It's funny.  Laugh.

Ctrl-Alt-Delete Animated Series Announced 54

Happ-why writes "Tim Buckley, the creator of the Ctrl-Alt-Delete webcomic, has today announced a new animated series." From the site: "The Animated Series will debut in February of 2006, consisting of a brand new 4-5 minute animated short every month. All new material, fully animated, featuring professional voice actors hand chosen from over 1400 auditions. The episodes are written by me, directed/produced by Ryan Sohmer and Randy Waxman, the great guys over at Blind Ferret Entertainment, and brought to life by a professional animation studio."
Role Playing (Games)

BioWare Hiring Writers by Contest 143

AsiNisiMasa writes "GamaSutra reports: BioWare Announces Writing Contest For Industry Jobs. For all of you with some modding experience with the hopes of breaking into the gaming industry, here is your chance. For you less confident modders, there is still hope. From BioWare's official contest page: 'When hiring writers, BioWare looks only at your writing; not the areas, not the special scripting, and not the combat. We evaluate only the characters, the dialogue, the plot, the non-linear structure, and the flow and pace of the story.'"
The Courts

Repercussions of Legislation on the Gaming Industry 35

1up.com has a look at the ways in which anti-violence legislation may affect the gaming industry. From the article: "Although Gamepolitics.com Editor Dennis McCauley says that the Strickland case will be thrown out due to lack of merit because 'no compelling evidence indicates that playing a violent videogame can turn someone into a triple murderer,' the Strickland v. Sony case is detrimental to the industry. It is challenging freedom of speech and expression in videogames -- in contradiction to the 2003 Court of Appeals ruling that videogames are protected by the First Amendment. If Strickland et al were to win, it could force the industry to censor itself out of fear of future lawsuits. And it might result in future federal regulation of videogame content."
Games

The Importance of New Ideas 50

Next Generation has up the first in a two-part article talking in-depth with members of the gaming industry about the importance of fresh ideas. Also discussed are the challenges of next-gen development costs and the impact of Hollywood/Intellectual Property on future titles. From the article: "Q: What role will original game concepts play in next generation development? A: (Todd Hollenshead) Technology is a gating factor to the experience of playing games. Whether it's visual quality or character interactions, you have to have the processing power to make more sophisticated and interesting entertainment. Certainly the next generation of consoles in the Xbox 360 and PS3 are far more powerful than their predecessors and that gives game developers broad options to do things we haven't been able to do before and provide experiences for players they haven't had before. For example, for our next generation Wolfenstein game, which uses the Xbox 360 as it's primary development platform, we are developing technology that will change the way people play First Person games by doing away with the whole concept of 'levels', which has been the primary progression mechanic every first person game has used."
The Almighty Buck

The Industry On In-Game Advertising 63

Gamasutra's weekly 'Ask The Industry' feature deals, this week, with the ever-increasingly relevant issue of the importance of in-game advertising. From the article: "I believe that advergaming will continue to be a growing significant segment of video games. As with movie and TV product placement, games that do a good job of it won't be considered an affront, those that don't will be panned by gamers and critics. It will be interesting to see how the current clash between the Writers Guild of America (and SAG) and product placement interests works out, and whether similar issues will arise between game designers and financial stakeholders in the future. -Kim Pallister, Microsoft Corp"
XBox (Games)

360 Sells 400k Units, New Stock This Weekend 64

Next Generation is reporting an estimate of 400,000 units sold for the Xbox 360 in its first week on the retail shelves. Microsoft is planning on having more stock available as of this weekend. From the article: "It seems even the biggest retailers are in the dark. Speaking to USA Today, Circuit City's Jim Babb said, 'We knew demand would outstrip supply for some time. I have been told we'll get additional supplies, so I can only advise customers keep checking back with stores and on the website.' Microsoft is gearing up for its European launch this weekend, but many believe the shortages could be even worse over there. Retail supplies are said to be tiny, and many customers who have pre-ordered have been told that they may not receive their machines this side of the New Year."
The Almighty Buck

Final Fantasy Marketing - Energy Drink Potions 37

New blog-on-the-block GameSetWatch is officially launched, as of yesterday. A part of the CMP media group (owner of Gamasutra and Game Developer Magazine), it is headed by the original Slashdot Games editor Simon Carless. They'll also have posts from the likes of Wonderland's Alice, and GeekOnStun's Michael McWhertor. Today they reveal the news that Square-Enix is partnering with Suntory Ltd. to create a truly refreshing potion. From the post: "Suntory, famous for their whiskeys, Boss canned coffees, and oolong teas, will target a relaxing but energizing taste for the drink. Six potential bottles designs were on display, all in blue crystal, as well as character art cards to be included in the Final Fantasy XII Potion Premium Box..." Hail and well met, GSW.
The Media

'Games Are Not Art' - The Fault of Game Journalists 149

Roger Ebert has gone on record stating that he doesn't think games are art, and may never be up to the level of film as a medium. Kyle Orland responds on the Video Game Media Watch site, saying that if anyone is to blame game journalists are at fault for that perception. From the article: "The question of whether or not games are art is a hotly contested one, and one I don't want to get into in depth here. Suffice it to say I think they are, as far as they are capable of providing deep emotional experiences that can change the way we look at the world. If you agree that games are art (or will at least grant me the premise), here's another question more relevant to the focus of this site: Have we, as critics, given people like Ebert enough reason to believe that games are art?"
Role Playing (Games)

MMOG Designers Throw Down Over Instancing 76

jkdove writes "On November 29, 2004, Slashdot featured an article with Brad McQuaid, CEO of Sigil Entertainment and his stance on Instances in MMORPG's. Raph Koster, Chief Creative Officer of Sony Online Entertainment and Scott Jennings, Server Programmer for Mythic Entertainment quickly entered into the ongoing debate at GamerGod, offering their own contrasting viewpoints. From Raph Koster's entry: 'Brad cynically points out that the more common reasons are because there wasn't enough time or budget to develop sufficient content to keep spawn points from being contested or overcrowded.' From Scott Jenning's reply: 'I'm not really sure where he's going here. Players know when they're going through the same instance for a thousandth time, so I'm not really aware of any game that can claim this as a wedge against the Content Demon.'" Update: 12/01 17:12 GMT by Z : Updated to keep Scott out of trouble. Sorry Sanya!
Games

We Are All Gamers 22

One of the BBC's 'At-A-Glance' features talks about the realities of gaming in Britain, and it has some encouraging statistics for the industry's continued health. "The detailed project, called State of Play, profiled UK gamers and non-gamers from 6 to 65 and found that almost 60% played games. Of those, 48% are women and 100% of 6 to 10-year-olds play games ... The average age of the UK gamer is 28, perhaps much higher that one might expect. Unsurprisingly, those born in the 90s do not know life without games. Perhaps more unexpectedly, 51% of the 36 to 50s play games, and the figures are still rising. "
The Almighty Buck

The High Cost of Gaming 115

MTV Games is reporting on the financial pinch next-gen gamers will feel now that the 360 is out. $60 games are drawing frustrations from both sides of the gaming industry. From the article: "Many developers and publishers say the reason for the price hike is simple: Next-gen games, because of graphics, coding, voice acting, cinema scenes and everything else gamers expect, cost more to make. 'As a studio we can certainly speak to the amount of man hours and increase in staffing for next-generation content,' said Cord Smith, the producer of February 2006 car-combat title 'Full Auto.' 'As a gamer, it seems like it costs a lot to enter this new generation.'"
The Almighty Buck

Game Designers As Social Engineers 22

hapwned writes "In an article from The Escapist, Allen Varney explores a future where a 'simulated reputation economy' will be as valuable our current monetary economy. From the article: 'The game designer today occupies a nebulous social role, a mutant cross of technician, scenarist, entertainer, architect and sometimes even artist. The upcoming reputation economy offers ambitious designers a larger sphere, a chance to change the world and eventually transform the lives of millions. If you're up for it, start planning.'"
First Person Shooters (Games)

Half-Life 2 Comes To Japanese Arcades 23

eToyChest is reporting on a truly inspiring setting for Half-Life 2: the arcade. A complicated pair of seats allows players to enjoy the FPS goodness, and a card allows them to save their progress for later play. From the article: "Built upon the company's recently unveiled PC based board, TypeX (which seems ideally suited for these kinds of PC ports, don't you think?), Half-Life 2: Survivor will feature a Story Mode, as well as a couple of multiplayer offerings. From the looks of this beastly machine, the game will have players engaging in typical FPS gameplay through the use of multiple joysticks and foot peddles."
Games

ARGs And The Female Gamer 26

Gamasutra has a feature up by Andrea Phillips examining the world of Alternate Reality Gaming, musing that finally designers seem to have found something that works for both genders. From the article: "At the end of this road, you don't find an exclusively female audience and a disenfranchised male ex-playerbase. Instead, you find a gaming audience that looks a lot like the world we live in every day. Welcome to the gender-balanced world of Alternate Reality Gaming ... In the most successful ARGs, the game and the story are inextricable from one another. In an ARG, there simply isn't a way to devise a game without simultaneously devising the story, and the quality of the game lives and dies based on the quality of the writing. In every ARG team I'm aware of, the lead writer is a crucial part of the dev team. Poor characterization, bad pacing, or lack of plausibility are showstoppers just as much as a blue-screen would be. The action item here for conventional gaming: Make the writing an integral part of the development process, and not an afterthought. "
Businesses

Gamestop Reports Loss, 360 Shortages 32

Gamasutra reports that gaming retail powerhouse Gamestop has reported a slow third quarter, largely based on few big named titles during that period of time. The article also mentioned their frustrations with the 360's limited production so far. From the article: "There is no question that both the core gamer and gift giver are very enthusiastic about this great product. In fact, our attach ratio of games and accessories to date has never been higher for any release in GameStop's history. Our only concern is that the total hardware released to date in the U.S., and to GameStop, are far less than we had anticipated. While we expect to be supplied throughout the holiday season, the exact quantities to be shipped are not yet clear."
Games

The ESRB Gets An 'F' 641

GamePolitics reports on a failing grade given to the ESRB by the National Institute on Media and the Family. The report card did not look good for the ratings board, which almost immediately fired back at the organization. From that article: "The reality is that publishers understand that retailers largely choose not to stock AO-rated games, and so in the interests of producing marketable games, publishers will oftentimes revise and resubmit a game that was initially assigned an AO by raters in an effort to produce an M-rated game. When this happens, the process starts again from the beginning, and each new version of a game is reviewed independently. The call to issue more AO ratings has little to do with rating accuracy, and more to do with NIMF's real agenda, which is to destroy the commercial viability of games it deems objectionable. Unlike NIMF, ESRB's job is to be a neutral rater, not a censor."
Movies

A Method To Uwe Boll's Madness 82

grandfenwick writes "Ever wonder why Uwe Boll keeps getting bigger budgets and bigger-name actors for his awful film adaptations of videogames? Stuart Wood of Cinema Blend theorizes in an exposé on Boll's methods. His position? Thanks to a loophole in German tax laws, he and his investors actually make *more* money the more a movie tanks at the box office." From the article: "Boll's movies aren't being made out of a love for cinema. They are a shallow exercise in money-making greed and exploitation. Rich Germans getting richer by exploiting the stupidity of the Hollywood system and the naivety of critics like us, who never thought to question the true motives of why these horrible, horrible movies existed. Pure and unfiltered 21st century capitalism." Take with a grain of salt.
Sci-Fi

What Kind Of Star Trek MMO Do You Want? 100

Via Gamecloud, a Nielsen survey on the Star Trek Online site giving some interesting insight into what kind of game people want. From the article: "Another surprise was that the Borg is the most appealing opposing player faction. We knew the Borg would be a popular enemy, but we didn't expect that actually playing as a Borg drone would be so appealing. Though it was a surprise, I think we can understand why they would be a popular player faction. In fact, these results would appear to contradict the overall conclusion that faction value is marginal. One explanation is in the wording of the question. We asked people to select their favorite opposing faction. I can only guess that this wording had the effect of swaying people away from the Federation. Still, this point clearly deserves more research." Interesting to see some thought going into player reaction to development plans.
PlayStation (Games)

100 Million PS2s Shipped 61

1up.com reports on a Sony release stating they've shipped 100 Million PS2 consoles. From the article: "PSOne took more than nine years to reach the same milestone Sony's achieved with PlayStation 2 in a little more than five. Sony says global shipments of PlayStation 2 break down to 40.65 million units in North America, 37.14 million in Europe and 22.22 million in all of Asia. The end result is Sony having a PlayStation brand that's moved roughly 1.86 billion units of hardware in a little over a decade, with plenty of time for PlayStation 2 to keep growing as the company makes the shift into next-generation in the coming year. "
Games

Clinton Introduces Invasive Game Legislation 157

An anonymous reader writes "Senator Clinton has introduced a doozy of a game bill. It mandates an investigation of the gaming industry to determine how pervasive hidden mature content like the 'Hot Coffee' mod is." GamePolitics is reporting on the bill itself, as well as the ESA's response. From the latter article: "While we are gratified that the Senator holds the ESRB in such high regard that her bill would give these ratings the force of law, the courts have made clear that giving a private party governmental powers is unconstitutional. Beyond that, the bill clearly infringes the constitutionally protected creative rights of the video game industry. Thus, if enacted, the bill will be struck down as have similar bills passed in several states...." More commentary at Gamasutra.

Slashdot Top Deals