Thanks to HomeLAN Fed for
details from today's Doom 3 modding seminar held at QuakeCon, with
"id Software programmers Robert Duffy and Jim Dose, animator Fred Nilsson and intern Robert Harris in attendance." On the question of the
Doom 3 SDK release date,
"Duffy said they were aiming for sometime next week but added, 'Don't quote me on that'." Other interesting tidbits include vehicle modding (
"Even though the gameplay doesn't lend itself to vehicles, Doom 3 does support vehicles and when the SDK is released a sample map will be included that will have a six wheeled buggy in it"), as well as level-of-detail issues for modders (
"Most of the artwork in the game started as a 3D model and things like character models had over 1 million polygons before they reduced them down to be used in the game. id plans to release exporters for programs like Maya and some sample character models for the game in order to help mod artists with their work.")