Cellphones

Multimodal, Multitouch Gaming Gaining Traction 94

andylim writes "Several universities and commercial entities are developing multimodal, multitouch games, such as a card game using iPhones for individual hands and an iPad for public information, and an iPad Scrabble game that lets you use your iPhone to see your letter tiles. Of course, it's an extremely expensive setup right now, but over time it will become cheaper. It's also pretty cool, so why wouldn't you want to play board/card/strategy games like this?"
Games

Scrabble To Allow Proper Nouns 377

Hogwash McFly writes "The rules of the popular word game Scrabble are soon to allow proper nouns. Mattel, the maker of the game, hopes the changes made for a new edition, released this July, will 'add a new dimension' to Scrabble and 'introduce an element of popular culture into the game.' With this rule change, the company hopes to target younger fans and families, although they will continue to sell the traditional version where 'Beyonce' and 'Facebook' are not permitted words." Nobody is listening to my suggestion to penalize by one tile any player who has memorized every two-letter English word.
PC Games (Games)

Game Devs On the Future of PC Gaming 375

Shacknews wraps up a developer panel at PAX East discussing the future of gaming on the PC. They cover topics including DRM, digital download platforms and cloud-based gaming services. "Joe Kreiner of Terminal Reality: 'If you look at it from a giant publisher perspective, then the numbers on the PC just really don't make financial sense for you to bother with it. But if you start out with the mindset — you know, you're targeting that group, you make a niched product that's going [to] do well, if you look at a lot of the titles on Steam, Torchlight's a really good example — as long as you know that's your audience to begin with, and you make something inside of a budget that you know you're going to be selling those kinds of numbers, you can be very successful. I think it just takes a targeted developer. ... There is no [PC] platform, really. It's just a mish-mosh of hardware, an operating system that kind of supports games. The problem with that platform is, there's no standards and piracy is rampant, so why would we want to make a video game for that platform unless you had some sort of draconian DRM thing to keep it from being stolen?"
Classic Games (Games)

OpenTTD 1.0.0 Released 107

Gmer writes "Eming.com reports that OpenTTD, the open source clone of the Microprose game Transport Tycoon Deluxe, has reached a milestone. OpenTTD 1.0.0 has been released 6 years after work started on the first version, with the help of hundreds of contributors and thousands of testers/players. Over 30 language translations are considered complete, and OpenTTD is available for *BSD, Linux, Solaris and Windows. OpenTTD is a business simulation game in which the player is in control of a transport company and can compete against rival companies to make as much profit as possible by transporting passengers and various goods by road, rail, sea or air."
GUI

Game CEO Sees "Gamification" of Work and Military 115

An anonymous reader writes "The CEO of Unity discusses 'gamification' — applying game design and technology to real-world applications beyond 'gamespace.' The military is using game design theory for some training programs — not just 'the 3-D, realistic, virtual world experiences, but also the built-in use of frustration and reward.' (And similar training packages were adopted by Unilever, the giant corporation which owns Ben & Jerry's ice cream.) Medical professionals have licensed a 'Google Earth for the human body,' and game design is also being used to build tax software. ('It has to be the most boring field, but I mean that's the point. You can make it slightly challenging and give people little reasons to play these tax tools — beyond, you know, not going to prison!') While some companies conduct team-building exercises using Ghost Recon Advanced Warfighter, others use game technology to standardize their in-house employee training programs. The interviewer adds, 'I know I'd feel better about job training if it felt more like killing zombies.'"
United Kingdom

Microsoft Sues UK's Datel Over Controllers 109

nathanielinbrazil writes "Microsoft has sued a British manufacturer over the infringement of four of its patents for Xbox game controllers. The suit was filed in Seattle, Washington, and Datel has yet to respond. Datel is a United Kingdom company with a US unit and has produced two specific controllers — the TurboFire and WildFire — that Microsoft wants stopped." The infringing patents are over "portions of a gaming controller" and "portion of a gaming input device having an illuminated region."
Android

Multi-Platform App Created Using Single Code Base 296

andylim writes in with news of a reasonably impressive demonstration of the multi-platform capabilities of Adobe AIR. "Christian Cantrell, a technical product manager at Adobe, has created an app for multiple platforms including OS X, Windows 7, Ubuntu, Android, iPhone OS, and iPad OS. What's amazing is that all the platforms use the same code base. 'The application is called iReverse, and it's a fully functional Reversi game (complete with a pretty decent AI). Although iReverse is fun to play, the most amazing thing about the project is the fact that it runs in all these different environments completely unchanged. In other words, the exact same code base is used to build versions for five different environments. There's no other platform in the world that can boast this level of flexibility — not even close.'" Cantrell says he will open-source the code for iReverse and document how he pulled this off.
Microsoft

MechWarrior 4 Free Release Delayed By Microsoft 90

Vamman writes with a followup to news from 2009 that MekTek.net was going to release MechWarrior 4 for free after obtaining permission from Smith & Tinker, who licensed the MechWarrior rights from Microsoft. Now, almost a year later, the free release has yet to see the light of day, in large part due to Microsoft. Quoting: "... the Free Release is held up at Microsoft and it is unknown to us and our studio when the Free Release will be given the final go ahead. Due to the demands placed upon us by industry lawyers to release the Mechwarrior4 Free release we were forced to insure our studio at a premium rate to meet the Microsoft standard. Our insurance policy is a one year lease and we are unable to tap out of this policy until next fall. In addition to our insurance costs we are also struggling with our server costs. Currently, our server fund has run dry and staff and beta members are paying out of their pockets to help keep MekTek online. At this point we don't know from month to month if we will be able to stay online." Vamman adds, "MekTek has released a major update for their existing community, expansion MekPak 3.1. They are also promising their new expansion, MekPak 4, in a few weeks as open beta!"
Games

Game Development In the Heart of Africa 72

Peace Corps Online writes "The Internet has been credited with 'flattening' the world economy, giving anyone anywhere with the requisite skills the opportunity to build a game or create an app on Facebook. Now the Mercury News reports on a new game for the iPhone called iWarrior. It was produced by two 26-year-old developers in Africa, Eyram Tawiah (a Ghanaian) and Wesley Kirinya (a Kenyan), who created every element of their game — the mechanics, the graphics, the music — overcoming considerable obstacles to develop their first product. The game is 'a feed 'em up game, not a shoot 'em up,' says Tawiah, where you 'defend your village by feeding and driving away the animals before they crash it and feed on your livestock and garden!' with threats including thundering elephants, mighty rhinos, swift cheetahs, and crafty hyenas. The developers' company, Leti, which means 'star' in the Ewe language, was nurtured by the philanthropic arm of San Francisco-based Meltwater Group, an Internet business services company, which in 2008 founded the Meltwater Entrepreneurial School of Technology in Accra, Ghana. 'We believe talent is everywhere,' says the Meltwater founder and CEO."
Networking

Ubisoft DRM Causing More Problems 279

Joe Helfrich writes "Ubisoft's Settlers 7 servers have been causing problems for over a week for users worldwide, and Australian gamers are hardly able to connect at all. 'The problem reportedly strikes after the game has already confirmed an active Internet connection, and prevents the user from playing even the single-player campaign, returning the error "server not available." But they are available, because other people are logged into them and merrily playing away.' Wonder how they're going to describe this one as an attack."
Programming

New AI Challenge Is All About Wanton Destruction 45

togelius writes "Previous years have seen a number of car racing competitions where neural nets, rule-based systems and other fancy AI techniques have been put to the test by letting them drive on a track and seeing who gets the best lap time. Recognizing that finding the Michael Schumacher of AI is not enough, a team of researchers from University of Wuerzburg now wants to find the Mad Max of AI. Their new competition is called 'Demolition Derby' and the goal is to 'wreck all opponent cars by crashing into them without getting wrecked yourself.' For this, they use the open-source TORCS game and a custom AI interface, allowing all and any AI researchers and enthusiasts (including you!) to submit their best and most aggressive controllers." (There's a competition for conventional racing, too; competitors can enter either or both.)
Iphone

David/Goliath Story Brewing Between Apple and iControlPad Makers 264

relliker writes "Apple has just patented a design for an iPhone gaming add-on after admitting that the iPhone is somewhat hard to use as a games machine. The catch is that the design is not theirs. It was designed by a team of gaming aficionados, one member of which, Craig 'craigix' Rothwell of OpenPandora fame, is already twittering like mad about the shot just fired by Apple in their direction. The iControlPad team are in contact with their IP lawyer, since their design is already in production. Will Apple still try to steamroll right through them?"
First Person Shooters (Games)

Google Gets Quake II Running In HTML5 258

Dr Herbert West writes "A trio of Google engineers have ported id Software's gib-filled first-person shooter Quake II to browsers — you know, for kicks — as a way to show just what HTML5-compatible web browsers are capable of. According to the developers, 'We started with the existing Jake2 Java port of the Quake II engine, then used the Google Web Toolkit (along with WebGL, WebSockets, and a lot of refactoring) to cross-compile it into JavaScript.' More details are available on one developer's blog, and installation instructions have been posted as well."
Image

Star Wars: The Old Republic Sarlacc Enforcer Class Unveiled Screenshot-sm 27

Today BioWare unveiled the most impressive new class yet seen for their upcoming MMO, Star Wars: The Old Republic. Sarlacc Enforcers are "paragons of patience and planning, always waiting for the right moment to pounce on their quarry – even if it takes one thousand years." Gamespot had an interview with the game's developers to get a clear picture on how such a unique and innovative class was designed. Quoting: "Well, this is a stealth class, so the soloing experience of the Sarlacc enforcer is going to be a little slow. [This character] spends a lot of time slowly sneaking into position before unleashing potent close-ranged attacks, such as 'devour.' But once exposed, the enforcer heavily relies on companion characters to lure enemies close, so he/it can unleash his/its close-ranged attacks. However, the enforcer shines in a group, especially when paired with a Jedi consular that can knock enemies toward him. At this point, the Sarlacc enforcer can use his/its powerful suite of damage-over-time abilities, like 'digest' and 'regurgitate.'"
First Person Shooters (Games)

Tremulous Switching To Xbox Live, Exclusively 43

An anonymous reader writes "Darklegion Development and Microsoft have apparently been working on a new version of Tremulous for the Xbox 360. Timbor, project founder and a main developer of Tremulous, said this in a recent announcement: 'What does this mean for you? You will now be able to play Tremulous on Xbox Live with thousands of other gamers, earning achievements and showing off your gaming skill. In the best interest of maintaining a steady and secure Tremulous playerbase, Tremulous is going to be exclusively available for Xbox Live. Existing infrastructure will no longer receive official support. Players who have already been playing for at least three months can apply for a €5/$7 coupon as a show of our appreciation of your enthusiasm so far! What does this mean for the community? Hopefully nothing! While the production of Tremulous switches from its current open source development to a closed source environment handled by the very capable and experienced Microsoft engineers, the efforts of the community will still be valued. In this collaboration we have made it very clear that the Tremulous community is very important to the game, and Microsoft agrees with us on this point. We are confident that this move will not stifle the creative output of the community.'"
Apple

iCade, an Arcade Cabinet Docking Bay For Your iPad 55

schmidt349 writes "ThinkGeek has announced a cool new accessory for that iPad you're too ashamed to be seen buying in the Apple Store. iCade is an arcade cabinet/dock that lets you play all your favorite vintage arcade games at your desk, on the airplane, or in the bathroom with an authentic look and feel. Games are still being licensed, but iCade's launch titles include Dig Dug, Donkey Kong, Q-Bert, and everyone's favorite, Super Steve Brothers. Quarters, thick veil of cigarette smoke, and annoying eight-year-olds are not included."
AMD

Radeon HD 5870 Eyefinity 6 — Gaming On Six Panels 111

MojoKid writes "AMD's 6-output Radeon has been seen in action at a number of events, but today the ATI Radeon HD 5870 Eyefinity 6 Edition is being officially launched. HotHardware paired the card up with six 22" Dell LCD panels in a 3x2 configuration — with a max resolution of 5760x2160 — and ran it through a number of popular titles including Dirt 2, Battlefield: Bad Company 2, Left 4 Dead 2 and Crysis. For specialized, high-end graphics cards like this, the market potential may be relatively small. If, however, the idea of multi-monitor gaming is appealing to you and you've got the means to score one of these cards (along with multiple displays), you won't be disappointed." Reader Vigile adds a different analysis of the card's six-monitor gaming: "PC Perspective found FPS games were basically unplayable because of the bezel through the middle of their vision while RTS and racing games like StarCraft 2 and DiRT 2 were spectacular."
Real Time Strategy (Games)

Heroes of Newerth Open Beta About To Start 118

You may recall last summer when we discussed Heroes of Newerth, a title from S2 Games that's based on the popular Defense of the Ancients mod from Warcraft III. We passed out some closed beta keys, and there seemed to be a ton of interest, in part due to the fact that they have a Linux client. Well, if any of you missed it or want to see how the game has progressed since then, now is your chance — the open beta begins tonight (March 31). There's a countdown on the sign-up page that shows when you can register.

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