Censorship

72% of US Adults Support Violent-Game Ban For Minors 478

SpuriousLogic writes with an excerpt from GameSpot: "The US Supreme Court won't start hearing arguments over California's law banning game sales to minors until November 2. However, the ruling in the court of popular opinion is already in, according to a new poll. This week, parent watchdog group Common Sense Media released the results of a survey it commissioned on children's access to violent games. Conducted by polling firm Zogby International, the survey asked 2,100 adults whether they would support a law that 'prohibits minors from purchasing ultra-violent or sexually violent video games without parental consent.' Of those surveyed, some 72 percent said they would approve such a law. Common Sense Media CEO and founder James Steyer, whose nonprofit organization is lobbying for game-restriction legislation in many states, hailed the poll's findings. 'We hope the [state] attorneys general will take a look at these poll results and that they'll side with families over protecting the profits of the video game industry.'"
Games

Video Games Lead To Quick Thinking Skills 174

shmG writes "Parents who dismiss video games as mindless entertainment with no intrinsic value for their children may not have a leg to stand on anymore thanks to science. Cognitive scientists from the University of Rochester have proven action based video games train people to make quick, accurate decisions. These skills acquired from video games, which help players develop a heightened sensitivity to their surroundings, can be used in real world applications. This includes multitasking, driving, reading small print, keeping track of friends in a crowd, and navigating around town."
The Almighty Buck

Letting Customers Decide Pricing On Game DLC 156

An anonymous reader writes "How much should game developers be charging for DLC? It seems that one indie dev has decided to carry out a unique experiment. The latest expansion pack for Gratuitous Space Battles is priced at $5.99 — or is it? It turns out there is both a standard ($5.99) version and a discount version ($2.99). And the difference between them is... nothing. The buyers have been left to make their own decisions on whether or not they should pay full price, and send more money to the developer, or treat themselves to a deserved discount. The buy page even lists comparisons of national incomes, average salaries and even the price of sausages to help buyers make up their minds. Will this catch on? Will Microsoft start asking us whether or not we should get a discount and trust us to answer honestly?"
Graphics

Wolfenstein Gets Ray Traced 184

An anonymous reader writes "After showcasing Quake Wars: Ray Traced a few years ago, Intel is now showing their latest graphics research project using Wolfenstein game content. The new and cool special effects are actually displayed on a laptop using a cloud-based gaming approach with servers that have an Intel Knights Ferry card (many-core) inside. Their blog post has a video and screenshots."
Classic Games (Games)

25 Years of Super Mario Bros. 190

harrymcc writes "On September 13th 1985, Nintendo released Super Mario Bros. for the Famicom (NES) in Japan. It went on to become the best-selling video game of all time, a title it only recently lost. Over at Technologizer, Benj Edwards is celebrating the anniversary with a look at some of the weirdest variations, spinoffs, and tributes the game has inspired over the years, from edibles to art projects." The Guardian's games blog adds a bunch of Mario-related trivia, and CVG attempts to explain the history of Mario games. Nintendo is capitalizing on the anniversary by announcing an upcoming collection of classic Mario games (Japanese site, English explanation) that have been ported to the Wii.
Businesses

Copying Trumps Creating For FarmVille Creator Zynga 319

theodp writes "The good news for Zynga is that it scored the cover of SF Weekly. The bad news is that the FarmVillains cover story starts out by describing the secret to the toast-of-Silicon-Valley company's success thusly: 'Steal someone else's game. Change its name. Make millions. Repeat.' SF Weekly says interviews conducted with several former Zynga workers indicate that the practice of stealing other companies' game ideas — and then using Zynga's market clout to crowd out the games' originators — was business as usual. 'I don't ****ing want innovation,' one ex-employee recalled Pincus saying. 'You're not smarter than your competitor. Just copy what they do and do it until you get their numbers.' Another quipped that 'Zynga's motto is "Do Evil."' Valleywag piles on with an item on the existence of Zynga's underground 'Platinum Purchase Program,' reportedly geared towards making players known as 'whales' part with a minimum of $500 at a time for imaginary credits."
Businesses

PayPal Withholding Indie Game Dev's €600,000 Account 775

epee1221 writes "Markus Persson, a.k.a. Notch, the developer of Minecraft, posted on his development blog today that PayPal limited his account with unspecified cause on August 25th. Since then, payments for the alpha version of Minecraft have continued accumulating while Notch has been unable to withdraw them, and the account now contains over €600,000. PayPal recently told him it may take up to two more weeks for things to get sorted out and that if they conclude that there is funny business involved, they will keep the money." This unfortunate news followed an announcement a few days ago that he and a friend would be starting a studio of their own to continue development on Minecraft and start working on a new project.
Microsoft

Microsoft Suspends Gamer For Being From Fort Gay 490

maclizard writes "The town's name is real. But when Josh Moore tried to tell Seattle-based Microsoft and the enforcement team at Xbox Live that Fort Gay was a real place, they wouldn't take his word for it. Or Google it. Or check the US Postal Service website for a ZIP code. I personally feel for those of you from Big Bone Lick, KY."
United States

Rupert Murdoch Publishes North Korean Flash Games 186

eldavojohn writes "You might recall back in June when it was noted that North Korea was developing and exporting flash games. Now, the isolated nation state is apparently home to some game developers that are being published by a subsidiary of News Corp. (The games include Big Lebowski Bowling and Men In Black). Nosotek Joint Venture Company is treading on thin ice in the eyes of a few academics and specialists that claim the Fox News owner is 'working against US policy.' Concerns grow over the potential influx of cash, creating better programmers that are then leveraged into cyberwarfare capabilities. Nosotek said that 'training them to do games can't bring any harm.' The company asserts its innocence, though details on how much of the games were developed in North Korea are sparse. While one of the poorest nations in the world could clearly use the money, it remains to be seen if hardliner opponents like the United States will treat Nosotek (and parent company News Corp.) as if they're fostering the development of computer programmers inside the DPRK. The United Nations only stipulates that cash exchanged with companies in the DPRK cannot go to companies and businesses associated with military weaponry or the arms trade. Would you feel differently about Big Lebowski Bowling if you knew it was created in North Korea?"
Games

Infinite Mario With Dynamic Difficulty Adjustment 103

bgweber writes "There's been a lot of discussion about whether games should adapt to the skills of players. However, most current techniques limit adaptation to parameter adjustment. But if the parameter adaptation is applied to procedural content generation, then new levels can be generated on-line in response to a player's skill. In this adaptation of Infinite Mario (with source [.JAR]), new levels are generated based on the performance of the player. What other gameplay mechanics are open for adaptation when games adapt to the skills of specific players?"
Firefox

Mozilla Labs To Promote Open Web Gaming 127

An anonymous reader writes "Mozilla Labs has started an initiative to promote and develop gaming based on Open Web technologies. They write, 'We are excited to present to you the latest initiative from Mozilla Labs: Gaming. Mozilla Labs Gaming is all about games built, delivered and played on the Open Web and the browser. We want to explore the wider set of technologies which make immersive gaming on the Open Web possible. We invite the wider community to play with cool, new tech and aim to help establish the Open Web as the platform for gaming across all your Internet connected devices.' To that end Mozilla Labs will launch Game On 2010, a game development competition, at the end of September."
Sony

Sony Releases PS3 Firmware Update To Fight Jailbreaks 336

RyuuzakiTetsuya writes "Destructoid is reporting that the 3.42 firmware has been released for the PlayStation 3, and it has fixed the USB vulnerability that allows the PSJailbreak exploit to work." Sony's brief announcement of the update refers only to "additional security features," though the EU blog post acknowledges that a vulnerability was addressed. PS3-Hacks.com confirms that the patch is effective against the various jailbreak tools, and they point out a different tool for bypassing the update. Sony told the BBC, "... as we always have, we will continue to take necessary actions to both hardware and software to protect the intellectual content provided on the PlayStation 3."
Classic Games (Games)

Breathing New Life Into Old DirectDraw Games 274

An anonymous reader writes "I bought a bunch of old Wing Commander games for Windows, but they use DirectDraw, which Microsoft has deprecated. They don't work too well under Windows 7, so I ended up reimplementing ddraw.dll using OpenGL to output the games' graphics. I wrote an article describing the process and all the fun workarounds I had to come up with, and released all related source code for others to hack on."
Businesses

American Business Embraces 'Gamification' 109

Hugh Pickens writes "JP Mangalindan writes that for years psychologists have studied what makes video games so engrossing — why do players spend hours accruing virtual points working towards intangible rewards and what characteristics make some games more addictive than others? Now, companies are realizing that 'gamification' — using the same mechanics that hook gamers — is an effective way to generate business. For example, when Nike released Nike + in 2008, it 'gamified' exercise. 'Place the pedometer in a pair of (Nike) sneaks and it monitors distance, pace and calories burned, transmitting that data to the user's iPod. The Nike software loaded on the iPod will then "reward" users if they reach a milestone,' writes Mangalindan. 'If a runner beats his 5-mile distance record, an audio clip from Tour de France cycling champ Lance Armstrong congratulates him.' In addition, users can upload their information, discuss achievements online with other users, and challenge them to distance or speed competitions. The result: to date, Nike has moved well over 1.3 million Nike + units."
PlayStation (Games)

Sony Has Lost the PS3 Hacking War 322

YokimaSun writes "Sony may have dealt a major blow to the PSjailbreak sellers, but the release last week of PSGroove, an open source version of the hack, has now opened the floodgates of ports to mobile phones such as the Nokia N900 and Palm Pre. The final kick in the teeth is that a port of the exploit has been released by Waninkoko of Wii custom firmware fame for the Dingoo Handheld, which is a homebrew console that is very popular amongst emulation fans. It makes you smile that you can use one homebrew console to hack another to get homebrew on that console. Awesome." pudge notes that you can apparently do the same with a TI-84 Plus graphing calculator (YouTube video).
Displays

The New Difficulties In Making a 3D Game 190

eldavojohn writes "MSNBC spoke with the senior producer of a new stereoscopic 3D game called Killzone 3 and highlighted problems they are trying to solve with being one of the first FPS 3D games for the PS3. The team ran into serious design problems, like where to put the crosshairs for the players (do they constantly hover in front of your vision?) and what to do with any of the heads-up display components. Aside from the obvious marketing thrown in at the end of the article (in a very familiar way), there is an interesting point raised concerning normalized conventions in all video games and how one ports that to the new stereoscopic 3D model — the same way directors continue to grapple with getting 3D right. Will 3D games be just as gimmicky as most 3D movies? If they are, at least Guerrilla Games is making it possible for the player to easily and quickly switch in and out of stereoscopic 3D while playing."
It's funny.  Laugh.

White House Fingers PlayStation As Obesity Culprit 477

theodp writes "The winners of the childhood obesity infographic design contest sponsored by GOOD and First Lady Michelle Obama's Let's Move! initiative are in, and the overall winner calls out Sony's PlayStation as a major milestone on its timeline of childhood obesity (together with Coke, Pepsi, mall food courts, fructose and high sugar tariffs, TV, McDonald's, and other fast food). Somewhat ironically, the First Lady's other anti-childhood obesity efforts include a $60,000 video game contest."
Networking

Game Publishers Using Stealth P2P Clients 149

An anonymous reader writes "TorrentFreak has shed some light on the dark practice of installing stealth-mode P2P clients during game downloads and using unsuspecting gamers' PCs as 'bandwidth slaves.' The clients operate in the background and largely go unnoticed until problems arise that are caused by overactive uploading/seeding. While the Akamai NetSession Interface and Pando Media Booster are specifically called out, there appear to be other offenders as indicated in the comments left by TorrentFreak readers. A publisher called Solid State Networks is putting out a call for an industry-wide 'best practices' effort to promote transparency, control and privacy on behalf of gamers who are otherwise being abused for their bandwidth without their consent."
Classic Games (Games)

Duke Nukem Forever Back In Development 356

An anonymous reader writes "'Always bet on Duke.' It seems he was right about himself, at least. The longest, most storied in-development game in history seems like it's finally going to be released by Gearbox Software sometime within the next year. 'According to Pitchford, Gearbox began finishing Duke Nukem Forever in late 2009. "Clearly the game hadn't been finished at 3D Realms but a lot of content had been created," he says. "The approach and investment and process at 3D Realms didn't quite make it, and it cracked at the end. With Gearbox Software we brought all those pieces together. It's the game it was meant to be." The game is currently expected to ship in 2010 although given its history Pitchford is understandably reluctant to be more specific.'"
The Military

GameStop Pulls Medal of Honor From Military Bases 362

donniebaseball23 writes "EA's Medal of Honor reboot doesn't ship until October 12, but it's already seen a fair amount of controversy thanks to the publisher's decision to allow people to play as Taliban in multiplayer. The controversy just got escalated another notch, reports IndustryGamers, as the world's biggest games retailer GameStop has decided it won't sell the title at its stores located on US military bases. The new Medal of Honor won't be advertised at these stores either. GameStop noted that they came to this decision 'out of respect for our past and present men and women in uniform.'"

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