Emulation (Games)

Wine Makes It Possible To Run Vulkan Windows Programs On Linux (phoronix.com) 52

The cool Wine-related news of the week isn't just for Android Remix; an anonymous reader writes with some news applicable to a wider set of users: While no Windows-only Vulkan games have yet to be released, Wine developers are ready and have worked out experimental support for wrapping Vulkan Windows programs on Linux. Assuming you have a Vulkan Linux driver, the latest Wine-Staging build allows for Vulkan Windows programs/games to be dynanically translated and run on Linux 32-bit and 64-bit. Wine's Vulkan wrapper is passing all Khronos conformance tests, but hopefully the ever-expanding Linux game catalog will make this 10k+ lines of code not necessary moving into the future.
XBox (Games)

Microsoft Asks If You'd Be Happy With Selling Back Digital Xbox One Games For 10% (windowscentral.com) 101

An anonymous reader writes: A recent survey from Microsoft has asked the community whether or not they would want a feature allowing them to sell back their digital games, just like you would a physical disc at GameStop. Unfortunately, the trade-in price for said digital content is 10-percent of what you paid at the point of purchase in store credit. While this is just a survey and doesn't mean the feature is coming to the Xbox platform, it does show Microsoft is actively pursuing the idea.
Graphics

Cinema-Quality Unity Engine 'Adam' Demo Claims To Run Real-Time On GeForce GTX 980 (hothardware.com) 59

MojoKid writes: This week at GDC 2016 the team at Unity revealed their stable release of the Unity 5.3.4 game engine along with a beta of Unity 5.4. There are a number of upgrades included with Unity 5.4 including in-editor artist workflow improvements, VR rendering pipeline optimizations, improved multithreaded rendering, customizable particles which can use Light Probe Proxy Volumes (LPPV) to add more realistic lighting models and the ability to drop in textures from tools like Quixel DDo Painter. But for a jaw-dropping look at what's possible with the Unity 5.4 engine, check out the short film "Adam" that Unity has developed to demo it. The film showcases all of Unity Engine 5.4's effects and gives a great look at what to expect from Unity-based games coming in 2016. Unity will showcase the full film at Unite Europe 2016 in Amsterdam. But what's most impressive about Adam perhaps is that Unity says that this is all being run in real-time at 1440p resolution on just an upper-midrange GeForce GTX 980 card.
Microsoft

Sexism Is Still a Thing At Microsoft's GDC Party (techcrunch.com) 586

An anonymous reader writes from an article on TechCrunch: Microsoft hired a bunch of women wearing very little clothing to dance and socialize with people at the company's official Game Developers Conference after-party last night in San Francisco, Business Insider reports. Phil Spencer, head of Xbox, said in a statement to TechCrunch. "At Xbox-hosted events at GDC this past week, we represented Xbox and Microsoft in a way that was not consistent or aligned to our values. It was unequivocally wrong and will not be tolerated. I know we disappointed many people and I'm personally committed to holding ourselves to higher standards. We must ensure that diversity and inclusion are central to our everyday business and core values. We will do better in the future." What's problematic is that Microsoft chose to throw a party that clearly caters to heterosexual men by hiring women as objects of sex.
Microsoft

Sony Working on 'PlayStation 4.5' With Enhanced VR and 4K Support (kotaku.com) 66

An anonymous reader writes: Citing multiple sources, Kotaku says that Sony is working on a 'PlayStation 4.5.' The gaming console will supposedly have an upgraded GPU which will support high-end 4K resolution for games, and have more processing power which would enhance the games supported by PlayStation VR. From the report, "A more powerful PS4 would also allow the machine to be more competitive with PCs in the world of virtual reality. With a higher-end GPU, the PS4 could more easily match up against the more expensive Oculus Rift and HTC Vive virtual reality headsets, which are designed to work with powerful PCs."
AI

How 'Assassin's Creed' Or 'Fallout 4' Might Help Make AI Smarter (technologyreview.com) 45

moon_unit2 writes: Apparently, playing computer games might provide a shortcut to greater intelligence. MIT Technology Review has a story about researchers using virtual game environments to train deep neural networks to recognize real-world objects. It's an important idea because deep learning usually requires huge quantities of annotated data, which isn't always available. So researchers from Xerox Europe, led by Adrien Gaidon, showed that training a deep learning system on a photo-realistic street scene could enable it to identify cars on real roads. "The nice thing about virtual worlds is you can create any kind of scenario," Gaidon says. Perhaps video games could play a bigger role in the future of AI than anyone realized.
Security

Steam Stealer Malware Becomes Extremely Sophisticated, Remains Very Cheap (securelist.com) 95

An anonymous reader writes: During the past years, malware aimed at stealing game inventory items from Steam accounts and logging Steam login credentials has become extremely sophisticated, but [has] remained at a lower-tier pricing range on underground hacking forums, rarely going above $10, never over $30. Valve says that it receives 77,000 complaints a month for hacked accounts, and Steam Stealers are responsible for most of them. [The] most targeted game is Counter-Strike: Global Offensive, while Kaspersky Lab says that most of the cyber-gangs behind these malware families are of Eastern European origin, mostly Russian.
AI

Google's AlphaGo AI Beats Lee Se-dol Again, Wins Go Series 4-1 (theverge.com) 111

An anonymous reader quotes an article at The Verge about Korean grandmaster's fifth and final game with Google's AlphaGo AI: After suffering its first defeat in the Google DeepMind Challenge Match on Sunday, the Go-playing AI AlphaGo has beaten world-class player Lee Se-dol for a fourth time to win the five-game series 4-1 overall. The final game proved to be a close one, with both sides fighting hard and going deep into overtime. The win came after a "bad mistake" made early in the game, according to DeepMind founder Demis Hassabis, leaving AlphaGo "trying hard to claw it back."
Network

Xbox Live Now Supports Cross-Platform Multiplayer With PS4 (techcrunch.com) 105

An anonymous reader writes from an article on TechCrunch: Microsoft just announced that game developers can now create cross-platform multiplayer modes that work with other consoles and operating systems. So it means that the next Call of Duty or FIFA could feature a multiplayer mode that works with both Xbox and Playstation gamers. It just depends on developers now. Microsoft has historically restricted cross-platform play as the Xbox Live was the first successful multiplayer network for consoles. And yet, Microsoft is now lagging behind the Playstation 4 with its Xbox One. By opening up cross-platform multiplayer, Microsoft could convince late adopters to buy an Xbox One even though their friends have a PlayStation 4. It's also a way to make sure that there are enough plays for less popular games. It's unclear how developers are supposed to deal with duplicated PlayStation Network and Xbox Live screen names.
AI

Microsoft to Open Source Minecraft-Based Project AIX 48

Microsoft has found a new use of its insanely popular title Minecraft. The company on Monday announced Project AIX, a platform that will let computer scientists experiment with artificial intelligence in its cube-stacking game. For instance, Microsoft says, they can manipulate a character and learn from its actions. Microsoft says that Minecraft, a game it acquired in 2014, is more sophisticated than existing AI research simulations. "You can do survival mode, you can do build battles with your friends, you can do courses, you can implement our own games. This is really exciting for artificial intelligence because it allows us to create games that stretch beyond current abilities said Katja Hofmann, one of the researchers behind AIX. The company initially launched the project for its own testing, but says it will make it available as open source to all in July.
Graphics

Valve Is Bringing Steam's Game Library Into VR With Desktop Theater Mode (roadtovr.com) 26

An anonymous reader writes: From characters sprinting around levels at inhuman speeds to the player's view being forcibly moved when a game takes control of the camera during a cutscene, it isn't as easy as you might think to make a game work in VR if it wasn't designed for it in the first place. So Valve is striking a compromise that lets players make use of their existing Steam games in VR. SteamVR Desktop Theater Mode, which Valve says is in early beta and will be shown at GDC next week, puts player's games on a huge screen in a virtual home theater setting. Future possibilities for gamers playing together on the same virtual couch are enticing.
Classic Games (Games)

Blizzard Issues Update For 16-Year-Old Diablo II 54

Blizzard this week issued an update for the popular Diablo II game. The update, dubbed v1.14a, comes roughly five years after Diablo II was last updated, and four years since the release of Diablo III. Blizzard says the update aims to resolve glitches introduced by modern operating systems. While Blizzard's commitment towards its 16-year old game is unquestionably commendable, it appears the new update is causing issues for some.
AI

Go Champion Lee Se-dol Beats Google's DeepMind AI For First Time (theverge.com) 109

An anonymous reader writes: Korean Go grandmaster Lee Se-dol on Sunday registered his first win over Google's AlphaGo. The win comes after AlphaGo won first three games in the DeepMind challenge earlier this week. The win should serve as a reminder that Google's artificial intelligence computer is not perfect after all, at least for now. Se-dol said earlier this week that he was not able to defeat AlphaGo because he could not find any weakness in its strategy. Commenting after his win, Se-dol said, "I've never been congratulated so much just because I won one game!"
AI

Alpha Go Takes the Match, 3-0 (i-programmer.info) 117

mikejuk writes: Google's AlphaGo has won the Deep Mind Challenge, by winning the third match in a row of five against the 18-time world champion Lee Se-dol. AlphaGo is now the number three Go player in the world and this is an event that will be remembered for a long time. Most AI experts thought that it would take decades to achieve but now we know that we have been on the right track since the 1980s or earlier. AlphaGo makes use of nothing dramatically new — it learned to play Go using a deep neural network and reinforcement learning, both developments on classical AI techniques. We know now that we don't need any big new breakthroughs to get to true AI. The results of the final two games are going to be interesting but as far as AI is concerned the match really is all over.
Classic Games (Games)

'Serious Sam 1' Engine Released As Open Source 82

jones_supa writes: id Software is well known for publicly releasing the source code of its old first-person-shooter games. Now Croteam is joining the club by releasing the source code of the engine of the very first Serious Sam game. It's the very same engine that the company used for Serious Sam Classic: The First Encounter and The Second Encounter. Croteam's Vyacheslav Nikitenko, who worked on the source code and prepared Serious Engine v.1.10 for this release, had this to say: "Historically, this version of Serious Engine is very important for Croteam and for me personally. I created several mods for Serious Sam back in the day, before even starting the work on the source code, and it was a great tool for learning. And it's even better today! Obviously, Serious Engine v1.10 won't produce top-notch graphics, but the source code is very well commented, easy to modify, and there are lots of user generated mods out there. This version has everything you need to build your own game – or just experiment. If you're looking to get started, just download the files from GitHub and head over to SeriousZone, it has a great community and lots of tutorials." Happy hacking! (And here's a video with some game play that shows what this engine can do.)
Graphics

New Tool Offers Look At Performance of UWP Games On Windows 29

Vigile writes: One of the concerns surrounding the recent debate of the Unified Windows Platform and games being released on it, such as the recent Gears of War Ultimate Edition, was the inability for media and consumers, and even entry level developers, to properly profile the performance of those applications. All of the standard testing applications like Fraps, FCAT and other overlays are locked out of UWP games. A Intel graphics engineer released a tool called PresentMon on GitHub yesterday that accesses event timers in Windows to monitor Present commands in any API, including DX11, DX12, Vulkan as well as games built on the Windows Store platform. Using this data, PC Perspective was able to profile the performance of the new Gears of War on PC, comparing frame time variability between the two flagship parts from NVIDIA and AMD. While it's not a perfect utility yet, there is hope now that this open source code will allow for performance metrics on any and all gaming titles.
AI

Human Go Champion 'Speechless' After 2nd Loss To Machine (phys.org) 338

Reader chasm22 points to a Phys.org report about the second straight loss of Lee Sedol to AlphaGo, the program developed by Google's DeepMind unit. The human Go champion, Sedol found himself "speechless" after the showdown on Thursday. The human versus machine face-off lasted more than four hours, which to Sedol's credit is a slight improvement over his previous match, which had ended with him resigning nearly half an hour remaining on the clock. "It was a clear loss on my part," Sedol said at a press conference on Thursday. "From the beginning there was no moment I thought I was leading." Demis Hassabis, who heads Google's DeepMind, said, "Because the number of possible Go board positions exceeds the number of atoms in the universe, top players rely heavily on their intuition." Sedol will battle Google's AlphaGo again on Saturday, Sunday, and Tuesday.
AI

Google's AlphaGo Beats Lee Se-dol In the First Match (theverge.com) 119

New submitter Fref writes with news from The Verge that "A huge milestone has just been reached in the field of artificial intelligence: AlphaGo, the program developed by Google's DeepMind unit, has defeated legendary Go player Lee Se-dol in the first of five historic matches being held in Seoul, South Korea. Lee resigned after about three and a half hours, with 28 minutes and 28 seconds remaining on his clock. "
Lee will face off against AlphaGo again tomorrow and on Saturday, Sunday, and Tuesday.
Also at the New York Times. Science magazine says the loss may be less significant than it seems at first.
Classic Games (Games)

ScummVM, Update With a Bang (kingofgng.com) 37

KingofGnG writes: The developers of ScummVM have announced a new version for the virtual machine preferred by graphic adventure fans: also known as "Lost with Sherlock," ScummVM 1.8.0 is hailed as one of the heftiest releases ever prepared by the team, with the addition of many games and game engines, the substantial update of graphics and sound sub-systems and the availability of new conversions for minor platforms.
Hardware Hacking

Using Kexec Allows Starting Linux In PlayStation 4 70

jones_supa writes: Team fail0verflow, the hacker group who made Sony PlayStation 4, has introduced another method to start Linux in the game console. Instead of the previous exploit which was based on a security hole in an old PS4 firmware version, the new trick allows a kexec call to start Linux through Orbis OS (the FreeBSD-based system software of PS4). The code can be found in GitHub. Maybe this will lead to more and better PlayStation clusters.

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