E3

Good Riddance To Booth Babes 210

Colin Campbell has an editorial at Next Generation in which he applauds the decision to fine risque outfits worn by the traditional 'booth babes'. From the article: "Exhibitors at E3 employ a whole range of human beings to attract attention to their booths and excitement to their live events. The ones who attract the largest crowds are either celebrities (fair enough), well-loved industry-creatives (quite right) or so-called 'booth-babes', often behaving in ways that at least mimic the lowest sort of strip joint. People do not dress this way in normal life, not even in Los Angeles. There are some companies that seem more susceptible to this kind of technique than others. It's difficult to imagine, say, EA or Sony or Microsoft or Nintendo bothering with this nonsense."
Games

Texas Politician Wants Violent Games Tax 226

Gamepolitics reports that a candidate for the Governor of Texas would pass a violent games tax if elected. From the article: "The Amarillo Globe News is reporting that Republican gubernatorial candidate Star Locke wants to scrap Texas' current property tax system. Instead, Locke would institute new taxes on abortion providers, soft drinks, and violent video games to fund the state's government. Locke, a rancher and builder from Corpus Christi, favors a 50% tax on violent games, as well as a $10,000 tax per abortion and a 10% levy on sweetened soft drinks."
Sci-Fi

Elder Scrolls Developer Holds Star Trek License 39

Gamasutra reports that Bethesda Softworks will have the rights to make Star Trek games on all the platforms available. From the article: "The move follows the high profile legal confrontation between previous license holder Activision and Viacom, in which Activision accused Viacom of letting 'the once proud Star Trek franchise stagnate and decay.' The disagreement was apparently brought to an amicable conclusion in March of last year, at which time it was implied that Activision would retain the license until 2009. However, following Bethesda's unveiling of new game Star Trek: Legacy, from Empire Earth II and Star Trek: Armada II developer Mad Doc Software, Bethesda has now confirmed it owns the game license for all television and movie incarnations of the science fiction series."
Businesses

SCEA Acquires SOCOM Developer 23

GameDailyBiz reports that SCEA has acquired Zipper Interactive, the makers of the highly-acclaimed SOCOM series of games. From the article: "According to the release, bringing Zipper into Sony's stable of developers should have no effect on the day-to-day operations, which will still be run by the current management team and company founders in conjunction with SCE WWS Foster City Studio."
XBox (Games)

Xbox 360 Plans Move Forward 82

Despite the wait for big-name game releases, the folks at Microsoft haven't been sitting still now that the 360 is (more or less) on store shelves. IGN reports that plans are still moving forward for more backwards compatible titles, despite rumours to the contrary. No dates or titles to expect were released, though. Additionally, a launch in India is just a matter of time, according to a Gamasutra report. They consider the Indian market very important ... they just don't have a date in mind yet. The 360 is slated to launch in Korea on February 24th, and Australia, Taiwan and Singapore on March 2nd.
Portables (Games)

PSP To Increase U.S. Lead Over DS 154

Next Generation has a piece on an analyst's prediction that Sony's PSP will gain more ground on the Nintendo DS, here in the states, over the next five years. From the article: "SIG has compared year-by-year sales and estimates for the first five years of each machine's life, using sell-in and factory shipments. It points out that in its first year both PSP and DS managed around 13 million units each, with DS slightly ahead. Year two cumulative stats give PSP 25 million over DS' 22 million. In Year Three the difference rises to ten million (38m to 28m). In Year Four, PSP's lead has stretched to 15 million and to 20 million by Year Five." Though the PSP is now leading in the U.S., the DS is still king of the mountain in Japan.
Role Playing (Games)

The Whys of MMOG Archetypes 93

heartless_ writes "The decision to use an archetype class system in Vanguard : Saga of Heroes has been met with mixed feelings by the fanbase. Some like it; others dislike it, and still others just don't know what to think. Gamergod has a rundown on what's involved in an archetype system, as well as the pros and cons from both sides of the game's design." From the article: "The balancing of classes is simplified because the system introduces a distinct measurement for comparing classes within an archetype. For example, if the Cleric and the Shaman belong to the archetype whose primary role is to heal, the developers can use this to crunch the numbers and ensure both classes are equal in this ability."
PlayStation (Games)

Sony Aims Higher Than The Gaming Market 99

Next Generation tries to take a look at what Sony is up to with the PS3, without going off on a rumour-filled tangent. Their thought? Sony is after something much bigger than the gaming market. From the article: "The big play is for the high definition DVD market, and in this context, an early launch, with small hardware numbers and threadbare games software support might just be a good move. This play potentially represents Sony's most important move in its entire history. Imagine; a royalty for Sony on every single DVD sold between 2006 and 2012 or thereabouts. No wonder Bill Gates hates Blu-ray."
Businesses

Why Majesco Fell 33

CNN Money's Game Over column today takes a look at some of the reasons Majesco has bowed out of the majors of game publishing. From the article: "Majesco was hardly blameless for its failings. 'Advent Rising' didn't come close to living up to expectations - earning middling reviews at best ... 'Psychonauts,' though, was a critical darling - earning a spot on many critics' holiday buying guides. Despite this, the game never found an audience. Sales were awful, coming in at under 100,000. As for the movie licenses? 'Aeon Flux,' based on last year's Charlize Theron film flopped. 'Taxi Driver' was cancelled as part of last week's decision. 'Ghost Rider,' (based on an upcoming Nicholas Cage film) was sold. And, inexplicably, Majesco has decided to move forward with the release of a game based on 'Jaws' itself - perhaps as a last hurrah, perhaps because it couldn't find a buyer and the game was essentially complete. (I saw an early build of 'Jaws'. It is not - in any way - a game that would have reversed Majesco's slump.)" We discussed their decision last week.
Television

Gaming TV In South Korea 12

Yesterday we discussed how maybe, someday, competitive gaming will have a place in the states. Today GameSetWatch points out a Gamespot article from last week showing us that (as with many things game-related) the South Koreans have already beaten us to the punch when it comes to gaming TV. From the article: "Two cable TV networks, known as Ongamenet and MBCgame, compete for viewers with their own 24-hour programming dedicated to PC and console gaming. Fierce gaming competitions are held, backed by major corporate sponsors, and studios overflow with live audiences trying to catch a glimpse at players who are practically given celebrity status. The programming is an odd mix of competition coverage, game news, and school-girl-cute window dressing. Curious to know what's on tonight in Seoul? GameSpot News takes you on a trip East, clicker in hand. "
It's funny.  Laugh.

Penny Arcade Speaks at MIT 88

An anonymous reader writes "Gabe and Tycho of Penny Arcade recently gave a talk at MIT. One attendee recorded the event and has made available a transcript of the talk, in which the guys talk about the comic and various related topics. The Penny Arcade crew always puts on a good show with their own brand of witty humor and disarming personalities and this is certainly no exception. If you have never seen them talk in person it may lose a little in the translation from speech to text, but still a funny read in any case."
The Media

Defying Review Aggregation 53

Logiksan writes "With the growing number of review aggregation sites like GameRankings and RottenTomatoes, it's becoming increasingly harder for individual game critics to be heard. GameDAILY Biz took a stab at the issue at came up with 5 aggregation-defiant tactics designed to help make reviews relevant again. Among their list of ideas is to destroy the typical review grading curve. The article states, 'If, for instance, a publication could establish a 10 point scale in which reviews were based upon purchase value and average games scored only a 3 or a 4, the higher scores would certainly become far more important. The lower scores would give the publication instant credibility as 'discerning gamers' and would free up the top scores (5-10) to show a more full range of differentiation for the top-tier titles gamers care about most.'"
PC Games (Games)

Competitive Gaming Hits the Mainstream 78

thegamebiz writes "Amped eSports has a recap of the 60 minutes segment profiling gaming icon Jonathan "Fatal1ty" Wendel, while also providing commentary on the effect it could have on the business as a whole. From the article: 'As millions of Americans sat with eyes affixed to their televisions during the second week of the NFL playoffs, a different type of sport was being birthed into the public spotlight merely a channel away ... It's time to wake up, America. eSports has hit the spotlight and with it comes the realization of a dream that has existed in the mind of every child since Fred Savage took his brother to California for a Nintendo tournament in The Wizard. Professional Gamer is now a valid career path.'"
The Almighty Buck

Advergaming to Hit $4 Billion in 2008 50

Next Generation reports the somewhat disheartening statistic that advergaming is likely to break $4 Billion by 2008. From the article: "TWST points out that gamers are much more receptive to 'advergaming' than other potential consumers who block pop-up Internet ads or mute television commercials because in many cases, ads in games provide realism. However, many gamers would disagree with that notion, saying that ads can often be intrusive." We recently reported on the poorly thought-out Counter-Strike Subway ads. Here's hoping they're more well considered that than those ads.
Classic Games (Games)

Chess for Kids? 149

cyberbian asks: "My six year old daughter has recently expressed an interest in chess. We have been playing a few games, but I fear that I'm not the best teacher for such a venerable game. Is there any software that the Slashdot community would recommend for learning the mechanics and structures of good chess?"
Games

Hollywood Reporter on Game Writing 52

Via GameSetWatch, a story at the Hollywood reporter site on the process of writing a videogame. From the article: "'For me, writing is like gold,' says David Perry, president of Atari's Shiny Entertainment studio. 'It saddens me a lot that many video game companies don't hire triple-A writers and that they use their game designers instead. That's why, when real writers look at video game stories, they kind of roll their eyes. But that's something that I see changing, I really do.'" This guy probably has more than a little bit to do with that.
Role Playing (Games)

Planetside For Free 54

Eurogamer reports that Sony Online is moving Planetside to a free play for a year deal, somewhat similar to the Anarchy Online pricing scheme. From the article: "Access to the massively multiplayer FPS will be limited in terms of BattleRank and CommandRank. 'Essentially, new players will be able to have access to any part of the game but they will be limited on the diversity of their arsenal,' said developer Enrico Pallazzo in a recent forum post outlining various new additions to the game." Limited free play in an environment with ads. I guess I'm glad they're trying new options.
The Media

E3 Grows Up - A Little 57

Press the Buttons has the news that, thankfully, this year's E3 will attempt to return to the 'industry only' event it was always intended to be. From the post: "The first day of the show is only for authorized media (meaning no more paid-by-the-hour GameStop clerks roaming the floor just for fun and taking up a journalist's valuable time in line for the next big thing) and, as Portico points out, there's now a more dignified dress code in place for the 'booth babes'." I'm glad that PAX exists for everyone to attend, just as I'm glad there are events like E3 where game journos can do their thing. Update: 01/23 17:56 GMT by Z : Joystiq posits that these new guidelines may lead to censorship for mature games. Update: 01/23 22:16 GMT by Z : Additional opinions on this are available from Gamers with Jobs and Heroine Sheik. There's an official response to discussion of this decision from the E3 media relations team over at Gamecloud.
The Courts

Officer's Group Calls for Ban On 25 To Life 148

Kotaku reports that the National Law Enforcement Officers Memorial Fund is calling for a boycott of 25 to Life. From the post: "It is absolutely unconscionable that game makers are enabling young people--or anyone--to dramatize shooting and killing as a form of entertainment while officers and innocent people are dying in real-life on our streets every day. We're encouraging parents, caregivers and everyone who is concerned about both law enforcement officers and children to ensure this game never makes it into the homes or hands of impressionable young people."
The Almighty Buck

Industry Asks Gamers To Pay More 258

Last week we mentioned a Guardian post about secondhand games, with some industry commentary that the secondhand market was lowering the innovation expectations of developers. Today, the Gamers With Jobs: Press Pass reacts to the whining of the poor underpaid developers: "The always candid David Jaffe wrote: 'You know what? Why the **** should we even try anymore?' while Epic's CliffyB noted: 'What other entertainment medium that's mass market is at $60 a pop?' Cliffy would seem to have the right of it. The used market for DVDs, or CDs is relatively small. Why? Presumably because getting a five dollar discount on a fifteen dollar DVD is not as enticing as thirty dollars off of a sixty dollar game; when it's only five bucks, the natural desire to buy something perfect and new will, in most cases, outweigh thriftiness. While I certainly sympathize with Mr. Jaffe's frustration on this matter, his concerns are a result of working for an industry which refuses to intelligently adapt to a changing marketplace."

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