×
Businesses

Amazon's Next CEO Says He's Committed To Making Video Games (bloomberg.com) 50

An anonymous reader quotes a report from Bloomberg: One day before he was named the next chief executive officer ofAmazon.com Inc., Andy Jassy reaffirmed his commitment to making video games while acknowledging the stark challenges the team has faced, according to an email to staff reviewed by Bloomberg. Jassy expressed support for Mike Frazzini, the head of Amazon Game Studios and the subject of a Bloomberg profile last week examining the troubles the company has faced in gaming. The story was based on interviews with more than 30 current or former Amazon employees. Both executives sent emails to their staff this week referencing the article, saying the accounts were exaggerated but recognizing that they had made mistakes.

"Some businesses take off in the first year, and others take many years," wrote Jassy, currently the head of Amazon's cloud computing division and Frazzini's boss. "Though we haven't consistently succeeded yet in AGS, I believe we will if we hang in there." "Being successful right away is obviously less stressful, but when it takes longer, it's often sweeter," Jassy wrote in the email Monday. "I believe this team will get there if we stay focused on what matters most."

The pledge of support from Jassy takes on added importance now that Amazon has said he will succeed Jeff Bezos as CEO this summer. The company's entry into video game creation in 2012 was originally ordered by Bezos, three people who worked with the founder have said. Since then, Amazon has spent billions of dollars, released two big-budget games -- both of which flopped -- and canceled many other projects. Its struggles reflect broader issues big tech companies have discovered when trying to break into gaming.

PlayStation (Games)

Sony Says It Sold 4.5 Million PlayStation 5 Consoles Last Year and Took a Loss on Sales (polygon.com) 41

Sony shipped more than 4.5 million PlayStation 5s from the console's Nov. 12 launch to the end of the year, but it took a loss on those sales because the PS5's "strategic price point" is lower than what it cost to manufacture it. From a report: The disclosure was part of Sony's quarterly report to investors, delivered in Japan earlier today. The losses on PS5 sales were not specifically broken out -- and they were part of an overall Game & Network Services Segment that saw a 26.7 billion yen ($2.5 billion) increase in operating income over the same quarter in 2019. Sony's PlayStation revenue from game sales (both PS4 and PS5, add-on content included) plus larger profit margins on the outgoing PlayStation 4 more than made up any shortfall, the company said. By comparison, the PlayStation 4 sold more than 4.2 million units from its November 2013 launch to the end of that year. The company in November said the new PlayStation 5 is facing "unprecedented" demand, making its availability scarce, even though more PS5s have been available, in whole numbers, than their predecessor. Microsoft's Xbox Series X has faced the same issue, with the company's chief financial officer telling investors back in November that a console shortage could last until April.
Emulation (Games)

Hacker Group Inserted Malware In NoxPlayer Android Emulator (zdnet.com) 2

A mysterious hacking group has compromised the server infrastructure of a popular Android emulator and has delivered malware to a handful of victims across Asia in a highly-targeted supply chain attack. ZDNet reports: The attack was discovered by Slovak security firm ESET on January 25, last week, and targeted BigNox, a company that makes NoxPlayer, a software client for emulating Android apps on Windows or macOS desktops. ESET says that based on evidence its researchers gathered, a threat actor compromised one of the company's official API (api.bignox.com) and file-hosting servers (res06.bignox.com).

Using this access, hackers tampered with the download URL of NoxPlayer updates in the API server to deliver malware to NoxPlayer users. Despite evidence implying that attackers had access to BigNox servers since at least September 2020, ESET said the threat actor didn't target all of the company's users but instead focused on specific machines, suggesting this was a highly-targeted attack looking to infect only a certain class of users. Until today, and based on its own telemetry, ESET said it spotted malware-laced NoxPlayer updates being delivered to only five victims, located in Taiwan, Hong Kong, and Sri Lanka.
"We discard the possibility that this operation is the product of some financially motivated group," an ESET spokesperson told ZDNet today via email. "We are still investigating, but we have found tangible correlations to a group we internally call Stellera, which we will be reporting about in the near future."
Games

Elon Musk Says His Start-Up Neuralink Has Wired Up a Monkey To Play Video Games Using Its Mind (cnbc.com) 72

Tesla boss Elon Musk said in an interview late Sunday that a monkey has been wired up to play video games with its mind by a company he founded called Neuralink. CNBC reports: Neuralink put a computer chip into the monkey's skull and used "tiny wires" to connect it to its brain, Musk said. "It's not an unhappy monkey," he said during a talk on Clubhouse, a new social media app gaining popularity that allows people to have informal voice chats while others listen in. "You can't even see where the neural implant was put in, except that he's got a slight like dark mohawk."

The billionaire -- who also spoke about space travel, colonies on Mars, crypto, artificial intelligence and Covid-19 vaccines -- said Neuralink is trying to figure out if it can use its chips to get monkeys to play "mind Pong" with each other. "That would be pretty cool," said Musk, who is CEO of Neuralink, in addition to SpaceX and Tesla. Neuralink's team of around 100 people is trying to develop an implementable computer-brain interface. Musk describes it as a Fitbit in your skull with tiny wires that go into your brain. [...] Musk said Neuralink will "probably" be releasing some videos that show the company's progress in the next month or so.
Last August, Neuralink conducted a live demo of its technology on three pigs. A wireless link from the Neuralink device showed the pig's activity activity as it snuffled around a pen on stage.

Musk made the comments on the audio chat app Clubhouse, where he also grilled Robinhood CEO about what happened with GameStop.
Google

Google Stadia Shuts Down Internal Studios, Changing Business Focus (kotaku.com) 43

Google Stadia, the late 2019 streaming platform that promised to revolutionize gaming by letting users stream games without needing to own a powerful PC or console, is altering course, getting out of the game-making business and will now offer its platform directly to game publishers alongside offering Stadia Pro to the public. From a report: The company is announcing the news today, though Kotaku began to hear rumblings from sources close to Stadia last week that Google's service was heading for a major change. One games industry source told Kotaku that Google was canceling multiple projects, basically any games slated for release beyond a specific 2021 window, though they believed games close to release would still come out. Today brings some clarification. Google will close its two game studios, located in Montreal and Los Angeles. That closure will impact around 150 developers, one source familiar with Stadia operations said. The company says it will try to find those developers new roles at Google. Jade Raymond, the veteran producer who helped build Assassin's Creed for Ubisoft and moved on to EA several years ago before leaving to run game creation at Stadia, is exiting the company, according to Google.
Games

Amazon Can Make Just About Anything -- Except a Good Video Game (bloomberg.com) 97

An anonymous reader quotes a report from Bloomberg, which is "based on interviews with more than 30 current and former Amazon employees, most of whom spoke under the condition of anonymity citing fears of litigation or career repercussions." From the report: Mike Frazzini had never made a video game when he helped start Amazon Game Studios. Eight years later, he has released two duds, withdrew both from stores after a torrent of negative reactions and canceled many more. For a company that dominates countless areas of retail, consumer electronics and enterprise computing, the multiple failures in gaming show one realm that may be impervious toAmazon.com's distinctive business philosophy. It tried to make games the Amazon way, instead of simply making games people would want to play.

Frazzini is an Amazon lifer who came up in the books section of the website, where he endeared himself to Jeff Bezos as a manager there. Conventional wisdom inside the company is that if you can run one business, you can run any other. Amazon's deep financial resources certainly help. As head of the games division, Frazzini has acquired established development studios and pushed the company to spend nearly $1 billion for the live video streaming website Twitch. Frazzini recruited some of the top names in the video game industry, including creators of the critically acclaimed franchises EverQuest and Portal, as well as executives fromElectronic Arts Inc.and other big publishers.

Then, according to numerous current and former employees of Frazzini's game studios, he ignored much of their advice. He frequently told staff that every Amazon game needed to be a "billion-dollar franchise" and then understaffed the projects, they say. Instead of using industry-standard development tools, Frazzini insisted Amazon build its own, which might have saved the company money if the software ever worked properly. Executives under Frazzini initially rejected charges that New World, an Amazon game that would ask players to colonize a mythical land and murder inhabitants who bear a striking resemblance to Native Americans, was racist. They relented after Amazon hired a tribal consultant who found that the portrayal was indeed offensive, say two people who worked on the project. The game, previously planned for release last year, is now scheduled for this spring.

Nintendo

Nintendo Sued by European Gamers Hampered by Broken Controllers (bloomberg.com) 39

Nintendo faces a complaint from BEUC, a European consumer group, over what it calls "systematic problems" with the controllers for the company's popular Switch games console. BEUC said it filed a complaint with the European Union and national consumer protection organizations after evidence from users showed that in 88% of cases, "the game controllers broke within the first two years." A report adds: The group said some 25,000 gamers and other consumers across Europe, including France, Belgium and the Netherlands, complained about a "recurring technical problem with Nintendo Switch controllers, commonly referred to as 'Joy-Con Drift,' according to a statement on Wednesday. The problem causes a glitch where characters can move within games without any input from the user.
Games

Plex Launches Retro Video Game Streaming Service (betanews.com) 52

Brian Fagioli, writing at BetaNews: Today, Plex launches a retro video game streaming service that should make playing older titles even easier. Called "Plex Arcade," it currently only offers games licensed from Atari, so we are talking really old-school stuff here, folks (think Centipede and Combat). At $4.99 month ($2.99 for those with Plex Pass) it is rather affordable. Unfortunately, there is one big catch -- Linux users are being left out.
Businesses

GameStop Stock Jumps To New Record (wsj.com) 82

GameStop shares surged to a record Monday, before pulling back and giving up much of their gains, the latest sign that frenetic trading by individual investors is leading to outsize stock-market moves. From a report: Class A shares of the Texas-based games retailer surged as much as 145% to $159.18 in morning trading, before reversing course and briefly turning lower. By midday, the stock was up 27% at $82.55, up more than 330% in 2021. The rapid swings prompted the New York Stock Exchange to briefly halt trading multiple times. The rally has been fueled by individual investors, encouraging each other on social media to pile into GameStop shares and options. The buying pressure has led money managers to switch out of substantial bets that the stock would fall, analysts said. This resulted in a short squeeze, in which rising prices prompt investors to buy back shares they had sold short to cut their losses, pushing the stock higher still.

The company has become a high-profile battleground between bullish chatroom-driven day traders, especially on online platform Reddit, and hedge fund short sellers, who have been betting against the stock. GameStop has been the most-actively traded stock by customers of Fidelity Investments in recent sessions, with buy orders outnumbering sell orders by more than four-to-one, according to the brokerage. "We broke it. We broke GME at open," one Reddit user wrote Monday after the NYSE halted trading, referring to GameStop's stock-market ticker. The tussle over the company, with a modest market value of about $5 billion at Friday's close and four years of declining sales, exemplifies the increased sway of retail investors. Many poured into the market during the coronavirus lockdown, congregating on online platforms to swap trading ideas and to boast about winning bets.
From last week: Gaming the System: How GameStop Stock Surged 1,500% In Nine Months.
XBox (Games)

'We Messed Up'. Microsoft Rescinds Xbox Live Gold Price Hike (forbes.com) 55

"We messed up today," the Xbox Live Gold team wrote late Friday night, "and you were right to let us know." Their blog post's new title? "No Changes to Xbox Live Gold Pricing, Free-to-Play Games to be Unlocked."

Forbes reports: It has been a very strange few days for Microsoft and Xbox fans. On Friday, Microsoft announced that for effectively no real reason, it was doubling the price of Xbox Live Gold from $60 a year to $120 a year. Immediately, this generated massive pushback from both players, who would bear those costs, and the press, who dubbed Xbox Live Gold suddenly "the worst deal in gaming."

It took all of maybe 14 hours for Microsoft to come back and...kill the entire idea. Not only that, as in addition to reverting the planned price increase, they also announced that they were working on making all free-to-play games able to be played without needing Xbox Live Gold, a long-requested change, which would roll out over the next few months...

Microsoft is trying very hard to push people into signing up for Ultimate and Game Pass, and this price increase was meant to be a win-win for them. Either people were now close enough to the yearly price of Ultimate where they'd just do that instead, or they would be paying twice as much for Gold which meant more sub revenue anyways. What could go wrong? What is not clear, however, is why Microsoft did not anticipate the reaction....

Citing a Twitter thread from analyst Daniel Ahmad, the article concludes that "Microsoft knows that it is losing the console sales battle, and they will likely continue to lose it to Sony.

"So their main desire is to increase Game Pass adoption as much as possible to essentially be the definitive game subscription service in the market before others catch up."
XBox (Games)

Microsoft Increases Xbox Live Gold Prices (engadget.com) 36

Microsoft continues sending not-so-subtle signals that it would really, really like you to drop Xbox Live Gold in favor of Game Pass. From a report: The company has raised prices for new Xbox Live Gold memberships across the board, with the changes becoming more noticeable the longer you're ready to commit. The one- and three-month plans aren't much pricier at $11 and $30 respectively (up $1 and $5), but six months now costs you $60 -- well above the $40 you used to pay. And when there's no longer a 12-month membership, you'll be looking at $120 per year if you insist on Gold. Existing six- and 12-month members will renew at the current price, Microsoft said.
UPDATE: 14 hours Microsoft rescinded this price hike. Their apologetic blog post began "We messed up...."
Opera

Opera Now Has a Game Engine To Go With Its Gamer-Focused Browser (engadget.com) 18

Opera has acquired YoYo Games, a British game development platform best known for GameMaker Studio 2, and is launching its Opera Gaming division. Engadget reports: Opera has bought the company for a simple reason: Opera GX. The gamer-focused web browser was launched in early access back in June 2019. Its headline feature is a slide-out control panel that lets you limit the browser's bandwidth and see which tabs are demanding the most CPU and RAM resources. Opera says it will create a new division, sensibly called Opera Gaming, by combining the Opera GX and GameMaker teams.

"We have always had big plans for improving GameMaker across all platforms, both from the perspective of improving accessibility and further developing the features available to commercial studios," Stuart Poole, General Manager of YoYo Games said. "And now we can't wait to see them arrive much sooner."

EU

Valve and Five PC Games Publishers Fined $9.4M for Illegal Geo-Blocking (techcrunch.com) 98

A four-year antitrust investigation into PC games geo-blocking in the European Union by distribution platform Valve and five games publishers has led to fines totalling $9.4 million after the Commission confirmed today that the bloc's rules had been breached. From a report: The geo-blocking practices investigated since 2017 concerned around 100 PC video games of different genres, including sports, simulation and action games. In addition to Valve --which has been fined just over $1.94 million -- the five sanctioned games publishers are: Bandai Namco (fined $412k), Capcom ($479k), Focus Home ($3.39 million), Koch Media ($1.2 million) and ZeniMax ($1.94 million). The Commission said the fines were reduced by between 10% and 15% owing to cooperation from the companies, with the exception of Valve who it said chose not to cooperate (a "prohibition Decision" rather than a fine reduction was applied in its case). The antitrust investigation begun in February 2017, with a formal statement of objections issued just over two years later when the Commission accused the companies of "entering into bilateral agreements to prevent consumers from purchasing and using PC video games acquired elsewhere than in their country of residence" in contravention of EU rules.
PlayStation (Games)

CDPR CEO Blames 'In-Game Streaming' For Cyberpunk's Console Problems (arstechnica.com) 114

CD Projekt Red is still trying to contain the damage from widespread reports of major technical problems in the versions of Cyberpunk 2077 released for the PS4 and Xbox One last month. From a report: To that end, studio co-founder and CEO Marcin Iwinski today tweeted a video message seeking to explain the internal situation leading up to the problematic launch. "Despite good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet," Iwinski said in the message. "I, and the entire leadership team, are deeply sorry for this, and this video is me publicly owning up to that." The core of the problem, Iwinski said, was the "in-game streaming system" that Cyberpunk 2077 used to "feed" content and game mechanics to the engine without frequent breaks for loading. That system had to be "constantly improved" for last-gen consoles during development, Iwinski said, in order to keep up with the "epic" look of the PC version (which saw its graphics and other assets scaled down to work on more limited, older console hardware).

"Things did not look super difficult at first, [but] I think that time has proven we underestimated the task," Iwinski said. "Because the city is so packed and the disk bandwidth of old-gen consoles is what it is, it constantly challenged us." winski was less direct about why these problems with the console versions weren't discovered and either fixed or delayed before launch. "Every change and improvement needed to be tested, and as it turned out, our testing did not show a big part of the issues you experienced while playing the game," Iwinski said. He added that communication problems caused by the team working from home amid COVID-related restrictions meant some issues got lost over video calls or emails. "We saw significant improvements each and every day leading up to release [and] really thought we'd deliver in the day zero [version on consoles]," he said.

XBox (Games)

Xbox's 'Instant On' Feature Could Consume 4 Billion kWh By 2025 (arstechnica.com) 104

An anonymous reader quotes a report from Ars Technica: The "instant on" feature that's activated by default on new Xbox Series S/X consoles could suck up a total of 4 billion kWh -- the equivalent of a year's operation for a large power plant -- from US owners alone through 2025. That's according to a preliminary report released this week from the Natural Resources Defense Council, an environmentally focused nonprofit advocacy group. As the name implies, the "instant on" feature of the Series S/X (and the Xbox One before it) lets users skip the usual startup time when turning the console back on. That saves about 10 to 15 seconds of waiting per power cycle on the Series S/X, down from about 45 seconds on the Xbox One.

"Instant on" standby also lets the system check periodically for system updates in order to download and install them in between play sessions. But leaving the "instant on" feature active means the Xbox Series S/X draws nine to 10 watts of power 24 hours a day -- even when it's not being actively used -- compared to less than 1W if the standby settings are switched to "energy saving" mode. The Xbox Series S/X initially drew 25 to 28W of "instant on" standby power at launch, but a recent firmware update caused a dramatic reduction, placing the new systems below the ~13W drawn by the Xbox One's "instant on" mode. The PlayStation 5, by contrast, uses between 1 and 2 watts when sitting idle in "rest mode."

Games

Ubisoft To Make Star Wars Game, Marking End To EA Exclusivity (bloomberg.com) 31

Ubisoft said it will develop a new Star Wars game, indicating a longtime exclusivity agreement for Electronic Arts on the Walt Disney franchise will come to an end. From a report: The new Star Wars title is set to be the first not published by EA since Disney acquired Lucasfilm in 2012. The news sent shares of the two game companies diverging Wednesday. Ubisoft climbed more than 7%, and EA fell as much 3.2%. The agreement with EA is scheduled to expire in 2023. In an emailed statement, EA said: "We're proud of our long-standing collaboration with Lucasfilm Games, which will continue for years to come." Lucasfilm said in a blog post Wednesday morning that it had "a number of projects underway" with EA. Ubisoft said only that its game will be set in an open-world environment and will developed by the company's Massive Entertainment team in Sweden, best known for a series of shooting games called Tom Clancy's The Division. The group is also working on a game based on James Cameron's "Avatar" movies.
Nintendo

Microsoft Tried To Buy Nintendo, But Got Laughed Out of the Room (engadget.com) 111

An anonymous reader shares a report: Somehow, it's already been two decades since Microsoft first announced the Xbox, its foray into console gaming. Specifically, the Xbox was unveiled at CES in 2001 -- to commemorate that launch, Bloomberg has published an in-depth oral history of how the console came to be. It's a fascinating read, but one particular passage stands out: details on Microsoft's efforts to secure games for the brand-new console. While the company implored third-party developers to work on the Xbox, Microsoft also considered using its considerable financial might to buy developers. And Microsoft set its sights high, approaching Nintendo about an acquisition. Microsoft was laughed out of the room, says Kevin Bachus, a director for third-party relations on the Xbox project. "They just laughed their asses off," Bachus said to Bloomberg. "Like, imagine an hour of somebody just laughing at you. That was kind of how that meeting went."

Microsoft's specific pitch did make some amount of sense. At the time, Nintendo was lagging behind Sony badly from a hardware perspective. So Microsoft figured it could take on hardware production and leave Nintendo to focus on the software. "We actually had Nintendo in our building in January 2000 to work through the details of a joint venture where we gave them all the technical specs of the Xbox," said head of business development Bob Mcbreen. "The pitch was their hardware stunk, and compared to Sony PlayStation, it did. So the idea was, 'Listen, you're much better at the game portions of it with Mario and all that stuff. Why don't you let us take care of the hardware?â(TM) But it didn't work out."

Games

More Than Half of Americans Turned To Video Games During Lockdown (theverge.com) 48

According to Nielsen company SuperData's 2020 year in review, 55 percent of people picked up video games during the first phase of lockdowns. The Verge reports: According to SuperData, 66 percent of consumers from 18 to 24 played more console games, while 60 percent played more mobile titles. Unsurprisingly, buyers also tended toward digital purchases. SuperData reports that 27 percent of people -- about 1 in 4 -- played games to stay in touch with each other. [...] As physical spaces disappeared, video games became one of the few places for people to spend time together... SuperData estimates that digital games alone garnered $126.6 billion over the course of the year. The numbers may not spike this year as much as they did in 2020, but SuperData predicts "the long-term habits formed during lockdown are here to stay."
Earth

'Minecraft Earth' Will Shut Down On June 30th (engadget.com) 8

A little over a year after bringing Minecraft Earth in the US, Microsoft announced this week it will shut down the game later this year. Engadget reports: Minecraft Earth players have until June 30th, 2021, to play the augmented reality title before Microsoft shuts down its servers and it's no longer available to download from app marketplaces. Developer Mojang Studios blamed the coronavirus pandemic and all the changes to day-to-day life that have come with it for the shutdown. "Minecraft Earth was designed around free movement and collaborative play -- two things that have become near impossible in the current global situation," the studio said. Like Niantic with Pokemon Go, Mojang had tweaked the game to make it easier to play at home. Those changes clearly weren't enough.

But if there's a silver lining in today's news, it's that Mojang plans to send off Minecraft Earth in style. The studio is rolling out one last update for the game it says contains changes "to make your time in Minecraft Earth as fun as possible." Among other tweaks, the update does away with real-money transactions and drastically reduces the time it will take for players to craft and build things within the game. It also offers players a chance to see all the content that Mojang was working on before today's announcement. "We hope these adjustments will allow you to explore, craft, and build more -- while staying safe indoors," the studio said. Once June 30th comes and goes, Microsoft will delete player data on July 1st. If you spent money in Minecraft Earth at any point during the life of the game, you'll get a token that will allow you to download the Bedrock edition of Minecraft to your mobile device. You can find more details on the shutdown on the Minecraft website.

PlayStation (Games)

Forgotten PS1 Game 'Magic Castle' Finally Emerges Two Decades Later (engadget.com) 10

It might have taken more than 20 years, but a game intended for the original PlayStation has at last made its way into the world. Engadget reports: A group of Japanese developers worked on Magic Castle for eight months in the late '90s. They used Sony's Net Yaroze, a system with which hobbyists could make games for the console. The team sent the RPG to several publishers, but most didn't bite. Sony showed interest, but it wanted the developers to ditch their game and move to a different project. The team rejected the offer and later disbanded. And so the unfinished Magic Castle stayed on the shelf for over 20 years. Until now.

One of the developers, who goes by PIROWO, rediscovered the Magic Castle source code a while back. They decided to finish and release it, four console generations later. Magic Castle has some interesting tricks up its sleeve, as EuroGamer notes. It features dynamic music and you can customize the position of the user interface. There are four character classes to choose from and 20 floors with randomized elements to make your way through. You can download the game from the Internet Archive and play it with an emulator.

Slashdot Top Deals