



Sony Teases New GPU Tech For the PS6 (theverge.com) 16
Sony and AMD are collaborating on new GPU technologies for the next-generation PlayStation (likely the PS6), introducing innovations like Radiance Cores for advanced ray tracing and "Universal Compression" for improved performance and efficiency. The Verge reports: Sony's next console (presumably the PS6) is coming in "a few years time," according to someone who I'd believe to make that claim. Mark Cerny, lead architect on the PS5 and PS5 Pro, joined Jack Huynh, SVP and GM of AMD's computing and graphics group, in a YouTube video wherein the pair spend nine minutes going through some very specific, co-developed advancements in graphics technology that will come to the next console. But the pair cautioned that the technologies are still in "every early days" and "only exist in simulation right now."
Much of it boils down to how the companies are working to make it easier for future GPUs to handle graphics upscaling, ray tracing, and the super-intensive path tracing techniques used to make game worlds look more realistic. Cerny says "the current approach has reached its limit," so Sony is working with AMD to integrate components of its next-gen RDNA architecture in future consoles. AMD's Huynh introduced Radiance Cores (similar in theory to Nvidia's RT Cores) that are dedicated to handling ray tracing and path tracing. In addition to Sony's new consoles having the new cores, they will almost certainly be built into AMD's future desktop GPUs, too, and likely within whatever it's assisting with in its Xbox partnership.
Much of it boils down to how the companies are working to make it easier for future GPUs to handle graphics upscaling, ray tracing, and the super-intensive path tracing techniques used to make game worlds look more realistic. Cerny says "the current approach has reached its limit," so Sony is working with AMD to integrate components of its next-gen RDNA architecture in future consoles. AMD's Huynh introduced Radiance Cores (similar in theory to Nvidia's RT Cores) that are dedicated to handling ray tracing and path tracing. In addition to Sony's new consoles having the new cores, they will almost certainly be built into AMD's future desktop GPUs, too, and likely within whatever it's assisting with in its Xbox partnership.
Marketing speak (Score:2)
"Current technology is current and has reached the limit of the cash we can squeeze out of it due to increasing software requirements...but Future Technology is better and has more breathing room for profit margin."
I think the bigger news between the lines is that AMD can both sign mega-scale deals to provide compute to OpenAI and also continue to pursue the consumer graphics+console market. I think this is proving that Intel's monolithic approach (design + fab) is archaic, or too expensive to succ
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AMD has had the console market sewn up for many years now. I think everyone was burned by Nvidia and their dodgy self de-soldering chips back in the XBOX 360 days, and the fact that they can't be relied on to keep supplying chips even when a more lucrative bubble like AI comes along.
The chips in consoles are always behind the curve of PC graphics, but have the advantage of being a fixed target that developers can optimize for. That said the returns seem to be diminishing - games on the PS5 don't look that m
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That said the returns seem to be diminishing - games on the PS5 don't look that much better than the PS4 Pro, or even the original PS4.
Both the PS5 and PS4 Pro can deliver 4K graphics, but the PS4 Pro has to rely more on checkerboard/upscaling and has to typically target 30 FPS as opposed to 60. The FPS target alone is a huge difference.
Nvidia wasn't the problem (Score:1)
AMD has the console market because it used to be a money loser. Sony and Microsoft could bully the chip manufacturer is into making cheaper versions of the hardware at Amd's expense. Because of the high cost of modern game consoles and AMD having a strong position thanks to having the best CPU cores they've been able to tell Sony and Microsoft no while also maintaining oka
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AMD has had the console market sewn up for many years now. I think everyone was burned by Nvidia and their dodgy self de-soldering chips back in the XBOX 360 days, and the fact that they can't be relied on to keep supplying chips even when a more lucrative bubble like AI comes along.
Perhaps there was disdain for Nvidia SoCs in gaming consoles. However, the feeling was mutual, as the profit margins on these chips are significantly lower than for discrete GPUs. For that profit, significant engineering resources were required. Nvidia's feeling was that it was a competitive advantage to have AMD stretch engineering resources to gaming consoles in addition to CPUs and discrete GPUs, all with fewer total employees than Nvidia, which was focusing almost solely on discrete GPUs, especially
Early days? Seriously? (Score:2)
"the technologies are still in "every early days" and "only exist in simulation right now.""
The PS5 was released 5 years ago and next gen console releases generally happen on a 7 year cycle so wtf has Sony been doing for the last 5 years? If they haven't even got any test dies yet never mind prototypes to send to software houses then this thing has no chance of being released to the public by 2027.
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Sony's next console (presumably the PS6) is coming in "a few years time,"
So, some time after "Real Soon Now" but maybe before "Never".
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So, some time after "Real Soon Now" but maybe before "Never".
Historically Sony has released a new major console model more or less every 7 years. Since the PS5 was released towards the end of 2020, that makes 2027-2028 for the PS6 a reasonable estimate.
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Easy ... this.
Sony can't order chips 2 years ago that will be fast or up to date a chip from next year. That is not how technology works.
They can work on algorithms or existing hardware to do things at a much smaller scale, but if Sony/'AMD released chips every 2 to e 3 years it would be obsolete anyway.
As soon as a prototype is ready IT MUST GO LIVE within 4 to 6 months or Nvidia/Intel will beat them to the punch.
AMD and Sony have also partnered to make things off camera not render. AI assisted ray
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"As soon as a prototype is ready IT MUST GO LIVE within 4 to 6 month"
BS. It takes far longer than that to write a half decent game for any platform these days. Its not the 1990s any more. So sure , they could release it in 4-6 months so long as the customers didn't mind having any software for it except emulated PS5 titles.
No pics (Score:2)
Main difference between console and PC GPU tech is (Score:3)
Console GPU is power-constrained by European regulations.
https://efficientgaming.info/a... [efficientgaming.info]
https://efficientgaming.info/f... [efficientgaming.info]
Consequently, SONY working to find new and better ways of being power-efficient makes absolute sense.
And thus, all the nitwits bragging about being superior to consoles thanks to their PC hardware are just that, nitwits.
You cannot fairly compare the two since those kind of regulations took place.