Cloud

Google Unveils Its B2B Cloud Gaming Platform Built With Stadia Tech (forbes.com) 7

An anonymous reader quotes a report from Forbes: Google had plenty of news about Stadia, the consumer-facing aspect of its cloud gaming products, at its Google for Games Developer Summit. On the flip side of that is the white-label platform Google's been working on: a way for other companies to license the game streaming tech that powers Stadia. Previously, that B2B offering was believed to be known as Google Stream. Google has now confirmed more details about the offering, including its name.

It's now called Immersive Stream for Games (which doesn't exactly roll off the tongue as smoothly as Google Stream). The Stadia team built it with the help of the folks at Google Cloud. The company says the service will allow companies to run their own game trials, let users play full games, offer subscription bundles or have full storefronts. In other words, publishers might be able to run their own versions of Stadia with their own libraries of games, branding and custom user interface.

We've seen a version of Immersive Stream for Games in action. Last year, Google teamed up with AT&T to offer people a way to play Batman: Arkham Knight for free via the cloud. Thousands of folks took advantage of the offer. AT&T plans to offer its customers access to another game soon with the help of Immersive Stream for Games. While that version of Batman: Arkham Knight was only available on desktop and laptop web browsers, the next game will run on mobile devices too. If all goes well, it could be a decent way for AT&T to show off what its 5G network can do. Immersive Stream for Games will include other features Google revealed for Stadia today, including a way to offer free trials of full games and a project aimed at making it easier to port games so they run on Stadia tech, as well as analytics. Developers and publishers can send Google an inquiry for more details.

Microsoft

Microsoft Introduces Its DirectStorage API Which Promises To Reinvent Game Storage (pcgamer.com) 43

Microsoft has finally released its DirectStorage API to game developers. This means one of the most promising features of the Xbox Series X is coming to the PC. From a report: DirectStorage promises to bring faster loading times thanks to optimized NVMe SSD accesses. Previously, a game could only perform one in/out access at a time. This didn't present any issues in the days of hard drives, but now that most gaming PC's have SSDs that can transfer gigabytes per second with hundreds of thousands of in out operations per second (IOPS) it's clear that a better method was needed. Enter DirectStorage. DirectStorage lets an NVMe SSD to reach its full performance potential by allowing multiple I/O operations concurrently. It allows assets to be transferred directly to the GPU, leading to better efficiency.
Social Networks

The 11,000-Member Discord Channel For People Pretending to Be VR Police Officers (inputmag.com) 37

On the VRChat platform, there's a fake law-enforcement agency called The Loli Police Department, reports Input magazine.

Though it began as a joke, after four years its Discord channel now has 11,000 members, and "The tightly run community allows members to experience a fantasy version of police life and prides itself on being a source of chaotic good in the strange world of virtual reality." Members move through the ranks — from cadet on up — based on their activity level, which is tracked via the group's Discord. Everything is carefully orchestrated to mimic IRL police.... Karet, a 29-year-old game developer and LPD captain from Texas, says that the hard work of volunteers allows users to roleplay police activities in a realistic environment. "We have some of our own worlds — like the hospital for our medical division, where we can pretend someone is getting treatment, or the jail where we put criminals," says Karet, who designed the LPD station and jail.

One of Karet's favorite things to do is mess with users at random. "Lots of people in VRChat like to sit in front of mirrors," he says. "I will go up to the mirror and do a 'mirror inspection.' Then I say it's an illegal mirror and start looking for someone to blame and arrest. They just don't know how to handle that," he laughs. There are other ways to get people into trouble, too. "I can pull out a bag of weed and make it look like it came out of someone's pocket," Karet says. "They always say it's not theirs."

Being a VRChat police officer comes with its share of challenges. Members are aware that their form of roleplay — which frames spot checks and fake drug busts as harmless fun — doesn't sit well with some members of the community....

Despite the power dynamics at play, LPD members are not moderators of the VR world and ultimately can't make much in the way of real change. "One of our new officers came to me upset because they stepped in when they saw harassment, but then they got the brunt of the attack from the harasser," says Karet. "I commended him, but it's not what we do. We're just trying to have fun. So usually when we encounter something like that, we just leave the world." Thankfully, Karet says, the LPD can help their community somewhat. "We encourage LPD officers to help out new users. It's easy to spot them, so we often go and give them a hand, show them how things work," he says. The LPD used to run events for this purpose, but they were recently brought to a halt. "The events are on hiatus because it became a bit cult-y. Everyone was trying to recruit people into the LPD."

Security

Ubisoft Won't Say Why It Reset Employee Passwords After 'Cyber Incident' (techcrunch.com) 6

Gaming giant Ubisoft has confirmed a cybersecurity incident that led to the mass-reset of company passwords, but has declined to say what the incident actually was. From a report: In a brief statement, Ubisoft said: "Last week, Ubisoft experienced a cyber security incident that caused temporary disruption to some of our games, systems, and services. Our IT teams are working with leading external experts to investigate the issue. As a precautionary measure we initiated a company-wide password reset. Also, we can confirm that all our games and services are functioning normally and that at this time there is no evidence any player personal information was accessed or exposed as a by-product of this incident," the statement said. The France-headquartered video game company is best known for its Assassin's Creed and Far Cry brands. According to the company's latest earnings report from October, Ubisoft had 117 million active players.
Games

Jack Thompson Still Has a Grudge (theverge.com) 72

A new profile of Jack Thompson, the notorious anti-violent video game crusader of the mid-2000s. The Verge: When the video game industry is valued at $300 billion, a Halo TV series trailer is occupying prime real estate during the AFC Championship, and a GTA facsimile like Free Guy is one of the top-grossing films of the year, it is clear that Jack Thompson lost the fight. For those who don't remember, Thompson was the attorney who led the charge against violent video games and helped morph a fringe topic into a dominant wedge issue of the mid-2000s. He has since vanished from the public eye as the outrage ran dry, and everyone moved on. [...] Thankfully, Jack Thompson was kind enough to answer his phone on a sunny Friday afternoon in South Florida. It only took a few minutes for him to unleash a salvo of takes, forever cocked and loaded for anyone willing to listen. He asserts an association between the rise of crime in New York City to Take-Two, the publisher behind Grand Theft Auto. After all, he explained, Take-Two is headquartered in Manhattan. Thompson is never going to betray his heart, for better or worse.

"Americans are famous for moving on," he told me. "We have the attention span of a mosquito. Churchill said that when most people stumble across the truth, they pick themselves up, dust themselves off, and move on as if nothing happened. What pissed people off about me is that I didn't do that. I'm 70. I'm still here. I haven't died yet." [...] Thompson anticipates a reckoning. Someday, he says, the defense team in a murder trial is going to argue that their client was revved into a frenzy due to, in part, an inveterate video game habit. The jury will buy it, and the suspect will escape the death penalty. At last, all of Thompson's warnings come home to roost, and the real villains -- Tommy Vercetti, Niko Bellic, and Carl Johnson -- will be unmasked for all to see. It's hard for me to even conceptualize the scenario that Thompson describes, but I suppose that anyone still committed to dismantling Grand Theft Auto in 2022 must engage in some degree of magical thinking. "It's going to work, and that's going to get people's attention," said Thompson. "People are going to freak out. They're going to say, 'Wait a minute, somebody can kill somebody and only be convicted of manslaughter by virtue of a video game defense?' ... [they'll want to] do something about the games and their distribution."

Nintendo

YouTuber Leaves OLED Switch on for 3,600 Hours To Test Image Burn-in (inputmag.com) 54

Does the Nintendo's larger and more vivid Switch suffer from the image-burn in that has crippled several devices with such display? An unusual and unexpected comprehensive test hasoffered some answers. InputMag: After 3,600 hours of subjecting an OLED Switch to the the same image -- one that was ripped from The Legend of Zelda: Breathe of the Wild -- Wulff Den, a YouTuber who specializes in gaming videos, concluded that the device is finally, surprisingly, showing faint signs of burn-in. As reported by ArsTecnica, the damage is minor -- on a white screen, like the Switch's main menu, there was a faint "blue ghosting," that appeared following the six-month experiment. But as, Wulff Den himself points out, "It's still a little subtle. It's not anything that I would do an RMA request for." The experiment began as soon as the OLED Switch was released, when Wulff Den decided to find out whether users would have to worry about burn-in. The YouTuber left his OLED Switch on, displaying the same image and set to its full brightness, without any interruptions aside from the occasional check-in. After 1,800 hours, or three months, the project yielded negligible effects -- white pixels were slightly dimmer but Wullf Den noted he most likely wouldn't have noticed, if not for relentlessly monitoring the changes during his test.
Google

Google Hints at Windows Games Running on Stadia (theverge.com) 17

Google appears to have built its own solution for running Windows games on Stadia. Google is planning to detail its Windows "emulator" for Linux next week at the company's Google for Games Developer Summit on March 15th. From a report: Reddit users have spotted a session at the summit that will detail "how to write a Windows emulator for Linux from scratch." The session will be led by Marcin Undak, on Google's Stadia porting platform team, and promises a "detailed overview of the technology behind Google's solution for running unmodified Windows games on Stadia." It appears that Google has built its own Windows emulator for Linux to help developers port games to the service without having to modify titles for Linux. If the emulator runs live on Stadia instead of just testing environments, this could open the door to a lot more games making their way to Stadia in the future
PlayStation (Games)

Doctor Apologizes For Ranting About 'Console Wars' From Operating Room (vice.com) 88

An anonymous reader quotes a report from Motherboard: People are review-bombing a hospital in India with one-star reviews after a doctor tweeted a video of himself during a procedure with an unconscious patient. The anesthesiologist, who goes by Dr. Shreeveera on Twitter and his YouTube channel, filmed himself supposedly in an active operating room where he had just anesthetized a patient and was preparing for an invasive procedure to remove a gallbladder. He claimed to be defending himself against people claiming he's not a real doctor, because they disagree with his passion for the "console wars." "Console wars" is shorthand for the decades-long argument between gamers about which platform -- Xbox, Playstation, Nintendo devices, PC gaming, and so on -- is the best.

Shreeveera posted the video to Twitter, writing, "Here I am after inducing anaesthesia, intubating & putting a patient on controlled mechanical ventilation for a Laparoscopic Cholecystectomy case in OR. Slandering my identity, profession coz you Xbots can't Argue FACTS!" according to gaming news outlet Dextero. He added, "SAVING LIVES- My Job. CONSOLE WARS- My Hobby." He was allegedly trying to defend himself from accusations that he wasn't a real doctor. Dextero, which viewed the video before Shreeveera locked his Twitter account, says that he pans around an operating room holding up the phone to record himself, showing the patient on the operating table.

Shreeveera posted an unlisted apology video on YouTube on Monday, saying that he's received a lot of backlash and racist harassment because of his video. He says he regrets posting the video and acknowledges that his obsession with console wars is childish, but also tries defending himself and his hobby. "I'm a human being guys, I make mistakes, please let's move on ahead," he said. "I do not hate anyone on a personal level. If I do not like the console they're playing, I just make points regarding what that console is giving you... this is just a hobby of mine." Judging from his YouTube channel, Shreeveera is clearly a PlayStation fan and an Xbox hater.

Television

'God of War' TV Series Adaptation Eyed By Prime Video (deadline.com) 12

According to Deadline, Prime Video is turning PlayStation's mythology-themed game franchise God of War into a live-action TV series. From the report: I hear the series adaptation comes from The Expanse creators/executive producers Mark Fergus and Hawk Ostby and The Wheel of Time executive producer/showrunner Rafe Judkins as well as Sony Pictures Television and PlayStation Productions, which collaborate on all TV series based on PlayStation games. This would mark the latest big deal for a TV series based on a popular video game title in a red-hot streaming marketplace for gaming IP. Peacock just landed another SPT/PlayStation property, Twisted Metal, with a series order and Anthony Mackie starring. HBO has coming up the high-profile PlayStation game-based series The Last of Us, starring Pedro Pascal and Bella Ramsey. Netflix has a Resident Evil TV series in the works, while Paramount+ is about to debut Halo.
[...]
The God of War franchise from Sony's Santa Monica Studio spans a total of seven games across four PlayStation consoles. The action game series launched in 2005 on the PlayStation 2, with the first God of War. At the center is ex-Spartan warrior Kratos and his perilous journey to exact revenge on the Ares, the Greek God of War, after killing his loved ones under the deity's influence. After becoming the ruthless God of War himself, Kratos finds himself constantly looking for a chance to change his fate. Following several titles on various PlayStation consoles including the PS3 and the handheld PSP, Santa Monica Studio brought new life to the franchise with the 2018 game on the PlayStation 4. In it, Kratos comes to the Norse wilds where he gets a second chance at fatherhood with his son Atreus. The installment a slew of honors at the 2018 Game Awards, including Game of the Year. An eighth God of War installment, God of War: Ragnorok, is in the works for PlayStation 4 and PlayStation 5 and is set to drop this year.

Games

A Closer Look at Tencent, the World's Biggest Game Company (polygon.com) 18

An overview of Tencent's burgeoning games dominance. From a report: In the West, tech giant Tencent is not yet a household name. While its size and acquisitions have made frequent headlines, its presence has remained understated relative to competitors like Amazon and Google, with the name occasionally peppered into conversations as an example of China's burgeoning influence on technology and entertainment around the world. But in China, Tencent is everywhere. It's behind the nation's most popular messaging app, WeChat, with over 1.2 billion monthly active users. It's the behemoth that created QQ.com, one of the country's largest web portals and the world's fourth most visited website. And with Tencent Music, it also owns the majority of China's music services, with 841 million active users. It's also China's -- and the world's -- biggest game company. And with a growing presence internationally, we recently decided to take a closer look at how it operates and what it owns.
Government

Ukrainian Government Calls For Game Companies To Cut Off Russia During Invasion (arstechnica.com) 128

An anonymous reader quotes a report from Ars Technica: Mykhailo Fedorov, the vice prime minister and minister of digital transformation of Ukraine, has publicly called on "all game development companies" to "temporarily block all Russian and Belorussian accounts" in response to Russia's ongoing invasion of Ukraine. In a tweet from his verified account, Fedorov also called on esports platforms to "temporarily stop the participation of Russian and Belorussian teams and gamers in all international esports events and cancel all international events holding [sic] on the territory of Russia and Belarus."

These moves, Fedorov suggests, "will motivate the citizens of Russia to proactively stop the disgraceful military aggression" by the Russian government. "In 2022, modern technology is perhaps the best answer to the tanks, multiple rocket launchers... and missiles." In an additional note directed at the Xbox and PlayStation Twitter accounts, Fedorov wrote that "if you support human values, you should [leave] the Russian market!" In a follow-up tweet, Fedorov also asked Riot Games, EA, Ubisoft, Gameloft, and Wargaming to "close your office in Russia" in solidarity with Ukraine. "There's no place for [an] aggressor on the global technological map!"

Linux

Bungie Rejects Steam Deck's Linux, Threatens To Ban Destiny 2 Players There (theverge.com) 61

An anonymous reader quotes a report from The Verge: When will Bungie let Destiny 2 come to Valve's Steam Deck handheld gaming PC? It's looking like the answer is never -- because the soon-to-be Sony subsidiary has published a help page that not only says the game's unsupported, but outright threatens to ban prospective Steam Deck players (via Wario64). The help page has a new section titled "Steam Deck and Destiny 2," which reads: "Destiny 2 is not supported for play on the Steam Deck or on any system utilizing Steam Play's Proton unless Windows is installed and running. Players who attempt to launch Destiny 2 on the Steam Deck through SteamOS or Proton will be unable to enter the game and will be returned to their game library after a short time. Players who attempt to bypass Destiny 2 incompatibility will be met with a game ban."

To be fair, Bungie isn't the only one to reject the Steam Deck without necessarily providing a satisfying explanation -- Epic Games CEO Tim Sweeney explained to me why Fortnite won't get updated for the Steam Deck last month, even though Epic's own Easy Anti-Cheat (EAC) claims game developers can enable it with "just a few clicks." And while both Apex Legends and Elden Ring now fully work on Deck despite using anti-cheat, it's also true that many other top multiplayer games have yet to fully arrive.

The Almighty Buck

Sid Meier Warns the Games Industry About Monetization (bbc.com) 50

Speaking to the BBC on the 30th anniversary of Civilization, American developer Sid Meier says if major companies continue to focus on monetization or other things that are not gameplay-focused, they risk losing the audience. From the report: "The real challenge and the real opportunity is keeping our focus on gameplay," says American developer Sid Meier. "That is what is unique, special and appealing about games as a form of entertainment. When we forget that, and decide it's monetization or other things that are not gameplay-focused, when we start to forget about making great games and start thinking about games as a vehicle or an opportunity for something else, that's when we stray a little bit further from the path."

The financial model that supports how games companies make their money has changed dramatically in the past decade or so. Now many developers and publishers rely on in-game purchases to help with their bottom line rather than solely on the up-front cost of buying a title to play. [...] Some games companies are also exploring the introduction of non-fungible-tokens (NFTs) - a form of digital art that players can buy and own -- into their games. [...] Sid Meier says that if major companies continue to focus on ways like this to monetize gaming, they risk losing the audience: "People can assume that a game is going to be fun and what it needs for success are more cinematics or monetization or whatever -- but if the core just is not there with good gameplay, then it won't work. "In a sense gameplay is cheap... The game design part is critical and crucial but doesn't require a cast of thousands in the way some of the other aspects do. So it's perhaps easy to overlook how important the investment in game design and gameplay is."

The global games market is reported to be worth around $175 billion and is forecast to almost double in five years. But Sid Meier says that continued growth isn't guaranteed: "There are lots of other ways that people can spend their leisure time... I think the way the internet works, once a shift starts to happen, then everybody runs to that side of the ship. "I think we need to be sure that our games continue to be high quality and fun to play - there are so many forms of entertainment out there now. We're in a good position... but we need to be sure we realize how critical gameplay is - and how that is the engine that really keeps players happy, engaged and having fun."

Sid says he has no plans to retire just yet, and explains the most gratifying change he's experienced during his more than 30 years in the industry, is the wider public's shift in attitude when it comes to games. People were telling him back in 1991 that he was "wasting his time" working in games - now he smiles, as people say to him: "I wish I could get a job making games."

Cloud

Amazon's Luna Cloud Gaming Service Officially Launches In the US (engadget.com) 6

A year and a half later, Amazon's Luna cloud gaming service has formally launched in the U.S. for Android, iOS, Chrome OS, macOS and Windows. Engadget reports: The core Luna+ service with over 100 games will normally cost $10 per month, with the kid-friendly Family Channel and Ubisoft+ Channels available for a respective $6 and $18 per month. Amazon hopes to reel in newcomers by dropping the monthly fees of Luna+ and the Family channel to $6 and $3 for anyone who signs up during March. Existing users just have to maintain their subscriptions to lock in that pricing.

The official debut comes alongside some new channels. A Prime Gaming channel, as the name implies, gives Amazon Prime members a free, rotating mix of games. The March selection will include titles like Devil May Cry 5 and Flashback. Pay $5 per month for the Retro Channel and you'll get Capcom and SNK classics like Street Fighter II Hyper Fighting and Metal Slug 3, while a similar outlay for the Jackbox Games Channel provides access to all eight Jackbox Party Pack titles. Luna's latest update also makes it simpler to stream gameplay from a Fire TV device, Mac or Windows PC on Twitch.

The Military

Viral 'Ghost of Kyiv' Video Is From Simulation Game (snopes.com) 33

A viral video showing the "Ghost of Kyiv" shooting down a Russian fighter yet was created with Digital Combat Simulator, "a simulation game that was first released in 2008," reports fact-checking website Snopes. From the report: The video was originally posted to YouTube by âoeComrade_Corb.â The original caption identified this clip as a simulation and noted that it was created as an homage to the Ghost of Kyiv. This footage is from DCS, but is nevertheless made out of respect for âoeThe Ghost of Kiev.â If he is real, may God be with him; if he is fake, I pray for more like "him."

When this video was posted to other social media sites, it was miscaptioned as genuine footage of the Ghost of Kyiv. While this video does not feature genuine footage, the general of the Ukrainian armed forces claimed that they had truly downed several Russian aircraft. CNN reported: "The General Staff of the Ukrainian Armed Forces has claimed five Russian aircraft and a helicopter were shot down early Thursday, as Russian forces attacked Ukraine. The Russian military has denied the claims, state news agency TASS reported on Thursday."

Further reading: 'The Ghost of Kyiv' is the first urban legend of Russia's invasion of Ukraine.
Games

Valve Made a Bite-Sized New Portal Game For the Steam Deck (theverge.com) 8

Reviews of Valve's Steam Deck portable gaming PC are pouring in, but one surprise that has flown under the radar is Aperture Desk Job -- "a new bite-size experience set in the Portal universe that'll be a free download March 1st," reports The Verge. "It's designed to introduce new Steam Deck buyers to the handheld's incredible array of controls, and it involves... toilets and chairs." From the report: [H]ere's how Valve tries to thread the needle between our rampant desire for Valve to remember how to count to three and the potential disappointment that Valve has not yet managed it: "Aperture Desk Job reimagines the been-there-done-that genre of walking simulators and puts them in the lightning-spanked, endorphin-gorged world of sitting still behind things. You play as an entry-level nobody on their first day at work -- your heart full of hope and your legs full of dreams, eager to climb that corporate ladder. But life's got other plans, and they all involve chairs. Designed as a free playable short for Valve's new Steam Deck, Desk Job walks you through the handheld's controls and features, while not being nearly as boring as that sounds. Not Portal 3! Lower your expectations: This is not a sequel to Portal. Now get ready to raise them slightly, because it is in the expanded universe of those games."
Games

EA's CEO Tells Staff It's Been 'Impeded' by the FIFA Brand (videogameschronicle.com) 24

Electronic Arts CEO Andrew Wilson has given employees a frank appraisal of why he believes the company could be better off ending its 30-year relationship with FIFA. From a report: In his most revealing comments yet on the status of licence negotiations with the footballing body, Wilson told staff in an internal company meeting in November that the FIFA license had been "an impediment" to EA's ambitions for the game series. In comments provided anonymously to VGC, Wilson claimed that FIFA had precluded EA from expanding its games into modes beyond traditional 11v11, or "broader digital ecosystems," and suggested that the only value EA got from the licence in a non-World Cup year was "four letters on the front of the box." EA and FIFA were engaged in a surprising series of back-and-forth statements last year, which started when the video games publisher decided to make public that it was considering ending its relationship with the footballing body.
Games

16-Year-Old Chess Prodigy Defeats World Champion Magnus Carlsen (axios.com) 56

India's teen chess grandmaster Rameshbabu Praggnanandhaa, 16, just become the youngest person to defeat Magnus Carlsen (Warning: source paywalled; alternative source), 31, since he became world champion in 2013. The New York Times reports: While his defeat of Carlsen, who has been struggling from the aftereffects of a Covid-19 infection, does not affect the International Chess Federation world title, it nevertheless stunned the chess world and elated people in India. [...] Praggnanandhaa orchestrated his defeat over Carlsen in 39 moves. It was all the more remarkable because he was playing with the black pieces, moving second, with the disadvantages that entails, particularly in elite chess. "He controlled the game, it felt, from start to finish, which is what Magnus does to people," said Levy Rozman, an international master who recaps tournaments and discusses strategy on his YouTube channel, GothamChess, which has more than 1.4 million subscribers.

Carlsen, who was also a top player as a teenager, opened with the Queen's Gambit, moving his queen's pawn to d4. Praggnanandhaa declined the gambit. (Replay the game at Chess24.) In the early and middle stages of the game, Rozman said, Carlsen played a precise game, successfully gaining a pawn, and then another, putting him at an advantage, but Praggnanandhaa compensated by keeping the pieces he still had on the board active and swarming Carlsen's king. "He used what was remaining on the board to launch a devastating counterattack," Rozman said.

The game turned definitively at the 32nd move, when Carlsen made a move with his knight that was later viewed as an error. The decision prompted David Howell, a British grandmaster and a commentator on the chess streaming platform Chess24, to ask, "Is this clever, or is this madness?" The answer was soon clear. Praggnanandhaa quickened his pace and Carlsen appeared visibly frustrated. Seven moves and about 10 minutes later, it was over. After Praggnanandhaa's win, Kaja Snare, a commentator for Chess24, asked him how he would celebrate. "I think it's about just going to bed, because I don't think I will have dinner at 2:30 in the morning," Praggnanandhaa said.

Games

Bethesda To Retire Its Game Launcher, Migrate Titles Over To Steam (polygon.com) 15

Bethesda on Tuesday announced that it will retire its Bethesda.net Launcher later this year and migrate fans' game libraries and wallets to Steam. As Polygon notes, the launcher has since 2016 "served as a place for players to purchase and launch games made by the publisher." From the report: Players' Bethesda.net accounts will remain active; some games may still require you to log in for save files, in-game cosmetics, or access to a mod library. While the process to transfer Bethesda games to Steam begins in early April, the launcher itself will no longer launch games in May. (Players will retain access to these games and can migrate them at any time; they simply won't be playable through the launcher.) Saves, cosmetics, in-game currencies, and progress in Fallout 76's seasonal model will be able to transfer over to Steam as well, with one exception: saves in Wolfenstein: Youngblood which are "currently unable to transfer."

Bethesda's news post includes a more thorough FAQ, including a specific one for Fallout 76. As for the publisher's other large, live service game, the post states that "The Elder Scrolls Online is unaffected by this change."

Games

Activision To Delay Next Year's Planned Call of Duty Game (bloomberg.com) 19

Activision Blizzard will delay a Call of Duty game that had been planned for next year, the first time the franchise will be without an annual mainline release in nearly two decades, Bloomberg News reported Wednesday, citing people familiar with the plan. From the report: The company is pushing off the release after a recent entry in the series failed to meet expectations, leading some executives to believe that they're introducing new versions too rapidly, said the people, who asked not to be identified because they weren't authorized to discuss the deliberations. The decision was not related to Activision's agreement to sell itself to Microsoft for $69 billion, the people said. Activision is working on other projects to fill the gap next year. A Call of Duty game set to come out this fall will receive a steady stream of additional content, and there will be a new, free-to-play online title next year, said the people. Treyarch, the Activision-owned studio working on the now-delayed game, will also help with the free-to-play title, the people said.

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