Businesses

NCSoft To Close North American Lineage Servers 91

NCSoft announced yesterday that they plan to shut down all North American servers for their long-running Lineage MMORPG on June 29th. The game came out in 1998 and gradually became one of the most successful MMOs of all time, reporting over a million subscribers as much as a decade after launch. Account creation on North American servers has been disabled, subscriptions for coming months have been refunded, and existing accounts have been reactivated for free. "We will not be making any additional content updates, but we do have US Ruleset changes and lots of great events planned for the next two months. We want to give you every opportunity to make all of your remaining Lineage dreams come true. We hope that everyone will stick around to have fun with the game you love in the time we have left. We know that we have incredibly loyal fans that have stood by us for the past ten years. As painful as it was, as a business, we had to make a very difficult, but necessary, decision."
PC Games (Games)

Portal 2 Authoring Tools Beta Released 47

Valve has announced the beta release of a set of authoring tools for Portal 2, allowing users to create their own puzzles and challenges in the name of science. "The Portal 2 Authoring Tools include versions of the same tools we used to make Portal 2. They'll allow you to create your own singleplayer and co-op maps, new character skins, 3D models, sound effects, and music." The tools are available for free to anyone who owns the PC version of the game.
Sony

Sony Could Face Developer Exodus On PSN 186

donniebaseball23 writes "As the PlayStation Network outage continues, developers are feeling the economic pinch. There's been no word from Sony on whether they'll compensate companies who produce games for PSN, but Capcom has already said it's losing potentially 'millions' from the downtime. Worse yet, developers who rely on PSN revenues may jump ship if they aren't compensated, warns Dylan Cuthbert, creator of popular PSN game PixelJunk. 'I have a feeling they [Sony] are thinking about doing something or they will lose developers, which of course is pretty bad for them,' he said." While a major shift away from the PS3 is unlikely — downtime or not, developers don't want to lock themselves out of such a big piece of the market — it does have undeniable negative effects on some companies. For example, Bethesda's FPS Brink, which focuses heavily on multiplayer, launched without that capability for PS3 users. You can bet Microsoft will use this outage as a selling point for exclusivity or Xbox-first arrangements.
The Military

US Navy Creates MMO To Fight Somali Pirates 318

dotarray writes "Ever wanted to fight Somali pirates without leaving the safety of your computer? Well, believe it or not, the United States Navy could use your help. MMOWGLI is a new video game project (that's Massive Multiplayer Online WarGame Leveraging the Internet, by the way) that is being used to crowdsource ideas on how to fight off maritime terrorists and hopefully secure the Horn of Africa."
The Almighty Buck

The Psychology of Steam Wallet & Microsoft Points 190

Hugh Pickens writes "Ever bought something from Xbox Live Arcade? The first time, you may have been a bit bamboozled by the process because Microsoft doesn't just let you put $15 on your credit card to buy a new game; purchases are done in 'Microsoft Points' that you deposit into a virtual wallet and you use the points to buy stuff. 'Gamers possessed of equal parts suspicion and curiosity may wonder why our gaming overlords adopted such a strange system instead of just letting us pay real money for our purchases,' writes game psychologist James Madigan. He says the real reason for Microsoft Points is that sometimes you are going to have some points left over in your account. Leaving money on the table or in your Xbox Live account makes most of us a bit uncomfortable (PDF) because it feels wasteful. 'It's similar to overeating at a buffet or doubling your paper towel use after buying the 124 roll jumbo pack,' says Madigan. 'Even though you could just let those paper towels or Nintendo Points sit there until you have a good reason to use them, spending real money on something else seems wasteful.' And Microsoft isn't the only one – Sony and Nintendo have similar systems, and Valve has even rolled out a 'Steam Wallet' for in-game microtransactions."
Role Playing (Games)

Blizzard Aiming For Q3 Diablo 3 Beta, 2011 Release 131

During an earnings call this afternoon, Blizzard CEO Mike Morhaime revealed the company's goals for testing and releasing the much-anticipated new chapter in the Diablo series. "[Morhaime said], 'On the Diablo 3 front, I'm pleased to report that we began internal, company-wide testing last week. The game is looking great and we are currently targeting a Q3 launch for external beta testing. The development team is working hard to try to launch Diablo 3 this year, but I want to be clear. We do not have an official release date or window yet.' Details on the external beta are currently extremely limited, so we don't know the scope of how many testers will be involved or what the beta will include. It's hard to imagine that anything could match the gargantuan beta for StarCraft 2, but Blizzard has said that Diablo 3 will have plenty of online functionality, and that sort of functionality needs plenty of testers to succeed."
Cloud

Is the Gaming Industry Moving Online Too Fast? 185

RyanDJ writes with his reaction to the Sony PSN outage, wondering if our rush to online services and digital distribution for games is a bit too enthusiastic. "I love technology, I just want it to slow down. I know I sound like an angry old 'get off my lawn' kind of guy right now, but until my 8-bit Nintendo dies from plastic corrosion and age, it will continue to play any game I find just as it was supposed to. Online dedicated games, one day, will lose servers. System crashes, such as the Sony problem, will cause interruptions. I feel if we don't slow down, stabilize the current technology and ensure its safety, find ways to guarantee that items bought are permanently owned even without a physical copy, we might see a company such as Nintendo saying that online isn't worth it!"
It's funny.  Laugh.

Gitionary: the Git Party Game 50

sdasher writes "Finally, there's a chance to combine your love of version control and parties: Gitionary. The brainchild of two MIT alums, it's a party game where you try to illustrate git commands. A set of gitionary cards (PDF) has been posted as well. Personally, I'm still holding out for the Debugging Python RPG."
Classic Games (Games)

Smithsonian Unveils 'Art of Games' Voting Results 183

AndrewGOO9 writes "The Smithsonian American Art Museum, in recognizing that electronic games are a part of our artistic history has now unveiled the 80 games out of a proposed pool of 240 that will be included in The Art of Video Games exhibit running from March 16, 2012 to September 30, 2012. While the winning games (PDF), as voted by gamers and art enthusiasts alike, are all stand-out titles, it goes without saying that this a huge step in the recognition of video games as artisitic masterpieces."
PlayStation (Games)

Sony To Offer Free Identity Theft Monitoring 157

olsmeister writes "Several weeks after having the PlayStation Network hacked, and apologizing to users for the breach, Sony is offering $1 million in identity theft protection for users who sign up before June 18th. The protection is being offered through Debix and is called AllClear ID Plus. This appears to be some kind of custom plan especially for Sony, as their normal offerings are called AllClear ID Free and AllClear ID Pro."
Role Playing (Games)

Star Wars MMO Estimated To Cost $100M 133

donniebaseball23 writes "EA's BioWare is developing its first-ever MMORPG in Star Wars: The Old Republic, and the publisher is betting big that the project will be a huge success. Wedbush analyst Michael Pachter says development alone cost an estimated $80 million, with marketing and distribution adding in another $20 million. The good news is it shouldn't take much to break even. 'We estimate that EA will cover its direct operating costs and break even at 500,000 subscribers (this is exceedingly conservative, and the actual figure is probably closer to 350,000), meaning that with 1.5 million paying subscribers, EA will have 1 million profitable subs,' Pachter noted." They're now aiming for a release late this year, but acknowledged the possibility that it could slip to January 2012. If you're curious about the current state of the gameplay, Eurogamer and Rock, Paper, Shotgun (PvE, PvP) both posted write-ups of some recent hands-on time.
First Person Shooters (Games)

id Software's RAGE To Ship With Mod Tools 94

id Software's creative director, Tim Willits, revealed to PCGamer that upcoming shooter RAGE will launch with support for modding and level editing. "As for what you’ll be creating, that’s a little trickier; id's technology has moved on since you could fit hundreds of Doom levels on a CD. 'Building levels from scratch is more difficult,' says Tim, 'because we have a layer system in some of the levels. I can foresee somebody modding up Wellspring (a town in-game) and adding different characters, giving them different voice-over.' But if you've got the development skills to use it, the level editor will be there. 'It's built into the engine,' says Tim." A new trailer has been released for the game as well. A recent interview with producer Jason Kim explained why they decided not to have a traditional FPS deathmatch mode and how id Tech 5 affected level design.
PlayStation (Games)

Gitbrew Releases OtherOS++ PS3 Linux Dual Boot 240

An anonymous reader writes "Gitbrew has proudly released otherOS++ Linux Dual Boot v1.0b1, enabling PS3 users to install an alternative OS to their console with full access to all system hardware, including all 8 CELL cores (making the PS3 the world's most affordable supercomputer). For more information check out the installation instructions and source code."
Games

Magicka Sequel Planned, Console Version a Possibility 62

Indie action-adventure game Magicka has been an unqualified success since its launch in January. While work is still underway on the original game, the CEO of publisher Paradox told Joystiq that a sequel is not in doubt: "When we — and I'm not saying 'if' — but 'when' we are doing a sequel to this game, it's going to be done on a totally different technology. It was super buggy at release. We addressed most of them in the first week, but there are still issues with laptops and a few other things. It's due to the engine that we produced the game on." He also indicated that console ports of Magicka are a strong possibility.
AMD

Triple Monitor Gaming: Dual GPU GeForce Vs. Radeon 136

An anonymous reader writes "With the release of the dual-GPU AMD Radeon HD 6990, closely followed by the competing Nvidia GeForce GTX 590, we saw graphics card performance reach new heights. With bandwidth throughput in excess of 300GB/s, these cards can consume more power than entire computer systems. By utilizing three monitors, games can become roughly 3x more demanding, as the graphics card is required to render an overwhelmingly higher number of pixels. Whereas graphics card reviews and benchmarks usually test GPUs at single monitor resolutions, TechSpot has added two more LCD monitors and tested eleven games running at resolutions of 5040x1050, 5760x1200 and 7680x1600."
Nintendo

What Developers Want From the Wii's Successor 229

donniebaseball23 writes "Wii 2 rumors are flying in advance of Nintendo's official reveal at E3 in June, but what would game developers like to see in a Wii successor? 'Without a doubt, my first request would be for an improved digital marketplace more along the lines of XBLA and PSN,' said one developer. 'We'd love more processing power, which is essential, and a better GPU as well,' said another." A related article asks whether a high-powered new console really fits with Nintendo's strategy: "Nintendo is undoubtedly building its new system around a chipset it can buy for cheap and develop for with ease, and it'll be the system's peripheral capabilities (literally peripheral, if rumors of its fancy controller pan out) that catch people's attention — that the company will bank on using as the hook for consumers."
Handhelds

Gaming On the iPad 2 and What It Means For Apple 93

The Digital Foundry blog took a detailed look at gaming on Apple's recently released iPad 2. While most reviews of the device focus on the tablet's size, accessories and software features, this one puts the new A5 processor through its paces, finding "anything from a 4x to 7x leap over what was seen in the original version of the tablet." The authors suggest that it has boosted mobile gaming to a point where Apple could be preparing for a much bigger entrance into the gaming market. "Either we are looking at a company looking to consolidate its iron grip on the mobile games market by combining its existing unparalleled developer support with state-of-the-art technology, or else iPad 2 represents the first stages of a plan to expand iOS' reach from mobile phones and MP3 players through to tablets and perhaps in the near future, home games consoles. ... Technical and hardware challenges aside, there's no doubt whatsoever that Apple is extremely well-placed to expand its reach in the games market and launch a new, disruptive assault on the status quo every bit as effective as its mobile offerings have been. There have been plenty of creditable attempts at claiming the multi-purpose set-top box market, but there has been no outright winner. Arguably, Apple has the brand presence, the games, and the music/video services to actually make it happen."
Movies

Ubisoft Launches Movie Studio To Make Movies of Its Games 114

Variety reports that Ubisoft, the game studio behind Assassin's Creed, the Tom Clancy games and the recent Prince of Persia titles, has launched Ubisoft Motion Pictures for the purpose of turning its game franchises into TV and movie franchises. "Ubisoft's Prince of Persia: The Sands of Time was brought to the bigscreen by Jerry Bruckheimer, with Jake Gyllenhaal in the lead. The 2010 pic grossed about $335 million worldwide. The publisher started expanding its reach in 2007, when it launched Ubisoft Digital Arts, a computer animation studio, which created Avatar's ground-breaking 3D vidgame. A year later, it acquired Montreal-based visual effects house Hybride Technologies."

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