Facebook

Facebook To Make Facebook Credits Mandatory For Games 116

An anonymous reader sends this excerpt from TechCrunch: "Facebook has confirmed that it is indeed making Facebook Credits mandatory for Games, with the rule going into effect on July 1 2011. Facebook says that Credits will be the exclusive way for users to get their 'real money' into a game, but developers are still allowed to keep their own in-game currencies (FarmBucks, FishPoints, whatever). For example, Zynga can charge you 90 Facebook Credits for 75 CityCash in CityVille. ... The company acknowledges that some developers may not be pleased with the news, explaining this is why it is announcing the news five months in advance, so it can 'have an open conversation with developers.' The rule only applies to Canvas games (games that use Facebook Connect aren't affected), and while it's games only at this part, Facebook says that it eventually would like to see all apps using Facebook Credits. It's a move that's been a long time coming — there has been speculation that Facebook would do this for a year now, spurring plenty of angst in the developer community."
Android

Kongregate App Pulled From Android Market 139

itwbennett writes "Last week Google took a page from Apple's book and pulled the Arcade by Kongregate app from the Android Market for violating its terms of service. In particular, the part that forbids distributing 'any Product whose primary purpose is to facilitate the distribution of Products outside of the Market.' As Kongregate's Jim Greer explained to Joystiq, the app is essentially a custom web browser that loads in a Flash game from the mobile version of Kongregate. Plus, it will cache the game so you can play offline. And this may be the feature that got it yanked, speculates Ryan Kim at GigaOm."
Piracy

Sony Planning Serial Keys For PS3 Games? 283

Stoobalou writes "Rumor has it that Sony is looking to the PC games market to help solve its growing piracy problem on the PlayStation 3 — with the introduction of serial keys to its games. According to 'a very reliable source' quoted by PS3-Sense, Sony is attempting to address the recent revelation that it failed to properly secure the private signing key for its flagship console — leading to clever tinkerers producing third-party firmware that allows unofficial software and illegitimately downloaded games to run on unmodified hardware — by looking to the PC retail market for solutions. Unlike the PS3, the PC doesn't have a hardware DRM system built in to it — despite attempts by groups like the Trusted Computing Group, formerly the Trusted Computer Platform Alliance, to introduce such a thing — relying instead on software-based DRM and a surprisingly old-fashioned guarantee of a game's uniqueness: a serial key."
PC Games (Games)

PC Gaming Alliance's New President Talks DRM, System Requirements 163

arcticstoat writes "It's been nearly three years since the PC Gaming Alliance announced its formation at GDC 2008, promising to 'advance the PC as a worldwide gaming platform.' Since then, Activision-Blizzard has publicly left the alliance, Sony DADC – developer of the controversial SecuROM DRM software – has signed up and some people are wondering if the PCGA is really acting in the best interests of PC gamers. However, in December 2010 the alliance appointed a new president — Intel's Matt Ployhar — who's promising to make some changes. In this in-depth interview, Ployhar reveals that he wants to tempt Activision Blizzard back to the alliance, saying that 'Activision's Kotick and Blizzard's Morhaime may be more aligned with our future objectives than they may realize.' He also discusses Sony DADC's role in the alliance, and the group's stance on DRM, explaining that its research can 'really help to influence Sony DADC's and other members' awareness of key trends taking place in the PC gaming ecosystem. Given the trend of retail's diminishing presence, free-to-play, games moving towards authentication, game streaming and so on, it's really hard to divine where DRM solutions fit into this equation in the future.'"
Real Time Strategy (Games)

Blizzard Won't Stop World of StarCraft Mod 129

On Wednesday we discussed news of an impressive-looking mod for StarCraft II that transformed the game into a WoW lookalike, which quickly drew a copyright infringement warning from Activision Blizzard. The company has now released an official statement green-lighting the mod for continued development. "'It was never our intention to stop development on the mod or discourage the community from expressing their creativity through the StarCraft II editor,' Blizzard said in a statement. 'As always, we actively encourage development of custom maps and mods for StarCraft II, as we've done with our strategy games in the past.' Blizzard went on the say that it's looking forward to seeing development of the mod continue, and that it has invited Winzen to the company's campus to meet the game's development team."
Wikipedia

Wikipedia and the History of Gaming 240

Wired is running a story about Wikipedia's tremendous contribution to documenting the history of video games, and why it shouldn't necessarily be relied upon. Quoting: "Wikipedia requires reliable, third-party sources for content to stick, and most of the sites that covered MUDs throughout the ’80s were user-generated, heavily specialized or buried deep within forums, user groups and newsletters. Despite their mammoth influence on the current gaming landscape, their insular communities were rarely explored by a nascent games journalist crowd. ... while cataloging gaming history is a vitally important move for this culture or art form, and Wikipedia makes a very valiant contribution, the site can’t be held accountable as the singular destination for gaming archeology. But as it’s often treated as one, due care must be paid to the site to ensure that its recollection doesn’t become clouded or irresponsible, and to ensure its coalition of editors and administrators are not using its stringent rule set to sweep anything as vitally relevant as MUDS under the rug of history."
Nintendo

Nintendo 3DS Launching On March 27 For $250 120

Sam writes "Nintendo executive Reggie Fil-Aime today revealed US availability and pricing for the Nintendo 3DS at an event in the Nintendo World store in New York City. The 3DS will launch on March 27, 2011 with a retail price of $250 and will be available in two flavors: Aqua Blue and Cosmo Black. There will be roughly 30 games released between the launch day and E3 2011 (June 7 to June 9). These include Super Street Fighter IV 3D Edition, Resident Evil: The Mercenaries 3D, Madden NFL Football, The Sims 3, Pro Evolution Soccer 2011 3D, and LEGO Star Wars III: The Clone Wars. The device will have the same form-factor as the DSi and will be backwards compatible with both DS and DSi games. Users will also be able to download games via an online store, called the eShop. In Europe, the 3DS will launch on March 25, 2011. While Europeans will get the device two days early, pricing is not good news. Nintendo held a second event in Amsterdam today and said that pricing would be left up to retailers. Retailers in the UK are reportedly planning a £229.99 ($367.64) price tag, while other European retailers are going with €249 ($336.00)."
Censorship

World of StarCraft Mod Gets C&D From Blizzard 227

eldavojohn writes "If you've been following the team who created World of StarCraft (an amazing mod of StarCraft II to be more like World of Warcraft), their YouTube video of what they've done so far has already resulted in a cease and desist from Activision/Blizzard. Evidently when you are given tools to make custom mods to games you should be careful about making something too good. The author of the mod is hopeful that it's just a trademark problem with the name of his mod, but few reasons for the C&D were given." In other StarCraft news, reader glwtta recommends an article about how a Berkeley team won the world's first StarCraft AI competition with code that can beat even pro-level human players.
Role Playing (Games)

Final Fantasy XIII-2 Announced 152

An anonymous reader writes "Square-Enix has announced Final Fantasy XIII-2 for Xbox 360 and PlayStation 3. According to Gamespot, 'The newly christened Final Fantasy XIII-2 continues the adventures of Lightning and her team of RPG vagabonds in a brand new adventure, utilizing the long-in-development engine (and, probably, some of the art assets) that powered the original game. And because Square doesn't have to spend all of that extra time developing the engine, players won’t have to wait nearly as long to get their hands on this newest iteration of the game. According to Square Enix, Final Fantasy XIII-2 (which, in case you haven't guessed, is a game title that is just as terrible to type out as it is to say with your mouth) is on track for release in Japan this year. [The game] should be available in English-speaking territories by "next winter."'"
Microsoft

Kinect Hacked To Play Max Payne, Left 4 Dead 2 30

TechieAlizay points out a post at Geekword.net about a man who hacked Microsoft's Kinect to play Max Payne. "This hack was possible due to FAAST (a toolkit for Kinect), OpenNi/Nite and GlovePIE. Here's how the hacker describes the different control gestures: 'As you can see, the leaning left and right stuff is all there – and moving your body forward and back moves you back and forward. The reload and interact gestures are becoming pretty standard for me now, and pain killers are popped with an upward motion of the left hand. What makes this special though is the leg movements that activate bullet time. The result is bullet time diving for real! When this game hit just after the Matrix film came out, it caused a big stir – with Kinect augmentation it gets even better. The one thing that needs fixing is weapon select; this will be handled by the +/- buttons on the mote in future, I think.'" Another video shows Kinect controlling Left 4 Dead 2. In addition to future PC support, Microsoft is reportedly working on an official SDK. Yet another recent hack of note allows a human to control a humanoid robot with an impressive level of accuracy. Just be careful if you play the Kinect boxing game; somebody might call the police.
Businesses

How Long Before Apps Overtake Physical Video Game Content Sales? 144

jamie writes "Horace Dediu crunches some numbers and comes to a startling conclusion: 'If you look at the red line above and its slope, it would indicate that, given time, the App store will overtake the entire physical media gaming industry. The time when that happens will depend a lot on the growth or decline of the physical game media business, but another four years seems a safe bet.' This follows on the heels of some earlier analysis of apps per iOS device and what that steady upward growth means."
Games

Adding an Olfactory Dimension To Games 108

cylonlover writes "California-based company Scent Sciences is looking to bring an olfactory dimension to computer games with its ScentScape personal digital scent delivery system. The ScentScape Gaming Suite system consists of a unit that plugs into a PC or gaming console via USB and generates smells using scent cartridges. As well as aiming for the development of ScentScape-capable games from games developers, the system also allows gamers to add scents to existing games and share these with other ScentScape system users."
Portables (Games)

Angry Birds and Parabolic Instinct In Humans 234

Frankie70 writes "Matt Ridley writes about Angry Birds, an iPhone game (later ported to other platforms) which has sold more than 12 million copies. The spectacular trajectory of the game, from obscure Finnish iPhone app to global ubiquity — there are board games, maybe even movies in the works — is probably inexplicable. Ridley wonders if there is an evolutionary aspect to its allure. There is something much more satisfactory about an object tracing a parabolic ballistic trajectory through space towards its target than either following a straight line or propelling itself."
Crime

Man Tunnels Into GameStop, Steals Games 210

An anonymous reader writes "Life imitates Minecraft: Computer game piracy is big business, but there are still those who prefer to get their games the old-fashioned way: by digging a tunnel into their local games shop and making off with as much stock as they can carry. At least, that's the slightly bizarre approach taken by a man from Greeneville, Tennessee, who was arrested late last week after being caught tunneling into his local GameStop store from an empty adjoining building." Note that the link is thin, and the sources are behind logins and subscription links, so please post better URLs if you can find them.
Education

New Study Links Video Games and Mental Problems 306

eldavojohn writes "A new study published today in Pediatrics Journal conducted in Singapore on three thousand children in grades third, fourth, seventh and eighth claims that one in ten are video game addicts and almost all of those suffer mental health problems. This comes conveniently after the suspect in the Tucson shooting has widely been reported as an online gamer. Among the accusations from the study are that playing video games leads to lower school performance and fewer social skills while exacerbating existing depression, anxiety and social phobias. Gamasutra reports that the Entertainment Software Alliance is already criticizing this study, saying, 'Its definition of "pathological gaming" is neither scientifically nor medically accepted and the type of measure used has been criticized by other scholars. Other outcomes are also measured using dubious instruments when well-validated tools are readily available. In addition, because the effect sizes of the outcomes are mainly trivial, it leaves open the possibility the author is simply interpreting things as negatively as possible.' It seems that the doctors are still disagreeing on whether or not gaming causes problems."
First Person Shooters (Games)

Arx Fatalis Updated, Released Under GPL 153

Kevin Fishburne writes "According to WtF Dragon at Ultima Aiera, 'The long and short: Arkane Studios have released what is probably going to be the final patch for their Ultima Underworld-inspired game (which, indeed, they tried to license as the third entry in that series), Arx Fatalis. They have also released the source code for the game. That's right, the complete source of Arx Fatalis is available for download.' The readme notes that the original game installation is required in order to play the compiled game, as the data files are certainly still copyrighted. Linux is in need of a good FPS dungeon crawler, though the code will need a hell of a lot of cleanup as it's a VC8/9 project and uses DirectX (ugh...)."
Science

Play Pacman, Pinball, and Pong With a Paramecium 88

An anonymous reader writes "Science is rarely ever this cool! 'Physicist Ingmar Riedel-Kruse and his team from Stanford University have done just that by creating versions of classic games that you can navigate by physically controlling living organisms. A game called PAC-mecium is Pacman with a twist: players use a console to change the polarity of an electrical field in a fluid chamber filled with paramecia, which makes the organisms move in different directions. A camera sends real-time images to a computer, where they are superimposed onto a game board (see video above). By looking at the screen, a player can guide the paramecia to eat virtual yeast cells and make them avoid Pacman-like fish. A microprocessor tracks the movement of the organisms to keep score.' Also available are versions of Pinball, Pong, and soccer."
PlayStation (Games)

Sony Must Show It Has Jurisdiction To Sue PS3 Hacker 217

RedEaredSlider writes "A California court today asked that Sony show it has jurisdiction over the hacker who publicized a 'jailbreak' for the PlayStation 3 console. Judge Susan Ilston, in the US District Court for the Northern District of California, said Sony has to show that George Hotz, a hacker who posted a method of 'jailbreaking' PS3 consoles, has some connection to California if Sony is to claim damages for his work on the PS3." For his part, Geohot has moved quickly to fight back against Sony's accusations. His legal team issued a statement (PDF), and also pointed out, "On the face of Sony’s Motion, a TRO serves no purpose in the present matter. The code necessary to 'jailbreak' the Sony Playstation computer is on the internet. That cat is not going back in the bag. Indeed, Sony’s own pleadings admit that the code necessary to jailbreak the Sony PlayStation computer is on the internet. Sony speaks of 'closing the door,' but the simple fact is that there is no door to close. The code sought to be restrained will always be a Google search away."
Encryption

Why Sony Cannot Stop PS3 Pirates 378

Sam writes "A former Ubisoft exec believes that Sony will not be able to combat piracy on the PlayStation 3, which was recently hacked. Martin Walfisz, former CEO of Ubisoft subsidiary Ubisoft Massive, was a key player in developing Ubisoft's new DRM technologies. Since playing pirated games doesn't require a modchip, his argument is that Sony won't be able to easily detect hacked consoles. Sony's only possible solution is to revise the PS3 hardware itself, which would be a very costly process. Changing the hardware could possibly work for new console sales, though there would be the problem of backwards compatibility with the already-released games. Furthermore, current users would still be able to run pirated copies on current hardware." An anonymous reader adds commentary from PS3 hacker Mathieu Hervais about Sony's legal posturing.

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