Movies

Animated Castlevania Movie Sounds Promising 74

Via GameSetWatch, a link to the official blog for the animated film Castlevania: Dracula's Curse. The story for the film is being written by the iconic Warren Ellis (Transmetropolitan, Planetary), and the blog has tidbits of information from the writer about what we can expect with the film. Encouragingly, the movie is very much not aimed at children, will probably be just the first of a planned trilogy, and is generally based around the story from Castlevania III: Dracula's Curse. From the GSW post: "He explains, grinning: 'To make it work as a film, I had to introduce new backstory, and I went through five drafts of the premise and three of the full outline to get the material where [Koji Igarashi] wanted it. He remains absolutely passionate about Castlevania. After eight rewrites of pre-production material, I remain absolutely passionate about beating the crap out of [Igarashi] in a dark alleyway one day.'"
Media

PS3 Price Cut To Follow End of Blu-ray Laser Shortage? 147

Via Ars Technica's Opposable Thumbs blog, a DigiTimes article reports that the shortage of Blue-ray lasers is ending. Back in April Sony Shiroishi Semiconductor, a maker of the blu-violet laser diodes needed to make the PlayStation 3, ramped up production to fully meet the needs of production for Sony's new console. As a result of more readily available components, the article theorizes that a price cut may be possible sometime later this year. "Until now, the question has been: how could Sony afford it? If the Blu-ray supply chain is indeed poised to pump out Blu-ray PUHs, perhaps this is the first major step to seeing $50 to $100 shaved off the cost of the console. Would $100 off the cost of the PS3 bring in more buyers? I don't think this can even be considered a serious question. With few exceptions, and leaving aside a handful of loyal fanboys, the PS3's biggest problem is its price. We look for a Sony price cut later this year if sales stay ho-hum."
Windows

Vista vs. XP Game Stability and Performance 114

boyko.at.netqos writes "HardOCP does a side-by side comparison with a battery of games to check stability and framerates in Windows XP and Windows Vista. In addition to the lowered framerates in Vista, they had stability issues in Need for Speed: Carbon and Prey. From the article: 'For some titles, especially Company of Heroes and Need for Speed, we saw dramatic framerate discrepancies. What's more, both of these titles have recently released patches! Other titles showed a slight, but essentially negligible difference, such as BF2142, World of Warcraft, and Prey. Really, there was only one instance where Vista was able to pick up a few more frames than XP — World of Warcraft at greater than 90fps, where the human eye can't even see the difference. To see this overall trend against Vista is very interesting and makes us wonder as to the cause.'"
Games

What is Your Desert Island Game? 409

1up has a feature today asking games industry heavyweights what their 'desert island game' would be. Games from the Civilization series are backed by the likes of Sony's Phil Harrison, David Jaffe, and Bethesda's Todd Howard, while Elder Scrolls IV: Oblivion has waiting-for-rescue fans among a number of the list respondents. Bioware CEO Ray Muzyka has an interesting answer to the question while talking about his pick: StarCraft. " It's an unusual choice for me in that I'd normally pick a role-playing game. But StarCraft has a strong campaign editor to make new content (including making either combat-oriented or story-based campaigns), plus you can play both the solid single-player campaign and against the A.I., and -- here's the trick -- you can play on a LAN or WAN (you said no Internet, but didn't mention local or wide area networks...my goal would be to build a WAN -- I'd explain how, but that would be telling -- connecting other folks similarly dropped onto nearby desert islands by other videogame online sites, who are equally eager to play some competitive multiplayer RTS or try out the campaigns I've created to kill time on the long days where there's nothing else to do but collect coconuts and build rafts." So, assuming that you have everything you need to play, what game would you want to take with you into seclusion?
Games

Lost Odyssey And Japan's Western Gaming Success 20

Gamasutra has on offer today an extremely honest interview with Feelplus president Ray Nakazato, a veteran of Capcom and Microsoft and an expert on the Japanese gaming market. Nakazato discusses a variety of topics with obvious candor, including struggle that western game companies have in Japan, the state of various in-development game titles (such as Lost Odyssey), and the history of the Japanese game market. "In the early days of the games market, Japanese games were pretty interesting back then, while many games from overseas were seen as being bad. Now, you'll find a lot of interesting and fun games coming from North America and Europe, but because of that experience that we have from the early 1990s, people tend to stay away from Western games.""
Businesses

On Strength of Online Gaming, Chinese Market Soars 12

GameDaily has the word that the Chinese gaming market has grown an astounding 68% over last year, largely on the strength of online transactions. Online gaming is the bread and butter of the Chinese and Korean markets, with free-to-play titles the standard and for-purchase in-game items making up the bulk of business income. "The online segment was up 74 percent over 2005, with online games generating $995 million in revenue ... 'Chinese online game operators introduced free-to-play massively multiplayer games that are, in fact, not at all free, because gamers spend money on virtual items and services in the game. These free-to-play games helped the market size rise beyond expectations in 2006,' commented Lisa Cosmas Hanson, managing partner of Niko Partners. 'In addition, the country added 3.4 million total gamers in 2006 and now boasts 37.5 million gamers, 90% of whom play online games. By 2011 this number is expected to swell to 71.9 million.'"
XBox (Games)

360 Limiting GTA IV In Some Ways 268

Last week CVG had a story from the Official PlayStation Magazine, a print entity partnered with the website, about limitations Rockstar faces on the 360. For almost the first time, we're now hearing about a title where lack of space on the disc and the lack of a guaranteed hard drive may be detrimental to Microsoft's console. "[Rockstar's creative vice president Dan Houser] continued, 'To be honest with you we haven't solved all those riddles yet.' The difficulties aren't limited to working on Microsoft's box, as Houser explains that 'both have enormous challenges' and that 'both have their own particular pleasures and pains'. Rockstar hasn't said anything about a target SKU between the two consoles, but they're currently demoing the game to press running on an Xbox 360 - so we wouldn't worry too much if you've only got Microsoft's console. Look for more on GTA IV in the next few weeks."
Role Playing (Games)

Beating WoW At Its Own Game 383

The BBC has up a short piece on the hopes of game developers and investors to 'beat World of Warcraft'. Representatives for the upcoming Age of Conan, recently-released Lord of the Rings Online, and Star Wars Galaxies all discuss what it's like competing in a post-WoW world. Funcom game director Gaute Godoger has a point when he says, "The industry so needs competition to World of Warcraft ... We need other strong games that can make people understand that there's more to it than WoW." The article discusses some of the features each of these games offer that differ from WoW, and theorizes a bit on where the MMOG genre will go next.
Role Playing (Games)

The Elevator Effect In Second Life 167

There is an good video on NPR about how real human reactions translate to the virtual world. It's interesting in view of the question posted here about rape in Second Life. The video covers a little experiment in SL where a reporter gets together with a psychologist to see if some unspoken human rules apply in the virtual world — such as staring or standing too close to someone. Perhaps surprisingly, in this world where you can be or do just about anything, you can't break these unspoken rules with impunity.
Games

CleverNickName (129189) To Keynote PAX 29

Joystiq mentioned earlier this week that two-time Slashdot interview subject Wil Wheaton, world-famous blogger and writer, is scheduled to keynote this year's Penny Arcade Expo. Other headlining elements of this year's geekstravaganza include a Tokyo Games Show trip for the Omegathon winner, and another year of the 'face-melting' Minibosses as the big musical act of the event. From Gabe's Post: "We'll actually be taking a lot of steps this year to make the Omegathon a more important and interactive part of the show experience. I can't say much more about those ideas right now but I can tell you what this year's Omegathon prize will be. I think each year we've been able to out do the previous year's prize and this year is no exception. The winner of the 2007 Omegathon will receive a trip for two to the Tokyo Game Show along with $5,000 in spending money. We'll be taking care of everything for you from airfare to hotel and giving you some cash to spread around once you get there."
Role Playing (Games)

THQ and Big Huge Games Team For RPG 20

GameDaily Biz is reporting on the project that Ken Rolston moved to Big Huge Games to do. The RPG project will be helmed by the former Oblivion designer, developed by BHG, and (it's now been announced) will be published by THQ. Slated for the 360, PS3, and PC platforms, few other details are available about the project. Just the same, the article contains an interview with Tim Campbell, VP of Business Development, THQ, and Big Huge Games' Tim Train and Rolston. "BIZ: Ken Rolston, you're a legend in the RPG field, both electronic and paper-and-pencil. Where would you like to take the genre next? What innovations can we expect? Rolston: I'm actually a pretty conservative variety of visionary. In addition to our brilliant but secret central premise, and the addition of four or five original amazing major features and implementations we can't Wait to Reveal at a Later Date, I just want to make everything... story, characters, exploration, themes, setting, interactivity, entertainment, world class whacking and looting... just a little more perfect in every way."
Nintendo

Nintendo's Iwata Confirms Big Games This Year 120

1up has comments from Nintendo's President Satoru Iwata, as he spoke to investors earlier this week. When asked about the possibility of hardcore games coming to the Wii before the end of 2007, Nintendo's president assured gamers and moneymen that Mario and Metroid are coming this year. "It will be from around the end of this summer to the end of this year. We will then launch a new title of Super Mario Galaxy, Super Smash Bros. Brawl and Metroid Prime 3: Corruption although the last one is primarily for the [American and European] markets. These will be the key titles for the period ranging from the summer until the holiday sales season of this year, and I think we will be able to cater to the specific needs you mentioned."
Role Playing (Games)

RuneScape Passes 1 Million Subscribers 48

An anonymous reader writes "The online Java-based fantasy MMOG Runescape has reportedly surpassed 1 Million paying subscribers. Gamasutra has a Q&A article with the Jagex co-founder and lead developer Andrew Gower about the UK-based firm's success. 'Counting roughly 4.6 million who play the free version of the game, RuneScape has more than 5.6 million players, says Constant Tedder, managing director of Jagex. As such, it represents credible competition to the big kahuna, World of Warcraft, which has topped 8 million paying subscribers. Part of the secret, Tedder said in an interview, is that the game doesn't take itself so seriously. In one recent event, players could transform themselves into penguins and infiltrate the penguin army to see what they were up to in the penguin underworld. The game has been growing largely by word of mouth.'"
Role Playing (Games)

FFVII RPG Running in Second Life with Square's OK (Maybe) 29

wjamesau writes "A group of Second Life Residents have created an amazing-looking RPG inspired by the city of Midgar from Final Fantasy VII , with a scripted combat system and game masters who run SOLDIER versus AVALANCHE action set-pieces. An interesting twist is that Squaresoft, the owners of the Final Fantasy IP, apparently gave the non-commercial project their blessing — or maybe not. The island of Midgar has changed ownership so no one's quite sure, but several hundred players keep it going through donations. 'Operating as if Square gave approval has made them act as if they work for Square. They have rules about never sharing information about pirating Final Fantasy gear, and are the best promotion of any brand in Second Life. If Square were ever to come to Second Life, no PR manager could dream of creating a more dedicated player base than this one.'"
XBox (Games)

Xbox 360 To Profit Next Year, Says Bach 132

An anonymous reader writes "Robbie Bach, president of Microsoft's entertainment and devices division, has stated he expects the company's console business to finally break even some time in 2008. After years of losses from the games division, this would be a significant breakthrough for Microsoft's efforts in the games industry. '"Xbox is the hardest piece of consumer electronics hardware to produce in the world, no debate," he said, admitting that "costs are a little higher than we'd like." Microsoft doesn't expect to make a profit on hardware alone, but "we'll probably be gross margin neutral on that over the life cycle of the product, and try to break even on that."'"
Role Playing (Games)

Fallout 3 Van Buren Tech Demo Released 41

gbridge writes "Over eight years since the release of Fallout 2, the original (pre-alpha) tech demo of Black Isle Studio's abandoned Fallout 3 Van Buren project has made its way into the public domain. It's obviously a long, long way from being even beta quality but fans are rejoicing that they finally have something of the cancelled project to see for themselves. Bethesda have also given Fallout fans something to look forward to by announcing that a teaser video of their own interpretation of Fallout 3 will be released in 33 days time."
Apple

Woz Talks About His Gaming Past 64

Gamasutra has up a rare article with founding Apple visionary Steve Wozniak about his love of games, and his history with the medium. The article discusses Woz's prototype for the title Breakout prior to his involvement with Apple, the gaming habits of Steve Jobs, and the influence that videogames have had on the personal computing industry. " The reason Atari wanted me to design [Breakout] is they were tired of their games taking 150, 200 chips, and they knew I designed things with very few chips, so we had incentives for getting it under 50 or under 40 chips. That was my forte. Now I designed it, but it was... To save parts, I'll make no part go to waste and have tricky little designs that are hard for just a simple engineer to follow. Once you understand it, it's very easy because there's so few parts, it's easier to understand. But they had trouble understanding it."
Games

A Web-Head Retrospective 27

In honor of the new movie, 1up has a piece on the site looking at the history of Spider-Man games. While the recent Neversoft and Treyarch titles have been sublime, the deep past of the wall-crawler franchise is more than a little dodgey: "It's a hard point to argue -- early games like Acclaim's Maximum Carnage and Separation Anxiety would just be forgettable Final Fight clones without the Spider-Man license, and most of the famed webslinger's other early games were fairly straightforward platformers with tacked-on Spidey abilities ... Early Spider-Man titles often tasked the webslinger with somewhat arbitrary tasks that seemed like tedious and mundane ways to string together an otherwise paper-thin plot. In Spider Man/X-Men: Arcade's Revenge, Spidey spent a lot of time running through mazes and searching for bombs, and The Amazing Spider-Man vs. The Kingpin had him almost aimlessly hunting down his foes hoping to get keys to a bomb. These games failed to make use of one of the things that draws so many to Spider-Man's adventures in the first place: the story."
Censorship

Student Arrested for Making Videogame Map of School 998

tanman writes "A student at the Houston-area Clements High School was arrested, sent to an "Alternative Education Center" and banned from graduation after school officials found he created a video game map of his school. School district police arrested the teen and searched his home where they confiscated a hammer as a 'potential weapon'. ' "They decided he was a terroristic threat," said one source close to the district's investigation.' With an upcoming May 12 school board election, this issue has quickly become political, with school board members involved in the appeal accusing each other of pandering to the Chinese community in an attempt to gain votes."
The Almighty Buck

Turn Your FPS Skills Into Cash 109

Game|Life is posting about a new agreement between Valve and an outfit called Tournament.com that will allow for an official Counter-Strike/Half-Life 2 Multiplayer game competition service. It sounds a lot like online poker tournaments, where players ante into a pot and the winner walks away with the results. "Another option is a perpetual, ongoing game that players can drop into at any time. If you get killed, you lose $1. If you kill another player, you get $1. When your virtual 'wallet' is out of money, you're done playing. Until you add some more funds with a credit card or PayPal, that is. For now, Tournament.com is strictly small stakes. Entry fees for the example tournaments were $3.60 for each of six players, with an $18 pot split between first, second, and third place. Company representatives said they're considering high-roller tournaments, but want to make sure the service has been fully field-tested, and potential cheating methods blocked off, before big money starts getting thrown around." One of the findings of the SOE White Paper was that some people are perfectly happy making money off of their gaming hobby. How long before we see similar livelihoods via this service?

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