Graphics

Augmented Reality Shaping the Future of Games 56

Slatterz writes "Microsoft's Natal can recognize a player's skeletal structure, and also perform some sophisticated translation of body physics into in-game movement. As a control mechanism this is fascinating, but the next step is to merge the game graphics with the real world. Now, basic examples of augmented reality (AR) are being shown using a mobile phone, unlike previous demos which have involved walking around with a large backpack strapped to your body. A game titled Arhrrrr blends live-action video overlaid with game graphics. The processing is taken care of by Nvidia's new Tegra platform, while the game's 'maps' are generated by pointing the phone's camera (in this case 5MP) at a 2D drawing/printout lying on a table. The end result is a 3D world which seems to spring forth in real time, with buildings popping up as players move around the game 'map.' This story shows two other interesting videos demonstrating AR, including the ability to add real-life objects into the virtual game world and have the gameplay respond and react accordingly."
Wii

Atari Sub-Sub-Contractor Used ScummVM For Wii Game 313

MBCook writes "In several recent releases, it seems that Atari published games for the Wii based on ScummVM, which was released under the GPL. Atari contracted Majesco, who contracted a company named Mistic Software with offices in the Ukraine. When the fact that the GPL was being violated was brought to Atari's attention, they were kind at first until it was discovered that Nintendo doesn't allow open source software to be used with the Wii SDK, so updated documentation mentioning the GPL wasn't an available solution. So, what happens to the games? 'There is a period of time in which all current copies have to be sold. Any copies beyond this period or any reprints get fined with quite high fine for each new/remaining copy. The remaining stock has to be destoryed [sic].' Atari and Majesco seem to have been very cooperative about this whole thing, but had their hands tied by the agreement with Nintendo."
Cellphones

Licensed C64 Emulator Rejected From App Store 277

Miasik.Net writes "A fully licensed Commodore 64 iPhone emulator has been rejected from the App Store. The excuse Apple used is a clause in the SDK agreement which doesn't allow for applications that run executable code. It seems Sega is exempt from that clause, because some of its games on the iPhone are emulators running original ROM code."
First Person Shooters (Games)

Open Source FPS Game Alien Arena 2009 Released 142

Alienkillerrace writes "The open sourced, freeware FPS game Alien Arena 2009 has been released (Windows and Linux). The improvements to the game engine are very significant, and have surely raised the bar for free games of this genre. All surfaces in the game are now rendered using GLSL, not only improving the visual quality, but the performance as well. Interesting new effects like post-process distortions using GLSL have been implemented, as well as light volumes, better per-pixel lighting (reminiscent of UT3), and shaded water. Equally notable is that the sound system has been completely rewritten using OpenAL, allowing for effects such as Doppler, and adding Ogg Vorbis support. The game is free to play and available for download on its official website. It has a stats system and a built-in IRC client in its front-end game browser."
Robotics

400 Battle Bots Fight, Toss Enemies At RoboGames Competition 58

Andre writes "The 6th annual RoboGames were held in San Francisco last weekend. They welcomed a horde of 400 non-sentient, metallic warriors to do violent battle — against each other, of course. This army of remote-controlled and autonomous combat robots, along with walking humanoids, soccer 'bots, sumo 'bots and even androids that do kung-fu, was put to the test. Among the big winners was Canadian-made 'Ziggy' — one of the combatants in the 340-pound, super-heavyweight division (the biggest division) — who took home a gold medal for the fourth year in a row. The bionic brute proved its might against its final opponent, the 'Juggernaut,' by tossing it around like an empty pop can (and promptly making a mockery of its name) using a pneumatic flipper. Ziggy's newly-improved weapon results in unwanted (but totally cool) free-flying lessons for its opponents. At full power, the flipper can launch an opponent to the arena ceiling."
Games

The Origins of Video Game Names 121

Blogger Drew Mackie has posted a lengthy analysis of the etymology of dozens of names from popular video game characters. It examines the real-life and mythological roots of names from Final Fantasy, Zelda, Mario Bros., Street Fighter, and many other prominent franchises, complete with citations where appropriate. Quoting: "It's speculated that Street Fighter's Russian wrestler Zangief takes his name from a real-life Russian wrestler, Victor Zangiev. More interesting to me is that the working name for this character was Vodka Gobalsky. This is notable for two reasons — for one, that this name is amazing [and] deserves to enter into the public consciousness and, for another, that it bears a striking resemblance to the name of a Russian boxer in Nintendo's Punch-Out!! series, Vodka Drunkenski. I'm sure this says something about Japanese perception of Russian people. The latter Vodka, by the way, goes by the name Soda Popinski in US translations of the game, presumably because Nintendo of America didn't allow references to booze."
Games

Left 4 Dead Update Will Bring Completed SDK, Content Sharing Tools 30

Valve has announced details of an update to Left 4 Dead that is due out next week. To start, the SDK open beta is over, and the final version is being released. They're also adding a framework for easily sharing player-created content, accessible through the menu system in-game. In addition to that, they're revamping the matchmaking system to accommodate custom campaigns (like this Resident Evil 3 mod). Quoting: "Content authors will be able to package up their new maps, along with new posters, models, and textures, into a single .VPK file. To install and activate this content in-game, players need simply download the .VPK and double click on it. ... When creating or searching for a lobby, a new option named 'Add-on campaign' will let you select from among the add-on campaigns that you have installed. You can then find games or lobbies as well as create a lobby for that campaign. You can invite your friends, too. If they do not have the campaign installed, they will automatically be offered and an option to download it."
PlayStation (Games)

Activision CEO Warns Sony That the PS3 Needs a Price Cut 149

Bobby Kotick, President and CEO of Activision, one of the largest game companies in the world, has come out with a none-too-subtle warning to Sony that they need to seriously consider a price drop on the Playstation 3. Rumors have been circulating for months that such a drop was forthcoming, but Sony has staunchly denied that they had any plans to drop prices, Kotick said, "The PlayStation 3 is losing a bit of momentum and they don't make it easy for me to support the platform. It's expensive to develop for the console, and the Wii and the Xbox are just selling better. ... They have to cut the price, because if they don't, the attach rates [the number of games each console owner buys] are likely to slow. If we are being realistic, we might have to stop supporting Sony." While it's unlikely that Activision would follow through with such a threat, it definitely adds to the pressure Sony is feeling to lower the PS3's price. Sony issued a brief response which said nothing of consequence.
PC Games (Games)

America's Army 3 Has Rough Launch, Development Team Canned 150

incognito84 writes "The development team responsible for the creation of the freeware game America's Army 3 has been canned, days after the launch of the highly flawed game, which was distributed mostly via Steam. 'The anonymous America's Army 3 developers in touch with Kotaku unsurprisingly didn't sound too pleased with the current situation, venting that "a lot of good people [worked] insanely long hours on this game that was butchered by outside sources.' The game's launch was plagued by massive server authentication issues which inhibited most players from playing it even two days afterward. One of the developers made a post on the official forums saying they were 'effectively stabbed in the back,' and that much of the funding was filtered to the bureaucracy. A patch has been released to address some of the game's issues."
Censorship

Censored Video Game Content Stifles Artistry 289

AnInkle writes "The question of whether modern video games represent art and the persistent attempts to censor controversial content in games have been discussed here at length. Now, a blogger at The Tech Report makes the case that censorship of violent and sexual images and themes in video games is precisely what inhibits video games from maturing artistically beyond a nascent form. He cites a historical comparison between video game and film production, as well as geo-cultural comparisons of film production in the US vs. Europe and of video game development in the US vs. Japan. Are these comparisons apt and the assertions valid, or might the embrace of video games as a legitimate art form be limited for entirely different reasons?"
Nintendo

New Super Mario Bros. Wii To Include Official "Cheat" 275

phlack writes "Yahoo Games has an article describing a new mode in Nintendo's upcoming New Super Mario Bros. Wii that will allow the player to activate a 'demo' mode to get out of a hard situation. Nintendo plans on incorporating this into future games. Is this a good idea (to help relieve frustrations) or just sanctioned cheating?" They actually patented this system as well.
Censorship

China To Crack Down On "Undesirable" Games 73

The Chinese government is getting ready to launch a new round of content restrictions for online games. Kou Xiaowei, a senior official with the General Administration of Press and Publication, said, "Although China's online gaming industry had been hot in recent years, online games are regarded by many as a sort of spiritual opium and the whole industry is marginalized by mainstream society." The article points out that China has already "banned children from Internet cafes and last year ordered their owners to enforce time restrictions after several cases involving obsessive players dying of fatigue after marathon game sessions." We've also seen Chinese restrictions on player-versus-player content for kids, as well as required content modifications such as removing skeletons in order for games to be sold there.
The Almighty Buck

A Look At the Tech Behind Burnout Paradise 44

Eurogamer sat down with Richard Parr and Alex Fry of Criterion Games about the evolution of the technology behind Burnout Paradise , and how they engineered a complex, open world across multiple platforms. "Criterion's method of exacting the most performance from the new architecture isn't so much about threading as such, it's all about parallelization. Rather than lump different game aspects onto different threads (where massive latencies can build as each processor waits for the other to finish its work), game code is highly optimized to make use of what processors are available at any given moment on whatever target hardware, and by choosing the all-important balance points, the experience is like-for-like on all platforms. High-level management code that is unique to each platform then processes the game code according to the hardware that is available." The first part of their Q&A session has also been posted.
Government

UK Tax Breaks For "Culturally British" Games 267

An anonymous reader writes with news of a proposal in the recent Digital Britain report to set up tax breaks for developing video games that are "culturally British." Quoting the report (PDF): "In film a system of cultural tax credits has long helped to sustain a wide range of films that speak to a British narrative, rather than the cultural perspectives of Hollywood or multinational collaborations. Other countries such as Canada, for similar reasons, extend the model of cultural tax relief beyond the film industry to the interactive and online worlds. CGI, electronic games and simulation also have a significant role in Britain's digital content ecology and in our international competitiveness. Each of these has the same capability as the more traditional sectors, such as film, to engage us and reflect our cultural particularism. They may in future have a cultural relevance to rival that of film." Conservative Shadow Arts and Culture Minister Ed Vaizey said the government has ignored the games industry, and he seeks to set up a government council to promote it. The report also outlined a number of changes to how games are rated.
Image

Game Design: A Practical Approach Screenshot-sm 85

Aeonite writes "As the title suggests, Game Design: A Practical Approach presents a practical approach to game design — one that is almost too practical in places. The book does a good job of covering many of the foundational elements of game design (called "atoms" by the author), but in places the level of practical detail — and the heavy focus on Lua code examples — is a bit hard to work through. Readers allergic to code may find themselves skipping over swaths of text instead of actually reading it." Read below for the rest of Michael's review.
Cellphones

iPhone Shakes Up the Video Game Industry 325

Hugh Pickens writes "Troy Wolverton writes in the Mercury News that in less than a year, the iPhone has become a significant game platform, but its bigger impact could be to help change the way the game industry does business. 'It's got everything you need to be a game changer,' said Neil Young, co-founder and CEO of ngmoco, which develops games solely for the iPhone. With a year under its belt and an installed base of iPhone and iPod Touch owners at around forty million, the iPhone/iPod Touch platform has eclipsed next-gen console penetration numbers and started to catch up to the worldwide penetration of both Sony's (50 million) and Nintendo's (100 million) devices. Wolverton writes that not only is the iPhone one of the first widely successful gaming platforms in which games are completely digitally distributed, but on the iPhone, consumers can find more games updated more often, and at a cheaper cost per game than what they'd find on a typical dedicated game console. While an ordinary top-of-the-line game for Microsoft's Xbox 360 sells for about $60, and one for Nintendo's DS about $30, a top-of-the-line iPhone game typically sells for no more than $10. With traditional games, developers might wait a year or two between major releases; ngmoco is planning on releasing new versions of its games for the iPhone every four to five months. 'You have to think differently,' says Young. 'It's redefining what it means to be a publisher in this world.'"
Games

Defining an Indie Game Developer 99

NinjaBee Games writes "A continual debate rages about the nature of making independent games. 'What is Indie game development?' This argument endures throughout the year, but it's almost never heard louder than right after the announcement of finalists or winners of an Indie game development contest. The debate currently is in full swing after Microsoft's recent announcement that they will be changing the name of the Xbox Live Community Games section to Xbox Live Indie Games. In light of this important debate, Brent Fox of Indie developer NinjaBee has written a blog post in which he claims he has finally found the 'clear and undeniable' definition of Indie."
First Person Shooters (Games)

Team Fortress 2 SDK Update Includes Source Files For 10 Maps 52

Valve recently announced on the Team Fortress 2 blog that they are releasing the source files to 10 of the game's maps, making it much easier for fans to customize them. They also said they'd be releasing more source files for maps and models in the future. "Here's the list of maps that are included in the update: Lumberyard, Ravine, Badlands, Dustbowl, Granary, Gravelpit, 2Fort, Badwater, Goldrush, and Hydro. For the beginner map makers out there, we hope this gives you an easier entry point by allowing you to alter or edit an existing map, as opposed to being forced to start from scratch. ... We also hope that it'll reduce the amount of confusion around the game logic and entity setup required for the various TF game modes."
Input Devices

Natal Technology a Gift To the Disabled, Amputees 79

SlappingOysters writes "Natal could be capable of a lot more than was originally thought. Gameplayer has some information about how the technology will function in multiplayer, and goes on to reveal how it is intelligent enough to give full-bodied virtual movement to disabled gamers. The site had previously revealed that the Natal dev kits have been with developers for a couple of months, suggesting that the device may not be as far off as has been suggested by some media outlets."
Communications

AT&T, Verizon Moving Into Gaming 45

Verizon announced today that they are working on a service to deliver games through their broadband service for a monthly fee. The service will begin this summer in New York, Massachusetts, and Rhode Island. Along similar lines, IndustryGamers reports that AT&T is "investing millions in gaming." In addition to revamping the games section of their website, they are also working on an IPTV service and trying to find a way to unify the gaming experience across mobile platforms, computers, and consoles. "[AT&T's Executive Director of Gaming, Glenn Broderick, said,] 'What we're doing is trying to incentivize [gaming companies] to take some risks by tethering mobile games to console or PC experiences.' ... He continued, 'We're putting a ton of money into back-end systems for both mobile and the broadband site... We're making serious investments in the games space because it's now seen as a huge strategic initiative for AT&T. And before it just wasn't; it wasn't on the executive agenda.' Broderick also is optimistic that cloud-based gaming services like OnLive that provide games on demand will take off in the next 5-10 years, and he sees AT&T and its network as a big player in that."

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