Networking

Console Makers Pushing For More Network Reliance 198

There's a story on Joystiq about the convergence of games consoles and network play, suggesting that the industry is slowly moving away from physical media, preferring the control and simplicity of online distribution. The article points out that Microsoft's Games for Windows Live, despite being relatively unpopular, has seen continued development with an eye toward interacting with Xbox Live. Quoting: "While it's unlikely that the next generation of consoles will completely forgo disc-based media, downloads are quickly becoming a much bigger part of the experience. Some games, such as Rock Band 2 and Gears of War 2, are now shipping with codes for free downloads. This isn't because the publishers like you and want to give you free stuff. It's part of a larger strategy to increase the importance of the online presence, where content can be tightly controlled and decrease the importance of physical media, and thus, used-game sales and rentals."
The Almighty Buck

Are Micro-Transactions the Future of Online Game Business Models? 68

Last week we discussed news of Sony Online Entertainment's unveiling of a store that would allow players to purchase in-game Everquest items for real money. Massively spoke with John Smedley, SOE's CEO, about the system and what their goals were. He made the point that they were limiting sales to things that wouldn't unbalance the game. "They're fun and they're convenient. That's all they are. We're not selling power. There are a lot of respectable viewpoints on this, and a lot of reasonable people can disagree on them. Our view is that nothing here is gamebreaking." Edge Magazine has a related piece about Mytheon, an upcoming action-strategy game that will rely on micro-transactions to support its otherwise free-to-play business model. The game's producer suggests that micro-transactions are "a model that really gets us closer to the end user, and that's the way things need to be in the future, online."
Games

Video Game Trends In 2008 81

Gamasutra is running a feature looking at some of the most important trends that have cropped up or become popular over last year in the gaming industry. Gamers' outrage over the DRM controversy built up a great deal of steam over the past year, and will likely remain strong in 2009. This year also saw downloadable content being used for new and varied purposes, and many developers are banking more heavily on user-generated content, as in LittleBigPlanet. They point out the increase in retro and neo-retro gaming after the success of Mega Man 9 and anticipation for the new Bionic Commando. What trends do you expect to see more of in the next year?
Supercomputing

How To Build a Homebrew PS3 Cluster Supercomputer 211

eldavojohn writes "UMass Dartmouth Physics Professor Gaurav Khanna and UMass Dartmouth Principal Investigator Chris Poulin have created a step-by-step guide designed to show you how to build your own supercomputer for about $4,000. They are also hoping that by publishing this guide they will bring about a new kind of software development targeting this architecture & grid (I know a few failed NLP projects of my own that could use some new hardware). If this catches on for research institutions it may increase Sony's sales, but they might not be seeing the corresponding sale of games spike (where they make the most profit)."
Classic Games (Games)

Hasbro Finally Drops Scrabulous Lawsuit 51

The Associated Press reports that Hasbro Inc. has now dropped the lawsuit it launched earlier this year against Rajat and Jayant Agarwalla, the creators of Scrabulous, a Scrabble clone that found a sizable following on Facebook. We previously discussed Scrabulous' return to Facebook under a different name, as well as the "official" Scrabble client, which was not exactly well received. Hasbro's IP rights to the game are limited to North America, and the AP story adds: "Mattel, which owns the rights to Scrabble outside of North America, filed a lawsuit against the brothers in India claiming violations of intellectual property. It was not immediately clear what the status of that lawsuit is."

Is JavaScript Ready For Creating Quality Games? 165

kumpetan writes "After seeing so many games built with JavaScript, and considering the applications it powers and the use of Ajax, it seems like web developers are now in the game development pot. It is getting easier and more popular with libraries like jQuery, MooTools, Prototype, etc. There are even libraries like Game JS, GameQuery or JavaScript GameLib, specifically for this purpose. So, will we start to see more ambitious game projects arise using these tools?"
Nintendo

Club Nintendo Goes Live 59

AKAImBatman writes "Nintendo has launched their new North American Club Nintendo service that allows customers to earn 'coins' for purchasing Nintendo products. Coins can then be redeemed for items like exclusive DS games, playing cards, Wii Remote holders, DS cases, and other Nintendo branded items. Points are earned by registering Wii games (50 points), DS games (30 points), or by purchasing Wii Shop items (10 points) after your Wii Shop account has been linked to your Club Nintendo account. Users may link their account under the 'Settings' area of the Wii Shop channel. Prices range from 300 coins for a Wii Remote holder to 800 coins for the Game & Watch Collection for the Nintendo DS."
The Courts

Microsoft Knew About Xbox 360 Damaging Discs 583

Kelly writes "An unsealed document in a Washington lawsuit filed last week at Seattle, Microsoft was well aware that the Xbox 360 was prone to damaging game discs even before the console was introduced in November 2005. Microsoft had three solutions for solving the issue, but all three solutions were rejected due to technical concerns or on the basis of cost. Microsoft settled on a cost-free fourth solution: a warning was added to Xbox 360 manual, which essentially placed the blame on users instead of the hardware." The scratching-disks problem was mentioned a few years back, too. I wonder whether more people would prefer a slight discount on the price of a console to the ability to reorient it while a disk was playing inside.
Classic Games (Games)

Adventure Game Interfaces and Puzzle Theory 149

MarkN writes "It seems like whenever broad topics of game design are discussed on Slashdot, a few people bring up examples of Adventure Games, possibly owing to the age and interests of our members. I'd be interested to hear the community's thoughts on a piece I wrote on Adventure Games, talking about the evolution they underwent in terms of interfaces, and how the choice of interface affects some aspects of the puzzles and design. My basic premise is that an Adventure Game is an exercise in abstract puzzle solving — you could represent the same game with a parser or a point and click interface and still have the same underlying puzzle structure, and required player actions. What the interface does affect is how the player specifies those actions. Point and click games typically have a bare handful of verbs compared to parser games, where the player is forced to describe the desired interaction much more precisely in a way that doesn't lend itself to brute force fiddling. It's a point Yahtzee has made in the past; he went so far as to design a modern graphic adventure game with a parser input to demonstrate its potential." Read on for the rest of MarkN's comments.
Games

God of War 3 Gameplay Unveiled 30

Over the weekend, Sony used Spike's Video Game Awards to release new information and a trailer for God of War 3, the final installment of the God of War series that is planned for sometime in 2009. The press release described a new game engine which brings "significant strides in giving players the realistic feel of actually being on the battlegrounds. With texture resolutions being quadrupled since God of War 2, God of War 3 will feature fluid, life-like characters, as well as dynamic lighting effects, a robust weapon system, and world-changing scenarios that will truly bring unmistakable realism to Kratos' fateful quest. Players will have a chance to join battles on a grand scale with many more enemies on-screen and be able to interact with levels like never before." Gamecyte notes that the news contradicts early rumors that the game might be an MMO.
Games

Torture in Games 249

Recent comments from Richard Bartle, one of the developers for the first Multi-User Dungeon (MUD), stirred up discussion about whether virtual torture is acceptable as part of modern games. Bartle was referring to a quest in the latest World of Warcraft expansion, Wrath of the Lich King, in which players are instructed to extract information from an NPC. He drew criticism for his view from a variety of sources, but Wired is now running a piece provocatively titled, "Why We Need More Torture in Games." The author makes the case that the failure of most media to properly portray how horrible torture actually is (for example, on the TV show 24), and the increased focus on real-world topics like Guantanamo Bay, Abu Ghraib and waterboarding, could make games the perfect venue for demonstrating the "devastating repercussions" of torture.
PC Games (Games)

Great Games To Put On a Free PC? 634

Lumpy writes "I am giving several new PC's to a local charity that will be giving them to needy kids this Xmas. They are not powerful, basically baseline Dells that have Intel graphics and Celeron, but more than enough to do homework and other studies on. They are going out with XP on them, an Ubuntu CD, and a bunch of OSS software like OO.o and the others. I would like to include some games for the kids. Strategy, fun, etc. Great freeware games that are fun to play. What would be the best games that a 13-16 year old will like to play that are free and legal to give away, and will run on this lower-end hardware?"
Medicine

Strategy Games Improve Cognitive Functions In Older Adults 64

Researchers at the University of Illinois have completed a study about using video games to stimulate cognitive function in adults over 60 years old. The scientists selected a strategy game — because of its scope and the variety of different tasks involved — and trained a group of subjects on how to play. The gamers then scored better than a control group on a number of cognitive tests. Quoting: "The tests included measures of their ability to switch between tasks, their short-term visual memory, their reasoning skills and their working memory, which is the ability to hold two or more pieces of information in memory and use the information as needed. There were also tests of the subjects' verbal recall, their ability to inhibit certain responses and their ability to identify an object that had been rotated to a greater or lesser degree from its original position. The researchers found that training on the video game did improve the participants' performance on a number of these tests. As a group, the gamers became significantly better — and faster — at switching between tasks compared with the comparison group. Their working memory, as reflected in the tests, also was significantly improved. Their reasoning ability was enhanced. To a lesser extent, their short-term memory of visual cues was better than that of their peers, as was their ability to identify rotated objects."
Role Playing (Games)

How Gamers View Their MMOs 132

GamerDNA is trying out what they call their Discovery Engine, a system that uses metadata from users to classify games and identify which have similar traits. Massively describes it thus: "Once the gamerDNA community continues to contribute to something like this, it builds up an enormous database of terminology based on actual player knowledge, not just shiny PR words thrown together to promote a game. These search terms can end up being unique to a specific genre, and ultimately lead gamers to exactly the types of games they're looking for." GamerDNA tested the system out on some of the popular MMOs, and they've posted the results. They look at how MMO players identify themselves within the game, how they describe the setting, and what basic descriptive phrases they use in reference to the games.
The Almighty Buck

Publishers Detail Specific In-Game Ad Plans For Future Games 104

MTV's Multiplayer Blog recaps a recent event held by Massive Inc., a subsidiary of Microsoft, during which game publishers put forth specific ideas on what types of in-game advertising players will and won't be seeing in the near future. The examples varied in how interactive and intrusive they were, from name-brand bottled water power-ups to destructible virtual billboards to taking advantage of sports game locker rooms for product placement. They did claim they would restrain themselves from blatant advertisements that would ruin immersion in fantasy games. Blizzard partnered with Massive to bring ads to Battle.net, but don't expect to see ads in the associated games.
Games

Survival-Horror Genre Going Extinct? 166

Destructoid is running an opinion piece looking at the state of the survival-horror genre in games, suggesting that the way it has developed over the past several years has been detrimental to its own future. "During the nineties, horror games were all the rage, with Resident Evil and Silent Hill using the negative aspects of other games to an advantage. While fixed camera angles, dodgy controls and clunky combat were seen as problematic in most games, the traditional survival horror took them as a positive boon. A seemingly less demanding public ate up these games with a big spoon, overlooking glaring faults in favor of videogames that could be genuinely terrifying." The Guardian's Games Blog has posted a response downplaying the decline of the genre, looking forward to Ubisoft's upcoming I Am Alive and wondering if independent game developers will pick up where major publishers have left off.
Games

Ubisoft Testing PC Prince of Persia Without DRM 254

Ars Technica reports that the upcoming PC version of Ubisoft's Prince of Persia will not feature any sort of copy protection. (Not including Steam downloads, of course.) After the backlash in recent months over the DRM in games like Spore and GTA IV, Ubisoft is giving gamers the chance to demonstrate that DRM actually increases piracy. One of Ubisoft's community reps had this to say about their decision: "You`re right when you say that when people want to pirate the game they will but DRM is there to make it as difficult as possible for pirates to make copies of our games. A lot of people complain that DRM is what forces people to pirate games but as PoP PC has no DRM we`ll see how truthful people actually are. Not very, I imagine. Console piracy is something else entirely and I`m sure we`ll see more steps in future to try to combat that."
Role Playing (Games)

Cyan Worlds To Open-Source Myst Online: Uru Live 39

644bd346996 writes "Cyan Worlds, Inc., creators of the Myst franchise, has decided to make their unsuccessful MMORPG Myst Online: Uru Live into an open source game. They will release all the source code for the client, server, and tools. They will continue to host the data on their own servers. Uru was originally intended to be an online-only game. The publisher, Ubisoft, requested that a single-player version be made as well. They then canceled the online version in February 2004, while it was still in a closed beta. Cyan allowed fans to run their own servers as part of a completely unsupported service known as Until Uru. In February 2007, GameTap picked up Uru as one of their biggest games, only to cancel it a year later."
PlayStation (Games)

PlayStation Home Beta Opens to the Public 206

Yesterday Sony launched the open beta for PlayStation Home, the virtual world designed for PlayStation Network community members. Eurogamer has an in-depth look at the features of Home. They point out some glaring weaknesses, such as a poor communication system, a flawed business model, and the inability to form groups without entering games, something the recently revamped Xbox interface does better. "It's not alienating, it's easy to identify with, and the socialising and advertising are entirely in context. But you're left pondering the inevitable question: why would you want to spend any time here?" Home's debut to the public saw a few typical launch-day problems, but Sony was quick to address them and get things back on track. Gizmodo has some screenshots and basic information available.
Image

World of Warcraft, the Restaurant Screenshot-sm 73

An Anonymous Coward writes "China's online gaming themed service industry appears to be booming, riding China's fascination with online gaming all the way to the top is a Chinese restaurateur with his World of Warcraft inspired eatery." I would recommend the Critter Bites and the Haunted Herring, but would warn against the Carrion Surprise.

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