3D Modelling for Kids 53
An anonymous reader writes "E4engineering has a story on Cosmic Blobs, a 3D modelling tool designed for kids and marketed as a game. Blobs breaks new ground both on the UI side (for instance, the UI has no text whatsoever) and on the modelling side: an object stays smooth as it is pushed and pulled, and animations are automatically adapted to arbitrary shapes. I tried the demo and it's fun, but sometimes unintuitive (
tutorials on the website are useful). I could make animals and get them to hop around with relative ease even though I have no artistic talent. Could this be the way real artists model in the future?"
No text (Score:5, Insightful)
I'm pretty sure that isn't new ground.
It sucks when I have to figure out what the icon artists were thinking when I'm trying to learn a new interface, telepathy or something like that would come in handy there. There's a standard way to express symbolically- it's called letters and words. At the very least, make hovering the pointer for some amount of time over a purely graphical icon have some text popup to explain what it does.
Real Artists? (Score:2, Insightful)
LEGO (Score:5, Insightful)
LEGO anyone? [lego.com]
pretty ignorant (Score:4, Insightful)
India is actually full of artists, craftsmen, and designers that will create whatever you like (physical or virtual) at a fraction of the cost that the US corporate designer gets paid.