Television

Are We on the Verge of an 8K Resolution Breakthrough in Gaming? (arstechnica.com) 104

An anonymous reader shares a report: With the 2020 release of the Xbox Series X and PlayStation 5, we've started to see the era of console games that finally make full use of TVs capable of 4K resolutions (i.e., "Ultra HD" 3840x2160 pixels) that have become increasingly popular in the marketplace. Now, though, at least one TV manufacturer is already planning to support 8K-capable consoles (i.e., 7680x4320 resolution) that it thinks could launch in the next year or two.

Polish gaming site PPL reports on a recent public presentation by Chinese TV and electronics maker TCL. Tucked away in a slide during that presentation is a road map for what TCL sees as "Gen 9.5" consoles coming in 2023 or '24. Those supposed consoles -- which the slide dubs the PS5 Pro and "New Xbox Series S/X" -- will be capable of pushing output at 8K resolution and up to 120 frames per second, according to TCL's slide.

PlayStation (Games)

Bungie Will Help Sony Make 12 Live Service Games By 2025 (engadget.com) 16

In January, Sony bought Bungie for $3.5 billion, giving the company one of the most popular first-person shooter games to compete with Microsoft and the various game studios it owns. Now, according to Forbes, Sony "has a whole plan to integrate Bungie's live service-building philosophies into its other teams that are making games [...]." From the report: Bungie enjoys one of the major live service successes in the current era, 7, going on 8 years of Destiny as a hyper-engaging franchises, and Sony believes the lessons they've learned can translate into other places. Twelve other places, to be specific. Sony is apparently about to announce a massive slate of live service offerings to join its traditional single player fare. While high profile AAA Sony games like God of War and Horizon Forbidden West sell well and are praised by fans and critics, they are not ongoing revenue streams like live service games can be. For Sony, they feel like they're missing a rather large boat. The plan here is to ramp up to have 3 live service games by FY2022, 6 by FY2023, 10 by FY2025 and 12 by FY2025. Currently, the only game they even consider a live service title in their lineup as The Show 22. So uh, 12 by 2025? That seems... ambitious, even with Bungie on board to help.
Classic Games (Games)

Marble Madness II: The Canceled Sequel To Classic Arcade Game Recovered For MAME Emulator (arstechnica.com) 49

An anonymous reader writes: Atari pulled the plug on the release of Marble Madness II almost exactly 31 years ago after the follow up to their hit game failed to perform well in location tests. For decades the only way to play this now sought after rarity has been on one of a handful of known surviving units when it was exhibited by a private collector at annual events.

That has all changed after the ROM mysteriously appeared on The Internet Archive and was subsequently emulated by MAME developer David Haywood. Ars Technica provides background information on this story and talks with a number of the digital archaeologists involved. They discuss the events that unfolded, speculate as to why the game may have failed, and look at what it means to the community.

Microsoft

Microsoft Continues To Iterate on an Xbox Cloud Streaming Device Codenamed 'Keystone' (windowscentral.com) 29

Windows Central: For a few years, rumors have persisted that Microsoft was exploring building some form of streaming stick to offer Xbox Cloud Gaming via a more affordable dongle, similarly to Chromecast and Google Stadia. The first hint was Project Hobart. More recently, a code name "Keystone" appeared in an Xbox OS list, lending fire to rumors that Microsoft was continuing to explore additional hardware for the Xbox lineup. We can now confirm that that is indeed true, and it pertains to a modernized HDMI streaming device that runs Xbox Game Pass and its cloud gaming service. Microsoft is, however, taking exploring additional iterations of the product before taking it to market. In a statement provided to Windows Central, a Microsoft spokesperson described its commitment to lowering boundaries to Xbox content via low cost-hardware, while acknowledging that the existing version of Keystone needs a little more time to bake before going live.
Apple

Apple In Talks To Buy EA Gaming; Disney and Amazon Also Potential Suitors (9to5mac.com) 78

Video game publisher Electronic Arts (EA) is actively seeking a potential buyer or merger. Apple has reportedly been in talks with the company about buying EA out according to Puck. Disney and Amazon have also been in talks about purchasing the video game company. 9to5Mac reports: The Redwood City-based firm has published hits like Apex Legends, Madden, and The Sims franchise. According to Puck, EA ideally would like a merger so Andrew Wilson can remain CEO of the combined company. [...] EA's roots actually go back to Apple. Back in 1982, Apple's then Director of Strategy and Marketing, Trip Hawkins, left the company to start EA. A buyout wouldn't be Apple's first venture into gaming, however. The Cupertino company unveiled its gaming service Apple Arcade back in 2019. Through Apple Arcade, users can play ad-free games on their iOS, macOS, and tvOS devices.
Businesses

Legendary Japanese Game Developer Returns After Two Decades (bloomberg.com) 11

An anonymous reader shares a report: In the late 1990s, Yoshitaka Murayama made a name for himself among a subset of video game fans by creating and directing Suikoden, a series of Japanese roleplaying games (RPGs) that became beloved for their scope and depth. A catchy way to think of them is "Game of Thrones" meets Pokemon. But in 2002, as the third Suikoden game was finishing development, Murayama quit his job at the game publisher Konami Holdings and went off on his own. In the two decades that followed, he didn't work on many games of note, leaving fans to wonder what had become of him. Eventually Konami abandoned the Suikoden franchise, perhaps believing that RPGs weren't lucrative enough. In the early 2010s, players started asking Murayama: why not fund a new RPG on Kickstarter?

In the summer of 2020, Murayama finally answered fans' wishes. He raised 481.6 million yen (around $4.5 million at the time) from more than 46,000 backers, with a Kickstarter for Eiyuden Chronicle: Hundred Heroes, a spiritual successor to the Suikoden series. It became the No. 1 video game on Kickstarter that year. Getting to that point was a long journey, Murayama told me in a recent interview. He said he only started seriously considering a Kickstarter after meeting up with some of his old collaborators, such as artist Junko Kawano, at a concert for Suikoden music. Murayama was also driven by the success of Nintendo's Octopath Traveler, which has sold more than 2.5 million copies since its release in 2018. The audience for turn-based RPGs had been "shrinking," Murayama said, but Octopath Traveler proved that âoethere is a promising marketâ for games like his.

Social Networks

TikTok Plans Big Push Into Gaming, Conducting Tests in Vietnam (reuters.com) 4

TikTok has been conducting tests so users can play games on its video-sharing app in Vietnam, part of plans for a major push into gaming, Reuters reported Thursday, citing four people familiar with the matter. From the report: Featuring games on its platform would boost advertising revenue as well as the amount of time users spend on the app -- one of the world's most popular with more than 1 billion monthly active users. TikTok, which is owned by China's ByteDance, also plans to roll out gaming more widely in Southeast Asia, the people said. That move could come as early as the third quarter, said two of them. A TikTok representative said the company has tested bringing HTML5 games, a common form of minigame, to its app through tie-ups with third-party game developers and studios such as Zynga.
PlayStation (Games)

Sony Readies For 'Metaverse Revolution' With Cross-Platform Push (reuters.com) 32

Japanese conglomerate Sony said it is well-positioned to play a leading role in the metaverse, or immersive virtual worlds, which commentators speculate will massively disrupt industries and establish new powerhouses. From a report: "The metaverse is at the same time a social space and live network space where games, music, movies and anime intersect," Chief Executive Kenichiro Yoshida said at a strategy briefing on Wednesday, pointing to the use of free-to-play battle royale title Fortnite from Epic Games as an online social space. Sony's game, music and movie units contributed two-thirds of operating income in the year ended March, underscoring the group's transformation from consumer electronics maker into a metaverse-ready entertainment juggernaut under Yoshida and predecessor Kazuo Hirai. The firm is a gaming gatekeeper with its PlayStation 5 console, however observers point to the risk presented by the growth of cross-platform, cloud-based titles and their potential to reduce the influence of proprietary platforms. Sony has been adjusting its approach, enabling cross-play in Fortnite in 2018.
Education

Playing Video Games Has An Unexpected Effect On Kids' IQ, Says New Study (sciencealert.com) 106

Researchers have linked spending more time playing video games with a boost in intelligence in children, which goes some way to contradicting the narrative that gaming is bad for young minds. ScienceAlert reports: While the difference in cognitive abilities was a small one and isn't enough to show a causal relationship, it is enough to be notable -- and the study was careful to factor in variables including differences in genetics and the child's socio-economic background. Meanwhile, watching TV and using social media didn't seem to have a positive or negative effect on intelligence. The research should prove useful in the debate over how much screen time is suitable for young minds.

The researchers looked at screen time records for 9,855 kids in the ABCD Study, all in the US and aged 9 or 10. On average, the youngsters reported spending 2.5 hours a day watching TV or online videos, 1 hour playing video games, and half an hour socializing over the internet. Researchers then accessed data for more than 5,000 of those children two years later. Over the intervening period, those in the study who reported spending more time than the norm on video games saw an increase of 2.5 IQ points above the average rise. The IQ point increase was based on the kids' performance on tasks that included reading comprehension, visual-spatial processing, and a task focused on memory, flexible thinking, and self-control.
The report notes that the study "only looked at children in the US and did not differentiate between video game types (mobile versus console games)."

The research has been published in the journal Scientific Reports.
Sony

Sony Reveals Game Lineup and Launch Dates for PlayStation Plus Relaunch (polygon.com) 8

Sony has announced the initial lineup of games for its revamped, multi-tier PlayStation Plus subscription service, and firmed up its launch dates over the next five weeks. From a report: The service will launch in Asia on May 24, Japan on June 2, North and South America on June 13, and Europe, Australia, and New Zealand on June 23. Games coming to the subscription service include Assassin's Creed: Valhalla, the Demon's Souls remake, Insomniac's Spider-Man games, and Red Dead Redemption 2. But the structure of the deal is confusing, there's nothing more recent than the director's cut editions of Ghosts of Tsushima and Death Stranding (both released in mid-2021), and the classic games offering for the service's top tier appears extremely thin at present -- even lacking any PlayStation 2 games under emulation.

The number of titles from third-party developers and publishers is dwarfed by the offering from internal studios. It's important to note, however, that Sony characterized this list as "an early look at some of the games that will be included during the launch time frame." So there is room for the offering to improve in the coming weeks. The lowest-priced Essential tier remains the same as the current PlayStation Plus, offering a handful of free PS4 and PS5 games every month alongside access to multiplayer online gaming. Sony has yet to announce the Essential tier games for the service's relaunch in June.

Lord of the Rings

EA Plans Free Mobile 'Lord of the Rings' Game (cnet.com) 35

Electronic Arts and Middle-earth Enterprises "announced on Monday an upcoming free mobile game called The Lord of the Rings: Heroes of Middle-earth," reports CNET: With the role-playing game, Lord of the Rings fans can look forward to experiencing the iconic universe in a whole new way.... The game will feature immersive storytelling with iconic plot lines, turn-based combat and a selection of characters from both The Lord of the Rings and The Hobbit to battle the evils of Middle-earth.

"The team is filled with fans of The Lord of the Rings and The Hobbit and each day they bring their tremendous passion and talents together to deliver an authentic experience for players," Malachi Boyle, vice president of mobile RPG for Electronic Arts, said in a statement. "The combination of high-fidelity graphics, cinematic animations, and stylized art immerses players in the fantasy of Middle-earth where they'll go head-to-head with their favorite characters."

Classic Games (Games)

Twitter Turns Its Privacy Policy Into a Videogame about a Dog (twitterdatadash.com) 22

What did you think of Twitter Data Dash?

The Guardian describes it as "a Super Nintendo-style browser game that recaps Twitter's private policy."

And the Verge applauds the game — released Wednesday — for its "delightful pixel art aesthetic." "Welcome to PrivaCity!" reads a description of the game on the site. "Get your dog, Data, safely to the park.

"Dodge cat ads, swim through a sea of DMs, battle trolls, and learn how to take control of your Twitter experience along the way...."

The game itself is a pretty straightforward side-scrolling platformer. Each level is themed around what I can best describe as Twitter Things — one features cats wearing ad boards, another has you avoiding trolls — and your goal is to collect five bones as quickly as you can. If you get the bones, the game will explain something about Twitter's privacy settings related to that level and even offer a button linking to Twitter's settings. When you beat the cat ad level, for example, you'll see a message about how Twitter customizes your experience on the platform and points to where you can turn personalized ads on or off....

Twitter introduced the game as part of a bigger push around its privacy policy, which the company has rewritten. "We've emphasized clear language and moved away from legal jargon," Twitter said on its Safety account.

Gizmodo calls the game "adorable," but also "buggy". And they also have some quibbles with its ultimate message: It's a bit rich that Twitter made a game about avoiding faceless advertisers when the platform is actively doing everything it can to make ads tougher to avoid....

[A]fter watching our personas bounce from level to level with our lil blue dog in tow, it became clear that this game is less for us — or any Twitter user, really — and more for the company itself. It's a way to paper over uncomfortable topics like "privacy" and "consent" and "ownership of our personal data" with a lil blue dog, collecting lil bones by hopping across lil stages. Just promise you won't think about where those bones came from in the first place.

Games

Valve Loses Bid To End Antitrust Case Over Steam Gaming Platform (bloomberglaw.com) 42

An anonymous reader quotes a report from Bloomberg Law: Valve must face antitrust litigation over claims that "most favored nation" policies for its Steam distribution platform have driven up video game prices across the industry, a federal judge in Seattle ruled. Judge John C. Coughenour let part of the case move forward in the U.S. District Court for the Western District of Washington, saying it's plausible Valve exploits its market dominance to threaten and retaliate against developers that sell games for less through other retailers or platforms.

The company "allegedly enforces this regime through a combination of written and unwritten rules" imposing its own conditions on how even "non-Steam-enabled games are sold and priced," Coughenour wrote. "These allegations are sufficient to plausibly allege unlawful conduct." The May 6 decision hands a win to the consumers and game publishers leading the proposed class action after the judge twice issued preliminary rulings in Valve's favor. Coughenour first ordered Steam subscribers to arbitrate their consumer claims in October, then tentatively dismissed the developer lawsuit the following month. Consumers who don't subscribe to Steam -- and never signed its arbitration agreement -- are still involved in the case. [...]

Coughenour trimmed the Valve case May 6, rejecting claims that the Steam store and gaming platform operate in separate markets the company ties together. There are no plausible allegations of any consumer demand for "fully functional gaming platforms distinct from game stores," he said. But the judge let the most-favored-nation claims move forward, walking back his earlier skepticism about the idea that Steam commissions are "supracompetitive." He had previously found that their stability over time shows Valve didn't raise prices as it gained market share. In fact, when the company competed only against brick-and-mortar retailers, it "did not need market power to charge a fee well above its cost structure because those brick-and-mortar competitors had a far higher cost structure," Coughenour wrote. That makes the analysis apples-to-oranges, he said.

Businesses

Sony and Nintendo Videogame Machines To Be in Short Supply Again This Year (wsj.com) 31

Sony and Nintendo said their flagship videogame machines are likely to be in short supply all year owing to component shortages, extending a problem that has plagued both companies. From a report: "There's no end in sight to the semiconductor shortage at this point," said Nintendo's president, Shuntaro Furukawa. Sony's chief financial officer, Hiroki Totoki, said the company aimed to sell 18 million units of its PlayStation 5 videogame console in the current fiscal year, which ends in March 2023, down from a previous projection of 22.6 million. Demand is greater than what Sony can supply, he said.

Among other problems, Mr. Totoki cited Covid-19 restrictions in China, including a lockdown in Shanghai, that have made it hard for companies there to manufacture and ship parts used in game machines. "It would be likely to affect our production if the pandemic situation in China worsens, or if the lockdown expands further," he said. The PlayStation 5 has been notoriously hard to get hold of since its introduction in 2020. In the fiscal year ended March 2022, Sony said it sold 11.5 million units of the machine, falling short of the previous target of 14.8 million.

Businesses

EA Sports To Rename FIFA Video Game Series After Failing To Reach Agreement (theathletic.com) 40

EA Sports will rename their popular FIFA game series after they failed to extend their partnership with world football's governing body. From a report: The Athletic revealed in October that EA Sports were considering renaming their gaming series and it has now been revealed it will be called EA Sports FC from 2023. EA Sports said in a statement: "After nearly 30 years of creating genre-defining interactive football experiences, we will soon begin an exciting new era. Next year, EA SPORTS FC will become the future of football from EA SPORTS. Alongside our 300+ licence partners across the sport, we're ready to take global football experiences to new heights, on behalf of all football fans around the world. Everything you love about our games will be part of EA SPORTS FC -- the same great experiences, modes, leagues, tournaments, clubs and athletes will be there. Ultimate Team, Career Mode, Pro Clubs and VOLTA Football will all be there." EA Sports have been producing an annual version of the football video game since 1993, along with various spin-off editions. It is one of the best-selling video game franchises of all time.
China

China Wants Its Youth To Stop Giving Livestreamers Money (theregister.com) 81

China's internet regulator, the Cyberspace Administration of China (CAC), has published guidelines that aim to stop minors from giving tips or other forms of payment to livestreamers, watching after 10pm, or livestreaming themselves. The Register reports: "Website platforms must not develop functional applications that attract minors to tip or induce minors to give 'gifts.' If it is found that the website platform violates the aforementioned requirements, measures such as suspending the tipping function and shutting down the live broadcast business will be implemented," said the recently published Opinions on Regulating Online Live Rewards and Strengthening the Protection of Minors (in Chinese). The opinions were issued jointly by China's Central Civilization Office, Ministry of Culture and Tourism, State Administration of Radio, Film and Television, and State Internet Information Office. The focus was to "persist in taking the socialist core values as the guide."

If minors try to circumvent the rules and use adult accounts, the platforms may be responsible for providing refunds. [...] Beijing's qualm with livestreaming and its tech is that the practice can result in physical and mental health issues, as well as create "social problems." [...] There is also concern that teenagers will spend their evenings staying up late online and therefore not have sufficient rest time, hence the 10pm curfew.

Games

40K Developers Criticised Over Twitch Drops (kotaku.com) 49

Complex Games, the developers of the new Warhammer 40,000: Chaos Gate -- Daemonhunters, have issued a statement to frustrated players after running a campaign where certain in-game items were only available to those who sat through some Twitch streams. From a report: While Complex probably thought they were running a fairly standard (by 2022 standards anyway) release window promotional thing, the nature of the items and the fanbase and platform in question weren't having it. Here's an example of a negative review left on the game's Steam page as a result, one of many that presumably prompted the statement: "The game would have gotten a thumbs up but for one thing. The developers for some ridiculous reason decided to put 11 ingame items(not skins or cosmetics but actual weapons and armor) behind twitch drops on the day of release. In order to get these items you not only have to create and link a Frontier account and a Twitch account but you have to watch hours and hours of inane twitch streamers prattling on instead of actually playing the game you paid for. They also are timed so if you miss them you miss them forever. If there was another way to earn these ingame it would not be a big deal..."

The Angry Joe stream was actually only 45 minutes, but their point remains. The items weren't anything fancy or game-breaking. Most of them were just very slight variations on early-game weapons and armour that you'll move past in a few hours anyway. But it's the spirit of the move -- and its mandates on player's time if they want to try out everything the game has to offer -- that has upset people as much as its practical consequences. As a result, Complex have said that every item offered during the streams will now be given away to free to all players later this month.

Open Source

(Mostly) Open Source SteamOS Forked into Homegrown ISO For Other Machines (neowin.net) 22

"While Valve has yet to actually release a proper ISO for SteamOS 3 used on the Steam Deck, others have been taking it into their own hands to provide," reports GamingOnLinux, "like with the new HoloISO.

"This is possible, since 99% of what SteamOS uses is open source (not the Steam client though)..." So people can easily hack away at it to do whatever they want. [HoloISO] is not exactly the same as SteamOS 3 but it's probably the closest I've seen yet, with the main packages coming direct from Valve with "zero possible edits" the developer says.
It's described as a "first beta release."

Neowin supplies some context: Back in early March, Valve released the Steam Deck recovery image for Deck users who need to get back to a factory state. When it was released, many of us over at the Steam OS subreddit did the first thing any reasonable enthusiast would do and tried installing it on a standard PC. The results of this approach were mixed, and only partial successes were achieved. Then HoloISO happened....

The first release, called 'Ground Zero', was released today and allows users to install Steam OS on any machine. But there are some things you need to know before installing this for yourself....

There's a bunch of caveats, but the article still concludes that "If you're team red and you want to give this a shot, head over to the project's Github page to read more and download."

Thanks to Slashdot reader segaboy81 for sharing the story!
Puzzle Games (Games)

Major Mobile Tech Firm Buys Wordle! (techcrunch.com) 14

Wordle!, an old mobile game with the same name as the viral online game Wordle, has been bought by mobile marketing firm and game maker AppLovin in an undisclosed deal. TechCrunch reports: While you may have now heard of the popular online game Wordle, later bought by The NYT, you may have missed the story earlier this year about how a mobile game of the same name was blowing up on the App Store. [Developer Steven Cravotta] said he had been surprised to find a game he created as a teenager five years ago suddenly being downloaded 40,000 times per day, up from just 10 downloads per day the month before, The WSJ had reported at the time. As it turned out, iPhone users had gone to the App Store in search of the Wordle game everyone was talking about and had been downloading Cravotta's game by mistake.

Cravotta's Wordle! game was similar to the online version that everyone was playing. He said he had created it as a teen because he wanted to make something that would challenge people's minds and be a great game for kids. But the app never took off. Cravotta promoted it for around half a year, he says, before deciding to move on to other things. "It just sat in my developer account for the longest time getting maybe one to two downloads a day for six years ... until all this craziness happened," Cravotta tells TechCrunch.

The mobile game monetized through paid advertisements and in-app purchases. While Cravotta could have tweaked the game to make even more money to capitalize on the surge of users, he left it untouched. "I just kind of let it run and do its thing," he says. According to data from Sensor Tower, the mobile game was downloaded approximately 18.9 million times. The vast majority of the installs (more than 99.6%) arrived after the web game went viral -- with downloads spiking on Jan. 12, 2022. From Feb. 12, 2022 onward, the game has seen 13.7 million downloads -- or about 72% of its lifetime installs since its April 2016 launch, the firm said. Today, the iOS game is still the No. 19 mobile game in the U.S. by average monthly active users as of the first quarter, right behind bigger titles like Among Us and just ahead of notable games like Minecraft and PUBG Mobile.

Games

Epic's Fortnite Now Free To Play on Microsoft's Xbox Cloud Gaming for Mobile, Desktop, Console (cnet.com) 27

Since Microsoft's Xbox Cloud Gaming launched two years ago, more than 10 million people worldwide have streamed games through the service. That number's likely to jump a bit higher as a result of a partnership Microsoft struck with Epic Games to offer Epic's hit title Fortnite for free through Xbox Cloud Gaming. From a report: The move will effectively let people play Fortnite in a way similar to how they stream videos from companies like Netflix, regardless of how beefy their gaming device is. Unlike previous efforts, Microsoft said this agreement applies to anyone who wants to play, with or without a subscription. Gamers will be able to play on an iPhone or iPad or a device powered by Google's Android software, even though both Apple and Google have banned Fortnite from their respective app stores amid an ongoing legal dispute. "This is just the beginning for us -- we're going to learn, implement feedback, and in time look to bring even more free-to-play titles to players through the cloud," Microsoft said in a statement. The service will be available for free in 26 countries, including Australia, Brazil, Japan, Mexico and the US.

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