Classic Games (Games)

Fan-Made 'Metal Gear Solid' Remake Cancelled; Gamers Blame Konami (hothardware.com) 118

MojoKid writes: Fans of the popular Metal Gear Solid series are ticked off at Konami over the cancellation of an unofficial, fan-built remake of the very first title that shipped for the original PlayStation way back in 1998. The remake's cancellation was announced on the project's Facebook page, which immediately prompted backlash aimed at Konami for presumably having a hand in it. The project, dubbed Shadow Moses, was the brainchild of indie game designer Airam Hernandez. It appears he may have assembled a small team to remake the original Metal Gear Solid using Unreal Engine 4. While it hasn't been confirmed that Konami shut the project down, it wouldn't be surprising to find out that it did. This wouldn't be the first fan project to be cancelled, and it likely won't be the last— Metal Gear Solid is Konami's property, and even Hernandez acknowledged at one point that he would eventually need Konami's permission to publish it.
Graphics

Valve Announces New Portal Content For Virtual Reality (roadtovr.com) 30

An anonymous reader writes: Although I'm sure we'd all love to see Half-Life in virtual reality, Valve has been focusing on its Portal universe for SteamVR. The company announced today a "compilation of new VR experiments" called 'The Lab', which will be set inside one of Aperture Science's "pocket universes". One of Valve's earlier VR demos, 'Aperture Robot Repair', had players interact with Atlas, one of the robots from Portal 2 (with a brief GLaDOS cameo). The company says they'll be showing off The Lab at GDC 2016 next week and that they'll release it for free to SteamVR this spring.
Businesses

Sweeping Changes At Microsoft Studios Kill Lionhead Studios and Fable (betanews.com) 91

Mark Wilson writes: Microsoft has announced sweeping changes at Microsoft Studios, affecting development teams in the UK and Denmark. In sad news for gamers, development of Fable Legends has been brought to an end. The Fable series is one that has suffered numerous setbacks and delays over the years, but this is the biggest blow yet. More than this, the team behind Fable — Lionhead Studios — is at risk of closure, and Microsoft is in talks with employees about this. General Manager of Microsoft Studios Europe, Hanno Lemke, also announced that Press Play Studios in Denmark will close, leading to the end of development on Project Knoxville.
Databases

Crossword Database Analysis Spots What Looks Like Plagiarism 44

Seattle software developer Saul Pwanson has a hobby of developing crossword puzzles, but another related hobby, too: analyzing the way that existing puzzles have been constructed. He created a database that aggregates puzzles that have appeared in various publications, including, crucially, the New York Times and USA Today, and sorts them based on similarities. Puzzles that have a greater percentage of the same black squares, or the same letters in identical positions, are ranked as more similar. Crosswords often re-use answers; puzzle-solvers are used to encountering some of the usual glue words that connect parts of the grid. As 538 reports, though, Pwanson noticed something odd in the data: Many of the puzzles that appeared in USA Today and affiliated publications, listed under various creators' names but all published under Timothy Parker as editor, were highly similar to each other, differing in as little as four answer words. These Pwanson classifies as "shoddy" -- they seem to be about as different as test responses based on a passed-around answer sheet. These seem to shortchange readers expecting original works, but may represent no real copyright problem, since Universal Uclick holds the copyright to them all. Perhaps puzzle enthusiasts aren't surprised that a publishing syndicate economizes on crosswords with slight variations, or that horoscopes are sometimes recycled.

However, another tranche of puzzles Pwanson calls "shady": these are puzzles that bear such strong resemblance in their central clues and answers to puzzles that have appeared in the New York Times that it's very hard to accept Parker's claim that the overlap is coincidental. In one example given, for instance, the answers "Drive Up the Wall," "Get On One's Nerves," and "Rub the Wrong Way" appeared in the same order and the same position in a Parker-edited puzzle that appeared in USA Today in June 2010 as they had in a Will Shortz-edited puzzle published nine years before in the New York Times.
Desktops (Apple)

Oculus Founder: Rift Will Come To Mac If Apple "Ever Releases a Good Computer" (arstechnica.com) 542

An anonymous reader writes: It's been almost a year now since Oculus announced that the consumer version of the Rift virtual-reality headset would only support Windows PCs at launch -- a turnaround from development kits that worked fine on Mac and Linux boxes. Now, according to Oculus co-founder Palmer Luckey, it "is up to Apple" to change that state of affairs. Specifically, "if they ever release a good computer, we will do it," he told Shacknews recently. Basically, Luckey continued, even the highest-end Mac you can buy would not provide an enjoyable experience on the final Rift hardware, which is significantly more powerful than early development kits. "It just boils down to the fact that Apple doesn't prioritize high-end GPUs," he said. "You can buy a $6,000 Mac Pro with the top-of-the-line AMD FirePro D700, and it still doesn't match our recommended specs."
Graphics

Microsoft Losing Ground On Windows Store and UWP For Gaming 209

Vigile writes: Microsoft has big plans to try and merge the experiences of the Xbox One and Windows for gaming but the push back from the community and from major developers and personalities is mounting. Earlier this week PC Perspective posted a story that detailed the controversy around DX12 performance analysis without an exclusive full screen mode, changes to multi-GPU configurations and even compatibility issues with variable refresh that crop up from games from the Windows Store. Microsoft's only official response so far as been that it is listening to feedback and plans to address it with upcoming changes. Now today, Epic's Tim Sweeney has posted an editorial at The Guardian with an even more dramatic tone, saying that UWP (Unified Windows Platform) "can, should, must and will, die..." Clearly the stakes are being placed in the ground and even damage control from Phil Spencer on Twitter isn't likely to hold back angry PC users.
AMD

AMD Wants To Standardize the External GPU (arstechnica.com) 172

Soulskill writes: In a recent Facebook post, AMD's Robert Hallock hinted that the company is working on a standardized solution for external GPUs. When people are looking to buy laptops, they often want light, portable machines — but smaller devices often don't have the horsepower to effectively run games. Hallock says, "External GPUs are the answer. External GPUs with standardized connectors, cables, drivers, plug'n'play, OS support, etc." The article points out that the Thunderbolt 3 connector already (kinda) solves this problem, providing up to 40Gbps of bandwidth over a single connector. Still, I find external GPUs intriguing. I like the idea of having a light laptop when I'm moving around, but a capable one when I sit down at home to play a game. It'd also be nice to grab my desktop's GPU when I want to game on my laptop in the living room. Standardization may turn out to be important for GPU-makers if VR ends up taking off. The hardware requirements for those devices are fairly steep, and it'd facilitate adoption if graphics power was more easily expandable.
Classic Games (Games)

MAME Released Under OSI-Compliant, FSF-Approved License (mamedev.org) 41

New submitter _merlin writes: MAMEdev just announced that MAME (formerly Multiple Arcade Machine Emulator) is now entirely available under OSI-comliant, FSF-approved licenses. The project as a whole is available under the GNU General Public License, version 2 (GPL-2.0), while individual source files are available under BSD-3-Clause, LGPL-2.1 or GPL-2.0 (all compatible with GPL-2.0). Over 90% of the code, including core functionality, is available under the BSD-3-Clause license.
Microsoft

Microsoft To Unify PC and Xbox One Platforms (theguardian.com) 214

New submitter Serzen writes: According to The Guardian, Microsoft is planning to end fixed console hardware for the Xbox One as a move towards one ecosystem running Unified Windows Applications. The head of the company's Xbox division, Phil Spencer, said that the Universal Windows Platform would be central to the company's gaming strategy. "That is our focus going forward," he told reporters. "Building out a complete gaming ecosystem for Universal Windows Applications." What this could mean is that the Xbox One becomes more like a PC, with Microsoft releasing updated versions at regular intervals with more powerful processors and graphics hardware. In theory, because games will be written as UWAs, older titles will remain compatible with the new machines.
Linux Business

As of Tonight, 1900 Steam Games For Linux (phoronix.com) 179

New submitter KGIII writes: "After a recent Steam change, there were more than 1,900 Steam Linux games listed as Valve ended up including yet-to-be-released Linux game ports. That total including unreleased Linux games is now up to 2,009! But in terms of released Linux game titles available for download right now, the 1,900 threshold was crossed tonight to end out February." It's getting there. All of you gamers might just be able to make the choice to move to Linux soon. It looks like there are quite a few more games coming down the pipe. This is a good thing as it gives gamers more options for their operating system. I imagine this bodes well for the SteamOS project and for the dedicated SteamOS devices.
Input Devices

Sony Patents Power Glove-Like Motion Controller For PlayStation VR (hothardware.com) 44

MojoKid writes: With so much of the VR buzz revolving around Oculus, HTC and Google lately, it would be easy to forget that Sony has its own competitor coming, called PlayStation VR. And now, as new patents have revealed, the Japanese gaming giant could have a nifty trick up its sleeve, so to speak. It looks like Sony could developing what some could consider a spiritual successor to the Power Glove, that classic late 80s peripheral for the Nintendo Entertainment System. A diagram pulled from the recent patent filing shows this glove's implementation is straight-forward. However, Sony's glove is not going to be bulky like the Power Glove was. The documents also refer to hand flexor sensors that indicate a level of precision tracking at the fingertip level, as well as some sort of cloud network processing offload.
Games

107 Games Revealed Ahead of HTC Vive Preorder Launch 51

SlappingOysters writes: Preorders open today for the HTC Vive virtual reality headset and while the device has been well-received by critics, little is known about the games coming to the device. We know that Job Simulator, Fantastic Contraption and Tilt Brush will be bundled in with the HTC Vive for those who preorder it, but Finder has discovered a further 104 games that have also been earmarked by their creators as coming to the device. For those considering a preorder, the site also provides a useful HTC Vive vs. Oculus Rift vs. PlayStation VR comparison table.
Graphics

Valve's SteamOS Now Supports Vulkan, The Cross-Platform Alternative To DirectX 12 (pcworld.com) 119

SteamOS just gained support for Vulkan, the cross-platform alternative to Microsoft's DirectX 12 and Apple's Metal. This should make it easier for developers to write and optimize games for SteamOS, closing the performance gap with Windows and encouraging more developers to support Linux. This feature arrived in SteamOS Brewmaster version 2.63. Valve added version 355 of the Linux Nvidia driver, which means SteamOS offers Vulkan support when used alongside Nvidia hardware. Intel's graphics hardware should also support Vulkan on SteamOS in the near future. AMD is still working on its new driver, known as AMDGPU, that will replace the current fglrx driver for SteamOS and other Linux-based platforms. If you use Linux distribution besides SteamOS, you can download Nvidia's Vulkan-ready Linux driver or an experimental version of Intel's Vulkan-enabled graphics driver.
Games

The Story Behind the Worst Computer Game In History (bbc.com) 157

An anonymous reader writes with this story at the BBC about the famously bad video game based on Steven Spielberg's ET, a game "considered to be one of the worst of all time," and on which some have blamed the collapse of then-powerhouse Atari. The game's sole programmer, Howard Scott Warshaw, explains how it was that what must have sounded at the time like a sure thing turned into a disaster.
Graphics

Valve Releases SteamVR Perf Test To Measure Your PC (pcper.com) 97

Vigile writes: Valve took another step to prepare the world for VR gaming by releasing the SteamVR Performance Test today. This application that is free to download through Steam, runs a portion of the Aperture Science Robot Repair demo originally built for the HTC Vive VR headset, and reports back performance metrics and a grade for your PC's hardware. Scores include a Not Ready, Capable and Ready result as well as an "average fidelity" numeric score that is even more interesting. Valve integrated a dynamic fidelity feature "that adjusts image quality of the game in a way to avoid dropped frames and frame rates under 90 FPS" — a target for an acceptable VR experience. Early results put the GeForce GTX 980 Ti at the top of the GPU stack though AMD's Radeon products do very well at every price point below $600. Is your wallet ready?
Emulation (Games)

Variable Instruction Computing: What Is Old Is New Again (hackaday.com) 52

szczys writes: Higher performance, lower power. One of the challenges with hitting both of those benchmarks is the need to adhere to established instruction sets like x86. One interesting development is the use of Variable Instruction Sets at the silicon level. The basic concept of translating established instructions to something more efficient for the specific architecture isn't new; this is what yielded the first low-power x86 processors at the beginning of the century. But those relied on the translation at the software level. A company called Soft Machine is paving the way for variable instructions in hardware. Think of it as an emulator for ARM, x86, and other architectures that is running on silicon for fast execution while sipping very little power.
Operating Systems

ReactOS 0.4 Brings Open Source Windows Closer To Reality (techrepublic.com) 141

jeditobe was one of several readers to point out the newest major release of Windows NT-inspired ReactOS, which has just hit version 0.4, brings open source Windows compatibility a little bit closer. The new release includes out-of-the-box support for ext2, ext3, and ext4, as well as (remember, it is NT based) read-only support for NTFS. What else? Support was generally improved for third-party device drivers, making it substantially easier to install and use real hardware, as opposed to just virtual machines like VirtualBox. The internal WINE library was updated to improve support for Win32 programs. Support for Python 2.7 was added, making it possible to use python scripts in ReactOS. A substantial number of visual changes were added, with a vastly improved shell and file explorer, newer icons throughout ReactOS, improved support for fonts, and customizable visual themes. Even with these improvements, ReactOS 0.4 is still generally considered alpha-level software, though Alexander Rechitskiy, the innovation manager for ReactOS, notes that 0.4.1 may be almost beta-level software.
Microsoft

Microsoft Plans To Make Windows 10, Xbox One Game "Crossbuys" A Habit (pcworld.com) 153

Gamers who preorder Remedy's upcoming Xbox One game, Quantum Break, will receive a free digital copy for Windows 10 PCs -- a "crossbuy" strategy that Microsoft's Xbox chief plans to make a "platform feature" of the gaming console.

Behind the scenes, Microsoft has worked to tie its Windows 10 and Xbox One operating systems closer together, sharing features and data. The Xbox One includes versions of Skype and Microsoft Edge, and Microsoft has said that universal apps written for Windows 10 can theoretically run on the Xbox One, as well as Windows 10 PCs and Windows 10 Mobile phones. Eventually, Microsoft envisions a world where PC and Xbox One gamers will drift between platforms, and where gamers on each platform will be able to compete with one another.
Graphics

Ubisoft Talks Splitscreen and the Division 55

SlappingOysters writes: Ubisoft's next entry in the Tom Clancy series is pushing at the boundaries of three genres, mixing the RPG, the squad-based shooter and the MMO into The Division. The game features drop-in, drop-out co-op in a near-future, post-pandemic New York that seamlessly allows players to transition from PvE to PvP environments without any menus or lobbies. However, despite its co-op gameplay, The Division does not support splitscreen. Finder.com.au recently ran an extensive hands-on with the game, as well as an interview with Ubisoft Massive's creative director Magnus Jansén regarding the decision to forgo splitscreen co-op.
Windows

Internet Archive Brings Classic Windows 3.1 Apps To Your Browser (google.com) 109

The Internet Archive has made it possible for you to make a virtual visit to the wide, wide world of Windows 3.1 games (and other apps, too), via a collection of virtualized images. Jason Scott is the game collector and digital archivist behind the online museum of malware mentioned here a few days ago. "Now," Ars Technica reports, "Scott and his crew have done it again with the Windows 3.X Showcase, made up of a whopping 1,523 downloads (and counting), all running in a surprisingly robust, browser-based JavaScript emulation of Windows 3.1. You'll recognize offerings like WinRisk and SkiFree, but the vast majority of the collection sticks to a particularly wild world of Windows shareware history, one in which burgeoning developers seemed to throw everything imaginable against 3.1's GUI wall to see what stuck." Says the article: A volunteer "really did the hard work" of getting the Windows files required for each DOSBOX instance down to 1.8 MB, and in the process came up with a more centralized version of those files on his server's side, as opposed to kinds that would require optimizations for every single emulated app.

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