Wii

Wal-Mart's Terrible Nintendo Wii Knock-Offs 490

MaryAlan writes "Wal-Mart is now selling an electronic LCD game in the kid's section that resembles a Wiimote so closely that even Wal-Mart employees can't tell them apart in a picture. But the games — made by ToyQuest out of L.A. — are complete and utter crap, to the point of being unplayable. Their only redeeming feature is that they look like the Nintendo Wii, which means Wal-Mart is relying on brand confusion to sell any of these things to unsuspecting customers. There is a gallery of photos online, so you can take a look at side-by-side pictures with a true Wiimote, down to the fake speaker on the front. "
Wii

The State of the Games Industry in Numbers 33

Gamasutra has up a pair of articles discussing the numbers from this round of the console wars. One focuses on the current frontrunner, Nintendo. Their numerical superiority is highlighted by the number of million selling titles they currently have on tap. Both the DS and Wii are carrying multiple-million sellers, with the current tally for (recently released) Diamond/Pearl sitting at 12,170,000. Meanwhile, in a lengthy article, the site fully explores the impact of console sales in numerous markets and venues, with comparisons between all three consoles (and a focus on Nintendo's sales). "PlayStation 2 titles make up the bulk of software sales in the U.S. and Europe again in 2007, as they have in previous years. The Wii's 2007 numbers equal the GameCube's in 2006, but its software growth isn't yet matching its hardware's. Microsoft's Xbox 360 has benefited largely from the Xbox's demise and the PlayStation 2 sales' slow decline. Even with the PlayStation 3 hardware's current state in Europe, its software sales in Europe are relatively low."
PlayStation (Games)

Low-Price Compact PlayStation 2 Due Next Year 87

MCV is reporting that a $99 version of the PlayStation 2, in a new and compact format, will be released next year. The new unit will incorporate the power supply into its housing, allowing Sony to manufacture the product very inexpensively. "The news will surely come as a blow to Sony rivals Nintendo and Microsoft, who have seen sales of PS2 suffer somewhat due to the introduction of Wii and Xbox 360 in recent years. PS2 this week celebrated its seventh anniversary, during which time it has sold over 120 million units worldwide. Yet this cut demonstrates Sony's belief that the system's market is far from exhausted. Last month, publisher bosses from the likes of Eidos, Ubisoft and Atari suggested to MCV that a price cut on the console could massively reinvigorate its sales figures."
Role Playing (Games)

Elder Scrolls MMOG In Development? 43

Gamespot reports on the rumours swirling around the possibility of an Elder Scrolls Massively Multiplayer Online Game. They began when ZeniMax formed their very own Massive development company, ZeniMax Online. The company subsequently hired Matt Firor, formerly of EA Mythic, as its head. Now, the discussion online is centering on the registration of a URL that hints at big things to come for Bethesda's world. Pete Hines, spokesman for Bethesda, has a perfectly rational explanation: '"We are tired of people squatting on domains related to our games or simply not being able to get them if we needed them (note oblivion.com, fallout.com, and many others) and decided a while back we'd get these to keep it from happening again ... People are grabbing domains like these and trying to extract money from us for them, or using them for some other purpose.' Bogus or not bogus?: Bogus that the URL registration confirms the existence of an Elder Scrolls MMORPG. However, with others holding the Fallout and Star Trek MMORPG rights, the RPG franchise--famous for having MMORPG-size open worlds--is the only truly proven property in Bethesda's catalog."
Role Playing (Games)

Happy Worldwide D&D Game Day! 25

The official Wizards of the Coast site notes that today is Worldwide Dungeons and Dragons Game Day. All day your Friendly Local Gaming Store will be running events using the D&D 3.5 rules, as well as skirmishes for Dungeons and Dragons minis. The official link there has downloadable character sheets if you want to go play, and the minis section of the site has rules and regs for the skirmish scenarios. The list of participating locations is available online ... so get rolling.
Christmas Cheer

Child's Play 2007 Gets Underway 42

It is well worth mentioning that a post by Tycho over on the Penny Arcade site signals the kickoff for Child's Play 2007. This year they have over 30 hospitals spread across five countries, and (as always) every little bit helps. From Mr. Brahe's post: "At the last Child's Play dinner, a man whose son was currently staying at Seattle Children's Hospital - he'd left him temporarily, to attend - literally could not produce the words to thank me. The depth of his appreciation bordered on anguish. I hardly knew how to respond, other than attribute those comforts to their true authors. The opportunity to be excellent has arisen again. Just as in years past, visit the site proper, choose your favorite hospital, and select your toy. We promise to let you know how incredible you are at regular intervals."
Nintendo

Iwata Explains Mario Galaxy 108

The British Gaming Blog has links to articles on the official UK Wii site exploring the title Mario Galaxy . The first explores the game's origins and gives us a peek behind the scenes of the game's voice acting. The second looks at Mario's essence, and the benefits of the 'planetary gameplay'. The last is all about the sound of Mario: "This time, we recorded with an orchestra of about 50 or so members. Of course, they were not very good at first because they were playing music they'd never heard before, and they are also seeing the score for the first time. But as the day went on, their performance improved dramatically, and the process of recording each track in its final form was actually a very fast one. This surprised Miyamoto-san, who was glued to the glass wall looking at them from the other side. He was saying 'So, sound is something that really changes too!'"
Businesses

Epic's Motion to Dismiss SK Suit Denied 35

The ongoing saga of the suit/counter-suit battle between Epic Systems and Silicon Knights continues, with Epic's motion to dismiss dismissed. GameDaily reports: "GameDaily BIZ briefly spoke with SK's attorney on the case, Christopher T. Holland, an Equity Partner at Krieg, Keller, Sloan, Reilley & Roman, LLP. Holland confirmed to us that all of SK's initial claims will not be thrown out and 'remain in play for the trial.' An exact date for the trial has yet to be set. 'We're a long way from a verdict in this case, but certainly as a plaintiff we're pleased that the court has recognized the merit in our claims and we're happy that we can now proceed as planned with all the claims we brought for discovery and trial,' Holland said."
Role Playing (Games)

Tabula Rasa Goes Live 64

After a lengthy wait and a substantial retooling, Richard Garriott's Tabula Rasa has gone live. The New York Times is running a piece looking into the history of Garriott's interaction with MMOGs, while Wired had a chance to speak with the 'General' getting a better sense of what the game is about. "'It takes 30 minutes to an hour just to meet up with your friends to start playing' in most MMOs, says Richard Garriott, the new game's executive producer. In contrast, Tabula Rasa, a PC game that will be released Nov. 2, was designed to appeal to the average Joe who's probably not interested in learning what "gold farming" or "damage over time" means and just wants to amuse himself by saving the universe. It's a calculated shift designed to move beyond the hard-core gaming crowd and court the mainstream audience that has made Nintendo's Wii such a surprise success. And it isn't particularly remarkable, except that Garriott is the man largely responsible for inventing the MMO model in the first place. "
Games

EA Plans To Use Mass Effect Chat In Other Games 34

Via 1up, BusinessWeek has up an article examining Electronic Arts' recent purchase of BioWare. In amongst the discussion of money and diversifying the company, there's a note that we may see BioWare technologies show up in other EA games. "In what would arguably be a more interesting development, BioWare could become an incubator of innovative ideas and technologies that could eventually filter into EA's other properties. Gibeau envisions individual EA teams developing technical and gameplay expertise that could be shared across all of the company's titles. He cites, for instance, a dialogue system developed by BioWare for the upcoming Mass Effect game, which allows players to engage in hyperrealistic conversation with computer-generated characters. 'The dialogue engine is something we will almost immediately look at as an asset for other teams,' says Gibeau." For folks who just can't get enough Mass Effect, Sci-Fi is showing a special on the game right around its launch date later this month.
Games

Take-Two Confirms PSP Hack, Snubs Devs 35

Gamasutra reports that Take-Two Entertainment, Rockstar's publisher, has confirmed the existence of uncensored Manhunt 2 versions available online. They defend themselves, in their initial statement, by pointing out you need a modded PSP in order to play the purposefully-hidden content. Meanwhile, the game news site also notes that Take-Two/Rockstar hasn't done a very good job of giving credit where credit is due when it comes to the development of their ultra-violent title. "Jurie Horneman, who was one of the producers on the title before Rockstar Vienna was closed and development on the game was moved to Rockstar London, where it was completed, commented in a detailed weblog post that he '...intends to correct an inaccuracy in the game's credits, namely the over 55 missing Rockstar Vienna employees who worked on the game from January 2004 until the studio was closed down on May 11th 2006.'" Update: 11/02 19:52 GMT by Z :An ESRB investigation has cleared Rockstar of involvement with the hacked AO version of the game. IE: The AO content is not an element on the PSP disc. Title of post changed to reflect that.
Role Playing (Games)

Warhammer Online Delayed Again 63

EA Mythic CEO Mark Jacobs, in a new 'State of the Game' address on the Warhammer Herald site, revealed that Warhammer Online has been pushed back to at least April of next year. The game was originally slated for release this fall, and then was pushed to around February of next year. As always, the fearsome demon of polish is what's keeping the team hard at work through the holidays: "When we looked at our options, two paths lay before us: 1) Ship the game on time with fewer features and less polish, or 2) Extend the development cycle and spend the needed time and money to make WAR great. We chose the latter path - to invest additional time and effort in implementation and polish to make WAR great. Fortunately, we have the resources and support of EA behind us to extend our development cycle; time that will be used to make sure the game is everything we want it to be. WAR is coming, and it will be glorious." He notes also that they'll begin a new phase of testing next month, kicking Beta back into high gear.
The Almighty Buck

EA Boss Says Games Too Expensive 139

EA's John Riccitiello has been shaking things up at EA lately, with everything from layoffs to the purchase of BioWare. Now he's suggesting the company take some really drastic measures: make their games less expensive. "Riccitiello says the $31 billion gaming industry will suffer if it doesn't start to reevaluate its business model. Game executives at Sony, Microsoft and Activision must answer some tough questions in the coming years, like how long they can expect consumers to pay $59 for a video game. Riccitiello predicts the model will be obsolete in the next decade. 'In the next five years, we're all going to have to deal with this. In China, they're giving games away for free,' he says. 'People who benefit from the current model will need to embrace a new revenue model, or wait for others to disrupt.' As more publishers transition to making games for online distribution, Riccitiello says he expects EA will experiment with different pricing models."
PC Games (Games)

A Peek Through Portal's Walls 42

John Walker, of Rock, Paper, Shotgun, had the chance to chat with some of the principal folks behind Valve's most excellent puzzle/shooter hybrid Portal. He comes away with the goods from lead designers Kim Swift and Jeep Barrett, who discuss their momentous hiring by Valve, the evolution of Portal from Narbacular Drop, and the origins of the Weighted Companion Cube. Walker also talks to Erik Wolpaw, who not only wrote Portal but was co-writer on Psychonauts and the site Old Man Murray (back in the day). From that discussion: "Valve talks a lot about 'collective design process this' and 'collective design process that' to the point where, if I were me before I worked here and stopped swearing so much, I'd be like, this is some fake-ass marketing-ass Bigfoot-ass legendary bullshit. But, honest-to-God, I've seen it with my own eyes. Valve is the most collaborative creative environment I've ever heard of much less experienced. So the [Team Fortress 2] shorts grew out of basically everyone at Valve's desire to see these awesome TF characters put through their paces outside the constraints of the game. We did the Heavy as a proof of concept, and kind of freaked ourselves out, and then immediately decided to move ahead with the other eight."
Censorship

Hackers Uncensor Manhunt 2 125

Less than 24 hours after the release of Manhunt 2, you can already play the full and uncensored version thanks to some enterprising hackers. The news for Rockstar is just ... bad: "The game has been censored in the US in order for it to receive an M rating - and therefore a release - rather than the original AO rating it was given by the ESRB. The illegal exploit of the original PSP code indicates that the scenes that were cut in order to secure an M rating were not removed from the full game, rather disabled, much like the Hot Coffee mini-games in Rockstar's Grand Theft Auto: San Andreas." This is also exactly what prompted the re-rating of Oblivion and Halo 2 for the PC. We should expect to see an ESRB response to this very soon, then.
Supercomputing

PS3 Helps Folding@Home Reach World Record Status 51

mytrip wrote with a note that the PlayStation 3 should be very proud of itself. Sony's monster-powerful console has lifted Stanford's very own distributed computing project (Folding@home) into the record books. "Guinness has apparently certified the project as the world's most powerful distributed computing system. According to a release from Sony, Folding@home topped 1 petaflop last month, meaning that it surpassed a thousand trillion floating point operations per second. By comparison, the well-known SETI@home project has topped out, according to Wikipedia, at around 265 teraflops, or 265 trillion floating point operations a second." There appears to be a team slashdot if you're looking for someone to support. Go fighting 006666!
Games

A History of Touch Games Technology 16

Next Generation has up a lengthy article about the history of touch interaction in games. Above and beyond the obvious, like the DS or the touch panel table demonstrated last year, they also explore concepts like physical interaction in adventure games like Myst. "The popular growth of videogames has been more or less tied to a minimization of distance, and an increase in tangibility; making the player feel like he can touch the world, and that doing so will matter. It makes sense, right? Make people feel actively involved, and they will actively involve themselves. As developers have piled on the abstractions - more buttons, more unspoken conventions, a more confusing perspective - and reveled in the already-existing distance, videogames have passively sunk into their niche, to appeal only to those familiar enough to overlook and accept the abstractions."
Games

Excuse Me, Your Cut Scene is In My Game 142

Via GameSetWatch, an interesting critique of game cut scenes at the blog ItBurns. He compares and contrasts several games and their use of story, gameplay, and in-game movies (with video) to get across his point. "Splinter Cell takes a more simulative approach to many of the character interactions that occur in the game. In the next clip, Sam Fisher grabs his target, Sadono, from behind and places a gun at his temple. Using Sadono as a shield, Fisher backs towards the door and forces Sadono's head into the retinal scanner to open the lock. Fisher continues through the doorway towards the roof, interrogating Sadono as they walk to the waiting helicopter for extraction. At no time during this sequence does the player relinquish control."
The Media

Mainstream Coverage of Manhunt 2 39

Now that Manhunt 2 is out (and garnering little enthusiasm from gamers) the mainstream press is having their say on the title. Joystiq has a look at what ABC and CBS has to say about the latest assault on our nation's children. "'What sets this video game apart is that the player can become physically involved in the acts of violence,' Couric says. 'Rather than just pushing buttons, the player actually wields a knife, an ax, a glass shard -- to stab an opponent.' Ummm, no. Don't know who writes the copy over there at that ratings powerhouse, but that's just plain wrong. Although the PS2 version would be about pushing buttons -- unless CBS has discovered some new feature -- we're currently unaware of the Wiimote's ability to shape-shift into any of those items described allowing a player to "stab an opponent." Couric then says that research shows violent games cause children to accept violence as an every day part of life."
Games

Game Reviews are Broken? 168

Kotaku is running an opinion piece looking at the process of reviewing videogames, and comes to the conclusion that the whole system is entirely broken. Author Mark Wilson takes potshots at the concept of assigning a numerical valuation to a game, and the emphasis on product reviews rather than content reviews. "If there is no such thing as a perfect game, when why the hell are you scoring out of 100? It's not just PC Gamer that thinks this way--most publications, even those who do give out 'perfect' scores, do so begrudgingly. It's as if the developer has somehow cheated and broken their system. The movie reviewers solved this problem a long time ago. That's why most adopted a simpler rating system in which a 4-star movie didn't imply 'perfection' but supreme excellence. In most cases, games are penalized through being divided by a sum that they can never possibly reach."

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