Sony's PS5 Pro is Real and Developers Are Getting Ready For It (theverge.com) 25
Sony is getting ready to release a more powerful PS5 console, possibly by the end of this year. After reports of leaked PS5 Pro specifications surfaced recently, The Verge has obtained a full list of specs for the upcoming console. From the report: Sources familiar with Sony's plans tell me that developers are already being asked to ensure their games are compatible with this upcoming console, with a focus on improving ray tracing. Codenamed Trinity, the PlayStation 5 Pro model will include a more powerful GPU and a slightly faster CPU mode. All of Sony's changes point to a PS5 Pro that will be far more capable of rendering games with ray tracing enabled or hitting higher resolutions and frame rates in certain titles. Sony appears to be encouraging developers to use graphics features like ray tracing more with the PS5 Pro, with games able to use a "Trinity Enhanced" (PS5 Pro Enhanced) label if they "provide significant enhancements."
Sony expects GPU rendering on the PS5 Pro to be "about 45 percent faster than standard PlayStation 5," according to documents outlining the upcoming console. The PS5 Pro GPU will be larger and use faster system memory to help improve ray tracing in games. Sony is also using a "more powerful ray tracing architecture" in the PS5 Pro, where the speed here is up to three times better than the regular PS5. "Trinity is a high-end version of PlayStation 5," reads one document, with Sony indicating it will continue to sell the standard PS5 after this new model launches. Sony is expecting game developers to have a single package that will support both the PS5 and PS5 Pro consoles, with existing games able to be patched for higher performance.
Sony expects GPU rendering on the PS5 Pro to be "about 45 percent faster than standard PlayStation 5," according to documents outlining the upcoming console. The PS5 Pro GPU will be larger and use faster system memory to help improve ray tracing in games. Sony is also using a "more powerful ray tracing architecture" in the PS5 Pro, where the speed here is up to three times better than the regular PS5. "Trinity is a high-end version of PlayStation 5," reads one document, with Sony indicating it will continue to sell the standard PS5 after this new model launches. Sony is expecting game developers to have a single package that will support both the PS5 and PS5 Pro consoles, with existing games able to be patched for higher performance.
Staged release... (Score:1)
Will fans buy a PS5 then flip it for a PS5 Pro when the time comes? Or will they hold off for the PS5 Pro?
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No, they'll just get a PC.
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Does anybody care? (Score:3, Interesting)
I suppose the fact that this story has been up for an hour with only three comments answers that question.
But really, does anybody care? The PS5 basically didn't exist for the first three years it was out. It's only been readily available for the past year, and even then, pretty much everything released on it (including Sony stuff) is also getting released on PC. The PS5 might as well already be dead.
Plus, Nintendo's new console is also expected out next year. The Switch has proven that a dedicated portable gaming console that supports docking with a TV works. Why would I want to get a large, expensive box I can only use with a TV? Especially when Nintendo is almost certainly going to be coming out with a cheaper console that, while expected to be far less powerful, will play a far greater assortment of exclusive titles?
Sony's going to have to provide a pretty compelling reason to bother with a new, even more expensive PS5. A better framerate or higher resolution graphics isn't it. The Switch has proven that pretty conclusively.
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Iffy. If you already have a PC, getting to be suitable for gaming is just a small incremental price about the same as a console. Of course, don't go overboard like the hardcore gaming chads, it's not necessary anymore to get something that looks good, especially if you're sticking to HD monitors and 30fps (like most consoles). Also the PC sticks around - the same system can play previous generations of games. I play 25 year old games still, and 1 year old games.
But if you own a Switch, and Xbox One, and
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Re:Does anybody care? (Score:5, Interesting)
Yeah I mean there's only 60 million of them sold and it continues to sell at a brisk pace. Dead platform.
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Every year for the last 30 years PC people have said consoles are dead.
With that said, the PS5 is the first Playstation I have no interest in buying. To each their own.
Why buy speakers when we have earbuds? (Score:2)
Why would I want to get a large, expensive box I can only use with a TV?
Because it's better! If you think switch games are as nice as PS5 ones, you don't like modern games...and that's OK. However, saying...why would someone want to play a AAA game when I can play a shittier version that look like it's 10 years old, but carry it in my pocket. People still buy speakers and nice headphones when we have convenient wireless earbuds. However, the quality and immersive experience on a PS5 is light years ahead of the switch.
If you want PS3 graphics, the switch is for you...some
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1. A good gaming PC nowadays costs around 3000-4000 euro. Granted, it is more powerful, but I don't care about that. PS5 was 500 euro last time I checked.
2. With my limited free time, the PS is way easier to hop on and off than my pc.
3. No malware risks.
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You sure raytracing is the next big thing, Sony? (Score:3)
Because I'm pretty sure it's actually going to be AI NPCs who generate speech and behavior with GPTs and other neural networks.
Well, UE5's Nanite and Lumen [youtube.com] will be big. They don't need raytracing hardware, but I guess it could help.
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Why are talking as if both don't use the same hardware. The reason NVIDIA's share price is where it is now is because their focus on raytracing massively lucked them into a world where their hardware was relevant for a myriad of other reasons. More powerful raytracing hardware means more powerful AI assisted NPCs.
Money Grab (Score:2)
99% of current developers aren't taking advantage of the power of the current PS5. There's no need to push to a new level that won't be utilized. This is just a money grab to sell a small group of folks a new machine that won't offer them much in the way of benefits.
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Sony lost my trust forever. (Score:2)
Nintendo did this with the 3DS (Score:2)
I'm going to guess that the Pro won't be bought by many current PS5 owners, but rather by people on the fence about getting a PS5 in the first place. I wonder if the speedier hardware will make PS4 games run better?
fans will hate this (Score:3)
Developers will 100% start making games that run poorly on the non pro console and alienate users further.
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Developers will 100% start making games that run poorly on the non pro console and alienate users further.
That's what happens when you make yourself beholden to a single hardware vendor /PCGMR_Smug_mode
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I sold my consoles a while ago, the last one I had was a 360. I made a little money even, since I bought most of my console stuff used. Games I had bought at funcoland for a couple bucks had gone up to... well, ten bucks or something, no big deal. I had a couple of 300 dollar games, but mostly a bunch of penny ante stuff.
It's an exciting time for gamers as news of Sony's (Score:1)