Businesses

Industry Fallout from GTA IV Delay 109

SET writes "MSNBC has an interesting writeup on the shakeups in the gaming industry following Take-Two's announcement that Grand Theft Auto IV has been delayed. The article examines the problems this creates for Microsoft and Sony, both of whom were expecting GTA IV to help boost Xbox 360 and Playstation 3 sales this coming holiday season. 'Analyst Michael Pachter told Web site GamesIndustry.biz that he believes Rockstar has delayed the game because it is struggling with development on the PlayStation 3. Sony denies this charge and said that the company has a dedicated team working with Rockstar on "GTA IV." They say they're not that worried about the delay and would prefer that Rockstar take the time it needs to perfect the game. "We'd love to have [it] out as soon as possible," said Sony spokesperson Dave Karakker. "But we've never had a single game make or break any of our platforms. That's not how we built 100 million sales of [the] PlayStation 2, and that's not how we'll build 100 million in sales of [the] PlayStation 3."'"
PC Games (Games)

id Resolves DOSBox/GPL Issue 78

The British Gaming Blog is reporting that id Software has successfully resolved the minor issue it had with DOSBox, regarding older PC games being sold on Valve's Steam network. "The problem is all fixed up now with the proper licensing text in the game's readme. Developers working hand in hand with smaller application authors is not all that uncommon; SCUMM has worked closely with point and click masters Revolution and LucasArts to improve compatibility with their games, and hopefully this trend will continue so we can experience more old classics in the future."
Games

Game Tunnel's Final Independent Game Review Panel 11

cyrus_zuo writes "As of last month Game Tunnel's Indie game review panel is no more. The July panel will be the final piece reviewing what's new in Independent games. The monthly review panel has run just over 3 years with the July panel marking the 37th panel. Having reviewed 468 games over its life, the panel has had a variety of writers giving a plethora of opinions about what has been great and what hasn't been so great in the world of Indie games. The final panel features Derek Yu from TIGSource (and IGF winner Aquaria fame), Greg Costikyan from Manifesto Games, John Bardinelli from Joystiq, and Caspian Prince from Puppygames."
Role Playing (Games)

BioWare On Tracking Player Feedback 41

simoniker writes "BioWare's QA director Phillip DeRosa has written a piece called 'Tracking Player Feedback To Improve Game Design' over at Gamasutra, which deals with how game developers can use statistics, even before a game is released, to improve gameplay. DeRosa "...explains how the Mass Effect creator has set up and executed code-based monitoring of key metrics to test, analyze, and refine its projects through playtesting." Is this approach sensible, or could it be more like movie producers 'pandering' to test audiences?"
Games

CA Game Bill Struck Down, Governor Vows Appeal 106

GamePolitics has the full story today on the removal of California's violent games law. A judge has found it unconstitutional after a protracted legal battle. The law was originally passed back in 2005. "The bill, championed by then-Assembly Speaker Leland Yee (D) was signed into law by Republican Gov. Arnold Schwarzenegger (left) on October 7th, 2005. The video game industry filed suit to block the law 10 days later. Judge Ronald Whyte issued a preliminary injunction on December 22nd, blocking the California law from its planned effective date of January 1st, 2006. Since then, both sides have been waiting for Judge Whyte's final ruling. Today it has come." The law's sponsor Leland Yee is quite disappointed by the ruling, of course, and Governor Schwarzenegger plans to appeal the decision.
PlayStation (Games)

80 Gig PS3 Arrives in US 142

Gamespot reports that the newest version of the PlayStation 3, complete with 80 GB hard drive, has arrived in the US. Along with 20 more gigs of memory, the unit comes bundled with the racer MotorStorm. This comes after last month's announcement of a price drop, and the subsequent revelation that the cheaper unit is being phased out in favour of this 80 gig model. "But while the 60GB console's days are numbered, its supply is holding up despite a massive increase in demand. According to Sony, sales of the console have increased 113 percent at its top five retail partners--Wal-Mart, Target, Best Buy, Circuit City, and GameStop--when compared to average sales during the month before drop. Sony did not supply specific sales figures for the PS3, which sold 98,500 units in the US in June, according to the NPD group. So when will stocks of the $499 60GB PS3 run out? Sony predicts that, at current demand levels, the console will remain in the North American retail channel until fall."
Emulation (Games)

NES Emulator for iPhone Emerges 111

An anonymous reader writes "The first emulator for iPhone, iPhoneNES has been released. It run very slow, and has no sound, but hacker NerveGas has managed to modify the source to release an optimized version that is playable. " My favorite bit is that your controller is a clickable picture of the NES controller. Not exactly the ideal UI but still an amazing accomplishment.
XBox (Games)

Xbox 360 Price Drop Official 92

GameDaily is reporting that the $50 price drop on the Xbox 360 is now official. That's for the premium SKU, different boxes have different drops: "The Elite SKU (120GB) has been slashed by $30, bringing it down to $449.99, and the Core SKU now has an MSRP that is $20 lower at $279.99. All prices are effective August 8th. In addition, the special Halo 3 themed Xbox 360 that was casually mentioned by Peter Moore at this year's E3 Microsoft press conference has been assigned an estimated retail price of $399.99. The Xbox 360 Halo 3 Special Edition Console will arrive in stores this September and will feature "an authentic Spartan green-and-gold finish," a matching Xbox 360 Wireless Controller, Xbox 360 20GB hard drive, Xbox 360 Headset, an Xbox 360 Play and Charge Kit, and more."
GNU is Not Unix

id and Valve May Be Violating GPL 399

frooge writes "With the recent release of iD's catalog on Steam, it appears DOSBox is being used to run the old DOS games for greater compatibility. According to a post on the Halflife2.net forums, however, this distribution does not contain a copy of the GPL license that DOSBox is distributed under, which violates the license. According to the DOSBox developers, they were not notified that it was being used for this release."
Games

Developers React To Winning E3 Critics Awards 34

This past week the winners of the 2007 E3 critics awards were announced. Newsweek's LevelUp blog had the chance to speak to some of the developers behind the award-winning games. Along with speaking to folks like Alex Ward for Burnout Paradise , Alex Rigopulos for Rock Band , and Herman Hulst for KillZone 2 , N'Gai chatted with the men behind Bioware's Mass Effect , Greg Zeschuk and Ray Muzyka. It's an interesting look at what the folks behind the games think when they get public praise of this nature. Says Zeschuk: "Going into the show is always a little daunting as the competition is extremely fierce, but Mass Effect being recognized by the key industry press really gives us a lot of confidence that we're doing things right. We believe that Mass Effect will settle the "are games art?" argument once and for all ..." He also spoke to Eiji Aonuma for Phantom Hourglass , Cevat Yerli for Crysis , and Alex Evans for the innovative LittleBigPlanet .
Role Playing (Games)

SOE Unveils In-Game EverQuest TCG 55

Sony Online Entertainment this week stated they'd have a 'new announcement' on Friday at their annual Fan Faire player event. SOE President John Smedley addressed the assembled players, revealing an in-game trading card game that's to be rolled out to players of EverQuest and EverQuest 2 sometime before the end of the month. The game was developed by the SOE-Denver studio, the same folks who made online TCGs out of Pirates! and Stargate. Gamespot reports: "All current EQ and EQ2 players will initially receive a starter deck, and additional booster packs can be purchased with real-world cash. However, those wishing not to spend any extra money will be happy to know that booster packs can also be acquired as loot off of boss mobs in both games, and the game will be free of charge to play. Of further note, the game will feature loot cards that can be redeemed for in-game items for players' characters. SOE plans to offer substantial support for the product, including in-game tournaments, card trading, a unique user interface, and deck-building functionality."
Real Time Strategy (Games)

StarCraft 2 Terran Gameplay, Single Player Info 107

It isn't all World of Warcraft at BlizzCon this year. That little sequel they're making to StarCraft has gotten quite a bit of attention as well. Gamespot has a liveblog transcript of a StarCraft II demo. This one, unlike the last, focuses on the Terrans rather than the Protoss. Several new units and build options are described, along with a bit about the single-player campaign. The campaign is the focus of Kotaku's game coverage, starring Jim Raynor and the crew of the Hyperion. "Part of the campaign in StarCraft II will be focused on Raynor's efforts to make money but taking jobs like this one, missions that ultimately tie into a larger plot. As you earn money, those funds will be put into purchasing technology--upgrades for units and units themselves. Pardo purchased (read: unlocked) the Viking ship for his next mission. This has been done to give players control over the tech progression of the game, instead of following a locked down set of upgrades. Hiking back up to the bridge, Raynor checks out the Star Map. This is where you'll choose your missions. They're much more open ended than in the previous StarCraft campaigns. You'll be able to pick the planet or system you want to tackle next, progressing the story in your own way. Mission briefings provide the summary, objectives, bonus objectives, mission bounty, and recommended technology, so you'll have to choose which best suits your current needs and matches your current level of tech."
United States

Mod Chip Raids In Perspective 186

GamePolitics has extensive coverage on the aftermath of this past week's Federal raids on suspected modchippers. There were numerous negative reactions to the action here on the site, and your comments were not alone. Many commenters at the site Dvorak Uncensored expressed similar frustration and disbelief at the federal government's priorities. As stated on the site's original post: "Are you kidding me? With drug dealers everywhere, murder, porous borders, terrorism the Feds are concerned about game mods?? Holy crap. Next I supposed they will be cracking heads over unlocked phones. Great." Meanwhile, one of the raided men is now without any electronics whatsoever as a result of the search and seizure, and feeling very much alone. Another man has (more seriously) been barred from seeing his girlfriend and daughter, and has been reduced to sleeping in his car. As he puts it: "I would like to formally thank Microsoft and Nintendo for cracking down on the little guy with a soldering iron in his garage, rather than going after the people that are responsible for the bootlegs being available."
PC Games (Games)

The Aftermath of QuakeCon 50

Dr. Eggman writes "This past week quite whispers and rumors became fact as two FPS giants, id and Valve joined forces to bring id games back catalog to Valve's Steam. This marks a huge influx of old classics as well as opening up the possibility of bringing some of the newest, most anticipated id games to Steam. That wasn't the only news, of course. There were many announcements by the FPS veteran: Quake Wars is slated for October 2nd release. Quake 3 is coming to Xbox Live Arcade. Their next big game is called Rage , and will feature the id Tech 5 platform technology. All the details can be found in Eurogamer's full convention report. Probably the most interesting news from id was the revelation that they're working on a web-browser based version of Quake 3 . It's going to be completely free, supported by ad revenues."
The Almighty Buck

Decision on Virtual Taxation Coming Soon 52

njkid1 writes with an article at GameDaily that once again tackles the thorny subject of taxing virtual goods. This month Congress is going to issue its report on the subject. What's in the report isn't certain as of yet, but their decision could have an enormous impact on the future of massively multiplayer games in the United States. From the article: "Economists estimate the sale of virtual goods grosses somewhere around $30 million in the United States alone, and up to $880 million worldwide, but no one knows for sure. With this economy's growth factor averaging about 10 to 15 percent every month, it's no wonder the government wants a piece of the action. Here's the bottom line: Any service or commodity bought or sold using real-world money is taxable. Therefore, transactions where players pay real money for in-game currency or virtual items are taxable events. It doesn't matter that the items don't exist in reality, since it doesn't take much creativity to argue that the sale is attached to a service, such as the act of acquiring the currency or item. This being the case, it was never a question of WOULD the U.S. government step in with taxes, but a question of WHEN and HOW."
Role Playing (Games)

World of Warcraft - Wrath of the Lich King Officially Announced 314

An anonymous reader writes "Wrath of the Lich King is official! BlizzCon is in full swing, and celebrants there are already enjoying the Northrend-themed imagery. For a look at what's going on, Joystiq has a liveblog of the opening ceremony up. Games For Windows magazine, meanwhile, will feature WLK its next cover. The post on the 1up site has a number of details on the next expansion, including the introduction of the Death Knight, the first new class since WOW's launch 'World of WarCraft's first Hero Class is a plate-wearing tank/DPS hybrid that works a little something like this: When players hit level 80, they'll be able to embark on a quest (similar in difficulty to the Warlock's epic mount quest, back before the level cap was raised to 70) that unlocks the ability to create a Death Knight character. The Death Knight starts at a high level (somewhere around 60 or 70, though Blizzard isn't certain yet), so you won't have to grind your way back up all over again. It's intended as an alternative, advanced class for end-game use only.'."
Sony

PS3 Issues Caused GTA IV Delay? 117

Dr. Eggman writes "According to statements made by Michael Pachter on Gamasutra, 'The Rockstar team had difficulty in building an exceptionally complicated game for the PS3, and failed to recognize how far away from completion the game truly was until recently.' The article goes on to describe an agreement between Rockstar and Sony not to favor the 360 by releasing their version first, necessitating the delay on the 360 as well. Pachter's comments are interesting, because all Take-Two has been willing to say is that 'technological issues' were causing the hold-up. "
Businesses

GameTap and Codemasters Align For Free Games 18

Joystiq reports that publisher Codemasters has announced an alliance with the GameTap service that raises the profile of the all-you-can-eat gaming buffet considerably. The service will offer titles like DIRT and Overlord for-purchase download, of course, but the real news is that current and future Codemasters titles will be available directly via the service. That is, if you have a subscription these games are free. "Beyond the games mentioned, potential superstar title Clive Barker's Jericho and Turning Point: Fall of Liberty will be part of that future day and date deal. All these titles will also be available to purchase through GameTap's digital store, but seriously, the cost of one game will get you four months of GameTap service. We continue to be impressed with GameTap's expanding services and ridiculously affordable price, not to mention their free ad-driven gaming space."
Games

ESRB Responds to 3D Realms' Kvetching 90

Via GamePolitics, an article at the Hollywood Reporter site on the ESRB's snappy comeback to 3D Realms. You may recall Scott Miller (3D Realms' co-founder) saying a short while back that he viewed the ESRB's smackdown as a 'sucker punch'. The Reporter article lays out the ESRB's response, courtesy of the board's president Patricia Vance: "It's unfortunate that Mr. Miller's feelings were hurt, but let's be clear ... The ESRB is the self-regulatory body for the video game industry. We were established by the industry and we simply enforce the rules and guidelines that the industry has imposed upon itself. The games industry determined that there should be rules with regard to the proper display of rating information and that ESRB should enforce those rules by notifying companies who are not in compliance ... Unfortunately, due to 3D Realms' lack of experience submitting games to the ESRB, it would appear that they were unaware of the various industry guidelines in place and the consequences of not complying with those guidelines."
Wii

Smash Bros. Gets Story-Driven Single Player Campaign 81

If you were wondering how they could make the upcoming Smash Bros. Brawl even better than its predecessors, the official Dojo site has some great news for Nintendo fans. Via Game|Life comes the news that Brawl will feature a fully-fleshed out single-player sidescrolling campaign. Called 'The Subspace Emissary', it appears to explore the stories of the individual characters and their interactions with each other. "This time, though, we've managed to create a complete side-scrolling action game. It's storyline isn't overwrought--it's hastened along by a bunch of quick movies ... The Adventure mode also emphasizes character development. You'll see many famous characters persevering under the weight of their personal histories, shouldering their unique burdens... It's really something you won't see anywhere else." While obviously folks like Link and Mario will feature heavily, it's worth pointing out that this will be the first time in more than 15 years that Kid Icarus' Pit will get any sort of 'plot development' in a videogame.

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