Nintendo

Masayuki Uemura, Designer of the Nintendo Entertainment System, Dies At 78 (nytimes.com) 18

"The New York Times has an obituary for Masayuki Uemura, designer of the first Nintendo Entertainment System console," writes Slashdot reader nickovs. Here's an excerpt from the report: Video game consoles had a moment of popularity in the early 1980s, but the market collapsed because of shoddy quality control and uninspiring software that failed to provide the thrills of arcade hits like Pac-Man and Space Invaders. Truckloads of unsold game cartridges ended up in landfills, and retailers decided that home gaming systems had no future. But in 1985, the release of the Nintendo Entertainment System in the United States changed the industry forever. The unassuming gray box with its distinctive controllers became a must-have for an entire generation of children and prompted Nintendo's virtual monopoly over the industry for the better part of a decade as competitors pulled out of the market in response to the company's dominance. "The NES was not the first video game console," adds nickovs. "The quality of the games that became available for the NES, including titles like Super Mario Brothers, made it much more appealing than pervious boxes and that lead to its commercial success. These games would not have been possible without the hardware that Uemura designed."
The Matrix

'Matrix' Stars Discuss Free 'Matrix Awakens' Demo Showing Off Epic's Unreal Engine 5 (theverge.com) 34

This year's Game Awards also saw the premiere of The Matrix Awakens, a new in-world "tech demonstrator" written by Lana Wachowski, the co-writer/director of the original Matrix trilogy and director of the upcoming sequel. It's available free on the PS5 and Xbox Series X/S, reports the Verge, and they also scored a sit-down video interview with Keanu Reeves and Carrie-Ann Moss about the new playable experience — and the new Matrix movie: Reeves also revealed that he thinks there should be a modern Matrix video game, that he's flattered by Cyberpunk 2077 players modding the game to have sex with his character, and why he thinks Facebook shouldn't co-opt the metaverse.

Apart from serving as a clever promotion vehicle for the new Matrix movie premiering December 22nd, The Matrix Awakens is designed to showcase what's possible with the next major version of Epic's Unreal Engine coming next year. It's structured as a scripted intro by Wachowski, followed by a playable car chase scene and then an open-world sandbox experience you can navigate as one of Epic's metahuman characters. A big reason for doing the demo is to demonstrate how Epic thinks its technology can be used to blend scripted storytelling with games and much more, according to Epic CTO Kim Libreri, who worked on the special effects for the original Matrix trilogy...

Everything in the virtual city is fully loaded no matter where your character is located (rather than rendered only when the character gets near), down to the detail of a chain link fence in an alley. All of the moving vehicles, people, and lighting in the city are generated by AI, the latter of which Libreri describes as a breakthrough that means lighting is no longer "this sort of niche art form." Thanks to updates coming to Unreal Engine, which powers everything from Fortnite to special effects in Disney's The Mandalorian, developers will be able to use the same, hyper-realistic virtual assets across different experiences. It's part of Epic's goal to help build the metaverse.

Elsewhere the site writes that The Matrix Awakens "single-handedly proves next-gen graphics are within reach of Sony and Microsoft's new game consoles." It's unlike any tech demo you've ever tried before. When we said the next generation of gaming didn't actually arrive with Xbox Series X and PS5, this is the kind of push that has the potential to turn that around....

Just don't expect it to make you question your reality — the uncanny valley is still alive and well.... But from a "is it time for photorealistic video game cities?" perspective, The Matrix Awakens is seriously convincing. It's head-and-shoulders above the most photorealistic video game cities we've seen so far, including those in the Spider-Man, Grand Theft Auto and Watch Dogs series... Despite glitches and an occasionally choppy framerate, The Matrix Awakens city feels more real, thanks to Unreal Engine's incredible global illumination and real-time raytracing ("The entire world is lit by only the sun, sky and emissive materials on meshes," claims Epic), the detail of the procedurally generated buildings, and how dense it all is in terms of cars and foot traffic.

And the most convincing part is that it's not just a scripted sequence running in real-time on your PS5 or Xbox like practically every other tech demo you've seen — you get to run, drive, and fly through it, manipulate the angle of the sun, turn on filters, and dive into a full photo mode, as soon as the scripted and on-rails shooter parts of the demo are done. Not that there's a lot to do in The Matrix Awakens except finding different ways to take in the view. You can't land on buildings, there's no car chases except for the scripted one, no bullets to dodge. You can crash any one of the game's 38,146 drivable cars into any of the other cars or walls, I guess. I did a bunch of that before I got bored, though, just taking in the world.... Almost 10 million unique and duplicated assets were created to make the city....

Epic Games' pitch is that Unreal Engine 5 developers can do this or better with its ready-made tools at their disposal, and I can't wait to see them try.

Classic Games (Games)

Magnus Carlsen Wins 8th World Chess Championship. What Makes Him So Great? (espn.com) 42

"On Friday, needing just one point against Ian Nepomniachtchi to defend his world champion status, Magnus Carlsen closed the match out with three games to spare, 7.5-3.5," ESPN reports. "He's been the No 1 chess player in the world for a decade now...

"In a technologically flat, AI-powered chess world where preparation among the best players can be almost equal, what really makes one guy stand out with his dominance and genius for this long...? American Grandmaster and chess commentator Robert Hess describes Carlsen as the "hardest worker you'll find" both at the board and in preparation. "He is second-to-none at evading common theoretical lines and prefers to outplay his opponents in positions where both players must rely on their understanding of the current dynamics," Hess says...

At the start of this year, news emerged of Nepomniachtchi and his team having access to a supercomputer cluster, Zhores, from the Moscow-based Skolkovo Institute of Science and Technology. He was using it for his Candidates tournament preparation, a tournament he went on to win. He gained the challenger status for the World Championship and the Zhores supercomputer reportedly continued to be a mainstay in his team. Zhores was specifically designed to solve problems in machine learning and data-based modeling with a capacity of one Petaflop per second.... Players use computers and open-source AI engines to analyze openings, bolster preparation, scour for a bank of new ideas and to go down lines that the other is unlikely to have explored.

The tiny detail though is, that against Carlsen, it may not be enough. He has the notoriety of drawing opponents into obscure positions, hurling them out of preparation and into the deep end, often leading to a complex struggle. Whether you have the fastest supercomputer on your team then becomes almost irrelevant. It comes down to a battle of intuition, tactics and staying power, human to human. In such scenarios, almost always, Carlsen comes out on top. "[Nepomniachtchi] couldn't show his best chess...it's a pity for the excitement of the match," he said later, "I think that's what happens when you get into difficult situations...all the preparation doesn't necessarily help you if you can't cope in the moment...."

Soon after his win on Friday, Carlsen announced he'd be "celebrating" by playing the World Rapid and Blitz Championships in Warsaw, a fortnight from now. He presently holds both those titles...

The article also remembers what happened in 2018 when Carlsen was asked to name his favorite chess player from the past. Carlsen's answer?

"Probably myself, like, three or four years ago."
Android

Android Games Are Coming To Windows PCs In 2022 (gizmodo.com) 19

Google is bringing Android games from Google Play to Windows laptops, PCs, and tablets, the company announced on Thursday. Gizmodo reports: Google announced a standalone Google Play Games launcher that lets gamers play mobile titles on Windows PCs at The Game Show Awards on Thursday. The upcoming app will allow players to close out of their game on one device and resume playing where they left off on another. This means you could switch between a Chromebook, Windows PC, and Android phone without losing saved data. The app, which is being built and distributed by Google, runs games locally on your system, no cloud streaming required. So far, Google has only teased the service in a brief video clip, so some important details haven't been revealed. We do, however, know it is set to arrive sometime in 2022.
Microsoft

Microsoft Quietly Told Apple It Was Willing To Turn Big Xbox-exclusive Games Into iPhone Apps (theverge.com) 7

Private emails show Microsoft wheeling and dealing to get into the App Store. From a report: Remember when Apple pretended like it would let cloud gaming services like Microsoft xCloud and Google Stadia into the App Store, while effectively tearing their business models to shreds? Know how Microsoft replied that forcing gamers to download hundreds of individual apps to play a catalog of cloud games would be a bad experience? In reality, Microsoft was willing to play along with many of Apple's demands -- and it even offered to bring triple-A, Xbox-exclusive games to iPhone to help sweeten the deal. That's according to a new set of private emails that The Verge unearthed in the aftermath of the Epic v. Apple trial.

These games would have run on Microsoft's Xbox Cloud Gaming (xCloud) platform, streaming from remote server farms filled with Xbox One and Xbox Series X processors instead of relying on the local processing power of your phone. If the deal had been made, you could have theoretically bought a copy of a game like Halo Infinite in Apple's App Store itself and launched it like any other app -- instead of having to pay $14.99 a month for an Xbox Game Pass Ultimate subscription with a set catalog of games and then needing to use Microsoft's web-based App Store workaround. But primarily, Microsoft was negotiating to bring its Netflix-esque catalog of xCloud games to the App Store, at a time when Apple had gotten very touchy about cloud gaming in general.

The emails, between Microsoft Xbox head of business development Lori Wright and several key members of Apple's App Store teams, show that Microsoft did start with a wide array of concerns about stuffing an entire service worth of Xbox games into individual App Store apps as of February 2020. Wright mentioned the "Complexity & management of creating hundreds to thousands of apps," how they'd have to update every one of those apps to fix any bugs, and how all those app icons could lead to cluttered iOS homescreens, among other worries.

Games

Year After Cyberpunk Debut, CD Projekt No Nearer Redemption (bloomberg.com) 95

A year since the botched premiere of CD Projekt SA's Cyberpunk 2077, things haven't got a whole lot better for the struggling Polish video-game studio. From a report: The shares are down 54% in that time and analyst price targets indicate a further 15% downside over the coming 12 months. It's a far cry from the hype that surrounded the launch of the futuristic role-playing game that had been touted as the next in a line of blockbusters that culminated with the third installment of the Witcher series in 2015. Where analysts had originally expected Cyberpunk sales of 30 million units in the year after the game's release, they now expect 17.3 million copies to have been sold in that time, according to the average of nine estimates compiled by Bloomberg. That includes 13.7 million sold in pre-orders and at around the time of last year's launch. "2021 has illustrated how long and bumpy the road to rehabilitation will be," said Matti Littunen, an analyst at Bernstein. "Fixing Cyberpunk, which is the key for audience relationship, will take a while." Even as Cyberpunk is finally getting better reviews thanks to multiple patches, redemption remains distant. In 2022, when the studio plans to release a new, technically advanced version of the game for next-generation consoles, analysts see sales rising to only 5.3 million units from 3.6 million for 2021. They are also uncertain about average prices, as Cyberpunk is continues to be sold at a discount to its launch price of $59.99.
NES (Games)

Masayuki Uemura, Creator Of The NES And SNES, Dies At 78 (kotaku.com) 26

Masayuki Uemura was the lead architect for the Famicom (aka the Nintendo Entertainment System) and the Super Famicon (aka the SNES). The mark he left on the gaming industry and popular culture is indelible. According to Oricon News, Uemura passed away on December 6. He was 78. Kotaku: Ritsumeikan University, where Uemura became the director of game studies after retiring from Nintendo in 2004, announced his passing earlier today. Originally, Uemura worked at Sharp, selling photocell tech to various companies, including his future employer Nintendo. Once joinging the company, he worked with Gunpei Yokoi to integrate the photocell technology into electronic light gun games. He would go on to work on plug-and-play consoles like Nintendo's Color TV-Game.

But everything changed in 1981 with a single phone call. "President Yamauchi told me to make a video game system, one that could play games on cartridges," Uemura told Matt Alt in an interview published last year on Kotaku. "He always liked to call me after he'd had a few drinks, so I didn't think much of it. I just said, "Sure thing, boss," and hung up. It wasn't until the next morning when he came up to me, sober, and said, "That thing we talked about -- you're on it?" that it hit me: He was serious."

Bitcoin

Ubisoft Becomes First Major Gaming Company To Launch In-Game NFTs (decrypt.co) 48

An anonymous reader quotes a report from Decrypt: Today, the publisher behind Assassin's Creed and Just Dance revealed Ubisoft Quartz, a platform that lets players earn and purchase in-game items that are tokenized as NFTs on the Tezos blockchain. Quartz will launch first in the PC version of Tom Clancy's Ghost Recon Breakpoint, the latest online game in the long-running tactical shooter series. Quartz will launch in beta on December 9 in the United States, Canada, France, Germany, Spain, Italy, Belgium, Brazil, and Australia. Ghost Recon Breakpoint players who have reached XP level 5 in the game can access the NFT drops. Ubisoft's release says that players must be at least 18 years old to create a Tezos wallet for use with the game.

Ubisoft is referring to its NFT drops as "Digits" and plans to release free NFTs for early adopters on December 9, 12, and 15, with further drops planned for 2022. An infographic shows items such as weapon skins and unique armor and apparel, along with a message that teases future initiatives: "This is just the beginning" [...] Much of Ubisoft's announcement today highlights the difference in environmental impact between the proof-of-stake Tezos blockchain and the energy-intensive Bitcoin. Tezos claims that a single transaction on its network uses "more than 2 million times less energy" than Bitcoin, the leading cryptocurrency. It also suggests that a single Tezos transaction uses about as much energy as a 30-second streaming video, whereas a Bitcoin transaction is estimated to measure up to the environmental impact of a full, uninterrupted year of streaming video footage.

Quake

After 25 Years, Quake 1 Gets Major 'Horde' Mode Update (arstechnica.com) 60

Ars Technica reports: Months after the first-person-shooter classic Quake got a major 25th anniversary re-release, its modern handlers have returned with an update that exceeds all expectations. Thursday's new 770MB patch on all platforms (Xbox, PlayStation, Switch, PC) adds an entirely new co-op combat mode, and it officially opens the game's mod floodgates for players outside the PC ecosystem.

The uncreatively named "Horde" mode works much like a mode of the same name in Gears of War. Instead of progressing through a level from start to finish, players are expected to hunker down inside a somewhat circular arena and then contend with hundreds of enemies spawning from all sides. Kill a full "wave" of foes, and your team will get a moment to breathe, replenish health and ammo (or argue over who gets to use it), and do it all over again.

For the sake of Quake's first-ever official co-op mode (beyond the campaign, which always supported co-op as an option), Bethesda support studio MachineGames has whipped up four brand-new battling arenas, which are pictured above. Each includes at least one "silver key" door, which is full of more powerful weapons and is gated until players earn a key by defeating a tougher "boss wave" of foes. Get through nine enemy waves, and your team gets a "gold key." You can either exit the level at that point or stay and keep fighting increasingly tough foes until your team dies.

In addition, Quake now has a new "add-on" menu, and this week's patch gives it an option for playing the foggy 2012 Quake mod "Honey."
Games

Magnus Carlsen Wins Longest World Chess Championship Game of All Time (chess.com) 23

The first victory of the 2021 FIDE World Championship happened in game 6 after GM Magnus Carlsen defeated GM Ian Nepomniachtchi in a record 136 moves. Chess.com reports: Carlsen's victory came after the world champion exchanged a queen for two rooks, provoking a long, tense endgame -- a strategy that eventually proved effective. With both players working on increment after move 80, Magnus converted the position into a rook, knight, and two pawns for a queen, which ended up enough to take the match lead. It was the first decisive game in the classical rounds of a world championship in over five years.
Sony

PlayStation Plans New Service To Take On Xbox Game Pass (bloomberg.com) 14

Sony Group's PlayStation division is planning a new subscription service to compete with rival Microsoft's popular Xbox Game Pass, according to people familiar with Sony's plans and documents reviewed. Blooomberg: The service, code-named Spartacus, will allow PlayStation owners to pay a monthly fee for access to a catalog of modern and classic games, said the people, who asked not to be identified because they weren't authorized to speak to the press about the plans. The offering will likely be available on the smash hit PlayStation 4, which has sold more than 116 million units, and its elusive successor, the PlayStation 5, which launched more than a year ago but is still difficult to buy due to supply chain issues.

When it launches, expected in the spring, the service will merge Sony's two existing subscription plans, PlayStation Plus and PlayStation Now. Currently, PlayStation Plus is required for most online multiplayer games and offers free monthly titles, while PlayStation Now allows users to stream or download older games. Documents reviewed by Bloomberg suggest that Sony plans to retain the PlayStation Plus branding but phase out PlayStation Now.

Games

Razer's Qualcomm-powered Handheld Console Leaks (theverge.com) 11

Qualcomm appears to be collaborating with Razer on a new gaming handheld developer kit built around its upcoming Snapdragon G3X processor. From a report: Leaked slides published by VideoCardz call the device a "Snapdragon G3X Handheld Developer Kit," suggesting it will primarily be aimed at software developers and manufacturers to help them build their own software and hardware powered by Qualcomm's mobile gaming technology. Alongside it, VideoCardz has also obtained slides detailing Qualcomm's next flagship smartphone processor, the Snapdragon 8 Gen 1. The name shows off Qualcomm's new branding for its mobile chips announced last month. The processor will reportedly be manufactured using a 4nm process, with a CPU that's 20 percent faster and 30 percent more power efficient, and a GPU that's 30 percent faster and 25 percent more power efficient than previous generation models.
XBox (Games)

Xbox Series S Was 'Black Friday's Most Popular Console' (videogameschronicle.com) 39

Microsoft's $300 Xbox Series S was the most popular console during Black Friday, it's been claimed. From a report: According to Adobe's Digital Economy Index data, the cheaper Series S outsold both PS5, Switch OLED Model and the more expensive Xbox Series X during the biggest holiday sale day of the year. Adobe claims its data comes from analysing 1 trillion visits to retail sites, in addition to surveying over 1,000 retailers on their most popular items. If accurate, a key element of Series S's popularity is likely that, unlike the highly sought-after PlayStation 5 and Xbox Series X, Series S has been widely available to purchase during Black Friday week. At the time of publishing, it's still in stock at many retailers.
Games

How a Dream Job Streaming on Twitch Can Become a Burnout Nightmare (theguardian.com) 136

"Streamers are not really known for hard partying..." writes the Guardian's videogames editor, after meeting the up-and-coming stars of Twitch.

"I was instead astonished — and, honestly, worried — by how hard they worked." The woman sitting next to me told me that she streams for eight to 10 hours every day, and when she wasn't live she was curating her social media, responding to fans, scouting for brand partnerships or collaborations with other streamers; throughout our conversation she was visibly resisting the impulse to check her phone, where new stats and fan comments and potential opportunities were presumably stacking up. I asked what she does for fun and she seemed genuinely confused by the question.

Playing video games for an audience for a living sounds like fun — and hell, there are many worse jobs out there — but it is also an ultra-competitive profession that attracts millions of aspiring kids with limitless energy and absolutely no concept of work-life balance. It involves extreme hours and intense pressure to be constantly available to the audience of viewers on whom they depend. And according to recently leaked Twitch data, the top 1% of streamers on its platform received more than half of the $889m (£660m) it paid out to creators last year; three quarters of the rest made $120 (£89) or less. Millions made nothing at all.

I was not surprised, over the following years, to read story after story about these energetic young people — with what must have seemed like the best job in the world — burning out. When you are broadcasting yourself so much of the time, when your hobby becomes your job and your job becomes your hobby, and when your personality becomes your brand and your brand becomes your personality, what does life offline look like for you? Who are you when the camera is off? The fact is that, especially for up-and-coming streamers trying to make it in the crowded world of playing video games on the internet, the camera is almost never off. Sticking to a regular schedule is the best way to build an audience on Twitch, and those schedules regularly involve at least eight hours of continuous streaming, five days a week or more... The reasons for these ultra-demanding hours are simple: the more you broadcast, the greater your chances of being featured on Twitch's homepage, the more followers you accrue, and the more money you might eventually make.

The article acknowledges that among Twitch streamers, "tens of thousands of creators make at least a livable wage.

"It is no wonder, then, that many streamers end up obsessed with the numbers and graphs and invisible algorithms that determine their fate."
Classic Games (Games)

World Chess Champion Urges Quicker Games, Is Also Rich (chessnews.com) 81

CNN profiles Magnus Carlsen, the world's best chess player — and the state of the chess community today: Interest in chess spiked at the beginning of the pandemic, and again in October 2020 after the release of the Netflix series, "The Queen's Gambit." In the first three weeks after its debut, sales of chess sets went up by 87% in the U.S. and sales of books about chess leaped 603%, according to marketing research company NPD Group. Not since the 1970s, when American legend Bobby Fischer burst onto the scene, has the game captured the attention of the world like this....

Carlsen tries hard to be indifferent toward anything at all during the press conference and interview. But he does have strong opinions on how the game should be changed to make sure it holds the attention of the current groundswell of interested players. "I've been somebody who's supported having quicker games in the world championship for a long time," he said. "I think for people who are not into chess at all, who don't know anything about the game, you're more naturally attracted to quicker games." World championship games can last hours and often end in ties because mistakes are so rare...

Carlsen's love of fast-paced chess isn't surprising, considering he is the current world champion in both "Rapid" and "Blitz" formats — games that generally last for 15 minutes or less. His tiebreak wins in previous championship games were both in the rapid format and there are numerous videos on YouTube where his quick thinking is showcased. Computers are now powerful enough to calculate billions of possible move combinations in seconds, ably deciding the best possible option. It makes preparation more exacting and less enjoyable, and Carlsen thinks quicker games would help solve that...

Carlsen could rightly be considered the greatest chess player ever. He has been the world champion for eight years and holds the longest unbeaten run in history. He only trails Russian grandmaster Garry Kasparov in weeks spent as the highest rated player.

But the New York Times points out that Carlsen has done something none of his chess-playing predecessors have ever done. "He has leveraged his fame to become one of the chess world's leading impresarios. In the process, he has amassed a small fortune." Carlsen has several private sponsorship agreements, including with Unibet, a sports betting site; Isklar, a Norwegian water company; and Simonsen Vogt Wiig, a Norwegian law firm. But the main vehicle for his business ventures is Play Magnus, a company that he co-founded in 2013, the year he became world champion. Initially designed as an app that allowed users to mimic Carlsen's playing style and strength at different ages, Play Magnus has expanded, mostly through acquisitions, to become a company with a dozen subsidiaries. It now includes an online playing site, multiple teaching and training platforms, and digital and book publishing arms.

According to Andreas Thome, Play Magnus's chief executive, the company has about 250 employees and about four million registered users of its products and proprietary learning programs. One year after it went public on the Euronext Growth Oslo stock exchange, Play Magnus now has a market capitalization of about $115 million. It is the only publicly traded chess company in the world.

Carlsen's personal stake in the company is worth nearly $9 million, the Times points out — even as Carlsen is now competing in the world chess championship for a $2.24 million prize, where "as much as 60% will go to the winner."

In the 14-game match, the first two games...all ended in a draw. "The result means there have now been 16 draws in a row in world championship games played at classical time controls," the Guardian pointed out, "dating back five years to game 11 of Carlsen's match against Sergey Karjakin in November 2016."

And then the third game, played Sunday....also ended in a draw.
First Person Shooters (Games)

'Halo Infinite': Fun to Play, But Newer Gamers Complain Its Rewards System Is Slow (msn.com) 27

"For Halo fans who only care about multiplayer, 'Halo Infinite' is a free-to-play game," writes the Washington Post. "But improbably, it's messing up the free-to-play part." [I]ts progression system has been widely criticized for being too slow. You can only advance...and earn rewards by completing specific objectives for a few hundred experience points. Nothing else counts toward your progress besides a morsel of experience points earned just by playing a match, win or lose. Many of these challenges distract from the objective of winning matches, like when players are asked to use certain weapons or vehicles to get a kill. And since the current playlist system means you can't choose what game type you'll play, oftentimes you'll see people running around using less-than-viable guns instead of, say, capturing the flag in a game of Capture the Flag...

Progression by itself is a tricky balancing act for developer 343 Industries, a studio that has never released a free-to-play game before. The issue is exacerbated by separating rewards out to be used only for specific armor sets. So for example, if you earn a blue color coating for armor, it's applicable to only one type of armor. Currently, there are samurai-themed items on sale in the digital shop, including a sword belt for $15. The value of the sword is significantly lowered once you realize it can only be used along with the armor set unlocked by playing the event. There's a surprising lack of cosmetic interoperability: If you want to wear the sword belt on your Mark VII armor, you're out of luck. "Infinite" restricts armor customization to specific "core" armor sets, like the Mark VII or Mark V. Anything samurai-related can only be attached to the samurai armor set.

If all of that sounds confusing, it is, and it's one of the main reasons the game's monetization needs a rethink. Regardless of your opinion on the value of cosmetic-only rewards, 343 Industries had years of industry research to fall back on to implement these features better, communicate them more clearly and understand how challenge-only progression might divide the player base between people who focus only on completing challenges and those who'd rather work toward the objectives of a match.

All this criticism comes with a big caveat: The core gameplay of "Halo Infinite" has received almost universal praise. The game is undeniably fun for almost anyone who touches it. But the fun turns to frustration if players don't feel sufficiently rewarded for the experience. Therein lies the great divide in the Halo audience. Longtime Halo players like myself play the games because, well, they feel fun to play; "Halo Infinite" succeeds on those merits. But players who are accustomed to earning cosmetic rewards in free-to-play games feel cheated when those rewards don't come fast enough. That's just how multiplayer games work these days....

"Halo Infinite" was very nearly a home run, but 343 Industries is struggling coming to grips with the free-to-play reality, and the audience is left confused and frustrated because of it.

PlayStation (Games)

The Next Generation of Gaming Didn't Actually Arrive With Xbox Series X and PS5 (theverge.com) 46

A year ago, the next generation of console gaming was supposed to have arrived. The Xbox Series X (and Series S) and PlayStation 5 strode boldly onto the scene, with massive chassis and even bigger promises of games with better graphics, shorter loading times, and revolutionary new breakthroughs. But a year in, and that next generation of gaming has yet to arrive. From a report: There are still too few consoles, and more importantly, too few games that truly take advantage of them, leaving the first year of the PS5 and Xbox Series X more of a beta test for the lucky few who have been able to get ahold of one, rather than the proper start of a new era of gaming.

A complicated mess of factors have led to the next-gen bottleneck. The physical consoles themselves are still nigh-impossible to buy, which naturally limits the number of customers who own them and can buy games for them. That in turn means that there's little incentive for developers to aim for exclusive next-gen titles that truly harness the power of the PS5 or Xbox Series X. Why limit yourself (and your sales) to the handful of next-gen console owners when there are millions of Xbox One and PS4 customers to whom you can sell copies of games? Adding to the mess has been the fact that industry-wide delays (many of which are due to similar pandemic-related issues as the broader supply chain problems) have also seen tons of next-gen optimized or exclusive games moved out to 2022 and beyond. Meaning even if you can get ahold of a console, there are still relatively few blockbuster titles to actually play on them.

Classic Games (Games)

27th Annual Text Adventure Competition Won By Game About - Text Adventures (ifcomp.org) 23

DevNull127 writes: Saturday afternoon, 91 geeks huddled around a Twitch stream to hear the winners announced for the 27th Annual Interactive Fiction Competition. This year's competition attracted 71 entries, and $10,396 was raised for a cash-prize fund (which is divided among all the game authors whose entries ranked in the top two-thirds, with the first-place finisher receiving a prize in the hundreds of dollars and the last entry in the top two-thirds receiving $10). But there's also a long list of fun non-cash prizes available in a "prize pool," and starting with the author of the first-place game, authors take their turn choosing. (Prizes included everything from 0.055 in Ethereum cryptocurrency to the conversion of your text adventure into a professionally-produced audiobook.)

After a six-week period where the general public played and voted on the 71 games, the first-place winner was chosen. It had a strange title — "And Then You Come to a House Not Unlike the Previous One." Its welcome screen jokingly promises "the latest in ASCII graphic technology to occasionally write high-res, text-based images directly onto a screen that is eighty characters wide or more..." In this text adventure game you play a teenager who starts out....playing a text adventure game (called "THE GLUTTONOUS ELF: Adventure #1"), with the game itself ultimately offering a kind of meta-commentary on the world of text adventures over the years.

Perhaps not surprisingly, this game also won a second award — the contest's special prize for the entry most-liked by the other games' authors who'd entered this year's competition.

This year's runner-up was "Dr Horror's House of Terror". It's not to be confused with the Christopher Lee/Peter Cushing movie with a similar name — except perhaps with some playful and intentional overlap which becomes apparent as the game progresses.

And a splendid time was had by all.

PC Games (Games)

Rockstar Games Apologizes for GTA Re-Release Glitches, Promises Updates and PC Originals (rockstargames.com) 32

Friday Rockstar Games issued an update in the Announcements section of the company's web site "regarding the unexpected technical issues that came to light as part of the launch of Grand Theft Auto: The Trilogy — The Definitive Edition." (See Slashdot's earlier coverage here and here.)

"Firstly, we want to sincerely apologize to everyone who has encountered issues playing these games..." the Rockstar Games Team wrote: The Grand Theft Auto series — and the games that make up this iconic trilogy — are as special to us as we know they are to fans around the world. The updated versions of these classic games did not launch in a state that meets our own standards of quality, or the standards our fans have come to expect.

We have ongoing plans to address the technical issues and to improve each game going forward. With each planned update, the games will reach the level of quality that they deserve to be.

A new Title Update is on the way in the coming days for all versions of Grand Theft Auto: The Trilogy — The Definitive Edition that will address a number of issues. We will update everyone as soon as it is live.

In the meantime, it pains us to mention that we are hearing reports of members of the development teams being harassed on social media. We would kindly ask our community to please maintain a respectful and civil discourse around this release as we work through these issues.

While one of the goals of the Definitive Editions was to allow players to enjoy these games on modern platforms for many years to come, we also understand that some of you would still like to have the previous classic versions available for purchase.

We will be adding the classic PC versions of Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas back to the Rockstar Store shortly as a bundle. Additionally, everyone who has purchased Grand Theft Auto: The Trilogy — The Definitive Edition for PC from the Rockstar Store through June 30, 2022, will receive these classic versions in their Rockstar Games Launcher library at no additional cost. We will update everyone as soon as these are back in the Rockstar Store.

Once again, we'd like to thank everyone for their patience and understanding while we work through these updates to ensure these games meet everyone's justifiably high standards.

Amiga

The Last Days of Amiga - and the Lost Amiga CD64 (youtube.com) 46

This week Mike Bouma (Slashdot reader #85,252) looked back nearly 30 years to the glory days of the world's first true 32-bit CD based home console — Commodore's Amiga32. In the final three months of 1993, the company had sold 100,000 in just three months in Europe, outselling Sega four to one, "and claiming 38% market share of all CD ROM drives sold in the U.K. (according to the Gallup Weekly Report)."

But the next year all over, Mike Bouma writes, summarizing reports from both Amiga Report and Wikipedia: Operations in Germany and the United Kingdom were still profitable, but Commodore was not able to meet demand for new units because of component supply problems — and could not release the (already made) Amiga CD32 stock in the United States due to a legal patent issue!

Commodore declared bankruptcy on April 29, 1994, causing the CD32 to be discontinued only eight months after its debut.

This look back was apparently inspired by a report from retro gaming vlogger Lady Decade about what then happened to the Amiga CD32 after Commodore's demise — and about the system that would've been its successor: the lost Amiga64.

Earlier this week Mike shared the news that attempts to make a 'Doom' clone for the Amiga 500 have already led to a demo map (for both Amiga 500s with one megabyte of RAM and Atari STs with two megabytes of RAM).

And for more vintage retro-gaming goodness, Mike adds that "In my opinion the most impressive game released for the system was Super Stardust by Bloodhouse, published by Team17." It was the sequel to Stardust for the Amiga 500 and Atari STE. Bloodhouse merged with Terramarque (famous for their impressive Amiga 500 game Elfmania) to form Housemarque, which is still making games as of today.

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