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The Internet

ISPs Can Charge Extra For Fast Gaming Under FCC's Internet Rules, Critics Say (arstechnica.com) 29

An anonymous reader quotes a report from Ars Technica: Some net neutrality proponents are worried that soon-to-be-approved Federal Communications Commission rules will allow harmful fast lanes because the plan doesn't explicitly ban "positive" discrimination. FCC Chairwoman Jessica Rosenworcel's proposed rules for Internet service providers would prohibit blocking, throttling, and paid prioritization. The rules mirror the ones imposed by the FCC during the Obama era and repealed during Trump's presidency. But some advocates are criticizing a decision to let Internet service providers speed up certain types of applications as long as application providers don't have to pay for special treatment. Stanford Law Professor Barbara van Schewick, who has consistently argued for stricter net neutrality rules, wrote in a blog post on Thursday that "harmful 5G fast lanes are coming."

"T-Mobile, AT&T and Verizon are all testing ways to create these 5G fast lanes for apps such as video conferencing, games, and video where the ISP chooses and controls what gets boosted," van Schewick wrote. "They use a technical feature in 5G called network slicing, where part of their radio spectrum gets used as a special lane for the chosen app or apps, separated from the usual Internet traffic. The FCC's draft order opens the door to these fast lanes, so long as the app provider isn't charged for them." In an FCC filing yesterday, AT&T said that carriers will use network slicing "to better meet the needs of particular business applications and consumer preferences than they could over a best-efforts network that generally treats all traffic the same."

Van Schewick warns that carriers could charge consumers more for plans that speed up specific types of content. For example, a mobile operator could offer a basic plan alongside more expensive tiers that boost certain online games or a tier that boosts services like YouTube and TikTok. Ericsson, a telecommunications vendor that sells equipment to carriers including AT&T, Verizon, and T-Mobile, has pushed for exactly this type of service. In a report on how network slicing can be used commercially, Ericsson said that "many gamers are willing to pay for enhanced gaming experiences" and would "pay up to $10.99 more for a guaranteed gaming experience on top of their 5G monthly subscription."

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ISPs Can Charge Extra For Fast Gaming Under FCC's Internet Rules, Critics Say

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  • by Mister Transistor ( 259842 ) on Tuesday April 16, 2024 @06:36PM (#64399722) Journal

    Hmm. This is like the old military joke, "Everyone wanting to volunteer for this mission, take a step forward...", and everyone but one poor schmuck takes a step backward.

    This sort of seems to cancel most of the good intentions of NN. Or at least it leaves a loophole wide enough to drive at truck through.

  • by The MAZZTer ( 911996 ) <megazzt AT gmail DOT com> on Tuesday April 16, 2024 @07:02PM (#64399790) Homepage
    Overnight all open source games will switch to using port 443 for no reason whatsoever. Actually, this actually spurs a more serious thought: Would commercial games follow suit to stay competitive?
    • It's not that simple. Port is just one part of a network. Protocols matter and can be determined. Traffic matters and can be determined unless it is protected. In practice most games would not be able to look like normal SSL internet traffic, they typically use the UDP protocol (to allow packets to be dropped and ensure minimum latency) and would not run in an encrypted tunnel (due to the added latency required).

      So no, games would not switch to port 443. Also ... "open source" games? Talk about a niche of a

  • i.e. everything offerrd to you by your ISP, which is given deference over those pesky competing digital streamimg platforms.
  • by The Cat ( 19816 ) on Wednesday April 17, 2024 @01:44AM (#64400338)

    Access any Big Tech(tm) site on phone "5G" connection: instant.

    Phone video playback on Big Tech: instant.

    Access my own e-commerce web site on the phone: 20-30 seconds minimum, even if 97% text.

    Access the same site from a wired connection: instant.

    All this posturing is bullshit. 5G is bullshit too.

    If you don't have a Big Tech URL, your site is already fucked.

  • A lot of the commenters seem to be missing the fact that this is about 5G. They are only talking about the connection from your device to the cell tower. From there it is business as usual.

    What you should be worried about is how the big ISPs will use 5G network slicing in the long term plan to abandon consumer landline connections (large infrastructure costs for them) and force everyone to share the same bandwidth. Unless you pay extra of course, the same way you pay more for a Gig connection vs 300M
    • Great point. I don't use my phone for high bandwidth stuff, but this does look like an opening for ISPs to move traffic away from wires. I don't like that.

  • How do they know whats game traffic? How do they know whats video traffic?

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