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'Apple Tax is Dead in the USA' (arstechnica.com) 100

The Ninth Circuit Court of Appeals has almost entirely upheld a scathing April ruling that found Apple in willful violation of a 2021 injunction meant to open up iOS App Store payments in its long-running legal battle against Epic Games. A three-judge panel affirmed that Apple's 27% fee for developers using outside payment options had a "prohibitive effect" and that the company's design restrictions on external payment links were overly broad.

The appeals court also agreed that Apple acted in "bad faith" by rejecting viable, compliant alternatives in internal discussions. One divergence from the lower court: the appeals court ruled that Apple should still be able to charge a "reasonable fee" based on its actual costs to ensure user security and privacy, rather than charging nothing at all. What qualifies as "reasonable" remains to be determined.

Epic CEO Tim Sweeney told reporters he believes those fees should be "super super minor," on the order of "tens or hundreds of dollars" every time an iOS app update goes through Apple for review. "The Apple Tax is dead in the USA," he wrote on social media. Sweeney also alleged that a widespread "fear of retaliation" has kept many developers paying Apple's default 30% fees, claiming the company can effectively "ghost" apps by delaying reviews or burying them in search results.
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'Apple Tax is Dead in the USA'

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  • I just got a friendly email from google to the effect of "we have to let you link externally now so get ready for fees"
  • by sarren1901 ( 5415506 ) on Friday December 12, 2025 @02:05PM (#65853927)

    I'm not an Apple fan and I've pretty much avoided their ecosystem. I'm not a fan of walled gardens but I can recognize why some people will be fine with the arrangement.

    With that said, Apple builds the handset, the OS and the store. It's all their proprietary stuff, obviously sitting on top of BSD (still legal). Given they have no monopoly on cellphones, I don't really see why they can't set their market place fee to what they want. If a developer doesn't want to pay the price, they can go make an app for someone else. Apple doesn't owe anyone access to their ecosystem.

    It's not like you must have an Iphone to get work done. Android is a huge ecosystem with the same stuff.

    Someone feel free to break it down to me why Apple can't set it's own price policies.

    • I think you're right. They should be able to charge what they wish. But if you agree to that, you should also agree that Microsoft should be able to take a 30% cut of any Windows application. And charge developers a fee to have the privilege of writing code on Windows. And prevent any application from accepting payment in any other form than the Windows Store payment system. And prevent you from displaying other payment options.

      After all, it's their OS. They don't owe anyone access to their ecosystem.
      • Does Samsung take 30% of your steaming bill? Does Samsung control and review the movies you are allowed to view on an TV?

        • I've no idea as I run an open source media center connected to a receiver and a projector for my media viewing experience. I control most of my media viewing outside of live sports.

          I also don't have a single subscription for software on my phone. I had one briefly for a couple weeks in the past. Maybe it was 30% more but I didn't HAVE to buy that subscription. I choose to and I did so at the price listed. Not seeing the issue here.

      • Re: (Score:1, Interesting)

        by erostratus ( 72103 )

        Yeah, I agree that Microsoft should be able to do this. It's a strategic decision to be locked down or open. Playstation/XBox/Nintendo are locked down. iOS is locked down. Automaker OSes are locked down. It's not like Apple is some crazy exception here, and Android is an alternative that's more popular than iOS. I've never understood why, from a legal perspective, what the game console companies do is legal and what Apple does isn't. The argument that consoles lose money on hardware and make it up on softwa

        • by dgatwood ( 11270 )

          Yeah, I agree that Microsoft should be able to do this. It's a strategic decision to be locked down or open. Playstation/XBox/Nintendo are locked down. iOS is locked down. Automaker OSes are locked down. It's not like Apple is some crazy exception here ...

          Actually, it is. Cars don't generally allow third-party apps at all. They're an embedded system. Therefore, those are entirely moot.

          Gaming systems are largely limited to games, and to a limited extent, media consumption (e.g. Netflix), which makes them a much more specialized system than an iPhone.

          And gaming systems don't need to be a single tool that serves all of a user's needs in the way that a cell phone does. Cell phones are something you carry with you all day, and generally require a monthly cell

        • Yeah, I agree that Microsoft should be able to do this. It's a strategic decision to be locked down or open. Playstation/XBox/Nintendo are locked down. iOS is locked down. Automaker OSes are locked down. It's not like Apple is some crazy exception here, and Android is an alternative that's more popular than iOS. I've never understood why, from a legal perspective, what the game console companies do is legal and what Apple does isn't. The argument that consoles lose money on hardware and make it up on software is a social argument, not a legal one. And while you can argue console makers "just make games," it's a $60B-$70B/year software industry.

          Apple makes luxury iPhones that no one needs but lots of people want. It's not a utility, it's not a monopoly. It's just that they extract money from developers that developers don't want to pay. And developers have made the decision that, despite Apple taking 30% from them, it's more important to be on iOS than to forgo it. That's life. And in every single country that has ruled against Apple, no country is willing to say how much profit is too much profit. The world doesn't do that. No one wants to tell Apple, "You can't keep more than 5% from digital sales" because governments don't want to decide that they really can tell industries how much profit is permissible. They want Apple to play ball and lower their fees to levels developers are happy with so that governments don't have to decide. Apple isn't doing it. It's fascinating to watch.

          Every single word of this is Golden!

          Mods: Why isn't this at +5 Insightful?!?

      • by wagnerer ( 53943 )

        A closer argument would be for the Sony Playstation and MS Xbox. They both charge 30% of revenue for app developers. The exact same arguments can be used against them.

      • I think if people use windows, they deserve what they get. Linux work just fine for all my needs. I'm actually constantly surprised the world tolerates Microsoft and doesn't punish them by leaving the platform.

        But legally speaking, I don't see a problem with what you wrote out.

        Especially given how much worse things were with Windows and Microsoft in the 90s. They actually had a real monopoly at that point and were definitely abusing their position with hardware vendors (dell, hp, compaq). Apple has no monop

      • The Windows Store is definitely their first step into this direction.
      • by tlhIngan ( 30335 )

        I think you're right. They should be able to charge what they wish. But if you agree to that, you should also agree that Microsoft should be able to take a 30% cut of any Windows application. And charge developers a fee to have the privilege of writing code on Windows. And prevent any application from accepting payment in any other form than the Windows Store payment system. And prevent you from displaying other payment options.

        After all, it's their OS. They don't owe anyone access to their ecosystem.

        In the

      • If Microsoft charges too much, the users can install another OS on their hardware (Linux, Freebsd, etc.). Apple users cannot do that.
        If there were a law that forced Apple and any other computer maker to open their hardware to other OSs, I wonder how that would shift things.
    • If I sell any kind of product that is used on or supported by a mobile device, I really have no choice but to support Apple users. I can't be a bank or a retailer or a streaming provider or all kinds of things unless I support Apple users. Look at how many people swear they will never buy a GM automobile because they don't support Apple Carplay. So this isn't limited to developers, its Apple wedging themselves in between my customers and my business, whatever that business might be.
      It's a new kind of pro

      • If I sell any kind of product that is used on or supported by a mobile device, I really have no choice but to support Apple users. ... this isn't limited to developers, its Apple wedging themselves in between my customers and my business, whatever that business might be./p>

        Of course you can choose not to support Apple. You've correctly determined you'll make more money, despite Apple's 30% tax, supporting Apple users.

        Apple isn't wedging themselves between your customers and your business. Your business is dependent on another company making hardware and software that you can develop on. You don't have a business that can exist independently. If I make hats, I can sell them, even if no clothing store will stock them or even if no clothing stores exist. You don't have that kind

        • by LodCrappo ( 705968 ) on Friday December 12, 2025 @03:35PM (#65854185)

          you're misunderstanding

          Here's a real world example: Apple forced Patreon to give Apple 30% of the money that supporters wanted to give to artists, under threat of having their app removed entirely from Apple devices. https://news.patreon.com/artic... [patreon.com]

          Why is Apple entitled to anything here? Patreon doesn't want to use Apple's services but they have no choice.

          • by dgatwood ( 11270 )

            you're misunderstanding

            Here's a real world example: Apple forced Patreon to give Apple 30% of the money that supporters wanted to give to artists, under threat of having their app removed entirely from Apple devices. https://news.patreon.com/artic... [patreon.com]

            Why is Apple entitled to anything here? Patreon doesn't want to use Apple's services but they have no choice.

            Patreon should have just immediately pulled their app from Apple's store. They're a website. There's no obvious benefit to doing things in an app versus a website.

            That said, nothing inherently prevents Apple from maliciously making it harder for Patreon's website to work on iOS. Apple controls the only web browser engine that is allowed to run on the platform.

            • by bn-7bc ( 909819 )
              There is, or at least, a eather large advanrage to having yje transaction going via an app. The apple wallet ( I cant remember if using wallet/apple pay from safari was avalable on ips from the start or mot. Having not to fush out u You debot/credit card evry time yo want to tip a creator a few bux is a convei factor that is rather impotrant to certain peopke. Allso not havung to give you payment detail to yet another third party ( apple allready has it miht allso be nice for some people. Is ghat worth 3
              • by dgatwood ( 11270 )

                There is, or at least, a eather large advanrage to having yje transaction going via an app. The apple wallet ( I cant remember if using wallet/apple pay from safari was avalable on ips from the start or mot.

                Credit card autofill has worked in Safari since iOS 7 (before Wallet). Wallet added the ability to scan cards. I can only assume that the functionality was tied together from the very beginning, since Safari's feature predated Wallet by a year. For sure, the integration has worked in Safari for as long as I've used it, which would have probably been a few months after the Apple Card came out in 2019.

            • There's no obvious benefit to doing things in an app versus a website.

              Clearly you don't understand how the app ecosystem works. These companies don't develop apps for nothing, they develop them because it gives them considerable boosts in market share.

              • by dgatwood ( 11270 )

                There's no obvious benefit to doing things in an app versus a website.

                Clearly you don't understand how the app ecosystem works. These companies don't develop apps for nothing, they develop them because it gives them considerable boosts in market share.

                I'm part of the app ecosystem and I *still* don't understand why people develop half the apps that they develop, rather than making their websites work like the app does and having a button to save a bookmark on the home screen.

                • I'm part of the app ecosystem and I *still* don't understand why people develop half the apps that they develop, rather than making their websites work like the app does and having a button to save a bookmark on the home screen.

                  You don't understand why not participating in a system which promotes your app / service and is the primary location people go to look for ways to use your product could potentially reduce your customer base?

                  I really hope you being part of the app ecosystem isn't your day job. Because damn are you missing the obvious.

          • you're misunderstanding

            Here's a real world example: Apple forced Patreon to give Apple 30% of the money that supporters wanted to give to artists, under threat of having their app removed entirely from Apple devices. https://news.patreon.com/artic... [patreon.com]

            Why is Apple entitled to anything here? Patreon doesn't want to use Apple's services but they have no choice.

            Apple has NEVER removed an already installed App from a User Device!

            Apple Removes them from the App Store; but as long as you have it Installed, an App will remain and generally Usable.

            Case in point: The ICE-Tracking Apps that were (wrongly, IMHO) Removed from the iOS App Store. People who had already Installed those Apps can use them to this day!

            • by bn-7bc ( 909819 )
              Yes the ICE tracking app is a bit tricky in the trump era, in pricipal ICE is law enforcement, and any app that interferes with legitimate law enforcement ( if you don't like ghe laws on the books work to change them ), but when you have a convited criminal, thst seames tomsdmire and want to emulste desopots ocupuimg the oval offuce... yea it's a tricky one all right. And before you say " but trump was elected in a free and open election " yes I know, that's the scary part, who votes for a convicted cry fo
              • Yes the ICE tracking app is a bit tricky in the trump era, in pricipal ICE is law enforcement, and any app that interferes with legitimate law enforcement ( if you don't like ghe laws on the books work to change them ), but when you have a convited criminal, thst seames tomsdmire and want to emulste desopots ocupuimg the oval offuce... yea it's a tricky one all right. And before you say " but trump was elected in a free and open election " yes I know, that's the scary part, who votes for a convicted cry fot fge highest office in the land, I still dont get that part

                At the risk of “getting something started”, IMHO, the primary Bug we have found is that the Vaunted Checks and Balances are, unfortunately, distressingly, Voluntary. . .

      • Can Apple users not open a web browser and go to your website? I ask sincerely as on Android, I can just open a web browser and go directly to the website. No extra support required.

        It also doesn't sound like you would have a business if not for Apple developing a cellphone market place platform for you to sell your app on. If Apple shuts down their iphone, then what do you do?

        At the end of the day though, you choose how to interact with your customers. It's not on Apple to make your life easier. I'm still

        • Can Apple users not open a web browser and go to your website? I ask sincerely as on Android, I can just open a web browser and go directly to the website. No extra support required.

          It also doesn't sound like you would have a business if not for Apple developing a cellphone market place platform for you to sell your app on. If Apple shuts down their iphone, then what do you do?

          At the end of the day though, you choose how to interact with your customers. It's not on Apple to make your life easier. I'm still curious why they can't use a web browser and skip the whole app in the first place.

          In fact, iOS was the first Mobile OS to support WebApps; which have zero App Store involvement!

          And although largely ignored for several years, Apple has in the past few years, actually been beefing-up PWA Support and removing some access restrictions for PWAs:

          https://www.macrumors.com/how-... [macrumors.com]

          https://www.wikihow.com/Instal... [wikihow.com]

          https://boundlessscreen.com/pr... [boundlessscreen.com]

          https://brainhub.eu/library/pw... [brainhub.eu]

          https://www.tapsmart.com/featu... [tapsmart.com]

          So now what? Not an answer for everything; but certainly a possibility for an increasin

      • If I sell any kind of product that is used on or supported by a mobile device, I really have no choice but to support Apple users. I can't be a bank or a retailer or a streaming provider or all kinds of things unless I support Apple users. Look at how many people swear they will never buy a GM automobile because they don't support Apple Carplay. So this isn't limited to developers, its Apple wedging themselves in between my customers and my business, whatever that business might be.
        It's a new kind of problem that doesn't easily work in analogies or parallels to older scenarios. I'm glad that the EU and now the US to some degree are coming up with new solutions for it.

        There are plenty of Apps and Hardware Products that do not support iOS.

    • by dgatwood ( 11270 )

      Given they have no monopoly on cellphones ...

      They, in fact, have 58% of the U.S. cellular phone market, which is more than enough control over the market to regulate them under antitrust law.

      • Wow, it is around that figure here in Australia too, putting me in the smug minority!

        I guess that kills off the question, "why don't they just build their own phone instead of whining?"

        I'm not a heavy gamer but I'd consider buying a foldable phablet running Steam OS. I could respect them borrowing an OS from Arch and KDE with a Plasma Mobile dialer. App support? partner with one of the LineageOS forks.

    • Given they have no monopoly on cellphones

      Not this again.

      The legislation isn't anti- monopolies, it's anti-trust. Are Apple big enough to have a distorting effect on the market? Yes. Do they make use of that for profit? Yes.

      You don't need an absolute monopoly to be guilty of anti-trust violations.

      Someone feel free to break it down to me why Apple can't set it's own price policies.

      If Apple were one of 10 equal sized players, and demanded 30% fees, developers would leave. Because of their size developers canno

    • by buz11 ( 534347 )
      I'm happy for the ruling. The chief difference between Apple and Android is there is NO WAY to sideload apps on the iPhone. If you don't like Android's store, and can get people to find a url to your app, they can install it directly. That has never been the case with Apple, and they can arbitrarily deny store access. The chief difference between Apple and Sony/MS game consoles is the Playstation and Xbox hardware are sold at or below their COGS. So their cut of the store is al the revenue they get for
      • I'm happy for the ruling.

        The chief difference between Apple and Android is there is NO WAY to sideload apps on the iPhone. If you don't like Android's store, and can get people to find a url to your app, they can install it directly. That has never been the case with Apple, and they can arbitrarily deny store access.

        The chief difference between Apple and Sony/MS game consoles is the Playstation and Xbox hardware are sold at or below their COGS. So their cut of the store is al the revenue they get for those products. Apple on the other hand profits handsomely on every iPhone, in addition to the cut they require of every app.

        To people that say Apple can do what they want or people can switch to Android if they don't like it... Apple intentionally makes it difficult to leave their ecosystem, with lockin between their phones and computers and online services. They've also acted anticompetitively by make common services (such as cellular texting, in the case of iMessage) appear worse to and from Android phones.

        As an app developer, it's obvious that Apple's rules have benefitted them more financially than the developers providing apps for the iPhone, and am for a more equitable split of consumer dollars based on the effort and value each side provides. Apple is entitled to their share for providing and supporting their platform, and listing on their store. But the cost of that compared to development and marketing costs by developers is far less than 30%.

        Offer your App as a PWA, and thumb your nose at Apple's Capitalist Pig App Store completely!!!

        https://www.macrumors.com/how-... [macrumors.com]

        https://www.wikihow.com/Instal... [wikihow.com]

        https://boundlessscreen.com/pr... [boundlessscreen.com]

        https://brainhub.eu/library/pw... [brainhub.eu]

        https://www.tapsmart.com/featu... [tapsmart.com]

      • The cross platform iMessage complaint is only a US thing. 3.3 Billion active users on WhatsApp show the global response to this problem
    • You mention a "marketplace fee". That's antithetical to the idea of free-market capitalism, if you care about that.

      Free. Markets.

      • You mention a "marketplace fee". That's antithetical to the idea of free-market capitalism, if you care about that.

        Free. Markets.

        Free, as in Speech; not Beer.

        • We're talking about a market where goods/services are bought and sold at a price, so this is beer.

          Additionally, our legal system equates money with speech. Restrict someone's money and you restrict their speech. While I have serious problems with some of the implications of that perspective, at least the courts are being consistent here, in a case where that interpretation actually does something good for the public (and incidentally the market).

          • We're talking about a market where goods/services are bought and sold at a price, so this is beer.

            Additionally, our legal system equates money with speech. Restrict someone's money and you restrict their speech. While I have serious problems with some of the implications of that perspective, at least the courts are being consistent here, in a case where that interpretation actually does something good for the public (and incidentally the market).

            Well, other than the $99/yr for a Publisher-Level (Not the real title) Apple Developer License, Publishing and Maintaining a Freeware App on the iOS App Store costs the Developer Nothing. I do not know if Apple waives their ($100?) App Submission Fee for Freeware Publishers.

    • > Apple builds the handset, the OS and the store

      Remember, when iPhone came out there was no App Store.

      That was a separate business that came later, competition was prohibited, and by prohibiting competition rents were extracted.

      This is called "illegal tying" in the law.

    • I'm not an Apple fan and I've pretty much avoided their ecosystem. I'm not a fan of walled gardens but I can recognize why some people will be fine with the arrangement.

      With that said, Apple builds the handset, the OS and the store. It's all their proprietary stuff, obviously sitting on top of BSD (still legal). Given they have no monopoly on cellphones, I don't really see why they can't set their market place fee to what they want. If a developer doesn't want to pay the price, they can go make an app for someone else. Apple doesn't owe anyone access to their ecosystem.

      It's not like you must have an Iphone to get work done. Android is a huge ecosystem with the same stuff.

      Someone feel free to break it down to me why Apple can't set it's own price policies.

      This is exactly the Crux of The Biscuit!

      Whatever happened to Freedom of Choice? If I wanted Android's App-Model, I'd have an Android.

      Believe me: If Apple Users in any significant numbers wanted things different, it would have already happened. Apple knows when to Listen and Change when their Userbase starts bitching; but that simply hasn't happened. . .

    • They have a monopoly on the ability to sell apps to iPhone users. That monopoly is what warrants heavy restrictions on their business practices.

      Yes, the same thing holds for almost anyone else running a platform that functions as a middleman between buyers and sellers.
    • You missed the point spectacularly for a number of reasons. Let's address them in order:

      1. The presence of an alternative does not prevent a walled garden from existing: See Android. The user can have the choice.
      2. Apple doesn't need a monopoly. No one does. Monopoly is not a requirement for any anti-trust law. To be in violation of the law you need to "monopolise" which is the use of market power to limit or unduly affect competition. Apple absolutely have an insane amount of market power both in the cell

  • Fun fact the reason your grocery prices aren't going down thanks to antitrust law enforcement is that companies don't bother demanding enforcement and instead just Sue the monopolies and trusts themselves and get a payout every few years. McDonald's for example got 170 million from suing the four major meat packers.

    You will be shocked to learn McDonald's isn't passing those savings on to consumers.

    The Biden administration was knee deep in preparing antitrust actions before they lost the election. So
  • by caseih ( 160668 ) on Friday December 12, 2025 @02:24PM (#65853977)

    Okay so 27% feels like malicious compliance (and it is). But what is a reasonable fee, who decides what that is?

    • by AmiMoJo ( 196126 )

      The EU had the same question when limiting credit card processing fees. They simply looked at what the costs were and how much profits those companies were reporting from that part of the business.

    • The reasonable fee is 0%. You can't charge a fee for your customer engaging in business with another company. Apple are free to charge whatever the fuck their want for their own service, but they can't charge or restrict you for using a different one (and that's fundamentally the point of antitrust laws and this case here).

  • apple can claim they need $1000+ to review at app at whale level + $200 hourly rate for 1-5 days (based on all over size of the game / app) (not that the worker gets that but that can be an all in rate).
    Add say $500 in shop admin fees
    And still endup way under 27% of all sales in an high use game.
    Hell even let an reviewer take 2 weeks just to review 1 game and you still end up with a bill that for an big game is reasonable fee.

  • such scummy practices, and yet they're regarded by their fandom as such paragons. crazy disconnect, there.

    the really alarming thing is the number of people who seem not to recognize immediately that this is scummy behaviour which should have no role in human society, and want to quibble and defend it, usually because they're reserving the right to treat others like shit/like they've been treated when it's their turn on top.

    Accepting unacceptable behaviour is the weird thing, yutzes. Don't lemming yourself

    • You are not required to associate with Apple in anyway. If you choose to develop an app that runs on Apple's technology stack, then you have to play by their rules. Don't like the rules? Take your ball and go home. They don't owe you anything.

      I personally don't like the idea of a walled garden and that drives me away from the Apple platform. It doesn't mean they shouldn't be allowed to have a walled garden, just that I am choosing not to bother with them.

      No one is forcing you to deal with Apple. They are ju

      • What you are missing is that the barrier to switch platforms is nontrivial. Consumers would have to buy a whole new phone and lose any purchased apps. Apple is able to leverage this to act anticompetitively and extort more fees from consumers than they normally would be able to in a completely free market. Thus, the government must step in to balance the scales.
        • What you are missing is that the barrier to switch platforms is nontrivial. Consumers would have to buy a whole new phone and lose any purchased apps. Apple is able to leverage this to act anticompetitively and extort more fees from consumers than they normally would be able to in a completely free market. Thus, the government must step in to balance the scales.

          App Compatibility is a thing for Mobile Switchers in both directions.

          But there are tools aplenty for Exfiltrating and Migrating Data. That hasn't been a real problem for years.

      • You are not required to associate with Apple in anyway. If you choose to develop an app that runs on Apple's technology stack, then you have to play by their rules. Don't like the rules? Take your ball and go home. They don't owe you anything.

        I personally don't like the idea of a walled garden and that drives me away from the Apple platform. It doesn't mean they shouldn't be allowed to have a walled garden, just that I am choosing not to bother with them.

        No one is forcing you to deal with Apple. They are just another corporation and they aren't even a monopoly.

        This.

    • such scummy practices, and yet they're regarded by their fandom as such paragons. crazy disconnect, there.

      the really alarming thing is the number of people who seem not to recognize immediately that this is scummy behaviour which should have no role in human society, and want to quibble and defend it, usually because they're reserving the right to treat others like shit/like they've been treated when it's their turn on top.

      Accepting unacceptable behaviour is the weird thing, yutzes. Don't lemming yourself off the cliff just cuz there's something shiny down there... just because the courts say it's ok doesn't make it ok! Or do you want to say you are fine with all the supreme court's recent decisions? Fine with legally mandated backdoors too I suppose, bloody embarrassing is what it is.

      Shut The Fuck Up.

      The Answer Predates the iOS App Store, and has absolutely no App Store Involvement Whatsoever!

      WebApps.

      E.g:

      https://www.macrumors.com/how-... [macrumors.com]

      https://www.wikihow.com/Instal... [wikihow.com]

      https://boundlessscreen.com/pr... [boundlessscreen.com]

      https://brainhub.eu/library/pw... [brainhub.eu]

      https://www.tapsmart.com/featu... [tapsmart.com]

  • ... and start featuring games that don't exploit people's mental vulnerability.
    • by PPH ( 736903 )

      don't exploit people's mental vulnerability

      Then who remains to buy iCrap?

  • Free Apps will be the first victim, Streaming services, Social Media, Banking Apps, Shopping Apps , etc etc etc. They cost Apple.
    I would expect "developers fees" to be considered at some stage
    I would expect the consideration of "validation fees" to get applied to both the initial App and for updates.

    30% is a reasonable fee for Apps on their store, payments for 3rd party streaming services, not so much.
    For some context, I can buy Electrical cable etc wholesale, I get up to 84% discount off retail
    I
    • by PPH ( 736903 )

      Yes. And no.

      Free apps will continue. As long as they are actually free. Anything that owes (owed?) Apple that 27% of in-app sales or other revenue sources is either not free. Or written by a very generous developer. Apple gots ta' get paid.

      I would expect "developers fees" to be considered at some stage

      What do you think the current 27% fee is? Maybe replaced with a fee for Apple Store server space and installation bandwidth. That's what the now defunct Apple Tax supposedly covered. But the in-app sales revenue stream doesn't necessarily run through Apple systems. And p

      • Fee for commercial use of the software, free version limited to x thousands of lines, etc etc etc.
        And you just KNOW there will be no decrease in the cost of software , so the consumer wins ZERO.
  • every store that charges 30%, it's absolutely ridiculous for most every listing service that charges that amount. You would think that an online listing would be somewhere in the 5% range. Hosting doesn't cost that much for software. Reviewing content and scanning apps for viruses, yeah that's a little more work.

    There is a reason these companies are the richest on the planet, because they don't provide value, they provide a monopoly over their users.

  • Or should I say "an epic whiner"? (Thank you, I'll be here all week. Tip your waitresses.)
    Seriously, where do people think the funding for development of the ecosystem comes from?

    That said, Apple and Google clearly want developers to embrace the subscription business model because it wouldn't take much to allow paid app upgrades.

  • That's what should follow from a finding of 'bad faith' - a fine of well over $10bn and a few executives enjoying government hospitality. Only if both happen will things really start to change.

  • Apple killed the 30% fee years ago. As of November 2020, Apple only charges 15% fees for developers on the IOS app store, until they sell $1m worth of stuff. Then the fees increase. But 90% of developers never sell $1m worth of apps in the app store.

    What grinds my gears is that Apple's 30% fee was identical to fees charged by Google, Microsoft, Sony, and Steam. Apple was targeted by Epic who was at the time earning $1m per day in the Apple App store; court cases were never extended to include other companie

"I've seen the forgeries I've sent out." -- John F. Haugh II (jfh@rpp386.Dallas.TX.US), about forging net news articles

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