Books

Why Bill Gates Recommends This Novel About Videogames (gatesnotes.com) 74

Bill Gates wrote a blog post this week recommending a novel about videogame development. Gates calls Tomorrow, and Tomorrow, and Tomorrow. "one of the biggest books of last year," telling the story of "two friends who bond over Super Mario Bros. as kids and grow up to make video games together." Although there are plenty of video games mentioned in the book — Oregon Trail is a recurring theme — I'd describe it more as a story about partnership and collaboration. When Sam and Sadie are in college, they create a game called Ichigo that turns out to be a huge hit. Their company, Unfair Games, becomes successful, but the two start to butt heads. Sadie is upset that Sam got most of the credit for Ichigo. Sam is frustrated that Sadie cares more about creating art than about making their company viable...

Most of the book is about how a creative partnership can be equal parts remarkable and complicated. I couldn't help but be reminded of my relationship with Paul Allen while I was reading it. Sadie believes that "true collaborators in this life are rare." I agree, and I was lucky to have one in Paul. An early chapter describing how Sam and Sadie worked until sunrise in a dingy apartment in Cambridge, Massachusetts, could have just as easily been about Paul and me coming up with the idea for Microsoft. Like Sam and Sadie, we worked together every day for years.

Paul's vision and contributions to the company were absolutely critical to its success, and then he chose to move on. We had a great relationship, but not without some of the complexities that success brings. Zevin really captures what it feels like to start a company that takes off. It's thrilling to know your vision is now real, but success brings a lot of new questions. Once you make money, do you still have something to prove? How does your relationship with your partner change once a lot more people get involved? How do you make the next idea as good as the last?

You can't help but wonder whether you would've been as successful if you started up at a different time... Paul and I were very lucky in terms of our timing with Microsoft. We got in when chips were just starting to become powerful but before other people had created established companies... Tomorrow, and Tomorrow, and Tomorrow resonated with me for personal reasons, but I think Zevin's exploration of partnership and collaboration is worth reading no matter who you are. Even if you're skeptical about reading a book about video games, the subject is a terrific metaphor for human connection.

The book is now being adapted into a movie.
Games

CD Projekt is Not For Sale, CEO Clarifies (reuters.com) 20

Polish games developer CD Projekt is not for sale, its CEO reiterated on Monday, following weekend rumours that the maker of "Cyberpunk 2077" could be targeted by Sony. From a report: "Nothing has changed on our end. I can repeat what we've been saying throughout the years - CD Projekt is not for sale. We want to remain independent", Adam Kicinski said on a conference call following first-quarter results. "It's very exciting to follow our own path, so it's pure rumour."
Games

Tears of the Kingdom's Bridge Physics Have Game Developers Wowed 80

Nicole Carpenter, reporting for Polygon: There's a bridge to cross the lava pit in The Legend of Zelda: Tears of the Kingdom's Marakuguc Shrine, but it's broken. More than half of the bridge is piled on top of itself on one side of the pit, with one clipped-off segment on the other. The bridge is the obvious choice for crossing the lava, but how to fix it? A clip showing one potential solution went viral on Twitter shortly after Tears of the Kingdom's release: The player uses Link's Ultrahand ability to unfurl the stacked bridge by attaching it to a wheeled platform in the lava. When the wheeled platform -- now attached to the edge of the bridge -- activates and moves forward, it pulls the bridge taut, splashing lava as it goes, until the suspension bridge is actually suspended and can be crossed.

But it wasn't the solution itself that resonated with players; instead, the clip had game developers' jaws on the ground, in awe of how Nintendo's team wrangled the game's physics system to do that. To players, it's simply a bridge, but to game developers, it's a miracle. "The most complicated part of game development is when different systems and features start touching each other," said Shayna Moon, a technical producer who's worked on games like the 2018 God of War reboot and its sequel, God of War: Ragnarok, to Polygon. "It's really impressive. The amount of dynamic objects is why there are so many different kinds of solutions to this puzzle in particular. There are so many ways this could break."

Moon pointed toward the individual segments of the bridge that operate independently. Then there's the lava, the cart, and the fact you can use Link's Ultrahand ability to tie any of these things together -- even the bridge back onto itself. [...] Tears of the Kingdom was seemingly built on top of Breath of the Wild, reportedly with a large portion of the same team working on it. "There is a problem within the games industry where we don't value institutional knowledge," Moon said. "Companies will prioritize bringing someone from outside rather than keeping their junior or mid-level developers and training them up. We are shooting ourselves in the foot by not valuing that institutional knowledge. You can really see it in Tears of the Kingdom. It's an advancement of what made Breath of the Wild special."
Sony

Sony Confirms 'PlayStation Q,' a Handheld Device For Streaming PS5 Games (arstechnica.com) 43

An anonymous reader quotes a report from Ars Technica: Amid a plethora of game trailers, Sony dedicated a single minute of its more-than-an-hour-long PlayStation Showcase livestream on Wednesday to reveal two new hardware products. The most buzzworthy of these is surely Project Q -- that's the internal name, as the final name is still pending. Whatever it is called in the future, Project Q confirms a long-standing rumor: It's a new PlayStation handheld.

The device will be focused on streaming; Sony says it will allow users to stream any non-VR game from a local PlayStation 5 console using Remote Play over Wi-Fi. In fact, it won't be able to play games on its own; it's all about the streaming functionality. As for Project Q's specs, it has an 8-inch HD screen and "all the buttons and features of the DualSense wireless controller." Release dates and pricing for these haven't been announced [...].
Ars notes that Sony has been offering Remote Play for a while on other devices. "You can sync a DualSense controller with your macOS, Windows, iOS, or Android device and stream your games over Wi-Fi or the Internet, though the latter is laden with latency challenges."

In addition to Project Q, Sony also announced plans to launch Bluetooth earbuds that can simultaneously connect to a PlayStation console, mobile device, and PCs, similar to AirPods.
Nintendo

Nintendo Sued For 'Immoral' Mario Kart Loot Boxes (axios.com) 57

Nintendo is facing a potential class-action lawsuit filed by a young gamer and backed by his father, alleging that the microtransactions in the mobile game Mario Kart Tour are "immoral." Axios reports: The suit calls for refunds for all minors in the U.S. who paid to use Mario Kart Tour's "Spotlight Pipes," which delivered players in-game rewards using undisclosed odds. Until last year, Mario Kart Tour players could spend real money to repeatedly activate the pipes, in the hope they'd randomly produce useful upgrades. The suit alleges that Nintendo intentionally made the game difficult to proceed in without paying, using "dark patterns," an industry term for tricking consumers, to steer players toward spending more.

The suit was filed in March but emerged on the federal docket last week after it was moved out of state court. Its plaintiff, identified as N.A., spent more than $170 on Mario Kart Tour microtransactions, via his father's credit card, which was linked to their Nintendo user account. "Defendant's lootbox mechanism capitalized on and encouraged addictive behaviors akin to gambling," according to N.A.'s suit. It states that minors are particularly susceptible to systems that involve surprise rewards.
Axios notes that Nintendo "discontinued use of spotlight pipes in Mario Kart Tour last September, switching to a system that lets players directly purchase items offered in its in-game shop."
Games

Activision Shuts Down Popular Fan Servers for Legacy Call of Duty Games (arstechnica.com) 33

Activision has sent cease-and-desist letters to two makers of popular fan clients for legacy Call of Duty titles in recent weeks. From a report: The move cuts off access to the many gameplay and quality-of-life improvements brought by these clients and stops what fans say is the only safe way to play these older games without the threat of damaging hacking by opponents. The first victim of Activision's recent efforts was SM2, a major Modern Warfare 2 modding project whose development started over two years ago.

Since then, the modding group has been working on updating that seminal 2009 release with new weapons, in-game perks, a redesigned UI, new streak and progression systems, and even a recent move to a more modern game engine. Those efforts stopped last week, though, before the mod could even release its first version. The SM2 Twitter account reported that "a team member received a Cease & Desist letter on behalf of Activision Publishing in relation to the SM2 project. We are complying with this order and shutting down all operations permanently."

Games

Fighting Games, Hobbled by Pandemic, Come Back Swinging (bloomberg.com) 30

From Street Fighter 6 to Mortal Kombat 1, 2023 offers a robust slate of big, brawling attractions. From a report: The pandemic stole one of gaming's purest experiences: karate chopping your buddy in the stomach and laughing as their health meter falls to zero. The culture around fighting games -- side by side on a couch or in a whirring arcade -- doesn't translate so well to Zoom. It didn't help that a lot of the online play technology for these games has for years fallen short of expectations. Few mainstream fighting games were released over the last three years. But in 2023, fighting games are returning with a vengeance. The list includes Capcom's Street Fighter 6, Warner Bros Games' just-announced Mortal Kombat 1 and Cygames' Granblue Fantasy Versus: Rising. Fans are also hoping to get Project L from Tencent's Riot Games and Tekken 8 from Bandai Namco Studios sometime in the not too distant future. "Rather than trash talking online, it's a lot better to do in person," Street Fighter 6 producer Shuhei Matsumoto told me in an interview this week. We were talking about what his highly-anticipated game, launching June 2, and the broader fighting genre has learned from the pandemic disruptions.

The new Street Fighter aims to bring what people love about in-person gaming into the online arena. 2016's Street Fighter 5 famously didn't have the best online experience. "For 5, the team acknowledged there were some issues with the existing net code," Matsumoto said. "As a team, we all agreed that something had to be done for Street Fighter 6." Capcom put together a specialized team to improve the online experience for Street Fighter 6. The team also aimed to upload facets of the culture of Street Fighter. In previous Street Fighter games, the main thing online contenders had to size up their opponent was their gamer tag. Street Fighter 6 has a Battle Hub, which game director Takayuki Nakayama said "is like an extension of arcade culture." Players can now dress up their avatars and show off their outfits while congregating with friends -- a process that Nakayama said can "humanize" online competitors. The culture of fighting games has changed a lot since 2020. Arcades in Japan, where Capcom traditionally debuted its latest titles, shuttered at a rapid fire rate -- a trend that began pre-Covid but accelerated during the lockdowns. Meanwhile, money has bled out of the esports industry, which funded local, national and international tournaments. 2023 promises to reinvigorate fighting games. Capcom's Pro Tour has a $2 million prize pool. "I would say it's fully bounced back and then some," said Alec Polsley, who owns my local LAN cafe. On weekends, the place is teeming with competitors leaning over sweaty controllers.

Businesses

Sega CEO Hints at Raising Game Prices To $70 in Line With Other Platforms 43

An anonymous reader shares a report: CEO of Sega, Haruki Satomi, and CFO Koichi Fukuzawa have alluded to raising the price of specific titles to bring them in line with other AAA titles published by the likes of Xbox, PlayStation, and Nintendo. "In the global marketplace, AAA game titles for console have been sold at $59.99 for many years, but titles sold at $69.99 have appeared in the last year," Satomi and Fukuzawa said in a financial earnings call. "We would like to review the prices of titles that we believe are commensurate with price increases." Sega is slightly late to the price-raising party as multiple publishers have already shifted top AAA games to the heights of $70. PlayStation first advertised God of War Ragnarok for $70 on the PS5, and Xbox will also price Starfield at this amount for the Xbox Series X|S. It seems as if this is the new norm for the gaming industry.
Nintendo

The Legend of Zelda: Tears of the Kingdom Becomes Fastest-Selling Game For Any Nintendo System Ever (venturebeat.com) 25

An anonymous reader quotes a report from VentureBeat: Nintendo announced today that Tears of the Kingdom sold 10 million copies within the first three days of its launch. This makes it, according to the company, the fastest-selling title in The Legend of Zelda series. Market analysis company GfK revealed earlier this week that Tears of the Kingdom had the biggest physical release of any game in the UK in 2023, and the second-biggest launch in UK history by revenue. Link's latest adventure looks poised to break several more records within the next several months. "The Legend of Zelda: Tears of the Kingdom is the fastest-selling game in the Americas for any Nintendo system ever, and one of the hottest games worldwide for the Switch," adds Axios. "Tears of the Kingdom is on track to potentially become 2023's best-selling video game."
Games

Steam Now Offers 90-Minute Game Trials, Starting With Dead Space (gamespot.com) 22

Valve now offers Steam game trials, starting with 2023's Dead Space remake. GameSpot reports: Previously, players could buy a game on the platform and then return it within a two-hour window, but this new trial feature makes things a bit easier for consumers. It seems only Dead Space has a trial available on Steam right now, but the feature may come to other games later on. With Dead Space, you don't need to purchase the game to play during the 90-minute trial period. The Dead Space trial isn't restricted to a certain point in the game, allowing players to explore as much as they want within the 90-minute period. Valve and other publishers are likely watching this new feature closely to see if it's worth implementing across other games.
Games

Pinball is Booming in America, Thanks To Nostalgia and Canny Marketing 39

Twenty years ago, pinball seemed to be circling the drain. In the 1980s and 1990s video games stole market share from the mechanical sort, and home games-consoles stole market share from arcades. By 2000 WMS, the Chicago-based maker of the Bally and Williams brands of pinball machines, then the biggest manufacturer, closed its loss-making pinball division to focus on selling slot machines. Yet today, pinball is thriving again, both at places like Logan Arcade and in people's homes. Economist: Sales of new machines have risen by 15-20% every year since 2008, says Zach Sharpe, of Stern Pinball, which after WMS closed became the last remaining major maker. "We have not looked back," he says. Next year the firm is moving to a new factory, twice the size of its current one, in the north-west suburbs of Chicago. Sales of used machines are more buoyant still -- some favourites, such as Stern's Game of Thrones-themed game, can fetch prices well into five figures. Josh Sharpe, Zach's brother and president of the International Flipper Pinball Association, says that last year the IFPA approved 8,300 "official" tournaments, a four-fold increase on 2014.

What is driving the boom? Much of it is nostalgia. A generation raised on pinball in arcades in the 1980s and 1990s are now at an age where they have disposable income, and kids with whom they want to play the games they played as children. Marty Friedman, who runs an arcade in Manchester, a tourist town in southern Vermont, says that he and his wife opened their business after he realised it would allow him to indulge his hobby. "I compiled a list of the games I felt were essential to a collection you would deem museum-worthy," he said, and went about acquiring them. But canny marketing is also drawing in fresh blood. Newer Stern machines are now connected to the internet, so players can log in and have their scores uploaded to an online profile. Both Sharpes suggest that the mechanical nature of the games appeals to people bored with purely screen-based play.
The Internet

Gambling Firm Allegedly Paid Blogs To Link New Members To Its Online Games (theguardian.com) 12

An anonymous reader quotes a report from The Guardian: One of the UK's leading gambling brands allegedly paid blogs advising new mothers to recommend its online casino games and link to its website, in a tactic that has been condemned as "predatory" by leading mental health and addiction experts. Coral struck deals with parenting bloggers to embed links in posts offering tips, including on how to relieve the stress of caring for a new baby. One post, ostensibly about baby food recipes, said: "If as a mum you can't leave the house, then why not consider bingo online? "You can click here to play Bingo online at Coral -- this momentary break from childcare can prove beneficial."

The Advertising Standards Authority's (ASA) guidelines state that gambling adverts must not be "socially irresponsible," including presenting betting as a way to relieve loneliness or depression. Another parenting blog recommended "opulent games of online roulette that are easy to learn and can provide some handy winnings too." The ASA guidelines also state that gambling must not be presented as a "solution to financial concerns." A further three parenting blogs posted parenting articles that also contained segments recommending online casino or bingo and linking to the Coral website. A source familiar with the arrangements said Coral had paid the bloggers to include the links.

Entain, which owns Coral, said the articles including links to the Coral website had been posted between 2014 and 2016, before it bought Ladbrokes Coral in 2018. On Tuesday, the company said it would try to get them taken down as soon as possible, although they remained live on Sunday. The source, who used to work for a company that arranged such deals with bloggers, said Coral staff had read the articles and signed them off before publication. [...] Only one of the blog posts disclosed that links contained in the article were the result of a sponsorship or affiliate marketing arrangement. The Guardian has chosen not to name the blogs because the authors could not be reached for comment. The source said the practice was chiefly aimed at manipulating Google's search results by creating an association between women and online casino and bingo games.

Wine

Goodbye To Roblox On Linux With Their New Anti-Cheat and Wine Blocking (gamingonlinux.com) 97

Roblox's new anti-cheat software puts a stop to in-game exploits, but at what cost? According to Liam Dawe from Gaming On Linux, it's blocking the Wine application, meaning "you won't be able to play it on Linux any more, at all, unless you find some sort of special workaround." He adds: "Previously the roll-out of this update was being tested only with some users. Now though it's here for everyone giving a 64 bit client and introducing their Hyperion anti-cheat software which they are intentionally blocking Wine with." Here's what one of their staff had to say about this: Hi - thanks for the question. I definitely get where you're coming from, and as you point out, you deserve a clear, good-faith answer. Unfortunately that answer is essentially "no."

From a personal perspective, a lot of people at Roblox would love to support Linux (including me). Practically speaking, there's just no way for us to justify it. If we release a client, we have to support it, which means QA, CS, documentation, etc., all of which is much more difficult on a fragmented platform. We release weekly on a half-dozen platforms. Adding in the time to test, debug, and release a Linux client would be expensive, which means time taken away from improving Roblox on our current platforms.

Even Wine support is difficult because of anti-cheat. As wonderful as it would be to allow Roblox under Wine, the number of users who would take advantage of that is minuscule compared with our other platforms, and it's not worthwhile if it makes it easy for exploiters to cheat.

I'm sorry to be such a downer about this, but it's the reality. We have to spend our time porting to and supporting the platforms that will grow our community.

Again, I'm personally sorry to have to say this. Way back in 2000 I had a few patches accepted into the kernel, and I led the port of Roblox game servers from Windows to Linux several years ago. From a technical and philosophical perspective, it would be a wonderful thing to do. But our first responsibility is to our overall community, and the opportunity cost of supporting a Linux client is far, far too high to justify.

Games

Activision Is Making More Money On PC Than Consoles For the First Time (pcgamer.com) 33

According to Activision Blizzard's latest financial report, the video game company's PC platform outperformed consoles by $27 million at the start of 2023, "continuing a trend with the Call of Duty, World of Warcraft, Diablo, and Overwatch 2 publisher that's been consistent for nearly a year now," reports PC Gamer. From the report: Between January 1 and March 31, Activision made $666 million on PC versus $639 on console. Its PC segment also outsold its console business throughout half of last year, though console did outsell PC overall for Activision in 2022. This is a notable change: As far back as far as I can look at Activision's publicly available financial reports, console has always been king. This was the case in the early 2000s at the peak of Tony Hawk and Guitar Hero, in the 2010s when Call of Duty was on the rise, and even after Activision bought Blizzard in 2008 (WoW subscriptions were still big, but not Call of Duty big).

Activision's latest financial report marks the third quarter in a row that PC outsold console, and there's reason to believe the trend will continue throughout 2023. Activision attributes its 74% increase in PC revenue since this time last year to the success of Call of Duty and Overwatch 2, but it also specifically highlights higher revenues for WoW: Dragonflight and Diablo Immortal (two games that aren't on console). Blizzard is currently the largest factor in the PC's growth within Activision. While Blizzard games are only making about half as much as Call of Duty, 72% of that revenue is on PC and just 8% is on console. Call of Duty's revenue is more evenly split: 59% console, 26% PC, and 15% mobile. Blizzard's console audience could grow significantly when Diablo 4 launches in June simultaneously on PC and consoles (a first for the series).

Zoom out on Activision's numbers, and you can see the PC is gaining ground in Activision's yearly reports, too. Last year, the company recorded the smallest gap between console and PC revenue in recent history: just $100 million. That's several hundred million less than 2021, 2020, 2019, 2018, and 2017. If the year goes on like this, 2023 could be the year that the PC becomes Activision's second-biggest platform behind mobile (Candy Crush continues to crush).

Nintendo

Nintendo, Ticked by Zelda Leaks, Does a DMCA Run on Switch Emulation Tools (arstechnica.com) 35

Perhaps woken by news of its next premier first-party title already looking really impressive on emulators, Nintendo has moved to take down key tools for emulating and unlocking Switch consoles, including one that lets Switch owners grab keys from their own device. From a report: Simon Aarons maintained a forked repository of Lockpick, a tool (along with Lockpick_RCM) that grabbed the encryption keys from a Nintendo Switch and allowed it to run officially licensed games. Aarons tweeted on Thursday night that Nintendo had issued DMCA takedown requests to GitHub, asking Lockpick, Lockpick_RCM, and nearly 80 forks and derivations to be taken down under section 1201 of the Digital Millennium Copyright Act, which largely makes illegal the circumvention of technological protection measures that safeguard copyrighted material.

Nintendo's takedown request (RTF file) notes that the Switch contains "multiple technological protection measures" that allow the Switch to play only "legitimate Nintendo video game files." Lockpick tools, combined with a modified Switch, let users grab the cryptographic keys from their own Switch and use them on "systems without Nintendo's Console TPMs" to play "pirated versions of Nintendo's copyright-protected game software." GitHub typically allows repositories with DMCA strikes filed against them to remain open while their maintainers argue their case. Still, it was an effective move. Seeing Nintendo's move on Lockpick, a popular Switch emulator on Android, Skyline, called it quits over the weekend, at least as a public-facing tool you can easily download to your phone. In a Discord post (since removed, along with the Discord itself), developer "Mark" wrote that "the risks associated with a potential legal case are too high for us to ignore, and we cannot continue knowing that we may be in violation of copyright law."

Games

Fortnite Headed To the Olympics as an Official Esport (gamespot.com) 36

Fortnite is now an official Olympic (e)sport, as Epic's metaverse game will be part of the inaugural Olympic Esports Week line-up. From a report Taking place in Singapore, the four-day festival of "virtual sports and gaming" created by the International Olympics Committee will see a dozen players from the Fortnite Champion Series compete in a sharpshooting competition backed by the International Shooting Sport Federation. This event will be (virtually) held on a Fortnite Creative Island that was created just for the event and will showcase the marksmanship of Fortnite's best sharpshooters. If you can't make it to Singapore on June 24, the competition will be livestreamed through the official Olympics website and through the organization's social media channels.
Games

The 2023 Video Game Hall of Fame Inductees (museumofplay.org) 44

Slashdot reader Dave Knott shares the four class of 2023 inductees into the Video Game Hall Of Fame. They were announced today at The Strong National Museum of Play. From the press release: Barbie Fashion Designer : "The 1996 hit Barbie Fashion Designer emerged at a time when many games were marketed to male players. Published by Digital Domain/Mattel Media, it proved that a computer game targeted to girls could succeed, selling more than 500,000 copies in two months. The game helped greatly expanded the market for video games and in the process opened important -- and ongoing -- discussions about gender and stereotypes in gaming. Barbie Fashion Designer was also innovative in bridging the gap between the digital and the physical, allowing players to design clothes for their Barbie dolls and print them on special fabric."

Computer Space : "Nutting Associate's Computer Space appeared in 1971 and was the first commercial video game. Inspired by the early minicomputer and previous World Video Game Hall of Fame inductee -- Spacewar! (1962) -- the coin-operated Computer Space proved that video games could reach an audience outside of computer labs. While not a best-seller, it was a trailblazer in the video game world and inspired its creators to go on to establish Atari Inc., a video game giant in the 1970s and 1980s."

The Last of Us : "Released by Naughty Dog and Sony Interactive Entertainment in 2013, The Last of Us jumped into an oversaturated field of post-apocalyptic zombie games and quickly stood out among the rest with its in-depth storytelling, intimate exploration of humanity, thrilling game jumps and cutscenes, and its memorable characters. More than 200 publications named it the game of the year in 2013. Its story has since made the jump to Hollywood, inspiring an HBO adaptation in 2023 watched weekly by millions."

Wii Sports : "Wii Sports launched with the Nintendo Wii home video game system in 2006 and introduced motion-based technology to living rooms across the world. With a simple swipe of the controller, players could serve a tennis ball, hurl a bowling bowl, throw a left hook, or drive a golf ball. The simple mechanics made the game accessible to almost anyone -- allowing it to be played by young children and seniors alike -- and helped to redefine the idea of who is a "gamer." Ultimately, the game helped Nintendo to sell more than 100 million Wii consoles worldwide."
These titles managed to beat out several other incredibly popular titles, including Angry Birds, Age of Empires, Call of Duty 4: Modern Warfare, GoldenEye 007, NBA 2K, FIFA International Soccer, Quake, and Wizardry.
XBox (Games)

'Just Making Great Games' Won't Change Xbox Console Market Share, Says Spencer (videogameschronicle.com) 54

While claiming that "the console is the core of the Xbox brand," Microsoft's head of gaming has reiterated the company needs to focus on the wider gaming market if it's to be successful. From a report: During the Kinda Funny Games Xcast podcast, Spencer was asked if Xbox has taken its eye off the console market by focusing too much on PC. In response, Spencer said Microsoft would be wrong to think that just building great console titles could help it overtake Sony and Nintendo in terms of hardware sales. Instead, it has chosen to pursue a different strategy to the Japanese companies, one focused on fulfilling developers' vision of enabling customers to play their games on any screen. "We're not in the business of out-consoling Sony or out-consoling Nintendo," Spencer said. "There isn't really a great solution or win for us. And I know that will upset a ton of people, but it's just the truth of the matter that when you're third place in the console marketplace and the top two players are as strong as they are, and have in certain cases a very, very discrete focus on doing deals and other things that kind of make being Xbox hard for us as a team, [and] that's on us, not on anybody else."

He added: "I see commentary that if you just built great games everything would turn around. It's just not true that if we go off and build great games then all of a sudden you're going to see console share shift in some dramatic way. We lost the worst generation to lose in the Xbox One generation where everybody built their digital library of games. So, when you go and you're building on Xbox, we want our Xbox community to feel awesome, but this idea that if we just focused more on great games on our console that somehow we're going to win the console race, I think doesn't really lay into the reality of most people." Spencer claimed that 90% of the people who buy a console every year already own a PlayStation, Nintendo or Xbox console, and their digital game library lives on that ecosystem.

Classic Games (Games)

Chess has a New World Champion: China's Ding Liren (theguardian.com) 70

The Guardian reports: The Magnus Carlsen era is over. Ding Liren becomes China's first world chess champion. The country now can boast the men's and women's titleholders: an unthinkable outcome during the Cultural Revolution when it was banned as a game of the decadent West.
After 14 games which ended in a 7-7 draw, the championship was decided by four "rapid chess" games — with just 25 minutes on each players clock, and 10 seconds added after each move. Reuters reports that the competition was still tied after three games, but in the final match 30-year-old Ding capitalized on mistakes and "time management" issues by Ian Nepomniachtchi. Ding's triumph means China holds both the men's and women's world titles, with current women's champion Ju Wenjun set to defend her title against compatriot Lei Tingjie in July... Ding had leveled the score in the regular portion of the match with a dramatic win in game 12, despite several critical moments — including a purported leak of his own preparation. The Chinese grandmaster takes the crown from five-time world champion Magnus Carlsen of Norway, who defeated Nepomniachtchi in 2021 but announced in July he would not defend the title again this year...

[Ding] had only been invited to the tournament at the last minute to replace Russia's Sergey Karjakin, whom the international chess federation banned for his vocal support of Russia's invasion of Ukraine. Ding ranks third in the FIDE rating list behind Carlsen and Nepomniachtchi.

It's the second straight world-championship defeat for Nepomniachtchi, the Guardian reports: "I guess I had every chance," the Russian world No 2 says. "I had so many promising positions and probably should have tried to finish everything in the classical portion. ... Once it went to a tiebreak, of course it's always some sort of lottery, especially after 14 games [of classical chess]. Probably my opponent made less mistakes, so that's it."
Ding wins €1.1 million, The Guardian reports — also sharing this larger story: "I started to learn chess from four years old," Ding says. "I spent 26 years playing, analyzing, trying to improve my chess ability with many different ways, with different changing methods. with many new ways of training."

He continues: "I think I did everything. Sometimes I thought I was addicted to chess, because sometimes without tournaments I was not so happy. Sometimes I struggled to find other hobbies to make me happy. This match reflects the deepness of my soul."

Classic Games (Games)

Six Months Later, Poker Player Garrett Adelstein Still Thinks He Was Cheated (pokernews.com) 66

In October professional poker player Garrett Adelstein lost to a relative newcomer. Last month 15,000 viewers tuned in for his first new public interview, Poker News reports. Adelstein "reiterated his confidence that he was cheated," and said he will not fund the $135,000 the newcomer gave hiim as a peace offering. [Newcomer Robbi Jade Lew] denied cheating and Hustler's third-party investigation concluded there was "no evidence of wrongdoing." Early in the two-hour interview, Polk asked his guest if he still feels the same about what went down on that memorable evening. "In essence, I stand completely by the statement I made. I think it's extremely likely that I was cheated," the high-stakes pro responded... Adelstein said that Lew "has a lot of balls" to return to live-stream poker after, as he claims, cheating him out of a massive pot...

Over the past six months, numerous poker fans have called for Adelstein to return [the $135,000] to, as they believe, its rightful owner. He instead donated it to a charity. But still many believe the right decision is for him to give it back to Lew. Polk asked him if he would do so. "No, I will not be refunding Robbi the money, period. I am extremely confident I was cheated in this hand," Adelstein defiantly stated. Adelstein then pleaded with those who are on "Team Robbi" to put themselves in his shoes and and think about how they'd react if they felt they were cheated at the poker table.

The next week — on April 1st — Poker News jokingly reported that Robbi Jade Lew had published a new book titled If I Did It..

The April Fool's day satire quotes Robbi Jade Lew as saying "I thought it would be fun to write a book about how I would have cheated if I'd actually done it. Which I didn't...."

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