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Entertainment Technology

DreamWorks Reveals Glimpse of "Super Cinema" Format For VR Films 39

An anonymous reader writes Warren Mayoss, Head of Technology Product Development at DreamWorks Animation, spoke at the 2014 Samsung Developer Conference last week about the company's forays into the young medium of virtual reality. In addition to real-time experiences, DreamWorks is exploring ways to enabled their bread and butter in VR: high-fidelity pre-rendered CGI. One method the company is exploring is a "Super Cinema" format: pre-rendered 360 degree 3D frames to be projected around the user in virtual reality. On stage, Mayoss showed a video glimpse of the format using assets from the company's "How to Train Your Dragon" franchise.
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DreamWorks Reveals Glimpse of "Super Cinema" Format For VR Films

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  • by Anonymous Coward

    ... or do we have to spend the rest of time watching films with CGI that looks completely realistic when static, but as soon as something moves, the (strangely) incorrect gravity and inertia models give the game away?

    It's almost as if they are training the public to think that all CGI has to look blatantly fake... so they can use the correct gravity and inertia models for their false flag productions, like 9/11... (September Clues)

    • by itzly ( 3699663 )

      so they can use the correct gravity and inertia models for their false flag productions, like 9/11... (September Clues)

      The 9/11 gravity and inertia models were so well done, it even fooled the people on the streets who saw it live.

    • It isn't gravity and interia that tells the CGI from reality. it is the background. Not sure if it is depth, or shadows, or some combination of them. I can always tell when a green screen and CGI is being used to draw the backgrounds. Now if it is the complete background it is always obvious and jarring. If they use lots of props and use the green screen to draw the sky, or distant backgrounds that depends on what is in those backgrounds.

      That being said my eyes don't work for 3D tech it gives me a head

  • Instead of rendering a relatively small 1920×1080 frame, as you’d find on a Blu-ray for instance, a 360 degree frame would have to be many times that resolution in order to preserve quality after stretching all the way around the viewer.

    Maybe the movie could be pre-rendered into a 3D model, with information about polygons, textures, and lighting, and then perform the 3D->2D conversion in the viewer's headset for the section that the viewer is looking at.

  • by munch117 ( 214551 ) on Sunday November 23, 2014 @11:33AM (#48443939)

    When they created stereoscopic 2D technology, they marketed it as "3D", even though it was nothing of the sort.

    So now, when they're creating actual 3D technology, they have a marketing problem, they can't call it 3D movies even though that's what it is, because then people will associate it with the earlier, inferior technology. So now they want to call it VR??

    It's not VR. It's a movie format with a fixed viewpoint. Sure you can look in all directions from that viewpoint, but you can't move around in this "world", because there's no actual virtual world to interact with. It's just a movie, not VR, don't call it VR.

    • Disney called it the Circarama. I kind of like the retro sound of that.

    • by joh ( 27088 )

      Many people also don't move around in or interact with RR (Real Reality) all that much, really.

    • by Kjella ( 173770 )

      Well, I'm not sure I agree. The wikipedia definition:

      Virtual Reality (VR), sometimes referred to as immersive multimedia, is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds.

      I think some limited forms of "simulated physical presence" is possible here in situations where you're not free to move, but the world appears to move around you, for example you're on a roller coaster ride. Granted that is somewhat like what you could do with 3D IMAX, but the goggles means you get full 360 degree experience as if you were the only one there, you can't break the illusion by looking at the people next to you. Being on the back of a giant

    • Gillette are already working on 5D.

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