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Wine 1.6 Released With 10,000 Changes

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  • My review (Score:5, Funny)

    by jones_supa (887896) on Thursday July 18, 2013 @03:06PM (#44320619)
    A good amount of tannins, some peppery notes, a hint of vanilla. A nice, full-bodied product. For the price, not bad at all. Should go well with game.
  • by Anonymous Coward on Thursday July 18, 2013 @03:06PM (#44320629)

    Reminds me of this old story [slashdot.org] about Windows.

  • 10,000 changes (Score:5, Insightful)

    by aztektum (170569) on Thursday July 18, 2013 @03:16PM (#44320737)

    Without more context that is the most useless metric I've ever seen.

    Did they find/replace 10,000 typos?

    • Worse than that- 10,000 bits were changed in the binary.

      • by Anonymous Coward on Thursday July 18, 2013 @03:45PM (#44321007)

        One bit was changed 10,000 times with 10,000 patches.

        It's back to its old value, in case you wondered... ;)

        • by Guppy (12314)

          One bit was changed 10,000 times with 10,000 patches.

          And its sequence coincidentally is a serial encoding of the text for a yummy chocolate chip cookie recipe :)

    • by dimeglio (456244)
      I think it's fair to assume, given past efforts, that not all 10,000 changes are typos. I expect this to be a fairly important upgrade and that it will allow better compatibility. Wine is not perfect but when it works, it's extremely handy.
    • by marciot (598356) on Thursday July 18, 2013 @04:21PM (#44321383)

      Without more context that is the most useless metric I've ever seen.

      Did they find/replace 10,000 typos?

      Yup, and all of them were in the comments. The one developer who cares about spelling and grammar in the comments leads in productivity, as measured in code checkins.

      • I once interviewed a job candidate and asked him how many lines of code he would estimate he contributed to the project. He responded by saying that he modified one million lines of code on his last project. Somewhat incredulous, I asked him how he managed to do so much work in such little time and he said it was because he wrote a small tool that reformatted all of the code in the system. Needless to say, that candidate didn't hear back from us.
        • Re:10,000 changes (Score:5, Informative)

          by VAElynx (2001046) on Thursday July 18, 2013 @07:14PM (#44322977)
          Well, in that case, I'm sorry but you're a twat. The candidate gave an intelligent answer to an idiotic question.
          • by dAzED1 (33635)
            the one time I don't have mod points to spend...*this*, however. I can't believe someone is coming out and admitting that they judge a coder by the lines of code they write, and would judge them poorly by fixing a million lines of code other people wrote (ostensibly, without breaking the code...). Enforcing formatting is practically the only thing I like about Python (that and the interactive shell...) but hey, maybe that's just because I've had to fix other people crap code for a couple decades. I don'
            • by VAElynx (2001046)
              Measuring a coder's worth by lines of code is kinda like gauging the performance of an engineer by the mass of components he contributed. "Today I designed 56.5 lbs of an engine".
              Also analogous in terms of you saving material actually reflecting badly on your performance.
          • by cbhacking (979169)

            Look on the bright side: he didn't have to work for the GP (*shudder*). I'll occasionally give KLOCs when talking about personal projects just as a rough indicator of how much development went into it, but it really doesn't matter; 100 lines of clean abstractions can save 20000 lines of bug-riddled copy-pasta, for example. It's more impressive if it's "I coded the X, Y, and Z features, with error chacking, and I did it in only 5KLOC of C including documentation comments, plus another KLOC of unit tests.

          • We do not hire people based on the number of lines of code they produce. Personally, I hate that metric since not all lines are created equally. Furthermore, the original request was that he explain the magnitude of his contributions to the project in which he was currently working. After he fumbled that, we settled for asking the approximate number of lines of code he contributed. I could not tell if he was genuinely attempting to take credit for writing a million lines of code or if he was providing a
            • by VAElynx (2001046)
              Well, then he wasn't passed over because of the answer, but because of lacking competence with regards to the field he was attempting to get a job in - a very different thing to what your original description made it look like.
        • Why not? It sounds like he knew what counts, and amount-of-lines-of-code really doesn't count.
          I think this pretty much covers the entire subject:
          http://www.folklore.org/StoryView.py?project=Macintosh&story=Negative_2000_Lines_Of_Code.txt [folklore.org]

      • Dey done took'd out all da bro-speak, G-talk, lolcatese and redneckonized language in da commentz, accounting for about 9000 of da changes, u feelz me dog?
      • by delt0r (999393)
        Not to rag on your comment. But seriously i would love to have someone work on the comments and documentation of my projects. Its sorely needed, but not measured and a thankless task.
    • Correction, they made 1,000 changes. Thanks for the catch!

    • by NotBorg (829820)
    • They changed the indentation from tabulations to spaces on 10k files.

  • Sorry, Eric Burdon :)

  • How Daoist?
  • by IcarusMoth (631872) on Thursday July 18, 2013 @05:00PM (#44321765)
    It's over 9000!!
  • by Anonymous Coward on Thursday July 18, 2013 @05:01PM (#44321777)

    They really only made 16 changes but that sounded too low so they converted to binary

  • Overall looks really promising!

    However, the last point is: "The addition of DirectWrite causes Steam to be unable to display text. This can be fixed either by setting dwrite.dll to disabled for steam.exe using Winecfg, or by running Steam with the -no-dwrite option."

    Why the heck does that happen? Will this be fixed soon?

    Yes, I know you could (normally) just run the Steam for Linux if you're running Linux, but I would guess that problem would hit other apps too.

    • by dAzED1 (33635)
      I should give money to the wine project. I keep a token windows laptop around for a few things, and those things are diminishing in number, but last time I used wine it really did take care of even those few things. I think the only reason I don't do it is because...well, witcher2 and bioshock infinite, honestly ;) And I only play something like that once a month or so
    • by fgouget (925644)

      However, the last point is: "The addition of DirectWrite causes Steam to be unable to display text. This can be fixed either by setting dwrite.dll to disabled for steam.exe using Winecfg, or by running Steam with the -no-dwrite option."

      Why the heck does that happen? Will this be fixed soon?

      Before Wine had no DirectWrite dll at all, causing applications to detect that and fall back to other code paths like they do on older Windows versions. Now Wine has a DirectWrite dll so applications try to make use of it. However it's still pretty incomplete, thus causing new bugs. But then theres' also some applications that will only run on Vista or greater that had no fallback work and that have no fallback code path which have now started working, at least to some extent, because this dll is now presen

    • The need for adding "-no-dwrite" to wine has existed for months, it's nothing new.
      Why don't you run native wine?

  • I really want to be able to run things like Quickbooks Premiere without Parallels.

  • I really miss the Wine-On-Windows mingw builds. The SF builds are outdated.
  • Really opens up the sluices at both ends.
  • Wine and Steam. Linux is becoming more and more awesome everyday.

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