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Apple Faces $5.7 Billion Patent Infringement Verdict Over iPhone And Apple Watch Haptics (cnbc.com) 44

"A federal jury in San Diego awarded Taction Technology more than $5.7 billion in damages Friday after finding that Apple infringed claims from two haptics patents," reports CNBC: Taction sued Apple in 2021 in the U.S. District Court for the Southern District of California. The company alleged that Apple was improperly "capitalizing on Taction's innovation and success" by selling devices that infringed on its vibration technology, according to the complaint. Apple initially won dismissal in 2023, and the Federal Circuit later revived the case....

Taction argued that Apple's "Taptic Engine," which is embedded in its Apple Watches and iPhones, uses its inventions without proper license or authority.

Taction's lead counsel told CNBC "Taction waited five and a half years for this case to get to trial, so it was a long time coming."

CNBC also reported that the jury "did not find Apple's infringement willful" — and that Apple said they'd appeal.

Apple Faces $5.7 Billion Patent Infringement Verdict Over iPhone And Apple Watch Haptics

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  • haptics history (Score:5, Informative)

    by jsepeta ( 412566 ) on Monday September 28, 2026 @12:14AM (#66352726) Homepage

    Taction Technology is a San Diego-based audio technology company that was founded and incorporated around 2014. The Patents Involved in the Apple LawsuitThe high-profile patent infringement lawsuit centers on tactile transducer technology (utilizing dampening systems, magnets, and ferrofluid to handle low-frequency audio and haptic feedback). The foundational patents were created, filed, and issued within the following timeframes: U.S. Patent No. 10,659,885 ("Systems and methods for generating damped electromagnetically actuated planar motion for audio-frequency vibrations"): Filed on October 3, 2019, and officially issued on May 19, 2020.U.S. Patent No. 10,820,117: A closely related continuation patent sharing the same core technical specification, issued later in 2020.*(Note: Taction originally filed the federal lawsuit against Apple in 2021, which recently went to trial resulting in a major jury verdict.)

    Now wait, when did Apple add haptics to the Apple Watch?
    Apple's First Device with Haptics
    Apple Watch (2014): Apple first introduced its proprietary Taction Engine (branded as the Taptic Engine) in the original Apple Watch released in late 2014 to simulate physical taps on the wrist.
    iPhone 6s (2015): The technology was brought to the iPhone lineup the following year with the iPhone 6s and 6s Plus.

    So Taptics didn't start operating as a company until the time Apple built haptics into the Apple Watch. And they didn't file for a patent until 5 years later. That's sus.

    Sony: Released the DualShock controller for the original PlayStation in 1997, which introduced built-in dual eccentric rotating mass (ERM) motors to deliver rumble feedback. (Note: While Nintendo introduced the plug-in Rumble Pak accessory earlier in 1997, Sony's DualShock was the first mainstream controller to build native haptic motors directly into the standard hardware).
    Microsoft: Included dual rumble motors right from its entry into the console market with the launch of the original Xbox ("The Duke" controller) in 2001.

    So haptic technology had been around in popular gaming products for 17 years prior to the Apple Watch and 22 years prior to Taptics filing their patent.

    Taptics is a patent troll. They can Fuck Right Off.

    • by jsepeta ( 412566 )

      Taction / Taptics typos, sorry. I just got carried away because patent trolls suck.

    • Re:haptics history (Score:4, Insightful)

      by Luthair ( 847766 ) on Monday September 28, 2026 @01:36AM (#66352778)
      Just because haptics existed prior to the patent doesn't mean that the method outlined in the patent isn't novel. I'm not a domain expert, and from the contents of your post you obviously aren't either and it wouldn't be the first time that Apple decided to use someone else's technology without paying for it.
      • Re:haptics history (Score:4, Informative)

        by sabbede ( 2678435 ) on Monday September 28, 2026 @11:01AM (#66353282)
        True, but the dates still don't line up. They claim Apple reverse engineered a headset ordered in April 2017 and delivered the next year, even though Apple filed a patent in March 2016. Also, since that headset arrived in 2018, and they're claiming Apple violated the patents starting in September 2017, that doesn't make sense. They also seem to claim Apple was aware of their 2020 patent... in 2017?
      • And they've still been rewarded for it. Oh no, they have to pay these guys $5B! They're still up hundreds of billions, and now they have a nice tax writeoff.

        Who won here? The outside counsel lawyers, as always.

    • You can't just say 'haptics' and ignore the simple fact that within any technology there are degrees of differences and nuance.

      The old rumble pads just spun motors to vibrate the entire device. By today's tech they were sledge hammers compared to today's haptic scalpel.

      Modern haptics is more than just a rumble, it is very concise feedback that can (nearly) simulate the very physical click of a physical button along with the click sound. The method to do this can be patented, just like there is fuel in
      • Also remember our patent system is about 'first to patent' and not 'first develop' They could be a troll or they could not, which is up to the courts and not you or me.

        Which makes me wonder: Is there more to this? Or are some of the world's best paid lawyers working for the world's wealthiest company simply incompetent? It's hard to think Apple just fucked up and didn't patent a key invention of theirs, and hard to think that they didn't follow all avenues to invalidate the plaintiff's patent.

    • Thank you. I tried to figure this out and hit a wall of new stories with no answers.

    • While you're right about the patent trolling, there's more to this than "Thing go brzzztt!". What happens in a watch has zero to do patent wise with what is going on in controllers. They are fundamentally different, covered under different patents, ... and had it's own patent lawsuit back 20 years ago (which Sony lost by the way).

  • My cousin, who is a prof at a rather well-known higher education institution in pensylvania, still hasn't filed his patent infringment lawsuit against tech giants, car manufacturers and pretty much everyone else for using his invention without permission for - wait for it - being too ashamed that it would bring undue attention and unwanted public spotlight burden on said higher education institution! The invention is used by pretty much everyone every day, be it at home, in a car or on foot. So apple, pay t

    • Considering he filed and obtained the patent, instead of file-and-abandon which secure it in prior art, I find it hard to believe they don't want to pursue commercial interest .. but OK.

      I guess you can't tell us which patent because it would be like doxxing him.

      • The institition is too loaded to care about proving a point. The patent in question was first used in space is all I'll say. No, not a microwave as Tyson puts it. Just sit in your car and you'll see at least 1 or 2.

  • by nomadic ( 141991 )

    On the one hand, patent troll. On the other, Apple has spent the past 50 years stealing ideas from everyone so hard to feel too bad.

  • It doesn't seem like companies should be hit that hard for an accidental infringement. I am sure Apple has the money but that shouldn't matter really.

    • This is another stupid patent; but even if they were not bad actors, the fine needs to be big enough to be a real deterrent. Apple is HUGE. I'd not be surprised if they don't get it reduced in court in a few years and obviously everybody tries because it costs nothing to send a law firm after a few billion $$$ in savings at the reduction. or save all of it, if they bribe the right judge in Texas.

  • I'm having a hard time understanding how "Haptics" can be worth 5.7 billion without imagining Dr. Evil biting his pinky.

  • The history of haptic feedback for Deaf people began in the 1920s with desktop devices that helped deaf children feel speech sounds and improve word recognition.
    Technology a century old.

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