XBox (Games)

One Billionth Halo 3 Game Played 50

adeelarshad82 writes "Bungie recently announced that Halo 3 has served its 1 billionth game. It's an important milestone which Halo 2 failed to reach. The billionth game was played at 6:36 PM PST last Saturday and lasted three minutes and 19 seconds. The total amount of active match time exceeds 64,000 years." Frank O'Connor, director of the Halo franchise, also made comments recently teasing future Halo games.
Games

Does a Game Have To Fail To Get a Real Ending? 178

After the closure of Tabula Rasa over the weekend, the Opposable Thumbs blog asks if that's what it takes for a game to have an actual ending these days. Quoting: "It's no surprise that most games hope for a sequel, as it's the easiest way to get some of that money back while taking advantage of the staff, engine, assets, and other advantages you've banked while creating the first title. The problem? This has lead to a generation of cliff-hangers at worst, and endings that hedge their bets at best. ... As all the game's characters die, as the servers are shut down, as the data is erased or backed up and then boxed or whatever happens to MMO data once the game is done, it's hard not to be a little sad. The sights and sounds of the world of Tabula Rasa are gone, forever. All the memories written into those ones and zeroes will quickly be forgotten, and no one will walk those grounds again." Massively put together a few screenshots and videos to commemorate the ending of the game.
Sci-Fi

New EVE Expansion Nears, Possible Mobile Plans 74

As the EVE Online creators ramp things up for the free Apocrypha expansion due out next week, lead designer Noah Ward sat down with MTV's Multiplayer blog to discuss the future of the game and what characteristics continue to keep players interested. Ward says they've considered branching out to consoles, but ended up deciding that the game doesn't really lend itself to console play. He left the door open to using smartphones for "augmenting" gameplay. Ward also mentioned that upcoming space MMOs Jumpgate: Evolution and Star Trek Online are so different from EVE that they're not really worried about direct competition; EVE thrives in part because of the player-generated drama and scandals, which few games pull off as well. Massively has gathered a variety of details about the Apocrypha expansion, which includes the game's first epic mission arc, and they've also posted some screenshots. CCP Games launched a website for the expansion containing concept art and interviews with some of the developers.
Math

Interview With Alan Feng of Starcraft College Class Fame 46

An anonymous reader writes "GosuGamers has posted a very interesting interview with Alan Feng, talking about the course he is teaching on game theory when applied to Starcraft at the University of California at Berkeley. We discussed early news of the class back in January. 'I studied what I knew: history and mathematics. With my fairly good mathematics background, I came up with all sorts of equations, tables and charts to give me the best result in every case. For instance, I once worked out using the binomial theorem that it is slightly more beneficial to send new workers to the *edge* of a mining line rather than the center. Over the course of maybe 3 minutes, this kind of movement will let you mine about 300-500 more minerals than you normally would. Ultimately, I failed at my pro-gaming bid, but, my year of study of StarCraft gave me something that I think no other SC player can offer the academic world: rigorous proof and analysis. And because of my calculations, my proofs, and most importantly, the way I can connect these calculations to real-life examples I was able to present it in a way that Haas Business School would accept as a topic for teaching.'"
Graphics

Creating 3D Environments Without Polygons 74

Igor Hardy writes "I've conducted an interesting interview concerning a new episodic indie adventure game series called Casebook. What's quite uncommon, especially for these kinds of independently developed and published productions, is that they include professionally created FMV — all of the footage is filmed in real locations. Yet what's even more interesting is that the games use an innovative photographic technology which recreates a fully explorable 3D environment through the use of millions of photos instead of building from polygons. The specifics of how it works are explained by Sam Clarkson, the creative director of the series."
PlayStation (Games)

Sony Makes It Hard To Develop For the PS3 On Purpose 616

adeelarshad82 writes "CNet reports on a bizarre comment from Sony's Computer Entertainment CEO in response to complaints from developers on how hard it is to develop games for the Playstation 3. 'We don't provide the "easy to program for" console that (developers) want, because "easy to program for" means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?' Given that games heavily drive console sales, and the fact that the PS3 is already 8 million units behind the Xbox 360, I think making a developer's job harder is the last thing Sony needs."
The Almighty Buck

Economic Climate Spurring Independent Game Success 40

Eurogamer is running an opinion piece suggesting that innovation and creativity have been on the decline for years within the games industry. Now, with the threat of the economic crisis looming, game publishers are shying further from new projects and ideas, instead choosing to rehash popular IP in order to minimize the risk of failure. The upside is that their reluctance, along with technological improvements that make game distribution easier, is allowing independent developers to gain exposure like never before. "This revolution will give us a new wave of developers who see games through very different eyes to those of their studio-bound compatriots. Forced to consider the financial bottom line, the technological bleeding edge and the whims of Metacritic at each turn, big studio development is by no means uncreative, but certainly has to follow certain set patterns. ... The studio system couldn't have created a game like Flower, the utterly beautiful PSN title which came out earlier this month; but more than that, it couldn't have created a persona like Jenova Chen, the mind behind Flower, who happily talks in interviews about evoking emotions, moving past primal feelings and 'maturing' the industry in ways that don't involve sex, blood and swearing. He talks about making games that don't empower gamers, but instead make them experience other things, other emotions. It's spine-tingling stuff. It's also commercial suicide — or would be, to a studio working in the traditional development context."
Games

Making a Horror Game Scary 129

GameSetWatch has put up an article about the characteristics that give games in the survival-horror genre the ability to unnerve, startle, and scare players in ways that most games don't. The genre has seen a resurgence lately, with titles like Dead Space, F.E.A.R. 2, and Left 4 Dead posting strong sales numbers. What triggers your fight-or-flight impulses in games like these? From the article: "Being visual creatures, humans are most comforted by sight because of our ability to discern objects, action and consequences based on a picture. As a result, cutting visual stimuli and sticking purely to audio or speech is one of the best ways to keep a player on their toes. Even with weapons, it's very hard to find what you cannot see, and what you do not know. Even if visual stimuli is used, limiting or obfuscating the player's view can enhance the horror in a game, especially if the player sees it for an incredible short time. This can hint both at the difficulty of an upcoming encounter, or even allude to matters earlier in the narrative that the player will soon have to face."
Games

City of Heroes Mission Creator Explained 54

Kotaku is running an article with details on an update to City of Heroes which will allow players to create their own missions and publish them for others to play. Quoting: "The Mission Architect for City of Heroes and City of Villains actually appears in game within buildings belonging to Architect Entertainment, a company that has developed a virtual training program for super-powered beings. Players will log in to a computer terminal in said buildings to gain access to the mission editor, where they can create anything from a quick mission that lasts a few minutes to a massive, five-chapter epic. Players write the dialogue, create the enemies, and map out the goals other players need to achieve to complete their mission. Once they've got it perfect, they can upload it to NCsoft's Arc Server, which delivers their content to all of the game servers. Once it's live, anyone can access the terminals in Architect Entertainment and run through the mission."
Input Devices

Nintendo Reveals New Wii Controller 89

IGN reports that Nintendo has unveiled the Classic Controller Pro, a new input device for the Wii of a more typical design than the Wii Remote. "From the info we've already got on the PRO, we know it's a larger controller, not only in thickness, height, and width, but it also makes use of one of the more well-received concepts out there, which is the extension grips, which gives it a GameCube, Xbox Controller S/360 look. As you can see, the Z buttons (Z/L and Z/R) are larger now, and placed like the R1/R2, L1/L2 setup found with Sony controllers. The PRO even borrows from the Nyko Classic Controller and Click Grip."
Role Playing (Games)

Tabula Rasa Going Out With A Bang 162

Mytob notes that sci-fi MMO Tabula Rasa is set to close down tomorrow, and the development team has something special planned for the game's final hours. The decision to close the game was made in November, and it went free-to-play a month later, while the developers continued to roll out the new content they had planned. Now, after a round of patches and server merges, the beleaguered MMO has reached its shutdown date. The game's primary enemies, the Bane, are launching an all-out offensive on Allied forces, which will culminate in a battle beginning at 8PM on Saturday and lasting until midnight. All players are being called in as reinforcements in this apocalyptic fight, though the final announcement says, "Penumbra has been informed of the situation and is standing by on the use of their last resort weapon. We can not afford to be complacent or uncertain, but if it is truly our destiny to be destroyed, we are taking them all with us."
Cellphones

Mobile Gaming Market Heats Up 18

A few days ago, we discussed Sony's announcement of a slew of new titles for the PSP, part of their plan to reinvigorate the platform. Unfortunately, according to analyst Nicholas Lovell, it may be too late for the PSP to achieve what Sony had hoped. He says gaming on the iPhone and iPod Touch are rapidly expanding to fill that section of the market. Despite this, rumors have been swirling once more that the PSP2 is under development, and while Sony wouldn't confirm or deny, they were at least willing to talk about the rumors. Meanwhile, the App Store is dealing with a flood of titles that shows no sign of slowing, making it somewhat difficult to keep tabs on the higher-quality games. An Apple spokesperson discussed this in an interview with Pocket Gamer, and also mentioned that they'd be OK with a community gaming service similar to Xbox Live, should somebody decide to make one. It's likely that Apple will soon see more serious competition from Android Market; now that a pricing system is going online, the major publishers have more of an incentive to bring games to the platform. The Guardian's games blog recently went over some of the top games available on Android.
Music

Doctorow Suggests Simple EULA Solution 158

Cory Doctorow, writing for the Guardian, has suggested an easy way for EULAs to become more user-friendly and less of a legal quagmire. He recommends reducing agreements for games, music, and ebooks to simply: "Don't violate copyright law." Quoting: "'Don't violate copyright law' has a lot going for it, but the best thing about it is what it signals to the purchaser, namely: 'You are not about to get screwed.' The copyright wars have produced some odd and funny outcomes, but I think the oddest was when the record industry began to campaign for more copyright education on the grounds that young people were growing up without the moral sensibility that they need to become functional members of society. ... it's not the entertainment industry's job to tell me what are and are not fair terms of sale for my downloads. If loaning an MP3 should be illegal, let them get a law passed (they're apparently good at that — the fact that they haven't managed it to date should tell you something about the reasonableness of the proposition)."
Games

The Most Influential Games In History? 254

Kotaku reports on a list published recently by Guinness World Records which credits Super Mario Kart as the most influential console game in history. "Tetris ranks in at number two, according to the list, and the original Grand Theft Auto is in the number three spot. Where does Super Mario Bros. turn up? Way down at number 17, beneath Grand Theft Auto: San Andreas." Several other franchises have multiple entries on the list, such as Final Fantasy and Resident Evil. What console games have influenced you the most?
Image

New Medical Disorder Linked To Gaming Screenshot-sm 224

oldspewey writes "A new skin disorder caused by use of games consoles has been identified by skin specialists. The condition, dubbed "PlayStation palmar hidradenitis", is described in the British Journal of Dermatology. Researchers outline the case of a 12-year-old girl who attended a Swiss hospital with intensely painful sores on the palms of her hands. The girl, who had been using a games console regularly, recovered fully after 10 days of abstinence. The doctors suspect that the problem was caused by tight and continuous grasping of the console's hand-grips, and repeated pushing of the buttons, alongside sweating caused by the tension of the game. Nina Goad, of the British Association of Dermatologists said: 'This is an interesting discovery and one that the researchers are keen to share ... If you're worried about soreness on your hands when playing a games console, it might be sensible to give your hands a break from time to time, and don't play excessively if your hands are prone to sweating.'" We called it Tekken thumb.
Government

Nintendo Asks For Government Help To Fight Piracy 296

Nintendo, in its annual report to the USPTO, has requested help in dealing with piracy overseas, both from the US government and from several other countries in particular. China, Korea, Brazil, Mexico, Spain, and Paraguay are listed as the greatest contributing nations to piracy of the company's products. Nintendo suggests, for example, that "Chinese customs officials must stop shipments of game copiers and other infringing products out of China, and China should work in the coming year to eliminate barriers to its enforcement laws," and that "the Spanish government implement laws protecting the creative copyright industry and enact laws against Internet piracy."
Role Playing (Games)

Darkfall Set For Launch 80

Darkfall, a PvP-oriented MMORPG that was first announced in 2001, is finally in the process of going live. After dealing with some launch-day bugs, the Darkfall team reports that servers are going up, and they're processing pre-orders to get players in the game. MMOCrunch has an in-depth write-up from the end of the beta, saying that the game is still "rough around the edges," but also that the team has created a "solid framework of an MMO that offers a unique experience that the genre has not seen in quite some time." Ten Ton Hammer had a similar reaction, tempering criticism with praise for the lack of hand-holding.
First Person Shooters (Games)

Blood Frontier "Beta 1" Officially Released 103

qreeves writes "Here it is, for the whole world to try out — the official Blood Frontier 'Beta 1' release. Compared to our last release, 'Alpha 2,' the game has taken a dramatic turn from the slow and clunky 'third-person' shooter it was. Based on feedback from the community (which we take very seriously — no idea is too big or too small) we refined, polished, and extended our gameplay to what we consider to be the most fun Free and Open Source First Person Shooter out there. Many may think it does not compare, visually, with some of the other shooters out there, but what we lack in art, we more than make up for in gameplay. So, give it a try, play against our new and improved Artificial Intelligence, which is giving even the most seasoned of players a run for their money now. Or, hop on our master server at play.bloodfrontier.com, where there is usually someone either playing, or watching from our IRC channel in #bloodfrontier on irc.freenode.net (yes, IRC chat support is built right in!). More information is available at our website."
Portables (Games)

Assassin's Creed, LittleBigPlanet Coming To PSP 49

Sony unveiled their PSP lineup for 2009 today, and it contains a number of major games and franchies. Assassin's Creed is on the way, as is a portable version of LittleBigPlanet , which will still allow players to share their levels with the community. A Motorstorm game set in Alaska is also coming, and Rock Band: Unplugged is in development as well. "There will not be a peripheral attachment available... Instead, all input is handled by the 'Left,' 'Up,' 'Triangle,' and 'Circle' buttons. The player can switch between guitar, drums, bass, and "vocals" (although he won't physically be singing, merely tapping buttons) using the L and R shoulder buttons. ... The player can actually choose to switch instruments at anytime, but switching prematurely will cause him to lose his multiplier."

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