PC Games (Games)

Storytelling For MMO Games Discussed 40

Thanks to GameRifts for its interview with television and videogame scriptwriter Lee Sheldon regarding the state of writing/story in online gaming. Sheldon, who has most recently worked on Cyan's URU: Ages Beyond Myst, is asked "Do you see good, even epic story lines, becoming a core feature of MMORPGs in the future?", and responds: "Yes, and sooner rather than later... The big question of course is whether [developers will] continue to spend all their money on high quality art and programming and treat the writing as a hobby anyone can do. Without the same commitment to quality as in the other elements that make up an MMORPG the writing will continue to fail miserably."
Quake

First Doom3 Tourney @ QuakeCon 228

Rogerpq3 writes "The battleground is set - it's confirmed that the 9th annual QuakeCon 2004 video game festival and tournament at the Gaylord Texan Resort & Convention Center in Grapevine, Texas on August 12-15 will host the first DOOM 3 deathmatch championship ever. Be there to game, hang out with 5,000 of your closest friends, and compete for $150,000 in cash and prizes in the NVIDIA QuakeCon 2004 Championship Tournaments. Online registration for QuakeCon 2004 has begun at www.quakecon.org, and the event is free to all attendees."
First Person Shooters (Games)

Doomsday Gets DOOM, Heretic, Hexen Engines Upgrade 23

Ant writes "I just noticed Doomsday HQ, source of some of the best enhancements of original DOOM, Heretic, and Hexen game engines since the code was open-sourced, has released v1.8.0 of both the Linux and Windows ports. SkyJake, the author, also mentions on the news page that a Mac OS X version might be ported in the future." As the official beginner's guide notes, you'll need "a copy of the original shareware/registered [game .WAD]" to play.
PC Games (Games)

Ultima X Odyssey - Wisdom In Cancellation? 43

Thanks to Corpnews.com for its discussion of the history of the Ultima MMO franchise in the content of the recent cancellation of MMO title Ultima X: Odyssey. The author argues of the cancellation: "This isn't a surprise. No, really. More fundamentally, all this points to the fact that somebody in EA's headcheese department is scared stiff of potentially sapping subscribers from the only truly successful title [Ultima Online] to come out of the company's development sweatshops." He claims: "Furthermore, all this comes at a time when the amount of 'surefire bets' in the industry seems to be dropping exponentially. Miniscule subscription bases for former hot-ticket games like Horizons and Shadowbane, coupled with disappointing numbers for Star Wars Galaxies - at last count, the game widely predicted to crack the MMO industry open and bring in a new rush of players... make it easier than ever for suits to pull the plug on projects which require millions of dollars to even hit the shallow waters of beta." Where does EA go from here with the online Ultima franchise, given that this is the second cancelled online Ultima title?
PC Games (Games)

IGDA Indie SIG To Aid Independent Developer 7

zratchet writes "The IGDA Independent Game Development Special Interest Group is just getting started - this group is for game developers interested in pursuing game development and distribution outside the standard channels as presented by the mainstream industry today. For purposes of this SIG, the definition of 'indie' is: 'Not having any formal relationship with a publisher.' The purpose of this SIG is to provide information and resources to help build the community of indie developers and support their efforts, and we're currently identifying 3 types of Indie Game Developers: Commercial (small self-publishing companies and those using small publishers - for example Sunspire Studios of Tux Racer fame) and GarageGames), Open Source, Shareware, Freeware, and Public Domain (including OSI and Creative Commons licensed games) such as those listed at Sourceforge, and 'mods', such as those hosted at PlanetQuake."
XBox (Games)

On Xbox Live's Past, Present, Future 32

Thanks to TeamXbox for its interview with Andre Vrignaud from Microsoft's Xbox Live Platform Strategy Team, in which he discusses topics including user numbers (they're "on track" for 1 million subscribers by now, and "on average people are playing three hours a day (which is up from the 2.5 hours we saw a year ago), and the average number of people on Friends lists continues to climb - it's a little over 13 right now."), as well as the Xbox Live alerts through MSN Messenger ("In fact, you can look at these as being the first pieces of Xbox Live on Windows. If anything, people are pushing us to release more of Live on Windows as quickly as possible - and we're working on it!")
First Person Shooters (Games)

Counter-Strike For Source Engine Shown In South Korea 17

Thanks to CS-Nation for its discussion of the first public showing of Valve's team-based FPS Counter-Strike: Source, including new screenshots and videos, as "the first playable exhibition of it [was held] this weekend in Seoul, Korea." An earlier CS-Nation news story has comments from an attendee, who suggests: "It isn't really different from the way you would feel while you're playing current CS. New physics and graphics are obviously improved, but it wasn't really enough to make me shock in awe." However, he does argue: "The graphics, of course, [are] absolutely excellent. I think the new de_dust2 is the map that can show the real power of [Half-Life 2 engine] Source."
Classic Games (Games)

Videogame Nostalgia Isn't What It Used To be 88

Thanks to GameSpy for its 'Pixel' column discussing the dangers in letting videogame nostalgia run unchecked, as the author explains: "Number one: Just because it's old, doesn't mean it's particularly good. And number two, loosely based on Sturgeon's Law: 90% of all video games ever made are either mediocre or crap." He gives an example: "Case in point: A little PlayStation game called Gunners Heaven. It was a very early Japanese release by Sony... [and] the American import magazines covered it a bit and described it as a Gunstar Heroes clone", but the game, once acquired, "was thoroughly mediocre", showing "the dangers of unchecked nostalgic anticipation."
PC Games (Games)

World Of Pirates Creators Interviewed As Open Beta Approaches 12

Thanks to GamersWithJobs for its interview with the creators of PC MMO title World Of Pirates, a 2D game (not to be confused with forthcoming 3D MMO Pirates Of The Burning Sea) in which "the basic idea was to recreate the gameplay and feel of Pirates! and put it into an online environment." Topics discussed include PvP ("...one of the basic design premises behind the game. And features such as a bounty being put on someone's head certainly help the competition among the players"), and post-launch plans ("We're going to increase the strategy portion of the game, lending it a Civilization-style touch. We're hoping that this part will become more appealing to those players who want to take a break from or are tired of their pirate career.") In related news, the official World Of Pirates website reveals an imminent change: "After 2 years of closed beta testing... from Monday 5th July 2004, everyone can join the Beta test."
PlayStation (Games)

Future Tactics Writer Interviewed On Unnoticed TRPG 10

Thanks to NTSC-UK for its interview with scriptwriter Paul Rose regarding Zed Two's tactical RPG Future Tactics, as he discusses some of the issues with current game scriptwriting ("You may think there's nothing wrong with them, but to someone like myself who makes a living out of writing scripts and stories, they set my teeth on edge. Especially when you get developers, or publishers, going on about their Hollywood-style scripts"), as well as the sad demise of Zed Two (then a part of Warthog) just before the game's release ("A big, big shame, given that Zed Two's ethos was to produce genuinely innovative and interesting games.") Elsewhere, Gamecritics.com has a thoughtful review of the PS2/Xbox/GC game, "saddled with poor cover art and positioned as a budget release", but considered "a breath of fresh air" by the reviewer, though NTSC-UK's review is a little more ambivalent, arguing: "It can only be hoped that [the developers'] inventiveness is met with the time and budget to do their creativity justice [in the future]."
PC Games (Games)

Infinium Phantom Gets Positive, Negative Spin 33

aanand writes "Kevin Bacchus, Infinium's PR man and the brains behind the launch of the Xbox, has given a revealing interview with State in which he attempts to lay to rest once and for all the doubts about the Phantom's viability and, indeed, existence. The man himself: 'I built a game console. I know what it takes to do that. It wasn't until I met with the founders of the company as they were interested with bringing me on board that I realised that it was a lot less audacious than it seems on the surface.'" Infinium has also recently announced that they "will be shipping Java technology on its Phantom game receiver when it launches this fall", but with Xbox Live Arcade seeming to duplicate at least some of Phantom's "advanced gaming on demand system" functionality, and muck-raking sites such as 'Where Is Phantom?', billed as "The site for all [Infinium] Critics, Cynics, Detractors and Doubters", nipping at its heels, the company may have its PR work cut out for it.
Games

EGM's Sushi-X - Unmasked At Last? 20

Thanks to CJ Johnston's weblog for its discussion on the true identity of U.S. videogame magazine EGM's secretive early/mid-'90s writer, Sushi-X. Johnston, a former EGM staffer, muses on the origins of the character: "The way I figure it (and I'm guessing here, since he appeared in EGM before my [1994-era] time), the Sushi-X persona was inspired by [Japanese videogame magazine] Famitsu's Taco-X, a reviewer often dressed as a ninja", and goes on to claim that the Lloyd Mangram-esque Sushi-X, "often the 'swing reviewer' who would pan something the other guys 'liked'", was originally writer Ken Williams. However, "soon everyone else on staff was taking turns playing Sushi-X", and, even post-EGM removal, the often composite character was resurrected for the now defunct GameNow magazine in 2003.
Classic Games (Games)

Turning 2D Sprites Into Pixel Beads For Fun, Profit 23

Thanks to Insert Credit for its feature discussing making real-life 'pixelbead' sculptures out of classic 2D videogame sprites, strictly for fun. The author explains the "process of recreating a sprite or any other form of pixel-art with beads" by using a pegboard, noting: "Do keep in mind that recreating pixel-art this way gets the best results on low-color art. 4 to 8 color characters (NES quality) generally look a lot better than the mess 16-bit (Snes, GBA, MD/Genesis etc.) characters often are", also explaining you'll need to "make your beads melt and fuse" with an iron and ironing paper to get to the finished result. The piece shows '3D' Metroids and a large variety of Mega Man characters as examples of this arts-and-crafts incursion into videogaming - elsewhere, the more expensive but more malleable PixelBlocks have also been used to "make your own 2D and 3D pixel art objects."
PC Games (Games)

City Of Heroes Talk Reveals Plans, Subscription Success 28

Thanks to MMORPGDot for a report on the recent City Of Heroes MMO seminar at the Origins gaming convention in Ohio. The piece, arriving just after a useful overview-styled review, also on MMORPGDot, includes comments from lead designer Jack Emmert on the game's success (he was "surprised about the popularity of the game. He sees the popularity as a result of the accessibility of the game design and not necessarily the genre of the game"), and subscription numbers ("They're almost at 200,000 players. There will be an announcement when they make it"), as well as general info on the City Of Villains expansion: "Bases will play a big role for both Heroes and Villains. Supergroups will be able to fortify secret lairs with many cool and interesting toys. These include automated defenses and NPC assistants. Villains and Heroes will have henchmen, and these goons will be fully customizable. PvP will have a lot to do with bases and base invasions (think keep sieges). Groups and individuals that don't want to engage in PvP will never have to."
Movies

Spider-Man 2 Game Rewarded To Tusk-Impaled Spidey Copycat 72

Thanks to FirstCoastNews/AP for its article discussing the videogame reward for a Florida child who impaled himself on an ornamental elephant tusk while impersonating Spider-Man. Apparently, after viewing the movie and "playing at his grandmother's home, imitating some of the super hero's moves... the boy lost his balance... and then hit the heavy mahogany elephant.. and half the elephant's large ivory tusk broke off and got stuck in his body." Post-accident, the boy's mother explained "she was proud of her son keeping his composure during the ordeal... [and] he'll be rewarded with a Spider-Man 2 video game [as recently covered on Slashdot Games]", saying "That was his motivation through it all... I'm like, whatever it takes." Feel free to suggest other hospitalization-related acts that could be performed to receive a similarly-themed videogame.
Classic Games (Games)

New Sega Master System Hardware Debuts In Brazil 31

jagripino writes "Brazilian SEGA licensee Tec Toy has announced a new edition of the Sega Master System hardware, the Master System Handy (Google Translation), another one in their series of portable SMS, following the SMS Compact and the pink SMS Girl. The system sports a new design, resembling a Dreamcast controller, comes with 27 built-in games and Composite Video Out (the previous compact systems had RF output only). No details yet on whether or not it has a cartridge port. Note to would-be importers: the system runs in PAL-M, it will work on NTSC TV sets in black & white. It's probably a trivial mod to make its output pure NTSC, but I won't know until I can get my hands on one." Definitely interesting to note that TecToy is a legitimate Sega licensee, unlike most third-party console hardware.
GameCube (Games)

Nintendo's Boss On Western Partnerships, Online 236

Matt writes "It seems Nintendo President Satoru Iwata has once again spoken out, in a talk to the Japan Economic Foundation, and GameCube Advanced has the highlights. Iwata downplays online gaming, citing the example of a PS2 golf sim which outsold its online counterpart [is this Minna No Golf Online, aka Hot Shots Golf Fore!, versus its prequel?] Also, Iwata speaks about Nintendo working with other non-Japanese companies (saying 'We are now holding negotiations with major Western game developers and will be able to conclude a deal by the end of the year if things go smoothly'), and about takeover speculation regarding Bandai [vague talk of 'a closer relationship'.] In addition, he warned again that the status quo in videogames is in jeopardy... 'We are facing a critical situation, in which the number of game players will decrease unless we change tack', Iwata said."
Education

Educational Software To Donate With Laptop? 332

SlartibartfastJunior writes "I will be sending my four-year-old laptop to a school in Uganda this fall. I plan to load up an older version of Windows (or something free), and I need suggestions - what should I load on it? I need suggestions for educational games, educational software, etc. that won't drain my battery too much (since the computer will only be able to recharge at night), won't require a CD (since my drive doesn't work 80% of the time), and won't be too America-centered (most of these children have never been more than ten miles out of their own villages, and wouldn't understand "Oregon Trail"). Also, any great ideas on where I can acquire copies of this software?"
The Almighty Buck

Acclaim Reports Large Loss, May Face Bankruptcy 41

Thanks to Yahoo!/Reuters for its story revealing videogame publisher Acclaim Entertainment has announced a quarterly loss of $25.4 million, and warned of possible bankruptcy, since "needs new cash to replace a financing agreement... that expires on Aug. 4." Apparently the company "has signed a letter of intent with a different lender to borrow up to $30 million but the deal has not yet been completed." The long-standing publisher has also recently been sued by the Olsen Twins, although it still lists upcoming titles as including 100 Bullets, The Red Star, Worms Forts: Under Siege!, and Interview With A Made Man. Update: 07/03 01:34 GMT by S : Acclaim's 10-K financial statement reveals "notification from The Major League Baseball Player's Association (MLBPA) that we were late in making certain royalty payments and our license was terminated", and "due to failure to make certain royalty payments relating to the videogame title Turok: Evolution... our [Turok intellectual property] license agreement with Classic Media was terminated."
First Person Shooters (Games)

Farcry Patch Gets Nvidia Shader Engine Boost 21

An anonymous reader writes "Anandtech has posted a detailed article on good-looking PC FPS Farcry's forthcoming 1.2 patch which takes advantage of Nvidia's Shader Model 3.0 engine. The patch is supposed to boost Farcry performance for all video cards, but with Nvidia [supposedly] getting the biggest boost from SM3. (Further details on Nvidia's SM3 engine can be found via HardOCP) Benchmarks are included in the Anandtech article." The article also notes: "ATI assures us that they have also been working with CryTek on their efforts. Since we have seen a performance improvement with the latest driver and new 1.2 patch, we don't have any reason to think that anything extraordinarily fishy is going on behind the scenes between NVIDIA and CryTek."

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