The Almighty Buck

Ion Storm Austin Studio Under 'Transition'? 32

madhatter256 writes "According to Shacknews, around 20-25 more employees, allegedly including noted designer Warren Spector, have left the Eidos-owned Ion Storm studio in Austin." There's an official Eidos response at GameSpot, where a spokesperson "denied Spector had exited the organization", but IGN has further official Eidos reports confirming "Both Ion games have been completed and those who were hires specifically for those titles are now finished", and noting that Spector himself, though he could theoretically be exiting by other means, "certainly has not been laid off." This news comes in the context of earlier personnel turmoil, Thief III's fairly well-received release (there's now a playable PC demo available), and a mixed reception for Deus Ex: Invisible War.
PlayStation (Games)

Driv3r - Atari's Savior, Or Lara Croft-Style Travesty? 28

Thanks to Eurogamer for its hands-on preview of a near-complete build of Atari's PlayStation 2 title Driv3r, as the article notes: "Never before has an entire company's fate rested so heavily on the release of one product [financials reveal $20 million for 'production costs'... and 'marketing costs... double that amount'], but Reflection's long-overdue sequel is that kind of game, and Atari is doubtlessly slightly peeved that... it has had to watch from the sidelines while Rockstar, Sony and even Activision have cleaned up in mission-based driving stakes." Although the previewer rhapsodizes: "Anyone who loves pure driving will have a fantastic time in Driv3r", the out-of-car elements are another story: "The third-person control system feels sluggish [and] the combat/shooting is currently nowhere near the standard it needs to be", and the preview ends with the warning (though it's possible the gameplay "may well come together at the last minute"): "Releasing [the game] in an unpolished state would be a crime of Angel Of Darkness proportions."
XBox (Games)

Out Run 2 Xbox Enhancements Analyzed 24

Thanks to GamesRadar for its Edge-reprinted cover article interviewing UK developers Sumo Digital on its conversion of Sega's arcade title Out Run 2, and trying to explain why "Sega has handed the Xbox conversion [of the new AM2-developed arcade game] to an unknown dev studio responsible for exercise bike software." The developers discuss the issues is conversion: "The arcade board has essentially got twice the memory that the Xbox has... and most of that was used", before explaining a new-for-Xbox Mission Mode which "will feature in excess of 50 missions consisting of Heart Attack-style challenges, marathon routes and AI character challenges", and also revealing "[Xbox] Live compatibility, which promises score uploading and ghost downloading while also permitting online play."
PC Games (Games)

Player Disquiet Leads To EverQuest Expansion Delay 111

EvilBastard writes "Sony Online Entertainment have announced that, due to an almost universal player backlash against the next expansion pack that is seen more as a $30.00 patch for missing content, they are delaying the new EverQuest expansion by 6 weeks, and will 'spend time fixing the problems you have brought to our attention'. Also announced is a plan to fly some of the more vocal website people to SOE headquarters, to try to restart enthusiasm for what may be the last EverQuest expansion ever. With the cancellation of Everquest for Mac, some high-profile guilds quitting, 6 months of allegedly declining numbers, big - budget competition and now a widespread call to boycott future games, is the much-predicted end of EverQuest almost here?"
XBox (Games)

Xbox Next to Include PC/Console Hybrid Option? 396

Pluvius writes "According to CNN/Money staffer Chris Morris, Microsoft's next-gen game console, XBox Next, could be PC- and XBox-compatible and retail for $599. This was one of many possibilities for the console which was explored by the B/R/S Group, a marketing firm which recently did focus testing for Microsoft. This theoretical console would also require a PC monitor or HDTV to display images and come with a full version of Windows as well as a CD burner and a keyboard and mouse. However, Morris notes that even if this hybrid becomes a reality, it would probably be an alternative to a standalone XBox Next console, much like the Sony PSX is to the PlayStation 2. Would you be willing to pay $600 for a console with all of the capabilities of a standard OEM PC?"
First Person Shooters (Games)

Produce Panic Takes Penny Arcade Characters Gaming 35

Thanks to EvilAvatar for pointing to the official Produce Panic webpage, which now has a free PC download (23mb, 5 maps) of "the first Penny Arcade [themed] game for the PC", based on the Garage Games Torque engine, in which the player can "run (or fly) around as your favorite juicer in an all out death match, or play cooperatively with friends and compete against other teams of Fruit F@*kers to capture their receipt so they can be taken back to the store." The guys at Penny Arcade seem to approve, noting "There is even a movie theater in hell which, in addition to Tomb Raider and the Tetris Movie, also shows the latest strip up on the screen", and mentioning: "It is free, as I mentioned, but the guys at Plan B Games are accepting donations for their work - if you enjoyed it, please let them know."
GameCube (Games)

Nintendo To Debut Next-Gen Console At E3 2005 56

An anonymous reader writes "According to Reuters, Nintendo has indicated it will debut its next-generation console at next May's E3, as part of financial results in which the company showed net profit of 70 billion yen ($625 million) - this figure still 'fell by half in the past business year, hurt by disappointing sales of its GameCube console and currency losses, but [Nintendo] predicted earnings would bounce back this year.' The company also indicated 'target shipments of 3.5 million 'DS' machines', with Nintendo's Yoshihiro Mori saying: 'In order to have the DS out by Christmas, we plan to start production late summer or early fall and boost production every month.'"
Education

Teaching History In Schools With Video Games 364

Joe writes "There's a story about a Massachusetts company, Muzzy Lane Software, creating a Civ-style simulation computer game to teach history to high school and college students. 'Our view isn't that you take the right video game, stick it in a classroom and everything gets better,' Mr. McCool said. 'But with the right tools, this can significantly enhance learning.'"
Classic Games (Games)

NEC's Turbografx-16 History Recounted 51

Thanks to GameSpy for its comprehensive article discussing NEC's classic Turbografx-16 console. The article explains: "The PC-Engine went on sale in Japan in December 1987, and was the first major console launch since Nintendo's release of the Famicom in July of 1983", and muses: "The PC-Engine appealed to gamers that wanted a more arcade-like gaming experience than could be offered by the aging Famicom", before the author concludes: "If you're a fan of 8- and 16-bit games and think you've seen everything the other platforms have to offer, you might just want to take a plunge into the Turbo, and discover a whole new library of classic games."
Movies

Aiming For Hit Games, Movie Licenses Come Up Short 53

Thanks to the New York Times for its article (free reg. req.) discussing the relative unpopularity of licensed videogames based on recent films. The piece notes: "Of the nation's 10 top-selling games for video consoles last year, only one was based on a film, a television show or a book: Enter the Matrix", before arguing: "The problem seems to arise from basic differences between films and games as forms of media. Films, like books, are obviously linear, with a specific, tightly defined story arc and specifically defined characters." Are there ways film adaptions can break free of these constraints?
First Person Shooters (Games)

Hurt Me Plenty - Remembering Doom 75

Thanks to TotalGames.net for reprinting a GamesTM article remembering the genius of id Software's seminal PC FPS, Doom. The article starts with the question: "How many of the lodestones of modern gaming do we owe to Doom?", and continues by arguing: "Without Doom conceiving the multiplayer deathmatch, it could be radically touted that the PC today would be an abandoned platform insofar as gaming is concerned." The piece finishes with comments on Doom 3: "While tradition alone will endear Doom 3 to many, the long-anticipated game may yet fail to make the evolving grade it was fundamental in establishing. Let it be said that the gaming world is nothing if not perverse."
Portables (Games)

N-Gage QD - Worth It At $99? 69

Thanks to GameSpot for its article discussing the possible pricing for Nokia's enhanced N-Gage QD mobile phone/game deck combo, which "will arrive in the Western Hemisphere on June 29, where units will sell for a list price of $199." Although "Reports from Europe and Asia--by way of CNN--indicate that foreign mobile phone networks are heavily subsidizing the QD in exchange for extended service contracts", the U.S. price is not yet known - the article points out: "When the QD was initially unveiled, Nokia publicly stated that it expected a carrier-subsidized $99 price point to be common." What price would you consider picking up an N-Gage QD for?
The Almighty Buck

Geeks and Poker? 657

Best ID Ever! asks: "Poker, a fascinating intersection of math, game theory, and observation of human behavior, is currently exploding in popularity due to televised high-stakes tournaments such as the World Poker Tour and Binion's 2003 World Series of Poker. Many of today's top professional players have nerdly roots such as Mathematicians, chess prodigies, or backgammon champions. A few pros, including 2000 champion Chris Ferguson, even used to play poker in the IRC poker community. This year's World Series final event, which began Saturday and lasts through the week, drew 2600 participants, more than three times the number of participants in 2003. How many Slashdot readers play poker, and what do you think of Poker's upswing?"
PlayStation (Games)

XBox Now Your Personal Fitness Trainer? 38

Analise writes "First there's the DDR Workout, and now a game developer out of Portland, OR has come up with Yourself!Fitness, a video game targeted at women and to be used on your friendly neighborhood XBox - the title 'features a computer-generated personal trainer who guides users through a customized set of exercises and diets.' The game [the original NYT article includes a small screenshot] is slated to be released this fall and the Sony Playstation version is expected to be ready by the end of the year. The game company's co-founder is quoted as saying, 'We're creating games that are good for you.'"
The Courts

Playing GTA On Phone Leads To Bomb Threat? 75

SteelGator writes "You're playing a relaxing game of Grand Theft Auto with a friend's child. You're also on the phone with a co-worker who's at a restaurant. As a warning to the child, you say "There's a bomb in the building. Everyone needs to get out!" Your co-worker thinks it's a real bomb threat. Uh oh!" While awaiting trial, perhaps this guy could check out a new screenshot from GTA: San Andreas, showing lead character Carl Johnson (extravagant rumors claim to be voiced by 50 Cent?) "outside the Los Santos convention center, which bears more than a passing resemblance to the home of E3."
Games

Sega To Launch New High-End Arcade System? 31

arcade_memories writes "GamesIndustry.biz reports that British tech company Imagination is building a new cutting edge arcade system for Sega, which will launch early next year. It's going to be based on the next generation of the PowerVR hardware, apparently - earlier versions (as well as being marginally popular PC graphics boards) powered the Dreamcast and the Naomi arcade board. This is interesting because Naomi was the last time Sega actually built its own arcade hardware, so this is a sure sign that they're bumping up the importance of the arcade market - just like new chairman Hajime Satomi (president of arcade and gambling machine company Sammy) wants, right?" Elsewhere, there are also new reports on Sega/AM2's new Chihiro-based CCG arcade game Quest Of D, featuring an interesting "touch-screen interface" concept, albeit on existing Xbox-based hardware.
PC Games (Games)

Gish Shows Odd Physics-Based Indie Platforming Flair 24

Thanks to Gamers With Jobs for its group review of Chronic Logic's PC "physics-based [2D] platform game" Gish, which was briefly mentioned on Slashdot Games earlier this week. The reviewers seem impressed, arguing: "Gish is one of the few 'modern' platformers I can think of. What I mean is that it actually uses modern technology to enhance the gameplay, instead of making prettier versions of NES games", and highlighting "the spectacular physics engine, which they use to full effect in the puzzles and enemies." The article also points to a downloadable demo of the product, as well as a recent interview with the creators, in which Gish's developers, Chronic Logic, "the crew behind the acclaimed Bridge Builder/Pontifex series", are further quizzed.
PlayStation (Games)

The DDR Workout - It's Official 473

webster1 writes with a followup to a recent Ask Slashdot question. "An AP news story just released says that Dance Dance Revolution is becoming the weight-loss routine of choice for many young gamers. One quote says '"At first I was playing it for fun, but when you see results you're like, Yeah!" said Matt Keene, a 19-year-old from Charleston, South Carolina, who used to weigh more than 350 pounds and wear pants with a 48-inch waist.' It's for grown-ups too. Even Jason Enos, product manager at Konami Digital Entertainment-America, which distributes the game in the U.S., has lost 30 pounds playing the game. There's even a site for DDR wieght loss fans: www.getupmove.com - My wife and I have been playing for months now with this goal in mind, though we aren't yet seeing these results." (A post from a few months ago talks about getupmove and gives some calorie-burn specifics.)
GameCube (Games)

Miyamoto Lecture At Smithsonian Documented 36

Thanks to 1UP for its report on last week's Smithsonian lecture featuring game industry luminaries, including Nintendo's Shigeru Miyamoto, and as previously mentioned on Slashdot Games. After Miyamoto's entrance, heralded with "hoots and hollers [so loud] that you'd think Natalie Portman had just walked out on stage at a Star Wars convention", the article quotes the Nintendo mainstay on his entrance to the industry ("When I originally I came to Nintendo it was to do industrial design... I wanted to make the new Rubix Cube. I never imagined that I would work in video games, especially since I don't like computers"), and his concern over making videogames accessible: ("Everyone should be able to pick-up a controller and play a video game... But still so many people think games are too complex. So I developed the L/R buttons and analog stick to simplify things.")
The Almighty Buck

WB Using Game Reviews To Calculate Royalties 111

Thanks to The Hollywood Reporter for its article discussing Warner Bros. Interactive's decision to use average review scores in calculating the royalty rates videogame makers must pay to WB. The article explains: "Games based on Warner Bros. licenses must achieve at least a 70% rating [calculated via GameRankings.com and similar services], or incur an increase in royalty rates", with WB's Jason Hall commenting: "An escalating royalty rate kicks in to help compensate us for the brand damage... the further away from 70% it gets, the more expensive the royalty rate becomes... If the publisher delivers on what they promised -- to produce a great game -- it's not even an issue." However, Bruno Bonnell, CEO of Atari, makers of Enter The Matrix, which didn't include this contract clause, comments: "We sold four million copies. That's $250 million worldwide... and Warner Bros. would penalize us because we didn't achieve 70%? Are they joking?"

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