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Software Graphics Open Source

Blender 4.5 LTS Released (nerds.xyz) 5

BrianFagioli shares a report from NERDS.xyz: Blender 4.5 has arrived and it's a long-term support release. That means users get two full years of updates and bug fixes, making it a smart choice for anyone looking for stability in serious projects. Whether you're a solo artist or part of a studio pipeline, this version is built to last. Here's a list of key features and changes in this release:

- Vulkan backend replaces OpenGL (faster, smoother UI)
- Adaptive subdivision up to 14x faster with multithreading
- New Geometry Nodes: Camera Info, Instance Bounds
- GPU-accelerated compositor nodes with standardized inputs
- New Boolean solver: Manifold (cleaner, faster mesh operations)
- UV maps visible in Object Mode + improved selection behavior
- Grease Pencil render pass and Geometry Nodes integration
- Improved file import support: PLY, OBJ, STL, CSV, VDB
- Deprecations: Collada, Big Endian, legacy .blend, Intel Mac support
- Cycles OptiX now requires NVIDIA driver v535+
- New shader variants for add-on developers (POLYLINES_*, POINT_*)
~500 bug fixes across all major systems

Blender 4.5 LTS Released

Comments Filter:
    • by mysidia ( 191772 )

      Except.. How can they be awesome if the software won't even run on my Macintosh PC?

      The devil's in the fine print that suggests they are dropping x86_64 Mac support.

      Deprecations: Collada, Big Endian, legacy .blend, Intel Mac support

      • Then just recompile it. Its just a regular old CMAKE system as far as I'm aware (its been a while since I've looked). If the headers for it have been dropped, just patch them back.

What sin has not been committed in the name of efficiency?

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