Last week we discussed news that
Diablo 3 will include a real-money auction house for items and
require a permanent connection to the internet even for single-player games. Fan reaction has been
loud and varied, with many decrying the restrictive DRM. Blizzard exec Robert Bridenbecker said he was
surprised by the outrage at the online requirement, saying, "it really is just the nature of how things are going, the nature of the industry. When you look at everything you get by having that persistent connection on the servers, you cannot ignore the power and the draw of that." Some other developers came out in support of the scheme; id Software's Tim Willits said always-on would be "
better for everybody" in the end. Max Schaefer, one of the makers of
Diablo 3 competitor
Torchlight 2, said
he understands why they did it, even though
Torchlight 2 is not doing the same: "... it seems that most of what they are doing is related to trying to keep a truly secure, cheat-free economy in
Diablo III. Whatever you do, you have to make sacrifices. We sacrifice a cheat-free environment to give players the most options, they are sacrificing options and flexibility for security of the economy like you would in an MMO. I understand their approach and sympathize with the technical difficulties of what they are trying to do."