Games

Games Industry Accused of 'Buying Political Clout' 101

A parent's group is lambasting the Electronic Software Association for announcing its intention to curry political favour in Washington DC. The games industry, for most of its life a much-maligned business sector, has just begun to work towards changing its image with US lawmakers. The Parents Television Council views this as attempting to 'buy influence in Congress', and views the ESA's plans harshly: "'The videogame industry continues to fight meaningful accountability for selling inappropriate material to children. The industry has been exposed repeatedly for its reprehensible behavior and now they are looking for ways to buy friends in the government,' said PTC President Tim Winter. 'Let me be clear of our intentions: Any public servant who cashes a check from the videogame industry will be exposed by the PTC as taking a stand against families, and his or her actions will be communicated to constituents in his or her congressional district.'" I wonder how they feel about lobbying by conservative 'pro-family' groups?
XBox (Games)

Microsoft Apologizes for XBL Downtime With Undertow 85

The extraordinary problems that Microsoft's Xbox Live experienced over the holidays were followed up with swift promises of a free game to compensate for the frustration many users suffered. The company has followed through, and has announced that Undertow will be the free game sacrificed to mollify gamers. The game will be free to download all this week, starting tomorrow (Wednesday) and running through this Sunday. "Two weeks ago, Xbox Live GM Marc Whitten posted a letter to Live subscribers apologizing for poor performance during the holidays and promising a freebie was on the way. There are currently no plans to offer a substitute game for those who already own Undertow." Just the same, Major Nelson sent along word to 360 Fanboy that they'd 'take care of you' if you found yourself in that situation.
Music

Guitar Hero and Rock Band See Huge Downloads, Increasing Music Sales 60

log1385 writes "More than 5 million songs have been sold as downloads for Guitar Hero III since November, and Rock Band has seen some 2.5 million downloads just in the last two months. These games are positive financial experiences for music labels outside of the Xbox Live/PlayStation Networks, as well. Songs included in the two games have seen bumps in popularity through other commercial outlets as well. Though not huge, they are noticeable enough to prompt future projects. 'MTVN already has plans to expand its outreach to artists, creating additional game expansions -- as both physical products and downloadable content -- around specific music genres and even artists. "We are talking to tons of bands, from indie to the most established ... to release not necessarily their entire catalog, but maybe some of their classic albums and do special packages around that," [MTV division president Van Toffler] said.'" Rock Band has certainly worked on me - I've been buying tracks to listen to the drum parts.
Games

Portal, Bioshock Lead Game Developer's Choice Nominations 71

Gamasutra is reporting that the annual Game Developer's Choice Award nominations are now available for your reading pleasure. Portal, BioShock, Mass Effect, and Call of Duty 4 are all looking pretty good, with Portal in particular sitting pretty in five separate categories. Here are a few of the nomination lists: "Best Game Design - BioShock, Call of Duty 4, Mass Effect, Portal, Super Mario Galaxy. Best Visual Art - Assassin's Creed, Team Fortress 2, Crysis, BioShock, Uncharted: Drake's Fortune. Best Writing - Portal, God of War II, Mass Effect, Half-Life 2: Episode 2, BioShock. Innovation - Rock Band, Portal, flOw, Peggle, Mass Effect." Five bucks says Portal sweeps the awards.
PC Games (Games)

Free 'Ad-Backed' Games the Future? 59

MacarooMac writes "EA Games recently announced they are to release a free online version of their PC game 'Battlefield Heroes', supported by in game adverts and micro payments. EA hopes the model of a free game as a download that is supported by advertising could be applied to other franchises it owns. For this particular title, no adverts will appear in the game itself due to incompatibility with the game's fictional world. Instead, adverts will appear on the website and the 'front-end' of the game. But many other titles can and do provide for product placement during game play itself. How long before improvements in video graphics, combined with dynamic, and perhaps even interactive in-game advertising, start to generate revenue increases that enable publishers to substantially reduce the price of their games?" Already a very common model for Eastern online titles, and being adapted here in the states by a number of companies.
The Media

Gamespot's Editorial Problems in Perspective 79

Sam Kennedy is a guy you can respect. As the Editor of the 1up site, he's overseen some great features and some unbelievable breaking news; he also has a great point of view on the games industry. So his massive blog entry posted today talking about Gamespot's sad state of affairs post-Gerstmann-gate is something you should take seriously. Sam runs down the sordid affair itself, the changes to C|Net and Gamespot management that led to unreal expectations at Eidos, and what this could mean for the future of game reviews. "Shortly after Gerstmann was fired, I got a call from a friend at one of the major nationwide news networks asking me what I knew about what happened, as he was considering trying to pitch a story to his editor. You want to know what it was? 'Game Reviews: can they be trusted?' Basically, 'You're a parent and you're going to buy a videogame for your kids this holiday season, but can you trust those reviews you're reading on the web?' That's why this story matters so much. Gerstmann-gate ... made him want to give the industry a nice kick in the pants. I applaud his motives, but again, it's a shame to have this sort of doubt hanging over us all."
XBox (Games)

Microsoft Insider Details Xbox 360 Red Ring Problems 415

kylemonger writes "A blogger at the Seattle PI has interviewed a Microsoft insider about the Xbox 360 project. The insider purports to have the background story on the 'red ring of death' (RROD) failures and why they are so common. 'RROD is caused by anything that fails in the "digital backbone" on the mother board. Also known as a core digital error. CPU, GPU, memory, etc. Bad parts, incompatible parts (timing problems) bad manufacturing process (like solder joints), misapplied heat sinks or thermal interface material, missing parts, broken parts, parts of the wrong value, missed test coverage. Any one or more, on any chip, or many other discrete components, would cause this. And many of the failures were obviously infant mortality, where they work when they leave the factory and fail early in use. The main design flaw was the excessive heat on the GPU warping the mother board around it. This would stress the solder joints on the GPU and any bad joints would then fail in early life. There are also other significantly high failure rates in other areas, like the DVD.'"
The Military

Training From America's Army Game Saved a Life 379

russoc4 writes "Most people who play the United States Army's freeware FPS sit through training simulations so that they may be able to get into the action and rack up some kills. The medic skills learned in the training allow you to heal teammates in the game, but it seems that they also apply in real life situations. According to Wired and the America's Army forums, 'a North Carolina man who saw an SUV flip and roll on a highway last November was able to provide medical aid to the victims with skills he learned from the America's Army.'" See? We learn things from videogames! Feign Death works sometimes, too.
Robotics

AI Taught How To Play Ms. Pac-Man 167

trogador writes with the news that researchers are working to teach AIs how to play games as an exercise in reinforced learning. Software constructs have been taught to play games like chess and checkers since the 50s, but the Department of Information Systems at Eotvos University in Hungary is working to adapt that thinking to more modern titles. Besides Ms. Pac-Man, game like Tetris and Baldur's Gate assist these programs in mapping different behaviors onto their artificial test subjects. "Szita and Lorincz chose Ms. Pac-Man for their study because the game enabled them to test a variety of teaching methods. In the original Pac-Man, released in 1979, players must eat dots, avoid being eaten by four ghosts, and score big points by eating flashing ghosts. Therefore, a player's movements depend heavily on the movements of ghosts. However, the ghosts' routes are deterministic, enabling players to find patterns and predict future movements. In Ms. Pac-Man, on the other hand, the ghosts' routes are randomized, so that players can't figure out an optimal action sequence in advance."
Role Playing (Games)

World of Warcraft Gold Limit Reached, It's 2^31 479

Mitch writes "Blizzard apparently used signed integers for their World of Warcraft gold values as some people have recently hit the limit of 2^31. "Apparently that amount is 214,748 gold, 36 silver, 48 copper. After you reach that lofty sum, you'll no longer be able to receive money from any source in the game. While some responses to the original posts claim that this exact limit had previously been theorized to exist, there have been no reports of anyone in the game actually achieving this amount via legal means." I guess Blizzard didn't expect anyone to ever get close to that much gold in game."
Businesses

NPDs Look Back on December, 2007 47

Joystiq has the NPD numbers for the entire year of 2007 and (of course) December. Last year was a banner year for games, with the industry as a whole coming close to cracking $18 billion in sales. The big winner was the Wii, of course, with some 6 million units sold over the course of the year. The 360 sold about four and a half million, and the PS3 sold about two and a half. The big software seller was (un-shockingly) Halo 3, at 4.82 million sold, with Wii Play close behind at 4.12m. Here are the software numbers for December: "Call of Duty 4: Modern Warfare (Xbox 360) -- 1.47m, Super Mario Galaxy (Wii) -- 1.40m, Guitar Hero III: Legends of Rock (PS2) -- 1.25m, Wii Play w/ Remote (Wii) -- 1.08m, Assassin's Creed (Xbox 360) -- 894K, Halo 3 (Xbox 360) -- 743K, Brain Age 2 (DS) -- 660K, Madden NFL 08 (PS2) -- 655K, Guitar Hero III: Legends of Rock (Xbox 360) -- 625K, Mario and Sonic at the Olympic Games (Wii) -- 613K"
Games

Mass Effect's Aftermath 82

1up is republishing a short interview with BioWare's Casey Hudson, the Project Director for their sci-fi epic Mass Effect. The piece originally ran in EGM, and covers a few nagging details left behind by the project, things like "What happened to the ability to interrupt people?", or "What's up with the UI?". "Hudson: Well, the item comparison is probably a lot better than KOTOR's because we now show you a graph that compares [the stats] of one weapon to another. As you can imagine, the inventory-management system for a role-playing game is probably one of the biggest and most complicated systems. It's actually one of the drawbacks to giving people so much to do and so many things. We didn't get much negative feedback during development with the inventory screen, although [if stuff doesn't work right], that's definitely something we want to fix in the future." That's a really deft way of handling that question, but I have to say: despite my deep and abiding love for the game, the user interface is an affront to Tufte.
Games

BioShock Receives Record-Breaking 12 AIAS Nominations 65

dampeal writes "The Academy of Interactive Arts and Sciences today announced the nominees for the 11th annual Interactive Achievement Awards. The nominations for the peer-based awards have been dominated by two blockbuster first-person shooter games, BioShock (2K Games) and Call of Duty 4: Modern Warfare (Activision) by receiving an astounding 10+ nominations from industry leaders and members of the interactive entertainment software business. In addition, finalists in close lead with top nominations include: The Orange Box (Electronic Arts and Valve Software), Rock Band (MTV Games) and Super Mario Galaxy (Nintendo of America), all up for the Overall Game of the Year Award."
Movies

Uwe Boll Returns To Small-Time Terrible Films 51

SatanicPuppy writes "According to Reuters Uwe Boll, the German director the critics love to hate, will return to low-budget filmmaking now that his latest and biggest production, the $70 million fantasy epic 'In the Name of the King: A Dungeon Siege Tale,' bombed at the North American box office. The tax shelter loopholes that funded the previous films have been banned in Germany, making further large budget films unlikely."
Classic Games (Games)

Bobby Fischer Is Dead At 64 377

A number of readers wrote in to make sure we know that former world chess champion Bobby Fischer has died in Reykjavik, Iceland, where he had lived since 2005. No cause of death was given.
Graphics

Ray Tracing for Gaming Explored 266

Vigile brings us a follow-up to a discussion we had recently about efforts to make ray tracing a reality for video games. Daniel Pohl, a research scientist at Intel, takes us through the nuts and bolts of how ray tracing works, and he talks about how games such as Portal can benefit from this technology. Pohl also touches on the difficulty in mixing ray tracing with current methods of rendering. Quoting: "How will ray tracing for games hit the market? Many people expect it to be a smooth transition - raster only to raster plus ray tracing combined, transitioning to completely ray traced eventually. They think that in the early stages, most of the image would be still rasterized and ray tracing would be used sparingly, only in some small areas such as on a reflecting sphere. It is a nice thought and reflects what has happened so far in the development of graphics cards. The only problem is: Technically it makes no sense."
NASA

Information Requested for NASA-Based MMORPG 144

Teancum writes "By now, most people are aware of the U.S. Army's video game, America's Army. It turns out that NASA has submitted a Request for Information for what would be a NASA-themed MMORPG of its own. The deadline for the proposals is February 15th. NASA's plans focus on education. 'A NASA-based MMO built on a game engine that includes powerful physics capabilities could support accurate in-game experimentation and research. It should simulate real NASA engineering and science missions in a medium that is comfortable and familiar to the majority of students in the United States today.' This certainly doesn't deserve to get thrown onto the traditional dust heap of educational proposals for a half-baked game that nobody will actually play."
The Almighty Buck

The Video Game Industry Goes Political 187

An anonymous reader writes "The video game industry is finally forming a PAC by the end of March to get some political clout. A story in The New York Times yesterday reports that the video game industry has finally woken up and realized that in order to stay strong going forward, it can't rely on 13-year-old pimple-faced kids to promote its agenda."
The Courts

Hasbro Using DMCA on Facebook Game Apps 210

Boggle Addict writes "Rather than participating in the online gaming market, Hasbro is suppressing it with litigation. Scrabulous, a Scrabble imitation, is already fighting to prevent being shut down. Today, Hasbro sent out DMCA notices to other apps on Facebook, including Bogglific, a Boggle imitation. Copyright law has has always held very limited protections for games. This may be opening a can of worms for Hasbro.
Apple

Spore, Call of Duty 4 Confirmed for OSX 125

1up is reporting that, along with the big announcements from yesterday's MacWorld event, the welcome news trickles down that OSX will be getting some more games. The much-delayed Spore has been confirmed for the platform, as has the hit FPS title Call of Duty 4. "In Spore's case, the magic of cross-platform portability is achieved through the use of a special software layer supplied by Toronto-based TransGaming Technologies. This software is capable of interpreting hardware calls to Windows DirectX into Mac-capable instructions. Through use of this technology, Electronic Arts (and others) seem hopeful about bringing even more games to mac in the coming months."

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