Games

VR Game Ties Depression To Brain Area 94

An anonymous reader writes "Science Daily is reporting that scientists are using a VR videogame that challenges spatial memory as a new tool to map out depression in the brain. 'Spatial memory' is how you orient yourself in space and remember how to get to places in the outside world. Researchers have found that depressed people performed poorly on the video game compared, suggesting that their hippocampi (where spatial memory is based) were not working properly."
The Media

Sony Blackballs Blog Over PS3 Rumor 219

Earlier today Kotaku ran an article looking at the possible future of PlayStation 3's online component. They detail a form of Sony Mii, with achievements accruing in an actual room as you succeed in playing games. During their correspondence with Sony as preparation for the story, the company asked them very specifically not to run the story. They then threatened to pull PR support for the site if they ran the story. When the story went up anyway, Sony followed through with its threats: "So, it is for this reason, that we will be canceling all further interviews for Kotaku staff at GDC and will be dis-inviting you to our media event next Tuesday. Until we can find a way to work better together, information provided to your site will only be that found in the public forum. Again, I take absolutely no joy in sending you this note, but given the situation you have put me into, I have no choice. - Dave Karraker, Sr. Director, Corporate Communications, Sony Computer Entertainment America." Update: 03/02 02:27 GMT by Z : I am happy to be able to add that Sony and Kotaku made up after what sounds like a lengthy phone call. 'Good on you' to both Mr. Karraker and Mr. Crecente.
The Media

Why the Gaming-Violence Connection is So Comforting 125

Warm Coffee writes "It's is well-established that the science supporting a connection between video game violence and real-world violence is tenuous. A new article at Ars Technica examines why society finds a gaming-violence connection so comforting. From the article: 'Sternheimer suggests that gaming is simply the latest in a long series of media influences to take the blame. "Over the past century, politicians have complained that cars, radio, movies, rock music, and even comic books caused youth immorality and crime, calling for control and sometimes censorship." She terms the targets of such efforts folk devils, items branded dangerous and immoral that serve to focus blame and fear.'"
Games

Release Updates For Bioshock, Many Other Titles 23

There have been several updates to game releases and showings this week. Probably most interesting is the news that the much-anticipated Bioshock will release in August, as opposed to the 'June-ish' timeframe we had previously. GTA and Civilization fans have much to look forward to next year; GTA IV's downloadable content, as well as new Civilization content are both due out in 2008. GTA IV itself is due out later this year. If anyone but me was wondering when the MMOG 'Bigworld: Citizen Zero' would be coming out, you can stop wondering: it's been canceled. The sci-fi title was to feature a world where players re-discovered their past on a penal colony where everyone's memory had been erased. Developer Micro Forte has been working on the game for some seven years now, and they've now publicly announced it just won't happen. Instead, they're now working on a spy-themed title. Finally, RPG fans will be getting their fix next week. Tabula Rasa and Mass Effect will be on display at GDC. More details will finally be available for both of these intriguing but mostly-enigmatic titles.
PlayStation (Games)

PS3's New Back-Compat Limit Outlined 108

We spoke last week about the EU version of the PS3 having a more limited backwards compatibility offering than its US and Japanese cousins. Now, via Gamespot, Sony's Phil Harrison has clarified what kind of support the machine will be offering. His comments in an interview on the 'semi-official' ThreeSpeech blog state that emulation of the PS2 won't be a huge barrier to backwards compatibility. "Our thinking involves being able to bring the latest hardware specification of the PS3 to Europe, although that does mean an initial slight reduction in the number of PS2 components. But it's important to put that into context: there will still be thousands of PlayStation and PlayStation 2 titles playable on the PS3 at launch ... The situation is changing every day, but on March 23, we expect the list to include over 1,000 PS2 titles." Harrison goes on to say that they'd likely be concentrating on 'big' titles, and that they generally don't consider back-compat very important in the grand scheme of things; in their view people buy the PS3 for new games, not old ones. If you haven't had a chance to read it yet, there's an opinion piece over at Next-Gen that completely agrees with Harrison's statement. Colin Campbell penned a missive entitled 'Why Sony is Right', and lays out what backwards compatibility looks great on the side of a box, but just isn't that big a deal.
Role Playing (Games)

THQ Announces Warhammer 40K MMOG 71

In our interview with the Warhammer Online team a while back, there were questions as to why we weren't going to be seeing a Warhammer 40K MMOG. Several people seemed quite keen on the idea. Well, for those people: your time is now. THQ has announced they'll be developing Warhammer 40K into a MMOG and mobile games. Gamasutra reports on comments from Kelly Flock, executive vice president of worldwide publishing for the company, about their plan to work with Austin startup Vigil games on the project. Says Flock, "We realized this is one of those few properties that has a high level of interest from the hardcore gaming community, which could be a great launching point to turning it into a great mainstream mass-market MMO ... We're not out to replace World of Warcraft, we think we have a unique offering in the same category that will get its own share of attention if we deliver properly on the gameplay mechanics we'll build our own audience." Flock demures from offering a timeframe for release of the game, saying they're not even going to try to pinpoint a development schedule yet.
XBox (Games)

Xbox Hypervisor Security Protection Hacked 232

ACTRAiSER writes "A recent Post on Bugtraq claims the hack of the Xbox 360 Security Protection Hypervisor. It includes sample code as well." From Bugtraq "We have discovered a vulnerability in the Xbox 360 hypervisor that allows privilege escalation into hypervisor mode. Together with a method to inject data into non-privileged memory areas, this vulnerability allows an attacker with physical access to an Xbox 360 to run arbitrary code such as alternative operating systems with full privileges and full hardware access."
Games

Rockstar to Use NaturalMotion Technology in Upcoming Games 39

CVG reports that future Rockstar titles will feature NaturalMotion technologies in an effort to make the games more realistic. Specifically, Rockstar will be licensing the 'Euphoria' engine, an advanced physics and substance simulation model already in use in several upcoming LucasArts titles. There's no word in the article on which games will feature the technology, but this certainly seems like something that would fit well with the sandbox style games of the GTA series. " Employed in the recently revealed The Force Unleashed, euphoria simulates the human body and motor nervous system. It means that in-game characters are fully interactive and always react differently to external influences, ultimately leading to a more life-like experience for the player. Specific reference to how euphoria 'uses the processing power of PLAYSTATION 3 and Xbox 360' to simluate the human body and motor nervous system was made in the announcement. While Rockstar is yet to name games using euphoria, its integration of the tech is well advanced."
XBox (Games)

Casual Play on 360 Live Arcade 48

twoallbeefpatties writes "Columnist Chris Suellentrop writes an article for Slate describing how his desire for casual gaming is fulfilled more by the 360 than the Wii due to the presence of simpler games available over Live Arcade. The availability of oldschool Nintendo games on the Wii network fulfills his nostalgic hardcore gaming side, but when he really wants to just relax, he'd rather be trying to top his Live high score on Root Beer Tapper. Says Suellentrop: 'The Nintendo Wii will transform the way we play games at home. But the Xbox 360, through its Xbox Live service, is building something equally compelling: a celestial arcade, where casual and hard-core gamers alike can connect over the Internet and find like-minded souls. For an old-timer like me, the celestial arcade also lets me feel like I still have some of my old gaming mojo.'"
Games

GameTap's New Indie Games Label, IGF Award 8

nz17 writes "Gamasutra is carrying the story about GameTap's new indie games program. 'By enlisting in the program, GameTap assumes non-exclusive responsibility for the digital distribution of each selected game. In addition to being promoted alongside GameTap titles, GameTap Indies will be showcased in a special Independent Games content area within the service.' GameTap also plans to give out its own award at the Independent Games Festival to three recipients. These selected three will receive $5000 — $10000 for a non-exclusive five-year distribution contract through the GameTap service."
First Person Shooters (Games)

Ten Maxims Every FPS Should Follow 155

The Game Career Guide site has up a story that tries to lay down some rules for a good First Person Shooter. The article advocates in favour of player choices, fast action, and rich environments; keep the boring cutscenes and make sure the players are getting a great bang for their buck. From the article: "Don't allow the player to play the game half-heartedly, which is a dangerous stumbling block at any point of the game. Example: Half-Life 2. While the introduction presenting the environment of City 17 was much more effective than the tram sequence of Black Mesa from the game's predecessor, the sheer length of time between point insertion and getting the crowbar would never have worked in any other game."
Wii

Christian Group Prepares To Mark Wii as 'Porn Portal' 565

Citing the Wii's ability to browse the internet via the Opera browser, a Christian group based out of California is planning on targeting the console with a smear campaign, Kotaku reports. The site has gotten ahold of a leaked press release from the upcoming 'Porn Talk' media event. From the release: "Like many new gaming technologies, the Wii's wireless internet capabilities make it a portal to porno. 'Parents think the computer is the only way for their kids to get porn on the internet. Unfortunately, they are dead wrong,' says Mike Foster, founder of ThePornTalk.com. 'Gaming devices like the Wii and the PSP aren't just for fun games anymore. You're able to surf the net, chat with friends, email, and view porn because of its internet access. Kids know this but parents don't!'"
The Almighty Buck

Game Profitability Under Threat 102

The BBC has up an article looking at the dwindling opportunities for profit on games in the coming years. Soaring prices for game development, the increasingly-entrenched segmentation of the marketplace, and overwhelming emphasis on sequels means that it's looking increasingly dire for game development houses. While the success of the DS means that there's a wide market for games on that platform (witness Square/Enix's movement of the Dragon Quest franchise), the phasing out of the PS2 means that for the moment there is no 'leading platform' for game creation. The article talks about how the various game companies are responding to this challenge, as in Microsoft's reliance on exclusive deals and Sony's absorption of development houses into their infrastructure.
Sony

Sony's Harrison In No Rush to Lower PS3 Price 107

njkid1 passed on a link to a GameDaily interview they conducted at DICE with Phil Harrison, SCE WorldWide Studios President. Harrison stays mostly positive throughout the article, pointing out that the availability of consoles is a sign of a healthy supply chain. He denigrates rumble in controllers as a 'last generation' feature, and specifically discusses the company's decision-making process for lowering prices: "The PS3 technology, as with any of our platforms, starts off life at a high price and then we engineer cost out of it. And that process is an investment that you make to combine chips into a single chip or to reduce components or combine components and redesign things, and that investment is part of our planned R&D effort to reduce cost. At the appropriate time and when we can afford to, the business model of the industry is to pass those savings onto the consumer, but we're a long way away from doing that yet."
Bug

Konami Slot Machines Flashing Subliminal Messages? 208

shadowspar writes "A Canadian province has pulled several models of Konami slot machines out of service after a news investigation revealed that they briefly flash a jackpot result on the screen every time they are played. Konami claims that the 'subliminal' jackpot images are unintentional and the result of a bug, but other US and Canadian jurisdictions are looking at pulling the machines as well."
Role Playing (Games)

The History of Computer RPGs 77

Gamasutra is running a series of articles about the history of CRPGs. The first piece covers the early years, from 1980 to 1983, and deals with with games like mainframe dnd, Wizardry, and Ultima. The follow-up, The Golden Years, touches on the gold box Dungeons and Dragons titles, as well as the Bard's Tale games. "The first Gold Box game is Pool of Radiance, a game which marked an important turning point in CRPG history. The game shipped in a distinctive gold-colored box (hence the nickname for the series), which sported artwork by celebrated fantasy illustrator Clyde Caldwell (Caldwell also designed the covers for Curse of the Azure Bonds and several other TSR-licensed games and books). It was initially available only on the Atari ST and Commodore 64 platforms, though soon ports were available for most major platforms, including the NES."
XBox (Games)

Microsoft 'Refocusing on Fun', Alien Hominid Comes to XBLA 33

C&VG offers up some news on Microsoft's next-gen games platform today. Most interesting are comments from Peter Moore indicating the company will be refocusing on fun, inspired by the financial and mass-market success of Nintendo's Wii. Says Moore "From a first-party point of view, it's not just about E-rated games, it's going to be about the experience that, quite frankly, Nintendo has done a tremendous job in capturing, in bringing back fun - if you will - to the gaming platforms." He's quick to point out that this is something they've had on the back burner for some time, and they intend to aim for 'experiential' games. The article wonders out loud, questioning whether this means Microsoft is planning to roll out a motion-sensing controller, or just more E and T rated games? Additionally, CVG points out that this week's Xbox Live Arcade release is The Behemoth's Alien Hominid . It's a tremendous side-scrolling 2d shooter, and well worth checking out.
Businesses

Are Exclusive Games GameStop's Secret Weapon? 102

An anonymous reader writes "It's one thing to try to muscle out the competition, but when you start to lock down the sales of certain games, consumers lose. This is how GameStop hopes to compete against the big box retailers. With sales of games predominantly happening at stores like Walmart or Best Buy, they must feel that extreme measures are required. 'Chulip--an offbeat game involving kissing--has been released in the US to the cheers of fans of quirky games. The only problem is that EBGameStop is going to be the only place to buy it. Strategy gamers will be annoyed to hear that The Settlers for the DS will also be an EBGameStop exclusive. The game has been getting some favorable early buzz, but if you'd like to buy it on the 28th of next month... well, you know where you'll have to go.'"
Role Playing (Games)

Why Vanguard Sets a Bad Precedent for MMOGs 135

The ever-enjoyable Gamers with Jobs has up a fascinating look at the recently released MMOG Vanguard . The article's author, Elysium, takes pains to point out that it's not a review. He didn't play the title long enough to get a firm grasp of the game; he just didn't care enough to spend the time. He outlines what makes Vanguard a bad game, and then points out that the game's creator Brad McQuaid himself has as much as admitted it was released too early. Sony Online Entertainment saved the game from bankruptcy, and released it when the schedule said to and not a moment later. In Elysium's mind, this sets up a really, really bad precedent: "Now that the game has released in its incomplete state, in a state that McQuaid himself describes as requiring patches, bug fixes and new feature implementation on par with a beta product, Sigil essentially comes to the consumer as the third investor in the process of the development cycle, and that is not just a terrible way of doing business, but an irresponsible step in the wrong direction for complicit consumers. Let me put it bluntly, if a game is not ready for retail when the money runs out find another investor or shut the doors. We are customers, and the retail end of the industry is bad enough about not supporting incomplete or inoperable products without developers and publishers assuming we are investors in the development process. Your job as the industry is to create product, and then, and only then, we buy it."

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