Games

Kids Prefer To Play Games On Mobile Devices Over Consoles 250

New submitter chloealsop writes: The NPD Group has published a report showing that more kids age 2-17 are playing games on phones and tablets than on consoles in the U.S.. 45 percent of kids use a home PC for gaming, a drop of 22 points since 2013. "The largest and most surprising shift in the 2015 gaming ecosystem was kids' move away from the computer," NPD Group analyst Liam Callahan said in a press release. "In the past, the computer was considered the entry point for gaming for most kids, but the game has changed now that mobile has moved into that position. This may be related to a change in the behavior of parents that are likely utilizing mobile devices for tasks that were once reserved for computers."
Graphics

Fable Legends DX12 Benchmark Stressing High End GPUs 51

Vigile writes: In preparation for the release of the free-to-play Fable Legends game on both Xbox One and PC this winter, Microsoft and Lionhead Studios released a benchmark today that allows users to test performance of their PC hardware configuration with a DirectX 12 based game engine that pushes the boundaries of render quality. Based on a modified UE4 engine, Fable Legends includes support for asynchronous compute shaders, manual resource barrier tracking and explicit memory management, all new to the DX12 API. Unlike the previous DX12 benchmark, Ashes of the Singularity, which focused mainly on high draw call counts and mass quantities of on-screen units, Fable Legends takes a more standard approach, attempting to improve image quality and shadow reproduction with the new API. PC Perspective has done some performance analysis with the new benchmark and a range of graphics cards, finding that while NVIDIA still holds the lead at the top spot (GTX 980 Ti vs Fury X), the AMD Radeon mid-range products offer better performance (and better value) than the comparable GeForce parts.
Google

Google DeepMind's AI Beats Humans At Even More Computer Games 96

An anonymous reader writes: Google DeepMind's learning algorithm has trumped human performance in an even greater range of games from the Atari 2600. The system's performance in classic games for the 80's games console has improved steadily since it was revealed in April last year (video) and a paper released yesterday shows it besting people in 31 titles.
Nintendo

Nintendo Joins Khronos Group 46

jones_supa writes: Gamasutra reports that Nintendo has quietly joined Khronos Group, the consortium managing the OpenGL and Vulkan graphics APIs. The news was brought to Gamasutra's attention by a NeoGaf post, which notes that Nintendo's name was added to the list of Khronos Group contributing members earlier this month. As a Khronos Group contributor Nintendo has full voting rights and is empowered to participate in the group's API development, but it doesn't have a seat on the Khronos Group board and can't participate in the final ratification process of new API specifications.
Nintendo

Pokemon Go: What Nintendo Needs To Learn From Ingress 61

An anonymous reader writes: Pokemon Go marks Nintendo's biggest move into mobile yet: the augmented reality mobile game makes use of your location as well as your phone's camera to let you interact with pocket monsters in the real world. It's an audacious idea — with an accompanying trailer — but as one writer points out it will have to nail a lot of different systems to build up an active community in the same that developer Niantic has done for its previous game, Ingress. The author looks at Ingress to see where Nintendo and Niantic may draw inspiration, pointing out that the game's portal modding system could prove a great mechanism for allowing Pokemon evolutions. Expect plenty more Pokemon amiibo to interact with the upcoming wristband, too.
Nintendo

Nintendo Nixes YouTube Videos of Super Mario Speedruns 151

The Boston Globe reports (based on Kotaku's story earlier this month) that Nintendo is cracking down on YouTube videos which show speedruns of its games -- computer-guided play that skips completely human hands pressing buttons on a controller. Why? The article notes that these play-throughs "require the use of ROMs, digital backup files of the original game that can be freely passed from computer to computer, or downloaded from well-known websites. Therefore, Nintendo reasons — and YouTube is clearly sympathetic to this reasoning — there are copyright issues at play, since players aren’t using the (ancient) original game cartridges, or newer copies sold directly online by Nintendo." Legally justifiable or not, this seems unlikely to build goodwill with some of Nintendo's most nostalgic fans.
Linux Business

Thanks To Valve, More Than 1,500 Games Are Now On Linux 281

An anonymous reader writes: The Steam Store crossed the threshold this morning of having 1,500 games natively available for Linux. Timberman, a 0.99$ video game was the 1,500th title, but while there are a lot of indie games available for Linux, in the past three years have been a number of high profile AAA Linux games too. What games (old or new, free or paid) would you like to see available for Linux systems?
Security

What's In Your Hand? This Malware Knows 68

An anonymous reader writes with the story that ESET researchers have uncovered spyware targeting online poker players, called Odlanor, which works by sending screenshots of a player's game (along with that player's in-game identity) to the attacker; the attacker can then search for the player with that ID, and enjoy an unfair advantage. (Also at The Inquirer.) From the ESET report: In newer versions of the malware, general-purpose data-stealing functionality was added by running a version of NirSoft WebBrowserPassView, embedded in the Oldanor trojan. This tool, detected by ESET as Win32/PSWTool.WebBrowserPassView.B, is a legitimate, albeit potentially unsafe application, capable of extracting passwords from various web browsers. ... The trojan communicates with its C&C, the address of which is hardcoded in the binary, via HTTP. Part of the exfiltrated information, such as the malware version and information identifying the computer, are sent in the URL parameters. The rest of the collected information, including an archive with any screenshots or stolen passwords, is sent in the POST request data.
The Almighty Buck

America's First Video Game Museum Is Trying To Level Up 51

martiniturbide writes: Did you ever dreamed of a Museum where you can take your kid and show him/her what you used to play when young? This museum exists and it is called "The Museum of Art and Digital Entertainment (MADE)" in Oakland, California. This is non-profit videogame museum that preserves old games, has playable exhibitions, give free classes to learn to code using Scratch and host several kinds of gaming events. This museum has over 5,000 games and over 100 consoles and computers and hosted free classes for more than 400 students. Now they are launching a Kickstarter campaign because they need a bigger space.
AI

Neural Network Chess Computer Abandons Brute Force For "Human" Approach 95

An anonymous reader writes: A new chess AI utilizes a neural network to approach the millions of possible moves in the game without just throwing compute cycles at the problem the way that most chess engines have done since Von Neumann. 'Giraffe' returns to the practical problems which defeated chess researchers who tried to create less 'systematic' opponents in the mid-1990s, and came up against the (still present) issues of latency and branch resolution in search. Invented by an MSc student at Imperial College London, Giraffe taught itself chess and reached FIDE International Master level on a modern mainstream PC within three days.
Education

Video GameStart Uses Minecraft to Teach Kids Programming (Video 2) 18

As we said last week, "You can't teach all programming by using Minecraft to keep kids interested, but you can use Minecraft, Java, and Eclipse to give them a good start." That's what Tyler Kilgore and his colleagues at GameStart are doing. Watch today's video (number 2), go back to last week's video (number 1) if you missed it, and read both days' transcripts for the full scoop.
Nintendo

Nintendo Names Tatsumi Kimishima As New President 46

RogueyWon writes: Following the death of Satoru Iwata in July, Nintendo has announced the appointment of Tatsumi Kimishima as its new president. The 65-year-old Mr. Kimishima has been serving as Nintendo's human resources director (PDF), following a previous stint as the CEO of Nintendo of America and earlier work on the management of the Pokémon franchise. Kimishima takes up post at a time of considerable change for Nintendo, with the company beginning a tentative step into the mobile games market and preparing for the launch of a new console, codenamed "NX", in 2016.
Apple

Can We Trust Apple To Make a Good Games Console? 174

An anonymous reader writes: The Apple TV took center stage at the company's recent press event. It's getting its own operating system, better support for watching movies and listening to music, and full integration with Siri. All to be expected. But Apple is also pushing for the device to become a hub connecting mobile gaming with your TV. This article questions whether Apple has the chops to become a serious contender in living room gaming. Quoting: "[T]he subtext was clear: Apple thinks it can take on Nintendo for third place in the console market. The problem is, even while it's parading game developers on stage, it's still not clear if Apple actually wants to take on the console market. The inconsistency within the company when it comes to games is painful to see, and shows no sign of abating any time soon. ... The iPhone is the largest games store on the planet, and it's managed by a company whose attitude to the medium is 'go write a book.' That hasn't stopped magnificent art being made for Apple's platforms, but it has stopped some, such as Sweatshop HD, which was pulled from the app store in 2013."
Movies

TSR's Lost 1980s Dungeons and Dragons Movie Script, Reviewed 167

An anonymous reader writes: Over at the Escapist, games historian Jon Peterson (of Playing at the World) reviews a recently-unearthed copy of James Goldman's 1982 script for a Dungeons & Dragons movie. The synopsis sounds even worse than the Jeremy Irons Dungeons & Dragons film from 2000, if such a thing is possible. Given the resolution of recent legal problems paving the way for a new D&D cinematic universe, will we have better luck with the franchise today? How can you translate the interactive experience of D&D into a compelling movie?
Data Storage

The Install Size of Every PS4 and Xbox One Game 106

SlappingOysters writes: One of the biggest challenges for gamers during this generation of consoles is ensuring you have enough hard drive space to hold the latest blockbuster. Given that every game needs to be installed in order to be played, and games often weigh in at over 40GB, the 500GB of storage that comes as standard doesn't stretch far. Finder.com has provided a handy resource, listing the install sizes for every PlayStation 4 game (460 and counting) and every Xbox One game (290 and counting). The list is searchable, and can be ordered.
Displays

The Story of Oculus Rift 80

An anonymous reader writes: A lengthy new article details the history of the Oculus Rift, from the VR headset's stereotypical beginnings in a hacker's parents' garage to its $2 billion acquisition by Facebook. "Luckey got into VR by way of computer games, which he was obsessed with for a time. After building what he recalls as a "beautiful six-monitor setup," for extreme visual saturation, he wondered, Why not just put a small screen directly on your face?" At just 19 years old, Luckey built a prototype good enough to impress John Carmack, which brought him all sorts of further attention. Investors came running, and eventually Mark Zuckerberg took an interest. "When Zuckerberg arrived, Luckey introduced himself and then quickly walked away. 'I'm a big fan,' he said, 'but I actually have to get back to work.' ... Zuckerberg seemed taken aback by Luckey's brusqueness but also charmed. 'They definitely have the hacker culture that we have,' he says." As the device approaches release, they're all wondering how much VR will change the world.
XBox (Games)

Xbox One Launch Woes Were Preventable, Next Console Likely Digital Download Only 230

MojoKid writes: Microsoft's Xbox One launch didn't go off exactly as planned in late 2013. Before the console's release, the company was dogged over DRM restrictions with the console and concerns over its high price tag compared to its counterpart, the Sony PlayStation 4. Microsoft would attribute the higher price tag to the included Kinect camera — a peripheral that many gamers didn't particularly care for. Former Xbox Chief Robbie Bach offered his two cents recently on the Xbox One — a console that launched years after he announced he retired from the company in 2010. Bach noted, regarding the Xbox One's rocky launch, "...gosh, I think some of that was predictable and preventable." As for the future of physical game media, Bach doesn't think that the future will be so bright when it comes to DRM and always-connected requirements in the next generation of gaming consoles. He said that the next Xbox would "probably not" have physical media to speak of, with consoles adopting digital-only distribution.
Media

Apple TV To Be Revamped 132

An anonymous reader writes: This Wednesday, Apple is hosting an event in San Francisco to announce updated versions of some of its products. One device getting a lot of the attention will be the Apple TV, which has languished for several years without significant changes. Apple is making a renewed push for the living room. The company has expanded its partnerships with TV studios over the past few years, launched its own streaming music service, and also made inroads on gaming. The new Apple TV will try to do all these things, including support for apps. It will also reportedly feature universal search: "Essentially, you'll be able to search for a show or movie once, and see results from all sorts of different sources." A side effect of this ambitious goal is that the device will more than double in cost, going from $70 to $150.
Programming

An Algorithm To Randomly Generate Game Dungeons 77

An anonymous reader writes: Game developers frequently turn to procedural algorithms to generate some of their game's content. Sometimes it's to give the game more diverse environments, or to keep things fresh upon subsequent playthroughs, or simply just to save precious development time. If you've played a game that had an unpredictable layout of connected rooms, you may have wondered how it was built. No longer; a post at Gamasutra walks through a procedural generation algorithm, showing how random and unique layouts can be created with some clever code. The article is filled with animated pictures demonstrating how rooms pop into existence, spread themselves out to prevent overlap, finds a sensible series of connections, and then fill in the gaps with doors and hallways.
Microsoft

FTC: Machinima Took Secret Cash To Shill Xbox One 156

jfruh writes: The Machinima gaming video network took money from a marketing agency hired by Microsoft to pay "influencers" up to $45,000 to promote the Xbox One. Crucially, the video endorsers did not disclose that they'd been paid, which has caused trouble with the FTC. For its part, Machinima notes that this happened in 2013, when the current management was not in charge.

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