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Games

Someone Made a Playable Clone of Pokemon For the Pebble Smartwatch (gizmodo.com) 19

Developer Harrison Allen has developed a playable clone of Pokemon for the Pebble smartwatch, which was officially discontinued in late 2016 after the company was sold to Fitbit. Gizmodo reports: According to the game's developer, Harrison Allen, Pebblemon uses a graphics library they created that replicates Pokémon Yellow, which was the first version of the popular game series to take advantage of the Game Boy Color's limited color palette. As a result, while Pebblemon appears to be playable using the Pebble smartwatch's buttons (the wearable lacked a touchscreen), it's a smaller version of the original game featuring "various areas within the Johto region" but players will still "Encounter all 251 Pokemon from the Game Boy Color games" and will still be able to find items to help them out during gameplay.

Pebblemon is currently available through the Rebble.io repository, which was created shortly after the company died as a place to continue to allow users to maintain their smart wearables, and to give developers a way to distribute new apps. If you don't already use it, you'll have to jump through a few hoops to get it to play nice with your Pebble watch, but it doesn't appear terribly difficult. Alternately, Allen has provided all of his source code through GitHub, if you're in the mood to compile or adapt it into something else yourself. There are two things to keep in mind if you want to try Pebblemon out: it's only compatible with the Pebble Time, Pebble Time Round, and Pebble 2 models -- not the original version of the wearable -- and you're going to want to jump on this as soon as possible because there's a very good chance Nintendo's eager lawyers are already aware of the game, and are already working to wipe it off the face of the Earth.

The Almighty Buck

Report: Blizzard Once Slapped With 'Misogyny Tax' (vice.com) 161

An anonymous reader quotes a report from Kotaku: A cybersecurity company whose security researcher had once been harassed by Blizzard employees at a hacking conference charged the game developer a 50 percent "misogyny tax" when it sought a quote for security services, according to a new report from Waypoint. The researcher, Emily Mitchell, told Waypoint that she approached the Blizzard booth during the annual Black Hat USA cybersecurity conference in 2015 to see if the major video game company had any open positions. Her shirt, which referenced [to] a security process known as "penetration testing," prompted two unnamed Blizzard employees to ask her questions laced with misogyny and sexual double entendre. "One of them asked me when was the last time I was personally penetrated, if I liked being penetrated, and how often I got penetrated," Mitchell said. "I was furious and felt humiliated, so I took the free swag and left."

Two years later, Blizzard approached cybersecurity firm Sagitta HPC (now known as Terahash) to request a quote on one of Sagitta HPC's password-cracking boxes. Mitchell, who was Sagitta HPC's chief operating officer at the time, saw Blizzard's request and immediately remembered what occurred at Black Hat USA 2015. After learning of the incident from Mitchell, Sagitta HPC founder and chief executive officer Jeremi M. Gosney responded to Blizzard's inquiry with a lengthy message decrying her treatment at the hands of Blizzard's employees. "[R]ather than dismiss you and tell you that we will not do business with you, we'd like to give Blizzard the opportunity to redeem themselves," Gosney wrote. (He eventually shared the email on Twitter with Blizzard's name redacted.) "We are committed to combating inequality, and I am calling on Blizzard to do the same. As you may or may not know, today is International Women's Day. And in honor of this day, we are attaching a few conditions if Blizzard wishes to do business with us."

These conditions included a 50 percent "misogyny tax" on any business Sagitta HPC did with Blizzard (to be used as a donation to three different organizations devoted to support girls and women in the tech industry), Blizzard becoming a Gold-level sponsor of the Grace Hopper Celebration of Women in Computing conference, and a formal letter of apology from Blizzard executives to Mitchell in which they'd further dedicate themselves to supporting equality for women and sexual harassment training. [...] In 2017, the organizers of Black Hat USA, the Las Vegas hacking conference at which Mitchell was originally accosted, promised her that they would not allow Blizzard back as a sponsor for future events. As far as Kotaku can tell from historical information, neither Blizzard nor Activision have had a presence at the cybersecurity event since the year Blizzard staff harassed Mitchell.
"Once this incident was reported to us, the Company began an investigation, promptly removed all unauthorized cameras, and notified the authorities," Activision Blizzard told Waypoint. "The authorities conducted a thorough investigation, with the full cooperation of the Company. As soon as the authorities and Company identified the perpetrator, he was terminated for his abhorrent conduct. The Company provided crisis counselors to employees, onsite and virtually, and increased security."
Games

Playdate, the Console With a Crank, Will Not Ship Until 2022 (cnet.com) 25

Playdate, the portable, one-bit gaming system with an analog crank as a primary control option, won't be shipping to those who preordered the console anytime soon. According to CNET, "shipping has been delayed to some point in 2022." From the report: There's only one place you will be able to get yourself a Playdate. You'll need to head straight to the Playdate website, and be ready to pay $179 for the console. This price is for just the console, and not its Stereo Dock accessory or Pen, which can be ordered separately. The only accessory available right now is a $30 cover, which is only available in a bright purple. The prices and availability for these other accessories have not yet been announced.

To avoid a PlayStation 5-style hunt for availability, the Playdate will not sell out. Instead, the ship date will be bumped incrementally back to match the company's ability to acquire the parts necessary to assemble the consoles. At the time this was last updated, shipping has been delayed to some point in 2022. Oddly enough, there is no set launch date for this console just yet. The Playdate is supposed to be shipping the first 20,000 units at some point in 2021. It's likely Panic will be giving more information on a shipping date in one of its video updates like the one we saw in June.

PlayStation (Games)

Sony Has Sold 10 Million PS5 Consoles (engadget.com) 30

The PlayStation 5 just crossed a significant milestone. Sony has revealed that it has sold 10 million PS5 consoles as of July 18th, eight months after the system's November 12th debut. From a report: The company considered that no mean feat between the pandemic and ongoing chip shortages that reportedly held sales back. It's now Sony's fastest-selling console to date, outpacing the PS4 by nearly a month. Sales have slowed down since launch. Sony racked up 4.5 million PS5 sales in 2020, but sold 3.3 million in the first quarter of 2021 -- it took another four months to add 2.2 million to the tally. That's not surprising between supply constraints and the usual mid-year slump, but you might not see sales climb until the holidays. PlayStation chief Jim Ryan told GamesIndustry.biz in an interview that it was "too early to tell" which markets were the hottest given widespread demand, but pointed out that China was a pleasant surprise. The company sold out its PS5 launch stock "very, very quickly" despite a local market focused on mobile games and the free-to-play model.
Games

WoW Will Remove 'Inappropriate References' Following California Lawsuit (engadget.com) 82

An anonymous reader quotes a report from Engadget: The official World of Warcraft Twitter account has announced that it will take immediate action to "remove references that are not appropriate for [its] world." While it didn't elaborate on what those references are, they may pertain to in-game elements connected to its senior creative director Alex Afrasiabi, as Kotaku has noted. Afrasiabi was singled out in the lawsuit filed by California authorities accusing Activision Blizzard of fostering a "frat boy" culture that's become a "breeding ground for harassment and discrimination against women."

According to the lawsuit, Afrasiabi is known for hitting on and touching female employees inappropriately in plain view of other male employees who would try to intervene and stop him. He apparently has such a notorious reputation within the company that his suite was nicknamed the "Crosby Suite after alleged rapist Bill Crosby."(The lawsuit has misspelled Bill Cosby's name.) In addition, executives allegedly knew about his behavior but "took no effective remedial measures." Blizzard President J. Allen Brack talked to him a few times, the lawsuit reads, but gave Afiasiabi a slap on the wrist for the incidents.
In response to the lawsuit and the company's "abhorrent and insulting" response to the accusations, some 800+ Activision Blizzard employees are staging a walkout on Wednesday, July 28th.

You can read the full message from the Warcraft team here.
The Courts

Activision Blizzard Employees To Walk Out Following Sexual Harassment Lawsuit (theverge.com) 91

An anonymous reader quotes a report from The Verge: Activison Blizzard employees are staging a walkout on Wednesday, July 28th in response to the company's handling of sexual harassment allegations brought by the state of California. Employees will meet outside Blizzard's main campus in Irvine at 10AM PST. "We believe that our values as employees are not being accurately reflected in the words and actions of our leadership," the organizers said in a statement.

The news comes after California sued the renowned gaming studio and its publisher, saying women were subjected to constant sexual harassment and discrimination at work. One female employee allegedly died by suicide after having nude photos of her passed around the office. Following the suit, numerous employees took to Twitter to detail additional examples of harassment and discrimination. Former Blizzard president Mike Morhaime also issued a statement saying "I am extremely sorry that I failed you." The company denied the allegations, saying the lawsuit was merely "irresponsible behavior from unaccountable State bureaucrats that are driving many of the State's best businesses out of California."
Employees are putting forward four demands as part of the walkout: end forced arbitration clauses in all employee contracts; implement new hiring and promotion processes to increase representation across the company; publish salary and promotion data "for all employees of all genders and ethnicities at the company"; and allow a diversity, equity, and inclusion task force to hire a third-party organization to audit the executive staff.
First Person Shooters (Games)

Valve Promises Steam Deck Will Run 'The Entire Steam Library' At 30+ FPS (arstechnica.com) 59

Valve expects that its recently announced Steam Deck portable gaming console will be able to run "really the entire Steam library" on its 1280x800 LCD screen at frame rates of 30 fps or higher. Ars Technica reports: That's according to a recent IGN video interview in which Valve Hardware Engineer Yazan Aldehayyat said that "all the games that we wanted to be playable had really good [performance], a really good experience" in Steam Deck testing. Valve developer Pierre-Loup Griffais expanded on that statement by saying that "all the games that we wanted to be playable" means "really the entire Steam library." "We haven't really found something we could throw at this device that it couldn't handle yet," he added.

Griffais said initial prototype testing for the Steam Deck focused on older games in the Steam catalog and that there were "games that were coming out last year that just couldn't really run very well on the previous types of prototypes and architectures we were testing." On the finalized version of the hardware, though, he said the company has "achieved the level of performance that is required to run the latest generation of games without a problem." "The entire Steam catalog is available to people who have this device," Aldehayyat added. "That's where we knew we had a product that was going to deliver the experience we were looking for."

Aldehayyat attributed Steam Deck's wide compatibility in part to "future-proofing" internals that include a custom APU incorporating AMD's latest generation of GPU and CPU technology, as well as 16GB of LPDDR5 RAM. Griffais added that the performance scalability of modern PC games helps Steam Deck achieve a playable frame rate at its native 800p resolution (which is relatively low compared to desktop gaming PCs). "If people are still valuing high frame rates and high resolutions on different platforms, I think that content will scale down to our 800p, 30 Hz target very well," he said. "If people start heavily favoring image quality, we might be in a position where we might have tradeoffs, but we're not in a position where we really see that yet." In a follow-up tweet late last week, Griffais clarified that the 30 fps target is the "floor" for what Valve considers playable: "games we've tested and shown have consistently met and exceeded that bar so far. There will also be an optional built-in FPS limiter to fine-tune perf[ormance] vs. battery life."

Japan

Iconic Japanese Videogame Music Incorporated Into Olympic Opening Ceremony (huffpost.com) 23

"Fans of Japanese video games couldn't believe their ears as Olympic athletes paraded into Tokyo's National Stadium during the opening ceremony for the 2020 Games on Friday..." reports the Huffington Post. During the Parade of Nations section of the ceremony, "The orchestra was playing tunes from some of their favorite games." In a celebration of Japanese popular culture that is appreciated worldwide, the entry parade was set to tunes from games developed by Sega, Capcom and Square Enix. It kicked off with "Overture: Roto's Theme" from Dragon Quest. Next up was "Victory Fanfare" from Final Fantasy. The parade featured more tunes from Monster Hunter, Soulcaliber and Sonic the Hedgehog. According to Classic FM, the music from Kingdom Hearts was composed by Yoko Shimomura, who is responsible for the music for some of the biggest video games ever made. Fans were delighted to hear her work being incorporated into the ceremony.

While the list didn't feature widely recognized tunes from cultural juggernauts like Mario Bros. or The Legend of Zelda, the music helped give a sense of atmosphere to the ceremony, which was held in almost an empty stadium due to coronavirus restrictions.

There's even an elaborate doodle at Google.com commemorating the Opening Ceremonies with an anime animation that leads to a multi-level 1980s-style videogame in which Lucky the cat competes in various sporting events. (Though the Huffington Post notes that in the real world, about 1,000 people sat in the 68,000-capacity stadium.)

The Washington Post reports the Japanese public "overwhelmingly opposed hosting the Olympics as a new wave of the pandemic hit the country." But unfortunately, host city Tokyo signed a contract agreeing the event could only be cancelled by the International Olympic Committee, and now "There's the possibility — once utterly remote — that Japanese voters could kick Prime Minister Yoshihide Suga out of power in parliamentary elections later this year."
Graphics

Amazon MMO New World Is Bricking RTX 3090s, Players Say; Amazon Responds (gamespot.com) 144

An anonymous reader quotes a report from GameSpot: Amazon [...] is now bricking high-end graphics cards with a beta for its MMO, New World, according to players. Amazon has now responded to downplay the incident but says it plans to implement a frame rate cap on the game's menus. According to users on Twitter and Reddit, New World has been frying extremely high-end graphics cards, namely Nvidia's RTX 3090. It's worth noting that while the RTX 3090 has an MSRP of $1,500, it's often selling for much more due to scarcity and scalpers, so players could easily be losing upwards of $2,000 if their card stops working.

Specifically, it seems that one model of the RTX 3090 is being consistently fried by New World. On Reddit, a lengthy thread of over 600 posts includes multiple users claiming that their EVGA 3090 graphics cards are now little more than expensive paperweights after playing the New World beta. The "red light of death," an indicator that something is disastrously wrong with your EVGA 3090, doesn't pop up consistently for players though. Some report their screen going black after a cutscene in the game while others have said that simply using the brightness calibration screen was enough to brick their card.
Amazon Games says a patch is on the way to prevent further issues. "Hundreds of thousands of people played in the New World Closed Beta yesterday, with millions of total hours played. We've received a few reports of players using high-performance graphics cards experiencing hardware failure when playing New World," said Amazon Games in an official statement.

"New World makes standard DirectX calls as provided by the Windows API. We have seen no indication of widespread issues with 3090s, either in the beta or during our many months of alpha testing. The New World Closed Beta is safe to play. In order to further reassure players, we will implement a patch today that caps frames per second on our menu screen. We're grateful for the support New World is receiving from players around the world, and will keep listening to their feedback throughout Beta and beyond."

New World is currently set to launch for PC on August 31.
The Courts

California Sues Activision Blizzard Over Unequal Pay, Sexual Harassment (npr.org) 125

An anonymous reader quotes a report from NPR: The video game studio behind the hit franchises Call of Duty, World of Warcraft and Candy Crush is facing a civil lawsuit in California over allegations of gender discrimination, sexual harassment and potential violations of the state's equal pay law. A complaint, filed by the state Department of Fair Employment and Housing on Wednesday, alleges that Activision Blizzard Inc. "fostered a sexist culture" where women were paid less than men and subjected to ongoing sexual harassment including groping. (Activision and Blizzard Entertainment merged in 2008.)

Officials at the gaming company knew about the harassment and not only failed to stop it but retaliated against women who spoke up, the complaint also alleges. Years after the online harassment campaign known as Gamergate targeted women in the video game world, the California lawsuit depicts an industry that can still be unwelcoming and even hostile to female employees. "All employers should ensure that their employees are being paid equally and take all steps to prevent discrimination, harassment, and retaliation," said DFEH Director Kevin Kish. "This is especially important for employers in male-dominated industries, such as technology and gaming."

The lawsuit alleges that Activision Blizzard's female workers who spoke to investigators "almost universally confirmed" that their time at the company was "akin to working in a frat house." Male employees drank on the job and came to work hungover, the lawsuit said. The alleged sexual harassment ranged from comments about women's bodies and jokes about rape to the unwanted touching of female employees by their male peers. The complaint, which was the result of a two-year investigation by DFEH, claims that the unequal treatment of women went beyond company culture to the more formal parts of their jobs. Women were allegedly paid less than men, both when they were hired and during the course of their employment. They were also assigned to lower-level positions and passed over for promotions, despite doing more work than their male peers in some cases, according to the lawsuit. One woman said her manager told her she wouldn't be promoted because "she might get pregnant and like being a mom too much." The sex discrimination was even worse for women of color, the suit claims. At least two African-American women reported being singled out and micromanaged. Some of the women who came forward with complaints of discrimination or harassment faced involuntary transfers, were selected for layoffs or were denied certain opportunities, the suit said.
In a statement, an Activision Blizzard spokesperson said the company had worked to improve its company culture in recent years and accused the DFEH of not adequately trying to resolve the claims against it before resorting to a lawsuit.

"The DFEH includes distorted, and in many cases false, descriptions of Blizzard's past," the statement read. "The picture the DFEH paints is not the Blizzard workplace of today."

In response to the company's rebuttal, former Blizzard Entertainment employee Cher Scarlett tweeted: "This is certainly LONG overdue. I would be hard-pressed to find someone that wasn't witness to sex in the game lounges, coke in the bathrooms during a cube crawl, or a woman who wasn't sexually harassed at least once. I am so proud of these women." Scarlett added: "Blizzard has claimed that the DFEH report is false/misleading/irresponsible. I can tell you that I knew what was going to be in this report before I read it because during my time there - for only a YEAR - I witnessed ALL OF THESE THINGS. AND NAME NAMES."
DRM

Denuvo DRM Removed From Upcoming Strategy Game, Dev Blames 'Performance Impact' (arstechnica.com) 56

A video game developer is abandoning the Denuvo DRM platform for its upcoming game's PC version, blaming Denuvo-related performance issues for the decision. An anonymous reader shares an article written by Ars Technica's Sam Machkovech: Amplitude Studios, a French studio known for PC-exclusive 4X strategy games, had previously announced that its next game, Humankind, would ship with a Denuvo implementation in August 2021. This prompted a post titled "The day Amplitude broke my heart" on Amplitude's official forum, with a fan declaring their love of prior Amplitude strategy games and then expressing their disappointment that Humankind had a Denuvo tag on its Steam page. After pointing to their disagreement with Denuvo's practices, including the block of offline-only gameplay, the fan offered a reasonably levelheaded plea: "To be fair, I totally understand why Denuvo was chosen (probably by [Amplitude studio owner] Sega). I understand how important it is for sales to protect the game around release, but PLEASE Amplitude, PLEASE consider to remove Denuvo after some months!" This request lines up with other game publishers' decisions to remove Denuvo protections after a PC game's launch window has passed.

Amplitude co-founder and CCO Romain de Waubert de Genlis replied to the thread on Thursday, July 15, with a surprising announcement: the fan wouldn't have to wait "some months" to see Denuvo removed. Instead, Humankind will launch on August 17 with no Denuvo implementation to speak of. On his company's forum, de Genlis admits that business considerations played into Amplitude's original decision: "We've been one of the most wishlisted games on Steam this year, so we know we're going to be targeted by pirates, more so than any of our previous games," he writes. "If Denuvo can hold off a cracked version, even just for a few days, that can already really help us to protect our launch."

But ultimately, his teammates felt they couldn't justify its inclusion after running into issues. While de Genlis admits that there's a chance his team could have added Denuvo to the game without impacting PC performance, tests during the game's June closed beta showed the performance hit was too great—and that it's "not something we can fix before release. So, we are taking it out." In other words: when left with the choice between delaying the game to optimize a Denuvo implementation and to launch the game without Denuvo at all, Amplitude opted for the latter. "Our priority is always the best possible experience for the players who buy our games and support us," de Genlis writes. "Denuvo should never impact player performance, and we don't want to sacrifice quality for you guys." After this, the topic's creator edited the thread title to read, "The day Amplitude broke my heart (and how they reassembled it)."

Businesses

Tencent Is Buying British Game Studio 'Sumo' For $1.27 Billion (theverge.com) 12

Tencent has announced plans to buy British video game company Sumo Group for $1.27 billion. The Verge reports: The Chinese tech giant already has an 8.75-percent stake in the developer, as Gamesindustry.biz reports, and the offer represents a 43-percent premium on Sumo's current valuation. Based in Sheffield, England, Sumo's well-regarded core studio Sumo Digital has carried out contract work for many of the biggest names in gaming. It developed Sony's PlayStation 5 launch title Sackboy: A Big Adventure and was the primary studio behind Microsoft's Crackdown 3 for Xbox consoles and PC. In 2017 Sumo released Snake Pass for multiple platforms, its first foray into original IP.

"The three founders of Sumo, who work in the business, Paul Porter, Darren Mills and I are passionate about what we do and are fully committed to continuing in our roles," says Sumo CEO Carl Cavers in a statement. "The opportunity to work with Tencent is one we just couldn't miss. It would bring another dimension to Sumo, presenting opportunities for us to truly stamp our mark on this amazing industry, in ways which have previously been out-of-reach." Cavers says Tencent has "demonstrated its commitment to backingâ Sumo's client work, as well as its own original IP, so things are unlikely to change too quickly. The buyout does, however, give Tencent yet another foothold in the international gaming industry, following prominent investments in companies like Epic, Riot, Activision, and Ubisoft.
"Tencent intends to bring its expertise and resources to accelerate the growth of Sumo both in the UK and abroad, supporting Sumo in the market for top-notch creative talent, and the UK as a hub for game innovation," says Tencent's chief strategy officer James Mitchell. "We believe the proposed transaction benefits all stakeholders, delivers compelling value for Sumo shareholders, while enhancing the Sumo business for the future."
Games

Meet the Brutal Serial Killers of The Sims (wired.co.uk) 59

It's a game that encourages people to 'get a life' -- build a house, make a Sim and fulfil their dreams. So why are so many players intent on murder? From a report: The Sims has far evolved from its humble beginnings in 2000, where you created characters and tended to their needs, like a slightly more demanding Tamagotchi. As the games became more advanced, The Sims provided opportunities for the lives of your characters to more closely mirror reality: they now have lifetime goals and desires, can feel disappointment and joy, and now even do their own laundry. But whether they live a rich and fulfilling life, or an existence defined by endless suffering, the Sims' destiny is entirely in your hands. Of course many players choose not to be benevolent Gods in the Sims world -- and instead aim to kill and torture as many Sims as possible. Death has hugely evolved over 21 years of gameplay; we're no longer just sticking Sims in a swimming pool and selling a ladder to watch them drown. Instead, we're watching them explode in rocket ships, choke on pufferfish or even be eaten by the 'Cowplant' -- a mutant Venus flytrap with a cow head for a face.

"The Sims see you controlling a little society, but that doesn't mean you're making it better. It reminds me of Bruce Almighty, where the role of God is handed over but that doesn't necessarily mean that's strictly a good thing. It's rather therapeutic just killing Sims, and being quite an irresponsible God," 26-year-old Dubliner RTGame (real name Daniel), who has 2.6 million subscribers on YouTube says. "I feel like a kid with a magnifying glass on the small ants. It sounds quite twisted but it's quite fun to do things like that in games like The Sims to see what happens. But yes, I do have a lot of Sims blood on my hands." He's far from alone. While many in the Sims streaming community focus their content on cutesy legacy-style playthroughs or intricate design challenges, there's an increasing interest in more boundary-pushing content. RTGame credits the popularity of his bizarre Sims series for helping him jump into streaming as a full-time career, while other YouTubers such as CallMeKevin and Plumbella count speed runs where they kill entire neighbourhoods among some of their most viewed content.

PlayStation (Games)

Netflix Datamine Could Suggest a Partnership With PlayStation (ign.com) 7

Earlier this week, Netflix announced that it is planning an expansion into video games and has hired a former EA and Facebook executive to lead the effort. Now, according to a recent datamine, the streaming giant may be forming a partnership with PlayStation to bring some of the biggest PlayStation brands to Netflix. IGN reports: Reported by VGC, dataminer Steve Moser appears to have uncovered PlayStation brand imagery and content in the Netflix app code. Moser shared the information via a tweet, including images of both the Ghost of Tsushima box art and some PS5 controllers. It's unclear exactly what this means for Netflix, but if there is a burgeoning partnership between Netflix and PlayStation, it could see Ghost of Tsushima content come to the streaming service in some form.

Moser suggests that the gaming section of Netflix currently has the codename 'Shark', and the placement of PlayStation IP within that suggests a collaborative approach. This wouldn't be the first major deal between Sony and Netflix, as the two companies agreed a deal earlier this year that means movies from Sony Pictures Entertainment will come to Netflix first after their theatrical run. [...] Given that many first-party PlayStation games are narrative-driven adventure games with a focus on cinematic stories, it makes sense to try and adopt games like Ghost of Tsushima and the last of us into movies and TV. Whilst PlayStation already has a games streaming service, PlayStation Now, it could also potentially be looking to push gaming content beyond the PlayStation console ecosystem, as Microsoft has done with Xbox Game Pass.

Movies

Netflix Plans To Offer Video Games In Push Beyond Films, TV (bloomberg.com) 51

An anonymous reader quotes a report from Bloomberg: Netflix, marking its first big move beyond TV shows and films, is planning an expansion into video games and has hired a former Electronic Arts and Facebook executive to lead the effort. Mike Verdu will join Netflix as vice president of game development, reporting to Chief Operating Officer Greg Peters, the company said on Wednesday. Verdu was previously Facebook's vice president in charge of working with developers to bring games and other content to Oculus virtual-reality headsets. The idea is to offer video games on Netflix's streaming platform within the next year, according to a person familiar with the situation. The games will appear alongside current fare as a new programming genre -- similar to what Netflix did with documentaries or stand-up specials. The company doesn't currently plan to charge extra for the content, said the person, who asked not to be identified because the deliberations are private.
Games

Valve Launches Steam Deck, a $400 PC Gaming Portable (techcrunch.com) 110

A new challenger has emerged in the gaming hardware category. Game distribution giant Valve today announced the launch of Steam Deck, a $399 gaming portable designed to take PC games on the go. From a report: The handheld (which has echoes of several portable gaming rigs of years past) features a seven-inch screen and runs on a quad-core Zen 2 CPU, coupled with AMD RDNA 2 graphics and 16GB of RAM. Storage runs 64GB to 512GB, the latter of which bumps the price up to $649. The built-in storage can be augmented via microSD.

[...] Flanking the 1280 x 800 touchscreen are a pair of trackpads and thumb sticks. A built-in gyroscope also uses movement to control the gaming experience. There's a single USB-C port for charging, peripherals and connecting to a big screen, while a 40Wh battery promises between 7-8 hours of gameplay, by Valve's numbers.

The Courts

Sega Sued For 'Rigged' Arcade Machine (polygon.com) 102

An anonymous reader quotes a report from Polygon: Sega's Key Master arcade game is causing problems for the company once again. A new lawsuit alleges that Key Master is intentionally rigged against players. It's marketed as a game of skill, but players claim machines bar against awarding successful runs, making Key Master more of a chance-based game. Marcelo Muto filed the lawsuit on Monday in a California court. It's a proposed class action lawsuit looking for $5 million in damages to be distributed amongst wronged consumers. With Sega, Play It! Amusements (which is owned by Sega and now called Sega Amusements) and Komuse America (which co-manufactures Key Master) are named in the suit.

Key Master has been the target of multiple court cases in the past, dating back to at least 2013. This 2021 lawsuit, as well as the others, claims these machines are rigged only to allow players to win prizes at certain times -- specifically, at intervals determined by player losses. You've probably seen Key Master machines in malls or arcades, touting prizes like iPads, earbuds, and other pricey electronics. To play, you must navigate a key towards a specific keyhole by stopping the automatic movement by hitting a button. If the key goes in, you win the prize. The problem, according to the lawsuit, is that these machines are programmed to only allow players the ability to win after a certain number of player failures. If the machine is not ready to award a prize, it's allegedly programmed to overshoot the keyhole -- even if the player hit the button at the correct time -- and force the player to lose.

The problem here is that Key Master isn't marketed as a game of chance. It's portrayed as "a simple game of pure skill with a straight-forward directive," lawyers said. However, lawyers said that the deception behind the machine -- that it won't award players until certain settings are met -- is laid out in the game's manual, which was provided alongside the lawsuit as evidence. In the manual, according to screenshots, the Key Master machine "will not reward a prize until the number of player attempts reaches the threshold of attempts set by [the] operator." Lawyers for Muto said the default setting is 700, but that each machine can be programmed by individual operators.
"Key Master is no longer listed on the Sega Amusements website; instead, it's been re-named Prize Locker," adds Polygon. "It's the same design, but it's 100% skill-based, Sega said on the website."

"In the lawsuit, Muto's lawyers said Prize Locker and the conversion kit (which 'allows an operator of a Key Master game to convert the game' to a skill-based one) are offered because Sega itself has realized that 'many areas of the world aren't able to benefit from this outstanding category [of arcade game] due to local or state regulations prohibiting their operation.' Lawyers alleged that this is Sega 'tacitly conced[ing] that Key Master is rigged.'"
Android

Android 12 Will Let You Play Games Before They Finish Downloading (techcrunch.com) 57

At its Game Developer Summit today, Google announced a new feature for Android game developers that will let users play games before all the game's assets have been downloaded. TechCrunch reports: On average, modern games are likely the largest apps you'll ever download, and when that download takes a couple of minutes, you may have long moved on to the next TikTok session before the game is ever ready to play. With this new feature, Google promises that it'll take only half the time to jump into a game that weighs in at 400MB or so. Now, this isn't Google's first attempt at making games load faster. With "Google Play Instant," the company already offers a related feature that allows gamers to immediately start a game from the Play Store. The idea there, though, is to completely do away with the install process and give potential players an opportunity to try out a new game right away. Like Play Instant, the new "play as you download" feature is powered by Google's Android App Bundle format, which is, for the most part, replacing the old APK standard.
China

Tencent Uses Facial Recognition To Ban Kids Gaming Past Bedtime (bloomberg.com) 66

An anonymous reader quotes a report from Bloomberg: In the latest bid to curb video-game addiction in China, tech giant Tencent has launched a facial recognition system to stop minors gaming into the night. The initiative will prevent people under 18 from playing between 10 p.m. and 8 a.m. The system, dubbed Midnight Patrol, is in place in more than 60 of Tencent's games and includes popular titles like "Honor of Kings" and "Peacekeeper Elite," the company said in a press release Tuesday.

The facial-recognition system will allow Tencent to thwart the tactics kids have developed to get around current age restrictions such as using their parents' identities or devices. The system works by scanning the faces of players to check their age. "Anyone who refuses or fails face verification will be treated as a minor, included in the anti-addiction supervision of Tencent's game health system and kicked offline," the company said. The new rules fall in line with regulations the Chinese government laid out in 2019 to curb video-game addiction.

The Almighty Buck

A Sealed Copy of The Legend of Zelda Just Sold For Nearly a Million Dollars (theverge.com) 37

A sealed copy of The Legend of Zelda for the NES just sold for $870,000 at Heritage Auctions, breaking the previous record for the most expensive game ever sold. Jay Peters writes via The Verge: As for why this version of the game is so valuable? I'm just going to leave part of Heritage Auctions' grandiose explanation here: "While it is a hard truth, it is a truth nonetheless â" none of the copies we've offered of this title previously could even attempt to hold a candle to this one due to its incredibly rare variant that holds early production status. This matter is completely inarguable. This is the only copy from one of the earliest production runs that we've ever had the opportunity to offer, and, possibly will have the opportunity to offer, for many years to come. Considering this variant was only produced for a few months in late 1987 before it was ultimately replaced by the 'Rev-A' variant in early 1988, this statement likely comes as no surprise to collectors. Only one other variant precedes the offered 'NES R' variant and that is the 'NES TM' variant, which is the true first production run. However, it is also widely believed that only a single sealed 'NES TM' example exists, and there is no telling whether or not that copy will ever come to market. Essentially, this copy is the earliest sealed copy one could realistically hope to obtain."

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