is completely irrelevant to its lack of appeal. No one in my familly even noticed it. Having bought the Quest 1, Quest 2, Quest 3, and PSVR2, the latter is, by far, the worst of the three on every metric except graphical fidelity. And graphic fidelity is the least important metric for VR.
1) It ties the user to a specific location. This sucks. Badly. Being able to freely move playing location is a must-have. After playing the Quests, the PSVR2 felt like a huge step backward.
2) It's ex
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To me, visual fidelity is the most important metric. By far. Weight a strong second.
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For how long? I can only look at pretty things for so long before I start noticing how uncomfortable or janky something is.
Every current gen headset on the market is good enough in both weight and graphical fidelity. The key parts then are based on the design of the headset, how weight is distributed, how well interactions with the hardware works, etc.
Oh and content. If you're going to release something that only works on a playstation you better have compelling games. They don't.
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You just said it feels uncomfortable after some time .. you don't think that's because of the weight? Every current headset is around 500 grams .. for reference a pair of glasses is at highest 30 grams -- most are under 20 grams. However most glasses have crappy weight distribution because they put all the weight on a small part of the nose. With good weight distribution I believe 120 grams (the weight of the Bigscreen Beyond headset) will be tolerable.
While that has ALWAYS been true in the past... (Score:3)
I heard there is a big market for that. Play more.
...as much as I hate to admit it, I think we've hit peak porn. I can't fathom any more convenient access to porn. I really fucking love porn...have since I was a small child...but even I'm not too eager about porn's next frontier. I think OnlyFans is the end of the line in pornnovation.
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Just wait until they figure out how to get realtime de-aging AI software running on an AR headset. I think Epstein had a list of people who'd be really into buying that.
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I heard there is a big market for that. Play more.
...as much as I hate to admit it, I think we've hit peak porn. I can't fathom any more convenient access to porn. I really fucking love porn...have since I was a small child...but even I'm not too eager about porn's next frontier. I think OnlyFans is the end of the line in pornnovation.
The next real pornovation (nice word, btw) will likely be AI driven smut of your choosing on-demand. Wanna see a Pegasus mount a Unicorn? A Dragon eating out an elf? A micro-fairy doing pushups on a dude's dangler? An Earth elemental railing a fire elemental while a water elemental stands by to douse the fire when it's over? It'll all be a few keystrokes away. Human on human porn will be considered pedestrian bullshit that only old-timers are interested in. Mark my words.
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Have you tried high-res 180 degree stereoscopic porn (viewed on a proper VR-device)?
It is far from as convenient due to various technological and interface challenges, but once past that it 'hits different', as the kids say. POV porn gets a whole new dimension. Literally.
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It's too expensive (Score:2)
PSVR2 would be a nice addition to the PS5 if it were priced at ~$300-$350. $550, more expensive than the PS5 itself, is really too much for an add-on.
I have bought one, got about a dozen games for it, played a few of them for more than 20 hours each, and by now I still think it is too expensive for the fun it provided.
THERE ARE NO GAMES! (Score:2)
I don't know what Sony was thinking here. The PSVR 2 launch titles were abysmal, with most games being from the PSVR 1. I'm an absolute advocate for VR, a fanboi if you will, and I can not and will not recommend a PSVR 2 to anyone. If you want to set money on fire without the ability to do anything, buy the Apple headset, at least that gives you cool Apple street cred.
If you want to actually have a fun VR experience, buy literally any PCVR compatible headset, or get a Quest since the standalone games librar